• Agentic coding workflows

    AI discussion
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    Christoph HartC

    @Bart explore the hise-cli tool, that's where the bulk of my current time is being spend on. The goal is to enable automation of every UI interaction that an agent might perform:

    load / switch projects set project settings / preprocessors compile DLL / networks start / quit HISE compile scripts modify the module tree modify the UI tree edit script callbacks edit DSP networks. hise-cli --help

    gives you and your robot the entry point. for a context based help, use

    hise-cli -builder --help

    gives you all commands for the builder mode.

    it gets stuck at the Hise welcome screen.

    Yeah you might want to deactivate that one (it's a setting that you can toggle off).

  • Can we detect DAW marker points?

    Scripting
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    ChazroxC

    @Lindon Still a good read either way. Good stuff to know. šŸ¤›

  • Devlog #2 - Smart Pedal & Key Release Mechanics

    Newbie League
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    O

    @David-Healey I’m changing the array right away. Thanks a lot and Yeah :D I finally got all the mechanical recordings done in the studio. Since I had already finished the grueling dynamic velocity layers a while ago capturing the mechanical sounds this time around was an absolute breeze in comparison.

    By the way, I watched your Ardour video and built my own workflow for sample editing based on it. It is incredibly helpful, thank you so much for putting that out there.

  • Peak-based Action

    Scripting
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    VorosMusicV

    @ustk Thank so much you for the snippet!
    and the comments are really helpful

  • FL Studio (WIN) Plugin Validation Error

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    ustkU

    @Christoph-Hart awesome! I was in the same situation so šŸ‘

  • Help with setting up faust with HISE

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  • error at writing script file

    General Questions
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    young60Y

    @David-Healey Thanks, just getting the new error when I built the latest version. Never happened before. Good to know!

  • The source code has different commit hash...

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    L

    @Christoph-Hart how can i do this with opencode? (get it to always check the code rather than me going round in circles with the ai) i have opencode installed on my commandline.

  • instrument plugin no sound

    Bug Reports
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    L

    @David-Healey i originally mad the project on my old laptop that i sold, then i moved to a windows laptop, did the ritual of installing hise (MUCH easier on windows) and vs code. it just exported out of the box, and that was what i uploaded as my first vst. then when i installed kubuntu on that laptop, and downloaded the linux vst i made, it wouldn't play sounds (but my other audio effect plugin worked fine) also, i don't know why this laptop misses my keystrokes so much.

  • Keyboard/Midi note triggering button

    Scripting
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    T

    @ulrik Thanks

  • Preset browser not fully functional in exported plugin

    Solved Bug Reports
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    ustkU

    Ok it's no bug... I have READ_ONLY_FACTORY_PRESETS=1 and I assumed, naively, that I could prepare a User folder in advance. But since it's shipped with the binary it is treated as factory... Shame...
    So in plugin, if I create a new Folder in the first column as a user would do, it's working...

    gclfo.gif

  • Matrix modulation connection is broken in exported plugin

    Bug Reports
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    ustkU

    @Christoph-Hart here you go (all the fixes my pet and I tried until today haven't worked so my hacky solution... Using a processingSpecs BC works too, because the root problem as I understand it is the samplerate not being set before the module are constructed/connected)

    HISE bug: extra_mod runtime targets broken in exported plugins Setup

    NUM_HARDCODED_FX_MODS > 0, hardcoded FX modules with networks containing core::extra_mod nodes driven by Matrix Modulators in the FX's modulator chains.
    Works in HISE backend, broken in exported plugin (compiled DLL and interpreted both).

    Symptoms

    Network parameters don't respond to UI changes or preset recalls.
    Matrix modulator's Value updates correctly but its output never reaches the extra_mod node.

    Root cause

    Order-of-operations bug between project-state restore and prepareToPlay:

    Host loads project state → restoreHardcodedData → setEffect(name) → connectToRuntimeTargets(*newNode, true).

    ExtraModulatorRuntimeTargetSource::addConnection (ModulatorChain.cpp:2155) builds a SignalSource with sampleRate_cr / numSamples_cr from getSampleRate() — which is 0 because the host hasn't called prepareToPlay yet.

    target->onValue(signal) stores that zero-rate signal in every extra_mod node.

    When prepareToPlay finally runs, extra_mod::prepare() reads the stored signal, checkSignalRatio() sees rate 0, and the node ends up in a non-functional state — modulation values never reach the parameters.

    In the HISE backend the engine is already prepared when networks are loaded, so step 2 captures a valid rate.

    The early-return in HardcodedSwappableEffect::setEffect (if (factoryId == currentEffect) return true;) makes the broken signal sticky — no later preset load triggers a reconnect.

    Confirmed workaround

    After init delay (so prepareToPlay has run), force-reload each FX:

    fxSlot.setEffect(""); fxSlot.setEffect(originalDLLName);

    This forces a full disconnect + recreate with a valid sample rate.

    Related

    Same class of bug as the recent GlobalModulator::prepareToPlay reorder fix ("Fix SmoothedValue assertion when sample rate is uninitialised"), but on a different code path (setEffect → connectToRuntimeTargets, not prepareToPlay).

    Suggested fix

    In HardcodedSwappableEffect::setEffect, skip connectToRuntimeTargets(*newNode, true) when getSampleRate() <= 0, and call it instead from prepareToPlay once the rate is valid. The scriptnode FX (JavascriptMasterEffect / JavascriptPolyphonicEffect) and HardcodedSynthesiser variants need the same treatment.

  • linking slider to a simplegain, the other way around.

    Scripting
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    David HealeyD

    @Jeetender You can do this without a filmstrip

    There's a working example here: https://forum.hise.audio/topic/13154/knob-web-studio/66?_=1777296953372

  • Function .set

    General Questions
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    Y

    @David-Healey Thank you, I went trough

  • ScriptNode - DC. Offset

    General Questions
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    ustkU

    @Jeetender Hmmm... I'm might be wrong but I'm not so sure about this. You can surely set a parameter to any value below 20Hz, but I'm not sure the filter is capable of reaching this value. To me it's capped to 20Hz-20kHz no matter the range of your parameters.

  • RNBO Compile DLL Crash (RNBO --> HISE)

    Bug Reports
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    D

    This fixed it Dave thanks!

  • Loris Install / HISE App Data Directory?

    General Questions
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    David HealeyD

    @boim98208 said in Loris Install / HISE App Data Directory?:

    can't seem to find it

    What are you looking for?

  • question on the loris toolbox "use samplemaps" function

    Newbie League
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