HISE Logo Forum
    • Categories
    • Register
    • Login
    1. HISE
    2. Christoph Hart
    • Profile
    • Following 0
    • Followers 77
    • Topics 103
    • Posts 8,439
    • Groups 2

    Christoph Hart

    @Christoph Hart

    8.6k
    Reputation
    6.0k
    Profile views
    8.4k
    Posts
    77
    Followers
    0
    Following
    Joined
    Last Online
    Website hise.dev
    Location Berlin

    Christoph Hart Unfollow Follow
    Beta Testers administrators

    Best posts made by Christoph Hart

    • Roadmap to HISE 5

      So as you can see yesterday I've dumped the work of the last month to the repo and now that the CI build goes through it's expected to be compilable on macOS and Windows.

      The vast amount of new features included here justify a major version bump, so I would suggest we label the next HISE meetup "HISE Release 5 party" and work our way towards that. My todo list for this includes:

      • adding docs for all the new features - they will be more like references and for a high-level explanation for all the features I'll prepare a small presentation for the talk.
      • creating snippets & example projects that cover the features.
      • fixing bugs & regressions that I encounter when loading up different projects & stuff). It's FeatureStop (tm) at this point so we just need to round the edges of the new things.

      But I could benefit from some cloud power here so if you guys could:

      • making sure that everything compiles. MacOS & Windows should be covered, but my homies on Linux might want to report back if there is something going on in the land of the free over there.
      • making sure there are no regressions. There were a few rather intrusive changes I had to make especially in the modulation system so if you have a project that uses a complex modulation system, please let me know if anything broke there. Especially the bridge between modulators and scriptnode is completely rewritten and there are definitively a few breaking changes that require you to tweak your nodes to adjust to the new system, but I tried to be as backwards compatible as possible and as far as I'm aware there is nothing substantive being removed.
      • give me a few suggestions for snippets that cover the new feature set and I'll try to encorporate these suggestions.
      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: Finally: Fully customize stock UI elements with a scripted LookAndFeel

      PresetBrowser

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • Sorry for the code dump...

      Bear with me, I somehow got mixed at multiple places and now I had to commit everything to the dev branch, but todays commit history gives serial killer vibes.

      There are a few gems in there that will be documented over the span of the next days:

      • complete rewrite of the profiling suite (basically a extended version of Perfetto with much tighter integration into HISE). Profile your scripts down to each line of code, quickly check the DSP tree for the worst runtime & see event dependencies across different threads (broadcaster events etc).
      • complex sample group manager (the UX is still all over the place and some functions are missing but the basics are there)
      • WebSocket server communication for fast data transfer between web view and HISE. Oh and the Webview should now work on Linux too - David let me know if that is the case and what needs to be done to make it REALLY work.

      I tried to focus on it not breaking stuff (most of the profiling tools can be completely removed with a preprocessor flag which is disabled by default), but if something behaves nasty let me know. When it's dusted off and documented, we'll call this bad boy HISE 4.5.0...

      I suggest we make these things the topics of the next HISE meetup :)

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • 4.0.0 is here

      Alright everybody,

      it was time to finally bump the version and upload new installers. Enjoy

      Link Preview Image
      Release HISE 4.0.0 · christophhart/HISE

      The open source framework for sample based instruments - Release HISE 4.0.0 · christophhart/HISE

      favicon

      GitHub (github.com)

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • New Feature: SuspendOnSilence

      Hi everybody,

      I'm currently profiling a project I'm working on and noticed a rather significant optimization possibility: when there is no signal input, some FX can be suspended until a signal is detected and save some CPU. This might highly improve the idle performance of your plugin, which is important for big DAW sessions.

      This is not a new idea (some DAWs implement this already) and in certain parts of the HISE codebase this is already implemented, but now I refactored it to a general system and also allow DSP networks to set the flag.

      HiseSnippet 1427.3oc2X0raabCDlqrobkSbRSQP+AnG1C8fCfqgTRZZAxAKaYqTgFYK3UwMsWLn2kxhP6RtkKkrUK58donmys9Zza8Qn25w9J32f1gbWIsqzZAaE2DzJCXHNbH42Ly2LbnZIEtznHgDYUp8vPJx51XmgbU2ZcILNpwtHq6faRhTTocrncFFRhhndHKqkdlVfUokQlOWr0NDeB2kNQDBcjf4ReNKfolHsU0uh46Wm3QayBRo8iq1vUvqI7E8A7rDtLJj31ibJcehVsBXjUw87XJgzQQTzHPmcDdCc5JNiGq+QrH1I9T8fJHGXihEip0k460ZjsFgPV3VSr7khs76iax7XikOwC7tlIrmrhz9.qByCRUtFPxJEjVNFR2C63JYgpIynwysvM3P.oCAb0ogRrtHqeGWS.JvUaFP5QqKgAiWv5Oob4Mrg+8fm1oO2UwDbaAeeghd.e8Gr5OrZoU+wUsmdpNcxcN8wHE99TYtSqitx4sv048CNgJ2vd.wuOcrhf4m0mV7p4Scis5TJJ3M3L0Agzjw0E9dZek96yFAPItM3aunwtDEQGTRjA5ERkJlFNV6RG.r53PTI7tzndJQHvqmI9ALGgWeehJKcRm2jLA3OxDC0AJdDSMLcd00fiUdtbrqJDuGtES41MeLVHGLBdp+MvXRl4Z385zg5pl.vkw0e4hlFV9ZmFtZRZHbl5C+1ICsq+xJ4l.9S3Ij8PIMjHosEs7ICWOhDD5SODv3F1m3Kb64v9d5rYHgwPXGsFq61kv4T+nEIQp3MTwIzgh9JF+zlDkjcNT9b+9ANPYZWZsDzAxrJnyghGWVOVyKbnbOyf+F9jLYE8XqjIqLZxToe6SUmIj8LgijuirVI12GYbxG247Jns88EmUSDDxRXoPLvHqkveXXWAm4pEEqwHjtcfnObHIv8KIQsILeMs1oeDTnv6.tCnr4ZLqBGQkQlMdEb4Mg+.Z99BOXph0ItficXKhpqNeQW6AHmT4ltiIoYvZZdhdKFcMWrWBfXf1z0WxoiOsHR3NOnlstbSAqkRU9IlgpGA4eEhOmFQGom0k3iNRy.zKBoOkXOnAwXspqg6vN+QO7XC2CkwF9fT1PZkt5.+0ClERAy6iiBDBUWp2wgi7DYQ6GaPKP82LGMuwfbQcwQ5HvtF94f2gHsODxhQnIUGaSjmRUQIWWvotwjQiE0vSuMJBuKZbPUKaEb7thREp0vYrQXsRSFO4jmTlsI47ojcwVNJZntNRZ8b5QOK1gkVSsMM5fmYq2tuRD.0IL03Qo.Rwo.xu9pW8aaMCPp9KUmBHF8tbfbWriIzAkUL8ANEf9lpyCCWCmwEyACkv6wIPEPOzLaDJEe7tXw.H.YJdW4ImmkJ9QoRbxp1apTmzY3IbsLH7VXHt1cSyDWCLUHMlxxSslOO8hYoGnpUuQ3oWr0kvSmFiWNfKFu86JYCnna9jrwK8a8d5ecvO+maktpvkWjH2Zd4WxXGgnW.wb+3qcmp2Idxagc.Br4oel6tdeyX6ulLfZ+LJPs0MHVYNu96Otpu9K7J+5uCbUvw2VR3QghnrddZ.qsfqswIBeQD7XG52cntlbZ40DDYtScwV0AiL203PT8klh6i5WHUqtKksqpkuZcUksq+T5mSSnK+V34o2LOc3s3qaxz5doQXzgoKGuGe.0GRLLX78fLgNj99pQRyRraJ3hQcONIpeHEZ88zSoYKTkmAssRQfFmFK49UOj5SIoYveR03VILsWrX9hq+ulPtwqODGCWac1n8+ceU5R+u9UouQd+0ahyHf3JEGmz6tlm9NFIfcyM+HekvM0isqfFDeMJV+vKT.Tg6XWWsK9SgBl4ulGt.q4QKvZd7BrlOaAVySVf074KvZ9h4tF8kKIsboS4.As1yzxgk0ndmAlN5eLgWzyA
      

      This is a simple overdrive going into a 16x oversample node. With the new SuspendOnSilence flag enabled, the CPU usage goes down to literally 0% if there is no signal present. You can try to disable the flag to check the effect (it's in the DspNetwork properties, next to the AllowCompilation and HasTail properties. The flag will be passed to the node compilation, so the HardcodedFX will inherit the behaviour of the network.

      Be aware that this flag should not be used if your algorithm produces any sound from silence (eg. a test tone generator or a background noise player), because it will obviously mute the output when the input is silent.

      You can also see the suspend state in the Module Tree, if a FX is suspended, it will show a S over the peak meters like this:

      dac35fca-916f-4a69-80b7-8f129037138b-image.png

      I've tested it rather thorougly and tried to cater in all use cases (polyphonic FX will also be suspended if the voice is not producing any sound), but please let me know if you find any issues.

      There's also a preprocessor macro in the hi_dsp module (HISE_SUSPENSION_TAIL_MS) which defines the time that the processing stays active after the first silence detection (the silence detection is pretty sensitive, so it looks for a -90dB threshhold), if you prefer a different default value, let me know.

      In my project it yields a ~40% CPU improvement in idle mode and ~10% CPU improvement when in usage (because some channels of the plugin are not always busy). I also improved the performance of reading the peak values of routing matrixes, so this might also be a contributing factor though...

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • Faust is here...

      Hi everybody,

      I'm very thrilled to announce that the Faust integration is merged into the develop branch and ready to test.

      The implementation of the Faust integration was a Google Summer of Code project that I was mentoring together with Stéphane Letz, @sletz from the GRAME Research Lab. The project was carried out by @etXzat which I would like to introduce with a warm welcome and I'm sure he's happy to answer some questions about the process or anything Faust related as he knows much more about the actual language than I do.

      The Faust language allows you to write DSP algorithms using a very concise language. It's been around for quite some time and has a lively community of developers and a vast library of existing DSP algorithms that I know all of you are dying to play around with.

      Bildschirmfoto 2022-10-11 um 23.12.59.png

      The current state of the Faust integration allows the full production cycle of using Faust within a HISE project:

      • add the core.faust node
      • write / import Faust code using the LLVM Jit compiler. Parameters will be parsed automatically and show up as node parameters that can be connected / modulated like any other parameter
      • export faust code as C++ nodes (a DSP network with a faust node will create a C++ class from the faust node and use the C++ class instead when you export the network to the DLL)
      • reload them as HardcodedFX modules or nodes in scriptnode

      @etXzat has written a extensive blog post about the integration process as well as the build instructions and a quick getting started guide:

      GSoC: Final Submission – ResonantBytes

      favicon

      (resonant-bytes.de)

      By default Faust is disabled in HISE because it requires a few non-trivial configuration steps and let's be honest, HISE isn't the most easiest software to get started with so there's no need to make it even harder...

      So if you want to dive into Faust development in HISE, make sure to read the build instructions on the blog post and let us know if there are any roadblocks (we've been testing it on all three platforms the last week but I wouldn't be too surprised if we missed some build issues).

      Also we would like to start the discussion on what steps should be next as there are quite a few features that we couldn't realize within the projects timeframe but hopefully will be added over the next months:

      • support for MIDI and polyphony (at the moment it's only possible to use Faust for audio effects)
      • enhanced IDE features (editing within HISE, SVG path diagram preview, etc).
      • support for complex data communication (tables / slider packs / audio files in Faust)

      I've also added a new category in the HISE forum for anything faust related, so that this topic will not explode with all kinds of different questions.

      posted in Faust Development
      Christoph HartC
      Christoph Hart
    • Who is back? The master branch is back.

      After what might be the single most offensive violation of the git flow branching model in the history of software development, I finally found the motivation to merge the develop branch back into the master branch, which had a pre-pandemic state.

      Also from now on, I vow to respect the traditions of software development:

      • keep the master branch stable and build at all times so it can be a valid entry point for HISE newbies.
      • use the develop branch for testing new features / daily development work.
      • whenever I merge the develop branch into the master branch, I'll run a CI test that ensures that it builds HISE and exports a test project on macOS / windows so that @ulrik can stop being my human build bot for macOS and notify my that I broke macOS again... I will also try to bump the version numbers with each merge to master.

      I'll expect the frequency of master releases to be a few weeks to months so the general advice that David healey gave in all videos since 2019 to use the develop branch for actual development stays valid.

      Oh and I've thrown in VS2022 support so you don't need to crawl the web for an ancient version of 2017 anymore...

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • Updated Build instructions

      So time went on and I simplified the build process for Faust a bit so I thought I'll post the build instructions (or the link to the instructions) here and update the post once it changes:

      Windows

      No Projucer modifications necessary!

      • Download and install Faust to the default path (C:\Program Files\Faust). The latest version is available here: https://github.com/grame-cncm/faust/releases
      • Open projects/standalone/HISE Standalone.jucer and click on Save and Open in IDE
      • Change the build configuration in Visual Studio to either Debug with Faust or Release with Faust. This can be done with a drop down menu in the toolbar (which initially says Debug).
      • Compile this configuration. HISE will have a text label in the top bar indicating that Faust is enabled.

      macOS

      See here: https://github.com/christophhart/HISE/tree/develop/tools/faust

      Linux

      See here:
      https://resonant-bytes.de/blog/gsoc-final-submission/

      Then you just need to add the directory of the Faust installation to your HISE settings under FaustPath so that it can find the Faust libraries and you're good to go.

      I'll lock this topic and pin it to the top now.

      posted in Faust Development
      Christoph HartC
      Christoph Hart
    • New feature: Code templates

      What's the best way to return to coding after a vacation break? Yes, adding a fun feature that is easy on the brain cells. So here I present to you:

      Code snippet templates

      These extend the autocomplete items with templates of commonly used code snippets. Check out how it creates a CSS definition for a button LAF within seconds:

      snippets.gif

      These are the features:

      • use the stock templates that come with HISE or add your own templates in a JSON file for the ultimate customization
      • use the preselect range feature to create multiple selections after inserting the template

      Docs:

      Link Preview Image
      HISE | Glossary | Code snippet templates

      Use code snippet templates in the script editor

      favicon

      (docs.hise.audio)

      Have fun! Also I'm happy to accept snippets to be added to the default list, so post them if you find them useful!

      posted in Feature Requests
      Christoph HartC
      Christoph Hart
    • RE: Ability to move sampler / synth / container modules around

      Alright guys, here we go:

      Link Preview Image
      - added drag&drop of modules within the patch browser! · christophhart/HISE@888851e

      The open source framework for sample based instruments - - added drag&drop of modules within the patch browser! · christophhart/HISE@888851e

      favicon

      GitHub (github.com)

      I tried to cover a few common edge cases, but I'm sure there's lots to discover when doing monkey testing, so let me know if you find glitches...

      drag.gif

      posted in Feature Requests
      Christoph HartC
      Christoph Hart

    Latest posts made by Christoph Hart

    • RE: Matrix modulator for filter cutoff modulation
      1. Put it in the normal frequency chain
      2. Use either the FilterFreq or FilterFreq Logarithmic preset (Click on edit range, then preset)
      3. Make sure the frequency parameter of the filter is set to 20kHz.
      4. Connect you UI knob to the value parameter (or use the matrix target id). I'm always using the connection wizard, this way it also automatically sets the knob range & suffixes correctly.
      HiseSnippet 1555.3oc2Y07aaTDEe1jrsMAnhTJsEjPZOfDsnBJ14i1.Gxl57kUaZbxllh3.US1cb7nt6LKyNavtHjPbhSbqG3D+G.hibh9m.Rb.NVtvEjPbFIT4M6t1dVaWGW2zzO7gncdyal2u488Lohf6Rhh3BjwDa2HjfLdYSmFLYsR0vTFp7RHiSZtNNRRDVojtRiPbTDwCYXL5pJBFiOFJ42+rvUv9XlKoMIDZGN0kbMZ.U1lZE6qR88WA6Q1lFnw8L1kc4rRbedLfmQMmBEhcuMdOx0wJ1FwDsFNpFx3cMms3zty3cIuhEmc94bwyQluJtZ0BS6MyLyc44KL873Yt7bjolEYbrk8nRtvQhkjHXSuB2qgSM9mwREvNzH5t9D0fBHGPxojQkpQ88pzT4DgfMpRaU0noppSatN0i1hdaU1qlLgU6UnqzLFoePpvi.jLzfzXoPZRSGWAMT1dFEddIyxLvBVEC1FcnjxKx3dlk3.CL46GfuMYEALn0BN+bSM0Esf+bgOrZLyUR4LKN65bIYC14uvDe9DiOwWLgUmSUsZOmSIFA22mH54zJ2AQ+V34YwA6RDWzZereLoEivwOuN8XClN0M8TqwHmUlQkaDRxFuB22SoqTe2sE.ko1T1hLDBrJSrDmLyR33S8HBDE1jiadUFe2BnDv2zs+2dmPazMJuDVhatMvNBRIjHjT0gwXIx9PPTpAdbykHQ2VxCS3MHjyTx2XhCTn0QFlF+.HvFpOtC7Q.0yymTgGQUJYEdFUAH6uyNPOrdF6.b8VC+5e0VRpKU9TqHHeZLg41.E1TmT1Sk.YCmRVqP8AGHH.V.wtvWkSfxNImbT29sPDC2K1GKyGFoRvjMgBh59tJGTF.8F5IfdDhslpuwVCJDmzrBU5Vq2XbjdfQvF+j.iYYjdEykqVk3JaCvwLW4iF1zOCt3OQp3eSyU846h8aqn.uY.IjzzPuU1zVsl2pECE5SgkeYPKrDNvEV5LgwvmDdrmB0ENb7cestLGQGgQX4pdMYJLgbJ9j5Kt1RNakfvyjL1Jgf0xr8I9PVw7dJqyY7vZbF0U24XKhTP2aOvuSu6DZH2GKdnGsEkRnciLJeI5aisWCx9qusKQbwMWx8+6GbWam3HYNWUkn8I3n1Ne2SXC5WR2B5ZD37zM4Rwh80399KjHzbT+ff6uPlX5h6CstKNTx.N5K1Y.2hGKor8VGCdap5qWONvARw3R.oyXD+HUo1QT8IjNdJ0XkFvgv7RF7.3W1jETiMxlrPyIQoatV6ALhaZ85iuMVrGQ1UM2T2sr8JANkYdj5MkcNSR8S+8q9G+6uuvhw0yXpk+3OmPqGluxPfnPlpK0s.msYP7Mw6SRtDQh9+0SFWkKBrVk.Y5UtOGwY62vUBPXaAlEExifLHZ6rCIftMzEUTNpcrhh8bEEymaPFyxu0ojxwkRUrBnJz36D1MIVTmXELK2lAiysSqSqqG2uLCC9rND3j6sQjKnXT5Y8zKUh8iH2j5IqUPegsIWTm7ZXgGXCykU0Xz7ANiMX4Vx2DmF+OibKqCmpoOEaVMWozwahQGZPnOoYUyDLdJ3xCUww9xG6ZoGbAT32os6rXH5ssuFzsGVzYIwmnWJtm1qyYlBWKUxCqmeujwK1kX6kq8oLqv8aj5nlUxSAhwMSGzuZKHT6Kspci1M0Mu4cMOm8lwXeMs6e9de0hYcR93p4eDtYQ+bONS6aha8LS9mIMSaboEdSfZt9TNLS8TBZDmGnZEZDSzNc99JNAbtrFzoV9FEJa2YEsgua4DYtElsGQ4BTlEFKSGYbr9+ZJ5cSEIIgNz6jqymsI0kPWeILIx+rKO7GvAsQr7gg.DRGAIJz9ifaDQfBsMEyhQeLQvU71s3+q69i+227I+zBCdhMU34ikS6XClS6A7NdCHdeCyrHeKkQ34GbeRyMe9Arp15p+rcA4yZBsXWzJopr0SmxxGEW87nPFAXWA+VtoOdtpVxIRn.maVx+zmwg5HvXqNd0bT56WSukqa9spqEVbXW3zC6BmYXW3rC6BmaXW3kF1Ed4CdgpKmsXLTUNM1.twZkkSdFCCizKql9.B+OJbVgZC
      
      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: Spectral Analyser / Ever made one?

      @Chazrox start from here:

      Link Preview Image
      HISE | Scripting | Buffer

      A buffer of floating point data

      favicon

      (docs.hise.audio)

      posted in Scripting
      Christoph HartC
      Christoph Hart
    • RE: Spectral Analyser / Ever made one?

      @Chazrox no need for a audio player for a simple playback you can just use Engine.playBuffer()

      posted in Scripting
      Christoph HartC
      Christoph Hart
    • RE: Active CPU profiling not working

      @Straticah You need to set

      HISE_INCLUDE_PROFILING_TOOLKIT=1
      

      in the projucer when compiling HISE. Have you done that? I'll probably change the default to be enabled soon, but for now I'll leave it disabled by default.

      posted in Bug Reports
      Christoph HartC
      Christoph Hart
    • RE: g.dropShadowFromPath got funky on macOS between May 30 and July 02

      Yeah it might be caused by the change to melatonin shadow rendering I did around that time.

      I might have introduced a silly mistake though:

      If you change this line:

      Link Preview Image
      HISE/hi_scripting/scripting/api/ScriptDrawActions.cpp at cdb23d4c24e93ef487127f125742a6443d4e76a2 · christophhart/HISE

      The open source framework for sample based instruments - HISE/hi_scripting/scripting/api/ScriptDrawActions.cpp at cdb23d4c24e93ef487127f125742a6443d4e76a2 · christophhart/HISE

      favicon

      GitHub (github.com)

      to

      p.scaleToFit(a.getX(), a.getY(), a.getWidth(), a.getHeight(), false);
      

      Does that fix the problem?

      posted in Bug Reports
      Christoph HartC
      Christoph Hart
    • RE: Spectral Analyser / Ever made one?

      @ustk yup offline spectrum generation can be done with the inbuilt HISE tools:

      Content.makeFrontInterface(600, 600);
      
      // Create a buffer with a second length
      const var b = Buffer.create(44100.0);
      
      // fill it up with some random signal - two sine sweeps and some noise
      reg uptime = 0.0;
      reg delta = 0.01;
      
      for(s in b)
      {
      	s = Math.sin(uptime);
      	s += 0.5 * Math.sin(uptime * 2.0);
      	s += 0.3 * Math.random();
      	
      	uptime += delta;
      	delta += 0.00003;
      }
      
      // Create the FFT object that is used to create the spectrum
      const var fft = Engine.createFFT();
      
      // Enable the spectrum generation
      fft.setEnableSpectrum2D(true);
      
      // Setup the FFT processing (FFT size & channel count)
      fft.prepare(1024, 1);
      
      // Fetch the spectrum options
      const var options = fft.getSpectrum2DParameters();
      
      // Dump that
      Console.print(trace(options));
      
      // change whatever property you want.
      options.ColourScheme = 2;
      options.Oversampling = 8;
      options.Gamma = 30;
      options.ResamplingQuality = "High";
      
      // Send it back
      fft.setSpectrum2DParameters(options);
      
      // process the buffer. This creates the spectrum
      // that can then be painted
      fft.process(b);
      
      // create a panel
      const var p = Content.addPanel("P1", 0, 0);
      
      p.set("width", 600);
      p.set("height", 600);
      
      p.setPaintRoutine(function(g)
      {
      	// This function paints the FFT spectrum on the panel
      	g.drawFFTSpectrum(fft, this.getLocalBounds(0));
      });
      
      posted in Scripting
      Christoph HartC
      Christoph Hart
    • RE: Crash on MacOS in compiled plugin when working with HardcodedEnvelopeModulator

      @Orvillain yeah, that's really a weird issue - I can reproduce it but also just with the release configuration + LTO - any change to the build flags stop the crash.

      I slightly rewrote the code and now it stopped crashing. I don't know why it fixes anything, but let me know if that helps.

      posted in Bug Reports
      Christoph HartC
      Christoph Hart
    • RE: Crash on MacOS in compiled plugin when working with HardcodedEnvelopeModulator

      @Orvillain yes, modulators are monophonic signal generators so they need to compiled with NumChannels==1. -1 indicates that something else went wrong, but it's hard to guess from here.

      Oh and I would recommend to check out a better host for testing than a full DAW (unless you specifically need to debug a certain bug that only occurs there), as this vastly accelerates the debug cycle. Check out the JUCE plugin host - you might have to build it with the VST3 SDK from source, but this is a really minimal host that you can directly launch from Xcode and if you save the plugin setup within the host, it will automatically restore it whenever you launch Xcode.

      I suppose it isn't terribly useful, but pasting here anyway.

      Looks like a release build without symbols, so yeah not much to gain from this.

      posted in Bug Reports
      Christoph HartC
      Christoph Hart
    • RE: ScriptEditor: better CSS styling

      @d-healey but you can do that now. Buttons are distinct elements and will pick up the css while you can style the preset browser with laf functions.

      posted in Feature Requests
      Christoph HartC
      Christoph Hart
    • RE: ScriptEditor: better CSS styling

      @d-healey yes you can combine CSS & laf, but just in the sense that a single LAF object can have a style sheet as well as LAF functions defined and it will pick whatever is there to render the target component. You cannot render CSS & script functions (paint routines or LAF functions) at the same time for a single component.

      Note that you can use the ::before and ::after pseudo elements to add some text so if you just want to make a background panel with a header that contains the panel name, this should be doable completely within CSS.

      posted in Feature Requests
      Christoph HartC
      Christoph Hart