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    • P

      New A2 NAM standard

      Watching Ignoring Scheduled Pinned Locked Moved ScriptNode
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      resonantR

      @pgroslou Even the Lite models of the previous version, which consume less CPU, don't work; only the standard models work.

      Hopefully, the A2 NAM (which has two versions depending on CPU usage) will be integrated without any problems.

    • ustkU

      Matrix modulation connection is broken in exported plugin

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      ustkU

      @DanH said in Matrix modulation connection is broken in exported plugin:

      He can drop that
      addModuleStateToUserPreset call unless he needs the container's own chain
      state in presets.

      Yep I need it, so I can't remove it, then 2 MatrixData blocks it is and will be...

      Two root-level blocks means two live ScriptModulationMatrix instances at save
      time. Unlike most Engine.createX calls there's no caching — each call to
      Engine.createModulationMatrix() constructs a fresh object and registers a
      fresh state manager, even for the same container ID. So ustk should search his
      scripts for a second call (a second script processor, an included file, or a
      call inside a function that runs more than once). Restore-side it's mostly
      benign (each manager restores from the first MatrixData child via
      getChildWithName), but it's the smoking gun that two matrix objects are alive
      — and two objects both performing remove-all/re-add restores on the same tree
      is exactly the kind of thing that could leave the runtime side confused.

      Nope, no smoking gun here.

      The signal path goes stale if:

      the container's child modulators get rebuilt after the matrix restore
      (remember MatrixData restores last, but postPresetLoad, sample preloading →
      prepareToPlay, or anything his preset postCallback does runs after that),

      something worth investigating, especially prepareToPlay that has been modified recently to fix another matrix bug...

      Practical suggestions for ustk

      Grep the project for createModulationMatrix — ensure exactly one call, in
      onInit, stored in one const var. If duplicates persist in fresh saves after
      that, an old instance is being kept alive.

      Always had only one here

      Drop addModuleStateToUserPreset("Global Modulator Container").

      Nope, need it for what it does. And anyway I tried without and it doesn't seem related to the issue.

      Check whether the broken targets' source modulators are bypassed/disabled
      at the moment the preset finishes loading (the active-list trap above).

      Nothing's bypassed

      Note whether broken targets are MatrixModulators in mod chains vs.
      script-slider parameter targets — they use different listener paths
      (MatrixModulator::onMatrixChange vs MatrixCableConnection), which would narrow
      it to one code path for a proper bug report to Christoph.

      Only MatrixModulators in mod chains here, not direct parameter modulation

    • ChazroxC

      UNDO - Swap Scriptnode FX w/ Dlls

      Watching Ignoring Scheduled Pinned Locked Moved Unsolved ScriptNode
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      ChazroxC

      @ustk Ok I think im understanding. Thank you.

    • OrvillainO

      How does builder.connectToScript() work?

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      O

      @Christoph-Hart I'm also still encountering this issue.
      I've also tried all kinds of formats
      "{PROJECT_FOLDER}/Scripts/test.js"
      "{PROJECT_FOLDER}/Scripts/ScriptProcessors/test.js"
      "{PROJECT_FOLDER}/test.js"

      I also get onControl cannot be parsed.
      My test.js is a file I saved after adding a blank script processor to my container.

      1:
      "Right-click/connect to external script": Works!
      "Rick-click/reload connected script": Works!

      2:
      Adding script via Builder.connecttoScript: On Control cannot be parsed.
      "Rick-click/reload connected script": Does not work "because connected script is not a valid HISE script. OnControl( cannot be parsed"

      function onVoiceStart(voiceIndex) { "Hallo"; } function onVoiceStop(voiceIndex) { } function onController() { } function onControl(number, value) { }
    • David HealeyD

      Testers Needed for Rhapsody v3

      Watching Ignoring Scheduled Pinned Locked Moved General Questions rhapsody
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      David HealeyD

      @Bart I've been down a little rabbit hole today with global cables, the articulation switching should work now

      https://e.pcloud.link/publink/show?code=XZm4ycZWRIqN1pUCPmGxb4Vxktn7LJfhul7

    • S

      Getting impulses into convoluting reverb in a Script Node

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      S

      @Sampletekk David, I bow in your general direction!

    • S

      Wav files tp Convoluting reverb

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      S

      @David-Healey 👍

    • ?

      Intel Integrated Performance Primitive Links

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      David HealeyD

      @resonant It's optional, HISE will fallback to a less efficient algorithm that's all.

    • SifresS

      StripKit - Animated Filmstrip Generator for Audio-Plugin GUIs

      Watching Ignoring Scheduled Pinned Locked Moved General Questions
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      V

      Hi all, good to be here :-) I'm the developer of StripKit, glad you like it. If you guys have any features you'd like to see or any bugs you'd like to report for me to fix, please feel free to contact me here or shoot us an e-mail.

    • Z

      Linux

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      David HealeyD

      @zachhealy1005 You need to be able to compile it yourself - the process of compiling HISE is the same process as exporting plugins. If you can't compile you can't export.

      Take a look at my free HISE Bootcamp course, I show you how to compile and export on Linux: https://audiodevschool.com/courses/hise-bootcamp/

    • O

      Load/draw image but switch images using combo box .

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      O

      @David-Healey This worked thank you

    • S

      Custom Loop Player loading

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      David HealeyD

      @svkpowa Aha ok, just took a look at it and it's probably not needed for new projects.

    • resonantR

      errSecInternalComponent error with Developer ID Application certificate G2 Sub-CA

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      dannytaurusD

      @David-Healey Very excellent wares they are too 🙌

    • ustkU

      Export wants to "Copy audio pool file..." when I have not

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      ustkU

      @dannytaurus absolutely 👍

    • ChazroxC

      How do I port DspNetworks ---> NewProject file ?

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      ChazroxC

      @HISEnberg @David-Healey Yup that works! I get it now. I've been compiling like a mad man lol

    • StraticahS

      HISE Sampler VSTs Crash? Across multiple brands (FL Win)

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      oskarshO

      @Christoph-Hart do you have more info about that crash in FL Studio? If you could write me a up a bug report or your findings I could pull some internal strings at image-line to see if we can get that fixed properly! :)

    • J

      for customers purchasing a sample based plugin, is it best to leave .hr1, .hr2 files etc unzipped?

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      J

      @David-Healey thats what I was thinking

      thanks David

    • MorphoiceM

      Linux Issues...

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      MorphoiceM

      @David-Healey I now managed to install reaper and the compiled plugin now works. so it was those listed bugs

    • griffinboyG

      [Blog] My Favourite C++ Open Source DSP References

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      ChazroxC

      @griffinboy clean 🔥

    • ChazroxC

      Dsp network wont compile: // <--Changed to more relevant title :)

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      ChazroxC

      FIXED!!!!!! 😭 😭

      Screenshot 2026-06-05 at 7.22.38 PM.png

      @David-Healey @HISEnberg @dannytaurus OMG! A Year of trying and it was a stale template file....I wanna cry. lol

      Finally made it to this window:

      Screenshot 2026-06-05 at 7.25.10 PM.png

      and compiled dll successfully !

      Screenshot 2026-06-05 at 7.37.24 PM.png