• Optimal Midi Architecture

    General Questions
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    B

    @Christoph-Hart

    Don't know if MIDI Players can be dynamically added and removed via the final exported plugin
    Don't think it handles parameter automations
    Don't think they can playback and display more than one Sequence and or Track at a time
    Couldn't get them to output MIDI to anything other than MIDI channel 1,
    Using the MIDI Channel Setter Module would be fine, but couldn't get it working with stuck notes
    MIDI Player doesn't seem to immediately update it's Sequence and Track when changing them

    Would be great if a single MIDI Player could manage everything:

    Sample accurate playback for MIDI events (already does) and automations (doesn't do)
    MIDI 2.0 per note parameter modulation (Hise Events may already be capable??)
    Manage parameter automations with sample rate accuracy and MIDI 2.0 resolution
    Playback more than one Sequence and or Track together from the single MIDI Player

    So basically a single MIDI Player Module that handles it all, and then you can utilize the Floating Tiles and custom Piano Roll Panels to view any of the content within the one MIDI Player Module.
    So Floating Tile 1 might display Sequence 5 Track 2, while scripted Panel displays piano roll for Sequence 10 Tracks 1 2 3 4 all from the one MIDI Player.

    Having the option to use a single MIDI Player would then help declutter plugin when many MIDI tracks are needed within a plugin, but not necessary as many modules in the module tree.

    More things I'm sure 😁

    A MIDI Player that handles it all optimally and accurately, something like that 👈

  • JUCE 8 Build Errors

    Bug Reports
    11
    0 Votes
    11 Posts
    305 Views
    L

    @ustk They're much better handled in JUCE 8 in my experience, I've built two shader based elements that work well in JUCE 8 when compiled as panels into a HISE build, I have had a lot of issues with GPU rendering though currently doing the work on CPU until I work that out. Annoyingly these depend on JUCE 8 functionality so neither works now I've had to downgrade to JUCE 6. Fingers crossed this is sorted soon!

  • When I try to compile on Xcode I Get these errors

    General Questions
    2
    0 Votes
    2 Posts
    12 Views
    David HealeyD

    @duma Try a different version of xcode

  • Midi Out Channel

    General Questions
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    0 Votes
    8 Posts
    77 Views
    B

    @Christoph-Hart

    Is this a bug..

    Midi playback works correctly (no stuck on notes) if placing a container within a container.

    Container 1 has stuck notes -------------
    Container 2 with nested container works.

    HiseSnippet 2076.3oc6Z0saaajElzxLI1I8WjK1KIL1KXZLXknTjsa1tU1RVIZi+QvRIsEEsEzjCklXxYXHGoXsEAXeT5iReD1Gkd8hEX2yPRIMTgxVR01MMUDAwYNmyLmu4Lyb9yoY.0BEFRCjjWu8.ejj78TZMfv5VsqIlH0nlj7GqbH1FqdbOl5g8bYXo8F3aFFhrkjky8DtTxqspTz2u9U6Y5ZRrPiIII8BJ1Bc.1CyFS0uxyvtt0MsQswdBRWpRCKJoJ0k1CPTNk7R9lVmY1AcjIWrUTjdpYXWI4OSI+NEKtCpv1H6RaY9n7aWtncwhkrMJVHeoGY6XYXYYXXT..4s12FynAsXlLTnj7p6QsGzpK80jXE7BbH9TWDePAoVfliIWm5Zy2hbpRU6hcsaNzTEJAKZywFtbwFt6GYmFQ+sLfimgnATdkzvKWJ3UPDd4EfWFPRV.RqFCoOQokU.1mMlCGO2UoAggBbLgyIQnDKqzJF2VoJEjfvz8LOCUO.FLZFZkymeSU3udviUWec3vJjo54q9kpQ2Zz6fXQVAWyAn.sMh23QCTKrwCdbxD3TJ.yYnZfYUk54SIv.sM3bikdz5aLKJvHsBLtXEHHM+t3TElyLBKD3JXHbcDod.sC1R8mVWE9vDWLAo5ziXwvThJkvWc9REPc0rFtNap12zsG5AIyJZlNpZwDGQh+44q6CqfFXfGQG4FhlTnPF0ejPuY8neDYW0C43OR+UMccOEd.okBU7MyzgtwuIraLSf2Xpn2X5n23RgO+nZ9Pu.Q929jNvRpC58HJ7Z7XGGMgMxaDAKWWYiUATLDpe9mqtqssZIUBeYiHMB1f8xBUJReZ9QWj2T0pqIgfbEgWLKcKWjYvtttsPupGBbzFJBvgxDf.eIZk1TE9Sg2lOf5mGF43MjY542fzFacVnFK.LHI.l+02LPE0Grfgvaiu66E33PC3Fv.ULvI+ige72TKA+3gObRCJWHXO9kCsrwP6PvWD3S+obWrAha.9GkvAH2+kVgLYUM13nMzHkkLby4Q87NEV9x4UeHfvOS0HaEMzLnwkYmx4yTpWfboVX1.sB4mTfXSjteuvtvgunAbjAvwY9r.NNiLAFYy6RrAwBMSFgDcMoU.Duz1W3V0wI0SiIuj43BRkrMO.Gxzhmb5W7h2887GeYMMciMifMLGg25blGSzdv5+z5qArTmjE+oaF7RdX5xs5YvlaGBtnIpQhLnCcpLTPHha5v3JSOLtXVFVwgbDDjRZPvri8Qjok6gTRbJHjetDTA+KVT.+OLIf+d8XLJQBCw0uiRb7ToHDKlXlzrOaiEa12Rg6LLi497F0LYl7jVR1LvFzGEvvbambMTeHkw3TXVSoFJ7LHZAXSGEUFxggkjyUrNq6RMYXRm1XvFy07GoHRpfz4iT+ubZkAiwx2VIA.wZ6SiRU639n.XW2zDdZIcZmgoidWkxF425Qk2YGCILC4Mj98TJYr8VEJt0NFaKvvHgiQ4xkxmujTzNVtoB2C4FiNPaXuwWnNQdRaxknAwFcNvqPzHHcTW5q+ZZvYQof.zcL4wUeizqw1rti2cAU5hvc5xD2hRBFtac4WTlhs5ecVkz5BV4I00ee9zkwzz0OOXd007cgXpJFreuycgv3Z8BwsurWumKVdlv0AyY4HBGdH0CziYvfD+YucUJP8QT6dtlrzEMwKsLgA3BNUkJ7pQHgP7XwROuxpjZVg3mnzDyr5lMFWICLB96tNvXR8mefx9NNHK1X.tpR8u45oXSQ0emoz2fOHpJRXD2m1MaSCjyccTyux6d07uh.jt8vygw0GGAkORIUzkTHoZuf.d9GIUSHdnjvpc.TUiH8CnT+8Il.9rEIyWddAPs7QoYL4YQtYKynLtyw2F0Am2QM6X3.PZ9lbEkD2oeuR4x5j1ke11UOo4gOQWu8yZ1pcm5eqN7UWuotds9kH+yZO+7v5.k9+Cc8FG+xCe52nedU8p6U+k6TrZS8FuDDr+C6o2b2Z0fI8Dmcq8py7j3ZbTqnjk42Cag6PLY8B.Z2Bx1dOS.qBa+indXB2uwXhebkZHRVj4lVvLEvDeIDauSYRai.u2iI7CUjl0V+buw8xqPV89Q9+pnNkjrSxkWr5CdV4BzI1soQQK6wzhxWepIk+absduJI9EJW3atnnqNa9ltXWm2fQTuxw6hGc8JGJeXLTtqRKHnZTz1j.s7wpesYezEFn8ee0Gn8XKFnUHFAIzmFlZgag7vsgbLCEI97PT8.zqNge3JRuJEbalEqe8qpC6sLmSKtW2naI65Q6QR4z7hS.nvBl.vpWWI.bi9H62wLqS86nXsgXrE1y2EsOoOxEb7k3HnFxwrmKaDUQPdHkP86RIXKwy7SPr.bmNn.Qnm49YWFKURM2uxIHWjo382+ZkCf6clAfYBsflhBy8utlLOt9KJwvUk+VT88CW449yoq7Sn83Mf3PS3hJTUsBjtXKvUpEJIIHdJGxqvcGFONOebruThczf+G7kvr.erbByBCYdini4r3OikE+ccWC9xNo79bmTtuxQnPFxV8cl2T4ls2T2juitRbQu.MTwXYCUlngJ0hanxtQMT4E+oogJFY1Pk+y7zPkhWRSPli9oLGK0x1orrcJKamRlsSwXY6TV1Nk+32NkOcx1oXrreJK6mxx9o7NR+TdeQGdlVAzezJNqP9ax6DQAN+HQo3ulxg7wY8+EMOv69OZYkdodqIZrnSr3hNwRK5DezhNwxK5D2ZQm31W9D4Ae2sGi5E65AJcr49wkGJOpzU4bR+efwL2Wf

    maybe related to
    Screenshot (430).png

  • Dolby Atmos?

    General Questions
    1
    0 Votes
    1 Posts
    19 Views
    No one has replied
  • 0 Votes
    2 Posts
    24 Views
    David HealeyD

    @Yannrog Yes. Add a MIDI muter to the sampler you don't want to respond to the keyboard, then it will ignore all MIDI notes.

    After the muter add your MIDI processor with the buttons to trigger the notes. Link the buttons in this script to the ones on your UI via processor/parameter ID.

  • Multiple tab panel.

    General Questions
    11
    0 Votes
    11 Posts
    53 Views
    Y

    @David-Healey Thank you so much, Ok

  • Recent commit to Processor.cpp breaking old project

    Bug Reports
    17
    0 Votes
    17 Posts
    767 Views
    David HealeyD

    @Christoph-Hart I saw some scriptnode related commits, do any of them solve this issue?

  • suck notes with keyassigner script in silent synth

    Scripting
    25
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    25 Posts
    170 Views
    MorphoiceM

    @David-Healey no they need to ring out. i will probably limit it around 16 voice cards or something like a real synth would have

  • Bizarre project compilation issue

    General Questions
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    0 Votes
    6 Posts
    82 Views
    L

    @David-Healey I've fixed it - just incase anyone ever sees similar weirdness in future -

    Open Terminal and:

    xcode-select -p

    That should return similar to:

    /Applications/Xcode.app/Contents/Developer

    If not, sort it with this:

    sudo xcode-select --switch /Applications/Xcode.app sudo xcodebuild -runFirstLaunch

    Then reset dev tools:

    sudo xcode-select --reset sudo xcodebuild -license accept

    Delete derived data and module cache:

    rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Developer/Xcode/ModuleCache.noindex

    Double check clang if you've got clang errors:

    clang --version xcrun clang --version

    If either of those hang, reinstall clang.

    Reinstall commandlinetools:

    sudo rm -rf /Library/Developer/CommandLineTools xcode-select --install

    Delete Xcode caches (bit severe but I think this is what sorted mine out):

    rm -rf ~/Library/Caches/com.apple.dt.Xcode rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist

    Then reboot, open HISE and try your compile again - mine went straight through, no errors!

  • [feature request] Network connectivity checker

    Feature Requests
    2
    5 Votes
    2 Posts
    450 Views
    David HealeyD

    Claude implementation: https://github.com/christophhart/HISE/pull/953

    Tested on Linux so far.

  • 0 Votes
    3 Posts
    44 Views
    Y

    @David-Healey Thank you so much

  • 0 Votes
    10 Posts
    145 Views
    Y

    @dannytaurus Thank you so much, I went for the easy method.

  • 0 Votes
    5 Posts
    154 Views
    griffinboyG

    @PabloCaparros

    Sounds like a plan!
    If time is on your side then start with Hise.
    Especially if you're new to making audio software, it'll be more satisfying to start with Hise (which has a gui and built in tools) and because of the great forum - use it if you get stuck!

    Good luck 🫡

  • How to cutoff delay when a note is held

    ScriptNode
    2
    0 Votes
    2 Posts
    73 Views
    griffinboyG

    @mysticsh

    If you could describe exactly the situation / problem,
    I can give some advice!

    I don't fully understand what you're after!

  • Meta Ads

    General Questions
    20
    0 Votes
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    754 Views
    X

    @CassD I will also try some methods. If it doesn't work, I will change the platform. Not working pixel means you just throw your money away.

  • Embed non-audio files into the plugin?

    General Questions
    7
    0 Votes
    7 Posts
    148 Views
    OrvillainO

    @Lindon Yep - totally get what you're saying!

  • Combobox not syncing Presets properly

    Scripting
    5
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    5 Posts
    94 Views
    D

    I don't want the user to see the combobox it's just to have presets stored correctly

  • Sampler: Preload Size question

    General Questions
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    0 Votes
    6 Posts
    192 Views
    LindonL

    @Christoph-Hart said in Sampler: Preload Size question:

    You probably might want to put that in a non-preset setting file somewhere.

    exactly what im doing....

    with the complication that the Preload size is actually being set in another executable, the "player", so now when the Full instrument Expansion gets loaded I say this in the init:

    for(i = 0; i < NUM_SAMPLERS; i++) { if((instrumentMetadata.instrumentSettings.PreloadBuffer * 1024) != TheSamplers[i].getAttribute(TheSamplers[i].PreloadSize)) { TheSamplers[i].setAttribute(TheSamplers[i].PreloadSize, instrumentMetadata.instrumentSettings.PreloadBuffer * 1024); } }

    only question is -- do I need to wait for everything to load before checking this?

  • 0 Votes
    3 Posts
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    J

    @David-Healey Ah very nice, thank you! I will give that a try!