• Modulation range not absolute?

    General Questions
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    ustkU

    I thought at one point the "full mod range representation" has been made available so it covers the full range of lastModValue (like in the above post)

    Was I dreaming?

    modvalue.gif

  • Velocity layers overlapping issue

    General Questions
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    David HealeyD

    @lijas90 All your ranges there have overlap. If you're going for dynamic crossfades you usually want an equal power curve between each layer - overlap. But unless you samples in each layer are perfectly in tune or phase aligned, you will hear two samples playing (a kind of chorusing or phasing sound) during the crossfade.

    This is a problem that all sample library developers run into and come up with various solutions for.

  • Custom controls

    General Questions
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    MorphoiceM

    @David-Healey I added a dragThumbOnly property to Scriptslider

    if enabled:

    A left-click on the slider track no longer starts a drag or jumps the value.
    HiSlider::mouseDown hit-tests the click against the drawn handle centre
    and only forwards to Slider::mouseDown when the click lands on the
    thumb (within dragThumbSize/2 + dragThumbPad). Right-clicks still pass
    through for MIDI-learn / context menu. Snap-to-mouse is disabled, so dragging the thumb is relative and the
    value does not snap to the cursor on click.

    if anyone is interested it's on my fork
    https://github.com/morphoice/HISE/commit/7b206d1951558381a2a38b2691a504d7542eec56

    however the dimensions are currently hardcoded to my needs, so there will be further changes needed to make this a general feature. I therefor didn't make a PR

  • Automatic Installer for Windows: Inno Setup Script

    Blog Entries
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    H

    Thank you for this script ! The samples you have in your "Downtown Grand Piano Samples" folder, are they archive files, monoliths ? I tried with archive files but it still asks for samples installation when loading the VST.

  • Full Expansions Included Scripts

    Scripting
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    S

    @David-Healey The Problem was that I was including the same Expansions.js in the actual Expansion! Ive commented that and deleted the file and is working in the exported Plugin!

  • 2 Votes
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    dannytaurusD

    @David-Healey I doubt it. Once you start notarising, I reckon you'll never stop.

  • 0 Votes
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    B

    @David-Healey Thank you, kind sir.

  • 0 Votes
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    Y

    @Oli-Ullmann Ok,

    Thank you 🙏

  • Testers Needed for Rhapsody v3

    General Questions
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    36 Posts
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    David HealeyD

    @jeffd Thanks for confirming.

  • Bug: Wavetable only imports to left channel

    Bug Reports
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    dannytaurusD

    @paper_lung Gotcha. Not too far behind then. Still worth getting up to date though 👍

  • 1 Votes
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    B

    @VybeCodeDSP StripKit looks really nice!

    It seems you only support the Windows platform?
    If so, are you planning to support MacOS?
    If so, let me know if you need a beta tester!

  • waveform: draw loop position/crossfade

    General Questions
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  • Which version of faust works fine for HISE?

    Faust Development
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    David HealeyD

    @Sawatakashi said in Which version of faust works fine for HISE?:

    it crashed after i loaded a faust scriptnode.

    A blank node or are you copying in a script?

  • 0 Votes
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    95 Views
    griffinboyG

    @Phelan-Kane

    Here's a real life example of c++ modslots.

    It's not minimal i'm afraid but it shows it in use.
    If you'd like to see the minimal example, it's just as @ustk said, have a look at this post:
    https://forum.hise.audio/topic/14270/how-do-you-set-up-external-modulation-slots-c

    // ==============================| Griffin Poly EQ Filter |=================================== // // File: Griffin_EQFilter_Poly.h // Node: Griffin_EQFilter_Poly // Package: Griffin DSP Essentials for HISE // Author: Griffinboy // HISE Forum: https://forum.hise.audio/user/griffinboy // Copyright: Copyright (c) 2026 Griffinboy // // Description: // Minimum-phase EQ filter with per-voice state and frame processing. // Designed for sample-accurate modulation in synthesis contexts. // Uses more CPU than the block-rate Griffin_EQFilter. // // Has Mod slots for frequency, Q, and gain. // // License: // GNU General Public License v3.0 or later (GPL-3.0-or-later). // // This file is part of Griffin DSP Essentials for HISE. // // This program is free software: you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A // PARTICULAR PURPOSE. See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along with this // program. If not, see <https://www.gnu.org/licenses/>. // // ================================================================================================ #pragma once #include <algorithm> #include <cmath> #include <JuceHeader.h> #include "src/griffinboy/modules/essentials/eq_filter/eq_filter.h" namespace project { using namespace juce; using namespace hise; using namespace scriptnode; template <int NV> struct Griffin_EQFilter_Poly: public data::filter_node_base { using VoiceState = griffin::modules::essentials::eq_filter::EQFilterFrameProcessor; using PlotModel = griffin::modules::essentials::eq_filter::EQPlotModel; using Defaults = griffin::modules::essentials::eq_filter::EQFilterDefaults; PolyData<VoiceState, NV> voices; PlotModel plotModel; SimpleReadWriteLock topologyLock; double plotSampleRate = 44100.0; SNEX_NODE(Griffin_EQFilter_Poly); struct MetadataClass { SN_NODE_ID("Griffin_EQFilter_Poly"); }; static constexpr bool isModNode() { return false; }; static constexpr bool isPolyphonic() { return NV > 1; }; static constexpr bool hasTail() { return true; }; static constexpr bool isSuspendedOnSilence() { return true; }; static constexpr int getFixChannelAmount() { return 2; }; static constexpr int NumTables = 0; static constexpr int NumSliderPacks = 0; static constexpr int NumAudioFiles = 0; static constexpr int NumFilters = 1; static constexpr int NumDisplayBuffers = 0; void prepare(PrepareSpecs specs) { SimpleReadWriteLock::ScopedWriteLock sl(topologyLock); voices.prepare(specs); for (auto& voice : voices) voice.prepare(specs.sampleRate, specs.blockSize); plotModel.prepare(specs.sampleRate); plotSampleRate = specs.sampleRate > 0.0 ? specs.sampleRate : 44100.0; if (auto fd = dynamic_cast<FilterDataObject*>(this->externalData.obj)) fd->setSampleRate(plotSampleRate); sendCoefficientUpdateMessage(); voiceManager.prepare(specs); voiceManager.setActive(1.0); } void reset() { SimpleReadWriteLock::ScopedWriteLock sl(topologyLock); for (auto& voice : voices) voice.reset(); voiceManager.reset(); } void handleHiseEvent(HiseEvent& e) { voiceManager.handleHiseEvent(e); } template <typename T> void process(T& data) { if (auto sl = SimpleReadWriteLock::ScopedTryReadLock(topologyLock)) { static constexpr int NumChannels = getFixChannelAmount(); auto& fixData = data.template as<ProcessData<NumChannels>>(); auto& voice = voices.get(); auto fd = fixData.toFrameData(); while (fd.next()) voice.processFrame(fd.toSpan()); voiceManager.process(data); } } template <typename T> void processFrame(T& data) { if (auto sl = SimpleReadWriteLock::ScopedTryReadLock(topologyLock)) voices.get().processFrame(data); } int handleModulation(double& value) { ignoreUnused(value); return 0; } double getPlotValue(int getMagnitude, double freqNorm) override { if (getMagnitude == 0) return 0.0; const auto frequency = std::clamp(freqNorm, 0.0, 0.5) * plotSampleRate; return plotModel.getMagnitudeAtFrequency(frequency); } void setExternalData(const ExternalData& data, int index) { data::filter_node_base::setExternalData(data, index); ignoreUnused(index); if (auto fd = dynamic_cast<FilterDataObject*>(data.obj)) fd->setSampleRate(plotSampleRate); sendCoefficientUpdateMessage(); } void createExternalModulationInfo(OpaqueNode::ModulationProperties& info) { modulation::ParameterProperties::ConnectionList list; auto addParameterSlot = [&list](int parameterIndex) { modulation::ConnectionInfo slot; slot.connectedParameterIndex = parameterIndex; slot.modColour = HiseModulationColours::ColourId::FX; slot.connectionMode = modulation::ConnectionMode::Parameter; slot.modulationMode = modulation::ParameterMode::ScaleAdd; list.push_back(slot); }; addParameterSlot(2); addParameterSlot(3); addParameterSlot(4); info.fromConnectionList(list); info.setModulationBlockSize(Defaults::modulationBlockSize); } template <int P> void setParameter(double v) { if constexpr (P == 0) { SimpleReadWriteLock::ScopedWriteLock sl(topologyLock); const auto nextShape = (int)std::round(v); applyToVoices( [nextShape](VoiceState& filter) { filter.setType(nextShape); }); updatePlotFromFirstVoice( [this, nextShape] { plotModel.setType(nextShape); }); } else if constexpr (P == 1) { SimpleReadWriteLock::ScopedWriteLock sl(topologyLock); const auto nextSlope = (int)std::round(v); applyToVoices( [nextSlope](VoiceState& filter) { filter.setSlopeMode(nextSlope); }); updatePlotFromFirstVoice( [this, nextSlope] { plotModel.setSlopeMode(nextSlope); }); } else if constexpr (P == 2) { const auto value = (float)v; applyToVoices( [value](VoiceState& filter) { filter.setFrequencyHz(value); }); updatePlotFromFirstVoice( [this, value] { plotModel.setFrequencyHz(value); }); } else if constexpr (P == 3) { const auto value = (float)v; applyToVoices( [value](VoiceState& filter) { filter.setQ(value); }); updatePlotFromFirstVoice( [this, value] { plotModel.setQ(value); }); } else if constexpr (P == 4) { const auto value = (float)v; applyToVoices( [value](VoiceState& filter) { filter.setGainDb(value); }); updatePlotFromFirstVoice( [this, value] { plotModel.setGainDb(value); }); } } void createParameters(ParameterDataList& data) { { parameter::data p("Shape", { 0.0, 6.0, 1.0 }); StringArray names; addTypeLabels(names); p.setParameterValueNames(names); registerCallback<0>(p); p.setDefaultValue((double)Defaults::type); data.add(std::move(p)); } { parameter::data p("Slope", { 0.0, 3.0, 1.0 }); StringArray names; addSlopeLabels(names); p.setParameterValueNames(names); registerCallback<1>(p); p.setDefaultValue((double)Defaults::slopeMode); data.add(std::move(p)); } { parameter::data p("Frequency", { 20.0, 20000.0, 0.01 }); p.setSkewForCentre(1000.0); p.info.textConverter = parameter::pod::TextValueConverters::Frequency; registerCallback<2>(p); p.setDefaultValue(Defaults::frequencyHz); data.add(std::move(p)); } { parameter::data p("Q", { 0.025, 25.0, 0.001 }); p.setSkewForCentre(0.70710678); registerCallback<3>(p); p.setDefaultValue(Defaults::q); data.add(std::move(p)); } { parameter::data p("Gain", { -30.0, 30.0, 0.01 }); p.info.textConverter = parameter::pod::TextValueConverters::Decibel; registerCallback<4>(p); p.setDefaultValue(Defaults::gainDb); data.add(std::move(p)); } } private: static constexpr int getNumTypes() noexcept { return griffin::modules::essentials::eq_filter::EQFilterDesign::getNumTypes(); } template <typename Function> void applyToVoices(Function&& function) { // PolyData iteration follows HISE's poly callback. // Each active voice receives the parameter update in its own DSP state. for (auto& voice : voices) function(voice); } template <typename Function> void updatePlotFromFirstVoice(Function&& function) { // The plot is shared UI state. The first HISE voice owns graph updates // so voices do not compete for the displayed response. if (! voices.isVoiceRenderingActive() || voices.isFirst()) { function(); sendCoefficientUpdateMessage(); } } static void addTypeLabels(StringArray& names) { names.add("Lowpass"); names.add("Highpass"); names.add("Bandpass"); names.add("Notch"); names.add("Bell"); names.add("Low Shelf"); names.add("High Shelf"); } static void addSlopeLabels(StringArray& names) { names.add("12 dB/oct"); names.add("24 dB/oct"); names.add("48 dB/oct"); names.add("96 dB/oct"); } envelope::silent_killer<NV> voiceManager; }; } // namespace project
  • Animated modulation

    General Questions
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    23 Posts
    409 Views
    ustkU

    @dannytaurus Yeah, keeping the colours tidy in your code is easier in the end. Then you can set the component colours from script when needed and everything updates automatically if you adjust something instead of copy/paste in all components...

    I tend to to everything I can in paint routines, the less components in the tree, the happier I am!
    That being said... In order to reduce CPU load, I still tend to keep fixed drawing (bg, mask, etc...) in separate panels so the LAF function job is only constrained to what is really necessary. I also keep all the math constants externally, unlike the example...

    Other issue with the "multiple panel masking technique" is that when you want to move it, it can be very annoying, unless adding them all in an holder panel, which is one more component... 😬

  • Trading DSP's!

    Scripting
    10
    1 Votes
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    C

    @Chazrox Have got a Glitch FX and a Granular Pitch Delay. Would be interested in the pitch and varispeed!

  • The Legato between samplers

    General Questions
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    David HealeyD

    @Felix-W Break it down. Make a minimal project with one sampler where notes only trigger during legato transitions. Once you get that working you can start to incorporate it into your project.

  • Get, post API Hise language.

    General Questions
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    Y

    @David-Healey Ok,

    Is it possible to discuss in private?

  • Stop pruning default values from XML?

    General Questions
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    David HealeyD

    @dannytaurus said in Stop pruning default values from XML?:

    because I'm setting some values in script that happen to be default values.

    Hmm this might be the source of an issue I was having too, I might try it.

  • One shared Script Voice Start Modulator for many Samplers?

    Scripting
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    observantsoundO

    @David-Healey Yes the Global Modulator Container worked beautifully for this.
    Thanks to your video I've now also understood the global modulator container better.

    Regarding the body + release in one sampler:
    That's what I've tried first, but it's bugged when using together with loop regions.
    It's what I described in this earlier post you commented on:
    https://forum.hise.audio/topic/14799/loud-click-artifact-when-using-releasestart-with-looping-enabled/14?_=1781354181861

    I haven't gotten around to testing it with 48kHz samples yet.
    But by now I've found enough use cases to split apart the sections into dedicated samplers.