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    jeffd

    @jeffd

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    Best posts made by jeffd

    • RE: LGPL Compliance for Commercial Faust Plugins in HISE

      @dannytaurus
      gotcha
      ...man, nothing is ever easy.
      trying to make a faustian bargain with the dsp devil 👿

      and apologies for just typing that haha

      posted in Faust Development
      J
      jeffd
    • RE: thoughts on using max/msp RNBO vs Faust

      @HISEnberg

      I found this and its been great so far:

      https://www.kadenze.com/courses/real-time-audio-signal-processing-in-faust/info

      I imagine it has been shared on the forum before but here it is again for beginners like me.

      free course.

      posted in General Questions
      J
      jeffd
    • RE: hard coded master effect not working all of the sudden

      @jeffd
      ok i figured it out, for some reason my send effect wasnt connected to my send container.
      no idea how that happened.

      but works again

      posted in ScriptNode
      J
      jeffd
    • RE: error C2148: total size of array must not e xceed 0x7fffffff bytes.

      @d-healey yeah it must be that particular effect.

      a tried an even simpler delay and it compiled and worked!

      seems so odd. works on mac but not on windows.

      it was just the smooth delay i am using found here:

      https://faustdoc.grame.fr/examples/delayEcho/#smoothdelay

      that is throwing the error.

      doesnt seem that complicated but that is the problem.

      Ill try to smooth out the other delay that works with some smoothing nodes in scriptnode to try to match my mac version i guess.

      posted in Faust Development
      J
      jeffd
    • RE: How to include the samples when building the plugin?

      @d-healey got it working!

      posted in Newbie League
      J
      jeffd
    • RE: Sounds like Vangelis?

      @Morphoice
      sounds awesome!

      posted in General Questions
      J
      jeffd
    • RE: plugin build not asking for sample library location anymore?

      @d-healey
      i always have another backup project on my pc,
      so i started over with that.
      so unfortunately, no idea of what was actually causing it.

      posted in General Questions
      J
      jeffd
    • RE: plugin build not asking for sample library location anymore?

      @d-healey got it working finally

      time to get off my computer now lol

      happy holidays!

      posted in General Questions
      J
      jeffd
    • RE: thoughts on using max/msp RNBO vs Faust

      @clevername27
      yes! i got it to work!

      posted in General Questions
      J
      jeffd
    • RE: thoughts on using max/msp RNBO vs Faust

      @Christoph-Hart

      Do i need to update to sonoma on mac to get faust to work with the latest dev build?

      i got it to "kinda" work on ventura with an older version of faust.
      worked ok for the delay i built.

      posted in General Questions
      J
      jeffd

    Latest posts made by jeffd

    • RE: Testers Needed for Rhapsody v3

      @David-Healey no crash on my end.

      unloaded bell and bone and loaded back.

      no issues.

      posted in General Questions
      J
      jeffd
    • RE: Testers Needed for Rhapsody v3

      @David-Healey rescanning worked.

      got it working. ill mess around with it more.

      one thing i had to do to get my plugin to work in flstudio was doing this.

      1. Enable "Align tick lengths"

      Go to Options → Audio Settings
      Find the Align tick lengths option and turn it on
      2. Enable "Use fixed size buffers"

      Open the plugin in FL Studio
      Click the wrench icon at the top of the plugin window
      Go to the Troubleshooting tab
      Turn on Use fixed size buffers

      you probably already know about this. But it got rid of the buzzing /distortion sound i had before.

      but i didnt hear anything like that in Rhapsody

      posted in General Questions
      J
      jeffd
    • RE: Testers Needed for Rhapsody v3

      @David-Healey Screenshot 2026-06-15 173319.png

      i just have the flstudio trial on windows 11.
      And i just made sure i got it installed in reaper, and then tried bitwig. IT worked on both just with a quick test. But for some reason, I dont see it here in the menu on flstudio. ITs just the trial, and I dont use flstudio really, so maybe im not looking in the right place? but this is where my vst3 instruments are.

      posted in General Questions
      J
      jeffd
    • RE: for customers purchasing a sample based plugin, is it best to leave .hr1, .hr2 files etc unzipped?

      @David-Healey thats what I was thinking

      thanks David

      posted in General Questions
      J
      jeffd
    • for customers purchasing a sample based plugin, is it best to leave .hr1, .hr2 files etc unzipped?

      testing my plugin out with some folks,

      mac os is easy to unzip a file, and i had my .hr1 files there in a folder. about 6 gigs.

      on pc, people have a hard time with unzipping files correctly.

      so should i leave the downloads (im using moonbase) as seperate files?Screenshot 2026-06-06 104945.png

      posted in General Questions
      J
      jeffd
    • RE: Thoughts on Moonbase?

      @David-Healey cool cool
      I did make just a licensing system with traditional serial keys...so Ill probably just use that for now, and then update.
      and I finally actually fininshed making this instrument😁

      now just working on some vids and demos and final testing. but ill include some screenshots here.
      Its just a sample based synth, where i sampled the f-k out of a LYRA 8 synthesizer..
      recorded through some amps and speaker cab impulse responses etc.
      Screenshot 2026-05-29 at 2.41.06 PM.png Screenshot 2026-05-29 at 2.41.18 PM.png

      posted in General Questions
      J
      jeffd
    • RE: Thoughts on Moonbase?

      @dannytaurus gotcha.

      posted in General Questions
      J
      jeffd
    • RE: Thoughts on Moonbase?

      @dannytaurus
      did they get the module running on HISE yet with JUCE 8?

      actually i just read David's blog...and looks like Christoph plans to add native integration with moonbase at some point

      posted in General Questions
      J
      jeffd
    • RE: Timestretch Artifacts

      @David-Healey yeah, thats what happened when i tried it.

      this is great that its fixed now!

      posted in General Questions
      J
      jeffd
    • RE: Timestretch Artifacts

      @David-Healey i think last time i tried it it always crashed.

      but that was awhile ago.

      posted in General Questions
      J
      jeffd