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    Soundavid

    @Soundavid

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    Best posts made by Soundavid

    • RE: LAF Collection for everyone

      Hi Everyone, this is my little contribution, the knobs works a little different depending on the colors and the background but here is an example.

      Screen Shot 2022-11-03 at 2.45.49 PM.png

      HiseSnippet 1469.3oc2X87aaTDEd1zroXWZTKzSUBzPNzZW45t65D2TEUHM+vQQsIMTWp.EhpFu6X6grdGqcG2DWTkPvgJw+Cf3.+CvADBwID24D+KvENwMPhCouY1csWmr0MwIgCcUR599l48luuYdyNuNa3ysoAAbejVlG1sMEo8l5U65IZtXSByCs5RHsI0WiDHn93PnE51lDDPcPZZmYEIfVlwQpm+9CVf3R7ro8gPnGwY1z6wZwD8Q2X96xbcqPbnOj0JQumd9Us4dKxc4c.9bFcCTah81jFz0IxtMlNRahkcXBteUAQPCf9r.2oa0l7c7B6+iXArZtTogIpJDnPXzhMYtNaDq0.DRa7M5q7yDp7KouFyg0Cu+LvETMf66Qx4.swFFkLOBTRKAkFOjRWTupsOqsneKR9bN8U8fEj5DXpNIUB6KZrmeV8E4PO7DEaQ1lVwGL54Qtom0n.1zvH+bYyBS2ABrKoN913k8Zv7nEs8ofPVwkWi3FFv6w4aeGOmJTpaNoSP2K5SavjIEU53YKXbubS43S14AbAwuaUWlC0epB35wM1n.lW6yxm8yyl4IDeLAFMvtHAFp4BgDMY1aCvkRZaA.VIAJA.kKNC.kMCqNNmLHB5thhLOG5t2udtopwZLUd76ca70MymMCLdYZTLfJByoxE9OAE2gIZdG21MIpHvDzVgsXV.aTzbl7fJkNJkzxttr1AzbaNcAL7CYSqsvWGOq7sRp21pPD4uAtjxu8MlwbLzLJx0g7+jQ9loFY4j8ACVsFu7PYpVZ6ELKidQyxXqWF6Rn+zDNvnY6EQyx8hnYYP5CJ4U7INLHsqBvobaZrqg5AlTib5FXqB3CtHDiTyE1tKWBJmOoCx21JM0dqB3a0mY8m4LmMr6QOvaxLn.H2TDkQo.ndNfYH70vVvuxYimPb6PWm62h3xdJ0ABmpGp3onfOWtSOG3cA7lpAuGKkuEMzCcd1JM0DGJXDiR1Uw0zRM+2WRYy7rrYntATb5aAB.l69Z0lfTC2v1F7pRLdcZSvPX1qQaBfIO3C+p+LvFgrOK+bwGyf4dqyEz66kScRS1mkEu+lpWO01jmV5ycco9o1rrJE+g4XNuNspQ8KfUya85HbL9f0FLwgq1.6vCuSzQt2pdLw8aSirqvccjm4Ke+fURfhN8GpoXhHFBcUnpnXxnJJBOjFwffbV865wqYhTjOYsanCsyVGGmKcbbd5iiyybbbtbJN+QqtDQPj0xEsD.KKso9Blb0WaI5SfhgCqrKi9RzfsE71vqKxa0l6IWvzxFNnmOttOhG0UMlSlDwDsKRSWSNhcieYGlinoz36.ilTVilBokCX0eOGLXS7NW5s1CM.pkD1.+tJ3ZbePmUgs8IUVH5Cfur0IXeSW8394dkYX6lrV+tIMhXeLv5yGqf9HxyO.EoCk3gh+3uj368m+y9ziD8e+ke2Vh1+TGIJ.77Tz9UtxU9uipZrRplOIoZd+8qlkNfZVJRMmUWcZ8+G54vkYMfpDIU0QHC6u9weNsLru4q95S4LrRIX+7cNwxv9ie5WSYE4SW4C26fqHycMqzz9TW9xG4LroSplmdBlgcJomCWFVx0HjyHlgsvUuQZr5sO2jmxYXyjf8eQ8SrLrxWsXJqHe4lM1K087+VJZ+G91ueuipZJmLCq8IXF1IodN3shbA803NcbIhAujF4sQE0.Tc1.2Lh71O7BXhtIuspivM2XLzat4vRwKpuASX2LcNNVJbDJj3zfiQ22040WtdcpsnOAGWuxGOpWt0qX3e.uif40XMhvmIKdY8NspBK01TXz8fOKDH2nOlL8Mz1Httlpv+GCkwdvSTilRasnFMiaD0hX6yercXAbxaT6MTH.m7TWfXF80j13dk5pqaTz.0h4vdrssT9WGJmNcerFAeJMB9L8H3yLifOkGAet4H3yrC0G48pdmNBdqvsC.vFKqpfVSaYOBjYoxBQu.Dz1aCM
      
      posted in Presets / Scripts / Ideas
      S
      Soundavid
    • RE: Global Time Variant Modulator doesn't work on Sampler

      @DabDab I think you need to put the Global Modulator Container Before the Sampler

      posted in Bug Reports
      S
      Soundavid
    • RE: Making a fake stereo effect

      If you add some modulation, blending and frequency splitting you can manage to avoid phase and stereo correlation issues, you can do it with the chorus node actually...

      Screenshot 2023-07-29 at 4.44.26 PM.png

      Here is a quick snippet

      HiseSnippet 1520.3oc6XssaaaDDcosVYakKnIs8c8nCPp.uIQRzGZhksZEZsiPjqadyXM4pnMhjKKuDakh9d+r5mT+CZmkjRjzVRVVNoHEnx.FbmclcOyLmYmkbPH2lFEwCQR6c5z.JR5g3gS8iG2cLg4i5eHR5w3iIQwzvlYhNXZ.IJh5fjj196EBj1qFJ82e8cGPbI91zBQHzYblM8mXdr3BoCdwOxbc6Qbnmx7Jos9K5ay86xc4I.d1FKiBH1SHukdBQn1VXjT8ibXw7vgwjXZDnyAbmoCGyuzOS+yXQrKbohAJngvBkIF0cLy0YvLeMBgjpMnvy2Nyy+J7wLG1b4EQfuHchlEVTNFHs0pfjxc.RRkfTsLH8D7P6PVPbwLB77.beeHgLh.g5xPISWjzeh6xAE7ia4QlP6EBClav9cjkedS3eO6aGk3aGy39M49mviouxe+m032ZrWieuQyqO0nQKbNw1DxccogKbZQ1MbUFtueh2Ezvm278D2D5bEA2uZLs95ESsy75RJx866yheU.MebOtqiHVId9lY.TdXCd5m6eHIlHRJ4x.8BngwLAbjNj9dfUmkh1CeHMZRLO.302H+ALGtShKItJcRT2jOADOpjCEIJ+HV7zx0UWmiUa4wC4RwiawaWS39D7.Vr83Ei2sV.dgn1mZ7lWw9H7QiFQsiK.aMbu2rxxyZqGUp.JqaoZi7RUX+E.4g4Ca16MJKrH8OvEEDAgz.RH8T9.Wxz8iHdAtzWC384MuvkaOYH6CzaVEEjAgCDZru8XhuO0MZSJ1p+Q5.Lzq4IwL+2dLINjcERBeRh2P3nbaZ2bzAxj1RTmkMVVLVvWFR8cRG72vu7IUDikxmTY1jkJQOgFeIObRZ5H+YjzNhX+N3eg4DOFcFMLRvWAAxsf+Puz0keYWtW.KmIC4iTYC3tSCFy8Y1BQYZLC0uzim.aXNz+ARzoDlqf5OLIBNXw4U9CAkSa6Inamvcfmv8H1PLc5.BfCnDRbzDvQogsrmyUmAyB1gHtJreVKvrnC.GOgKm1.baw7Y9b5FUWrROBOJj9qmGE3xh0PKcqSmGIRsCHgPKUnkPTVZ8tAgRVCRlOBT9Xl+YB1EfKrpHheL4pbA6ABfefrgSnWlgQQOW4VppVVx5saap2wriloZZvYW7ADeml.8Ky7uDqnqozRWoSasNcLMUUzyNb1mlxySgRwPTVhnuiHL6FpbtBZNNEBe.tGDwRfz1zzi8WrYpqzrRNdsx4yhf.FWMFfwJv34djbKMKCEScSEc81ZJpsWSOZO76rGyCShpBNLD9uZIdSiYlnrPalQplwdybmKHhJuagIuYr2sJwdmkfprQeM9cNQAsdmKyexkr3ODB0XSqr7ODqqB7.cKEqpM1qhnp6unz1kd0rl68Xt4z37GQhNZNzqDcR9FEzQvIlNvBmpuXEPKk6W+9v86nppoaZX1N+9cErr7UX2zUPbDVRL2CNnNs4KZw0d2j1oJ15XZfnSxLZnXmpiSadUwNToq5jwLxID6hcR77ldsDUCL.mws7RbuQ1wR2pigpU6UkQ1pR.UpbM0sUGkwcxDUYhpdP4MnxLocwEilJx5o8r6GclXVah6rUDBx2nlP8SSMw1WqlPcCqIzsLrZaZ7+0DebpITViZB0+iUSTgRCvLlsbJc1z2qi4S2nhtVU1pGmSpym6NsOUCT30KPsCVIk0jcwotvhEROjBW795GCdmC6GRCD25bMVk5PgzRVlF3dTpyED6IKekv2t2c8hJMYEYMnbwxRb9frRNUW7VFy1GgZVV5ZVlFsMLTULr5Xd2CCY2nnTIY5aysL1Wo6k7YNq3oXUsVFpcL0TjaC2T0n88lh7TPQcECMYcEKKUkUrje1xWzszzTkUMT0L0MrL09jvWVZG76eu8Otq1Ab9DOR56jtYeAo+MdCZOhcH+b6rOJfv41MUBD38S+Lq6gOVLFd0q2WN24wbXmaameI.zhsQcCrQaCrQeCro8FXSmMvFiMvFyUZi3qOmWfHdqNPvfixt8kzQ9jKby9vRn+AfE58zO
      
      posted in Scripting
      S
      Soundavid
    • RE: Multi Channel / Multi Output Help!

      @Dadang You just need to use the Routing Matrix "addConnection" Callback on a ComboBox, you can use more combo boxes to route more sources and simplify the code using a Loop but is basically this:

      HiseSnippet 1059.3oc6XEtahaDDdW.mFbu1dWUe.rxuHWSSvFvjnpplFRRKpkbnx0SU8OmVrWBqh8tH6kqAUcOZ84nuF8MncV6k.X3H9nbQJRkeDwreyry27wNiWmtQBOZbrHBgMe4jQTD9IF8lvkCaMjv3n1mivepQGRrjFYktzYSFQhio9HLt32qV.WtDJ4ye+smQBHbO5rkPnWIXdzehExjyVs6o+HKH3RhO8krv47t9os8D7Vh.wXfOEMphFQ7tgbM8JhxsBFnefDODgetQ0FtTZyZC78I0p4655dxwmT+Daxfp0I8scOotS8lNG2b.BuyE9LoHpmjHowvldlveRughemmlfWwhY8CnJCaTOHyoKiZMjE32cp3DiPXityjphoR0WXzg4yta8YR1SS.rlEw7hFtv5nj86AkvyQoRoT5YF87hXijyPT74iMZygeAGPfealmJo9hJ7mELZI.O3xCCI2PuLBLtKhJtUqdfE7m8+ZSS32mXo0aHQV+rXrjwu15arRNub30TodoNDYD61J6oM2SEGiGv3TqAi4dRlfaI3ZzVhv9BUxiDAU7DgiDbfFG.oHXLcey+vrr1wCI99febZxFTo5AURb4qr2+4NPFdGtYef8WlwQy2B7YZ4Brt0zjdGiS3zd6eXrBLgYsHAA8gyhUVIuUE38TgNaPI5juRr1RkX9JPm7TgNyJw4prqDR5K3UR3t4aMsxBMXvJwz6U.MZkvpgAQqKvJ7wg8oQyqbJGgC+K1QsS95n7Rkn4bTvayYxWLhpsuTD3q5TTee49OjVigNwBZFBtJS5CeptOLQDOSbKh4qljNuzhRph4Gehx0t7YKrKNY2Fzoneo84DIQMfPyPf0inQRlRbvmSeCLRNcbQYiyow2HEiRJA8wDP.yeQbKLYD+WPZmn9BHSnPRxZJ5vjzPHketg8QNl0NptYiibMadzwlJsKWYKawtX59sbmtkmTBynE9iCHxEGbqdjlF.N6svzR0DQdLSNY9eydOllWcsSyyKEelQWlza3p4XgUvQ0wyO.bT+LvOw3hACfIQyHXIiK+0M8Ad4O869NtsxSRdRFXQir2F2UYTtuqBt3i4qZrcNb9+8OO16eJOcf6i0lmRenZdJkOY+dtyvCVizCJc2BMUac9t4MXaGprvaCARzUiC6Am28n.SfKuGDqt1xtpqQlZWUYqTldTtehw+.ezf1JarFzNCnixtfFzICXMkcQMXsLf0md0IEX8LfMT1FZvFY.cU16nAcy.1TY+QZvlSAenUDz5TD75TDz5TD75TDz5TD78oHFqTQJ7eRQfKH6EIdsW5qVnlPtaxJv4Vdx+VkxFcT1V1K8lDnPX53q87VbqVJPmMMvZaZf02z.aroA5toA1bSC736OP0Cu9twRQX5HWDpS2KRdyOL9BNAlXkLcC8u.lyw3.
      
      posted in General Questions
      S
      Soundavid
    • RE: Anyone with Protools (not developer version) able to test my plugin and installer?

      The free Pro tools Intro loads signed third Party Plugins.

      posted in General Questions
      S
      Soundavid
    • RE: Number select – is there a cleaner solution for this?

      How about a slider like a scrub wheel that user can click n drag? Just another knob linked to the number select. alt text

      posted in General Questions
      S
      Soundavid
    • RE: Building Plugins in MacOS Ventura

      @d-healey @ulrik It was the Projucer! the app included in HISE does not open and I thought that this version did not work in Ventura but I build it and now is working fine in Xcode 14, Thanks.

      posted in General Questions
      S
      Soundavid
    • RE: Any Nice Chorus?

      @Oriah-Beats I Can give an idea to emulate something like the JUN Chorus with a diagram that you can recreate in Scriptnode, The Pre-emphasis EQ (Can be a High Shelf) that helps to emulate the "Hiss" that produce the BBD circuit and get a more clean saturation, then you compensate with the LPF to get a more "Warm" sound. Just Play with the Modulation Shapes, times and amount to get the sound you like.

      [Input Mono]
           ↓
      [Pre-Emphasis EQ]
           ↓
      [Split]
         ↙         ↘
      [Delay A]   [Delay B]
         ↓           ↓
      [LFO A]     [LFO B]
         ↓           ↓
      [Saturation][Saturation]
         ↓           ↓
      [LPF A]     [LPF B]
         ↓           ↓
      [Pan L]     [Pan R]
           ↓
      [Output Stereo]
      
      
      posted in General Questions
      S
      Soundavid
    • RE: [bug] Changing container channel amount = crash

      If you change the main container's channels before adding the container you'll avoid the crash.

      ezgif-2-8b3fc44099.gif

      posted in Bug Reports
      S
      Soundavid
    • RE: Slider FilmStrip Image bug

      @jantrafasmusic Every time you add a new component HISE needs to re compile, this is a normal behavior, you don't need to change the strip number just click compile after you add or remove components.

      posted in Bug Reports
      S
      Soundavid

    Latest posts made by Soundavid

    • RE: Full Expansions Included Scripts

      @David-Healey The Problem was that I was including the same Expansions.js in the actual Expansion! Ive commented that and deleted the file and is working in the exported Plugin!

      posted in Scripting
      S
      Soundavid
    • RE: Full Expansions Included Scripts

      @David-Healey Oh Surprise in the Exported Plugin neither of both works lol, I click in the Viewport that loads the Expansion and just rebuilds the UI and deletes the expansion from the list 🙃

      posted in Scripting
      S
      Soundavid
    • RE: Full Expansions Included Scripts

      @David-Healey

      First im just putting this

      include("InitFunctions.js");
      include("Expansions.js");
      

      And that doesn't work

      Then I moved the scripts to this path and worked

      include("ScriptProcessors/Includes/InitFunctions.js");
      include("ScriptProcessors/Includes/Expansions.js");
      
      posted in Scripting
      S
      Soundavid
    • RE: Full Expansions Included Scripts

      @David-Healey Ive Put "Disabled", I think is an issue when the encoding process, it say Collecting scripts... 1 Script and there are 4 scripts, when I changed the path the player recognizes the scripts

      posted in Scripting
      S
      Soundavid
    • RE: Full Expansions Included Scripts

      @David-Healey Ok I think I was able to fix it putting the Scripts in a folder inside the ScriptProcessors folder but when the Scripts resides just in the Scripts folder like a normal Project won't work.

      posted in Scripting
      S
      Soundavid
    • RE: Full Expansions Included Scripts

      @David-Healey Yes, everything is there, the approach im using is this:

      Create the Player that is more like a template that let the user load the Expansions through a Viewport (That works great)

      In a Completely different Project im creating the Expansion (Using the same scripts from the Player) but changing images and Samples (that works fine)

      Exporting the Project as a Full Expansion (Using the same encryption key)

      Copy the HXI and Samples into the Expansions Folder in the Player.

      The Player recognizes the Expansion and attempts to load the Expansion, The Expansion type is set to Full in the Player and when I export the Expansion without scripts everything works fine.

      But obviously I lost the scripts that is just LAF and some Paths for now...

      Im doing everything inside HISE, do I have to compile the Player?

      posted in Scripting
      S
      Soundavid
    • Full Expansions Included Scripts

      Hi Everyone, Im Testing the Full Expansions Feature but im having an issue with the Included files inside the actual expansion, when I export the Project as a Full Expansion and I try to load it into the Player I got an error

      Interface:! Line 1, column 1: File  not found {SW50ZXJmYWNlfG9uSW5pdCgpfDB8MXwx}
      Interface:! Line 1, column 1: File  not found {SW50ZXJmYWNlfG9uSW5pdCgpfDB8MXwx}
      

      If I comment the includes in the Expansion it loads but i lost everything in the scripts, the Scripts are actually the same inside the Players Project, so i don't know if im missing something. 🤔

      posted in Scripting
      S
      Soundavid
    • Loading a Preset from Expansions

      Hi, Im trying to make a simple Expansion Preview navigation system but I'm stuck loading a simple init preset from expansions, the LoadUserPreset() function always search from the Factory User Presets folder and I can't find a function from the Preset Handler that helps me to achieve this, I'm thinking about using a broadcaster and load the preset from the actually Preset Browser Tile but and I'm not quite familiar with Broadcasters yet, is there a way to achieve this?

      The Whole idea is to navigate through expansions with just two buttons, but I need to load a preset to set all the parameters to match the expansion configuration.

      posted in Scripting
      S
      Soundavid
    • RE: No audio processing after export

      @filipalex96

      I had a lot of issues with the convolution node inside scriptnode, I gave up and used the built in convolution module without issues.

      posted in General Questions
      S
      Soundavid
    • Issues with Convolution Node

      Hi everyone, im having a lot of issues with the Convolution Node inside Scriptnode, im describing it both for windows and Mac:

      Mac: The Convolution Node works fine when isn't compiled into a DLL, im able to compile the Plugin and works fine just using the ScriptFX Module with the loaded Network instead of a HardcodedFX but when im tried to compile the node it has a lot of glitches and artifacts in the compiled plugin.

      Windows: When I try to compile the Plugin without compiling the network Failed the Validation with an "Access Violation" and when I try to use the compiled DLL it uses a lot of memory when I load a long IR until freezes the DAW.

      Im taking the IR's from Encrypted Expansions.

      I don't know if anyone is having this kind of issues with the Convolution Node.

      posted in Bug Reports
      S
      Soundavid