I found this and its been great so far:
https://www.kadenze.com/courses/real-time-audio-signal-processing-in-faust/info
I imagine it has been shared on the forum before but here it is again for beginners like me.
free course.
I found this and its been great so far:
https://www.kadenze.com/courses/real-time-audio-signal-processing-in-faust/info
I imagine it has been shared on the forum before but here it is again for beginners like me.
free course.
@d-healey yeah it must be that particular effect.
a tried an even simpler delay and it compiled and worked!
seems so odd. works on mac but not on windows.
it was just the smooth delay i am using found here:
https://faustdoc.grame.fr/examples/delayEcho/#smoothdelay
that is throwing the error.
doesnt seem that complicated but that is the problem.
Ill try to smooth out the other delay that works with some smoothing nodes in scriptnode to try to match my mac version i guess.
@clevername27
yes! i got it to work!
Do i need to update to sonoma on mac to get faust to work with the latest dev build?
i got it to "kinda" work on ventura with an older version of faust.
worked ok for the delay i built.
ok, im so dumb. I had the send container going back into channels 1 and 2 of container 1 and feedbacking on itself. So i added 2 other channels to container 1.
it works now!!
@aaronventure
Im still kinda a noob with this stuff. But i had a similar problem on windows,
I reverted back to this version of faust:
https://github.com/grame-cncm/faust/releases/tag/2.60.3
and that worked when compiling.
@d-healey
in the task manager i see it hovering around 75 mb
@d-healey where is the link file located?
Testing my build again on mac,
upon deleting audiounit component and presets folder etc and then installing again.
the plugin is not asking where the samples are located and no samples are being loaded.
Usually after buidlng the plugin again, i would be asked where my sample library was located.
am i missing something in the settings?
@d-healey ah i figured it out
thanks
@d-healey was this fixed?
Im having a problem with hise crashing when selecting different mic positions in the sampler to edit
@d-healey
ah thanks David.
although i just realized i can totally do it from the property editor
i see that you can access the items with
Engine.getCpuUsage()
Engine.getMemoryUsage()
Engine.getNumVoices()
but trying to draw the panel, i dont see them listed under the registerfunction menus.
if i am doing this correctly?
@d-healey
I guess i like the ability for the user to loop what points they want on the interface of a sample.
I take it this is something thats done on those output kontakt synths with a few sample layers?
but that would be just one sample across an entire keyboard.
nice for a granular effects i guess.
https://www.youtube.com/watch?v=eAPBlIR2uDo&ab_channel=NNAudio
I think I have answered my own question.
Look like This developer used HISE:
https://nnaud.io/plugins/tactures-cinematic-drone-engine/#previews
I have not tried the audio loop player.
Im assuming you can have more than one and layer them.
pretty cool.
I found this and its been great so far:
https://www.kadenze.com/courses/real-time-audio-signal-processing-in-faust/info
I imagine it has been shared on the forum before but here it is again for beginners like me.
free course.