• Testers Needed for Rhapsody v3

    General Questions
    26
    1 Votes
    26 Posts
    260 Views
    David HealeyD

    @Bart Aha I figured it out (watched a YouTube tutorial).

    I'm able to load/unload the instrument multiple times without any issue.

    Which OS are you using?
    Which version of FL Studio?
    Which CPU?
    Are you testing in a new empty project?

  • 0 Votes
    22 Posts
    67 Views
    David HealeyD

    @Lindon Here's the fix, just two lines need changing:

    https://github.com/christophhart/HISE/pull/983

    It is related the default state being saved when loading the first expansion.

  • Logic crashes on startInternalDrag

    Scripting
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    Oli UllmannO

    @David-Healey
    I'll do that tomorrow and get back to you then. :-)

  • One shared Script Voice Start Modulator for many Samplers?

    Scripting
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    HISEnbergH

    @observantsound I think the HISE CLI will one day handle this: https://github.com/christophhart/hise-cli . So you can point an AI agent at HISE and have it build the module tree.

    Likewise, you can crack open the .xml and copy/paste whatever is happening with one sampler to all the others, but you will need to update the names and everything. You can also just let an AI do that (but it can become problematic if it becomes corrupted).

    I believe your intuition was correct though, using the builder is meant to solve this but it is buggy atm.

    It can become tedious work though, a copy/paste feature for the module tree would be a nice addition.

  • 0 Votes
    4 Posts
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    A

    There is a detailed comparison of various pitch algorithms.
    Rubberband performs really well and it's not too difficult to integrate into Hise.
    I think there's even a detailed post somewhere here on the forum about this topic.

  • New A2 NAM standard

    ScriptNode
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    2 Posts
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    resonantR

    @pgroslou Even the Lite models of the previous version, which consume less CPU, don't work; only the standard models work.

    Hopefully, the A2 NAM (which has two versions depending on CPU usage) will be integrated without any problems.

  • Matrix modulation connection is broken in exported plugin

    Bug Reports
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    0 Votes
    54 Posts
    3k Views
    ustkU

    @DanH said in Matrix modulation connection is broken in exported plugin:

    He can drop that
    addModuleStateToUserPreset call unless he needs the container's own chain
    state in presets.

    Yep I need it, so I can't remove it, then 2 MatrixData blocks it is and will be...

    Two root-level blocks means two live ScriptModulationMatrix instances at save
    time. Unlike most Engine.createX calls there's no caching — each call to
    Engine.createModulationMatrix() constructs a fresh object and registers a
    fresh state manager, even for the same container ID. So ustk should search his
    scripts for a second call (a second script processor, an included file, or a
    call inside a function that runs more than once). Restore-side it's mostly
    benign (each manager restores from the first MatrixData child via
    getChildWithName), but it's the smoking gun that two matrix objects are alive
    — and two objects both performing remove-all/re-add restores on the same tree
    is exactly the kind of thing that could leave the runtime side confused.

    Nope, no smoking gun here.

    The signal path goes stale if:

    the container's child modulators get rebuilt after the matrix restore
    (remember MatrixData restores last, but postPresetLoad, sample preloading →
    prepareToPlay, or anything his preset postCallback does runs after that),

    something worth investigating, especially prepareToPlay that has been modified recently to fix another matrix bug...

    Practical suggestions for ustk

    Grep the project for createModulationMatrix — ensure exactly one call, in
    onInit, stored in one const var. If duplicates persist in fresh saves after
    that, an old instance is being kept alive.

    Always had only one here

    Drop addModuleStateToUserPreset("Global Modulator Container").

    Nope, need it for what it does. And anyway I tried without and it doesn't seem related to the issue.

    Check whether the broken targets' source modulators are bypassed/disabled
    at the moment the preset finishes loading (the active-list trap above).

    Nothing's bypassed

    Note whether broken targets are MatrixModulators in mod chains vs.
    script-slider parameter targets — they use different listener paths
    (MatrixModulator::onMatrixChange vs MatrixCableConnection), which would narrow
    it to one code path for a proper bug report to Christoph.

    Only MatrixModulators in mod chains here, not direct parameter modulation

  • UNDO - Swap Scriptnode FX w/ Dlls

    Unsolved ScriptNode
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    0 Votes
    18 Posts
    66 Views
    ChazroxC

    @ustk Ok I think im understanding. Thank you.

  • How does builder.connectToScript() work?

    Scripting
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    0 Votes
    6 Posts
    651 Views
    observantsoundO

    @Christoph-Hart I'm also still encountering this issue.
    I've also tried all kinds of formats
    "{PROJECT_FOLDER}/Scripts/test.js"
    "{PROJECT_FOLDER}/Scripts/ScriptProcessors/test.js"
    "{PROJECT_FOLDER}/test.js"

    I also get onControl cannot be parsed.
    My test.js is a file I saved after adding a blank script processor to my container.

    1:
    "Right-click/connect to external script": Works!
    "Rick-click/reload connected script": Works!

    2:
    Adding script via Builder.connecttoScript: On Control cannot be parsed.
    "Rick-click/reload connected script": Does not work "because connected script is not a valid HISE script. OnControl( cannot be parsed"

    function onVoiceStart(voiceIndex) { "Hallo"; } function onVoiceStop(voiceIndex) { } function onController() { } function onControl(number, value) { }
  • 0 Votes
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    34 Views
    S

    @Sampletekk David, I bow in your general direction!

  • Wav files tp Convoluting reverb

    General Questions
    3
    0 Votes
    3 Posts
    33 Views
    S

    @David-Healey šŸ‘

  • Intel Integrated Performance Primitive Links

    Blog Entries
    17
    7 Votes
    17 Posts
    4k Views
    David HealeyD

    @resonant It's optional, HISE will fallback to a less efficient algorithm that's all.

  • 1 Votes
    2 Posts
    107 Views
    V

    Hi all, good to be here :-) I'm the developer of StripKit, glad you like it. If you guys have any features you'd like to see or any bugs you'd like to report for me to fix, please feel free to contact me here or shoot us an e-mail.

  • Linux

    General Questions
    2
    0 Votes
    2 Posts
    53 Views
    David HealeyD

    @zachhealy1005 You need to be able to compile it yourself - the process of compiling HISE is the same process as exporting plugins. If you can't compile you can't export.

    Take a look at my free HISE Bootcamp course, I show you how to compile and export on Linux: https://audiodevschool.com/courses/hise-bootcamp/

  • Load/draw image but switch images using combo box .

    General Questions
    5
    0 Votes
    5 Posts
    78 Views
    O

    @David-Healey This worked thank you

  • Custom Loop Player loading

    Scripting
    10
    0 Votes
    10 Posts
    112 Views
    David HealeyD

    @svkpowa Aha ok, just took a look at it and it's probably not needed for new projects.

  • 0 Votes
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    dannytaurusD

    @David-Healey Very excellent wares they are too šŸ™Œ

  • 1 Votes
    7 Posts
    102 Views
    ustkU

    @dannytaurus absolutely šŸ‘

  • How do I port DspNetworks ---> NewProject file ?

    Scripting
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    ChazroxC

    @HISEnberg @David-Healey Yup that works! I get it now. I've been compiling like a mad man lol

  • HISE Sampler VSTs Crash? Across multiple brands (FL Win)

    Bug Reports
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    0 Votes
    37 Posts
    3k Views
    oskarshO

    @Christoph-Hart do you have more info about that crash in FL Studio? If you could write me a up a bug report or your findings I could pull some internal strings at image-line to see if we can get that fixed properly! :)