• Changing Sample Start Mod

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    ulrikU

    @David-Healey said in Changing Sample Start Mod:

    @ulrik said in Changing Sample Start Mod:

    But the sample map xml files are also changed when saving the project, if I open the maps in a text editor I can see the changes are made

    Aha I misunderstood. So it's autosaving them, hmm that's unexpected.

    Yes indeed it is.

    @ulrik said in Changing Sample Start Mod:

    So if I understand right, it doesn't matter as long as it's referring to the right ch1

    Needs testing in a compiled plugin.

    Ok I have tested it in a stand alone, and that works fine

    @ulrik said in Changing Sample Start Mod:

    The user can change all samples in range between 0 - 5000 smpl, that is already fixed

    In that case I would just use sample start mod and a constant modulator or set the start offset in the note on callback, rather than changing the sample properties at run time.

    Yes I have been thinking in that direction as well, but I also have a script that already make use of the SampleStartMod, so that will add up to the Sample Start setting I guess.
    But I think it would be the best way to use Sample Start Mod for this purpose as well

    Thank you David for the feedback, it's much appreciated!

  • Shoutout: Azure Trusted Signing

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    David HealeyD

    @Christoph-Hart said in Shoutout: Azure Trusted Signing:

    I used a self-signed certificate to sign the AAX plugin

    I've just setup Azure signing for my upcoming packaging course and have been following various guides online - all of which seem to be slightly wrong or confusing.

    For AAX signing if you're following the Koala DSP guide it has a whole setup thing about using a python and batch script. Ignore that, go to the PACE documentation and look-up the --explicitsigningoptions flag, it includes an example. Just copy that and you're good to go.

    It's important to put quotes around all file paths and if you have nested file paths you'll need to escape the quotes on the inner paths (\"mypath\").

  • How do i load same Image thats in my preset browser on seperate panel

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  • VS2026 Can export VST3

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  • Cubase - Button Automation issue

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    LindonL

    @Ben-Catman more than one button with the same param name? Check using Export>validate plugin parameters

  • HISe/Plugins and OBS Studio

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    OrvillainO

    Yes, on Windows ASIO is not multiclient. On MacOS, CoreAudio is multiclient. Thought this was common knowledge??

    Again in reference to my earlier RME comment, what they do is handle everything in TotalMix for you. You just tell it which outputs you want to feed through to the WDM driver. I like this solution because it is a permanent wiring. Sorry, I know this doesn't help if you don't have an RME card!

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    S

    Tried this — native HISE on Win ARM64 is a pain. VS ARM toolchain works if you patch JUCE and tweak CMake, but VST3s crash unless you strip x64-only intrinsics. x64 emulation on Win11 ARM is way more stable. Linux ARM / Pi is basically DIY hell for plugins, engine only.

  • Arpeggiator with longer note length (sustain)

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    D

    @DanSound Guess I need to create a sequencer instead of using arpeggiator 🤖

  • Max RNBO HISE Tutorial Vids available

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    @Phelan-Kane Hi Meta Function,

    I’m encountering a compatibility issue between Max 9 / RNBO 1.4.2 and HISE 4.1 (Developer Branch).

    Current Status:

    RNBO 1.3.3 patches (Max 8) work and show up in the Scriptnode project list.

    RNBO 1.4.2 patches (Max 9) are created by the HISE wizard but stay invisible in the workspace.

    Individual compilation in Xcode fails with 23 errors.

    Errors indicate missing members in the C++ class: createParameters, prepare, process, and reset.

    It seems the HISE C++ wrapper doesn't recognize the new RNBO 1.4.2 class structure. Have you found a workaround for Max 9, or are you still using RNBO 1.3.3 for HISE integration?

  • Install Samples and .hr1

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    David HealeyD

    @Jaytove If it's an expansion you need to use ExpansionHandler.installExpansionFromPackage()

  • This topic is deleted!

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  • Script FX living with Hardcoded counterpart

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    David HealeyD

    @ustk Looking good!

  • Auto Wah

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    pcs800P

    @pcs800 Never mind, I got it working.
    I forgot to connect the modulation target
    Thanks for the help.

  • Export Wizard Issues (macOS)

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    N

    @David-Healey That seems to have worked! Thank you so much for all your help!

  • I have returned to VS2022 Architecture HISE

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    David HealeyD

    @GUJIAN Run HISE from a terminal, then when it crashes you might see some output.

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    Y

    @Lindon Sorry I didn't mention, I have Xcode 14.0.1

  • Tahoe, safe to update?

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  • Milliseconds to Hz for LFO TempoSync Rate

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    Oli UllmannO

    @JulesV
    I've never worked with it before. If it doesn't work right away, you could maybe use a broadcaster for it. But @David-Healey probably knows more about that! :-)

    If there are any problems, it definitely makes sense to compile HISE as a plug-in and then load the project directly into the DAW to try it out.

  • Writing data to a file

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    pcs800P

    @pcs800 Looks like I may have found my own answer.
    File.writeAudioFile(var audioData, double sampleRate, int bitDepth)

  • This topic is deleted!

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