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  • General questions and announcements about HISE

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    T

    @David-Healey I thought they were the same thing, I’ll give it a try.

  • Scripting related questions and answers

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    David HealeyD

    This seems to be due to a missing call to initialiseFromValueTree when initialising full expansions - so I assume it works for other expansion types.

    However I have some feeling in the back of my mind that there's a performance reason for not calling this for full expansions. @Christoph-Hart Any ideas or solutions?

  • To share HiseSnippets, Interface Elements, GUI, UI/UX, Panel LAF etc..

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    ustkU

    @ScreamingWaves I’m not at my computer to make an example or find helpful links, but there’s no need to code for this part. Just connecting the right nodes and assigning parameters.

  • All about ScriptNode DSP nodes, patches, SNEX and recipes.

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    dannytaurusD

    @13murderer I think your reply was aimed at @DanH 😀

  • A subforum for discussing Faust development within HISE

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    888 Posts
    C

    This might be helpful for people wanting to emulate the AurEx, this is a schematic version. The low band distortion is a classic hard clip config.

    The high band distortion has a more cross over distortion type characteristic, not sure what the best way to program that is.

    The clean signal is blended in with the two distortion paths.

    57273f51-149e-4b6b-acb8-d257d303eb0b-image.png

  • If you need a certain feature, post it here.
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    David HealeyD

    @Christoph-Hart I've fixed the PRs.

    https://github.com/christophhart/HISE/pull/821
    https://github.com/christophhart/HISE/pull/822

    Let me know if you have a better idea regarding handling expansions with the same names.

  • Develop better software through collaboration and shared knowledge. Not just about coding —> covering the entire journey, from development to launching and promoting plugins or software.

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  • If you encounter any bug, post it here.
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    ustkU

    After init, the sliders are not following the change in the mod matrix until the modulators (here an envelope) is triggered once and sets the right lastModValue

    Also sometimes modMinValue & modMaxValue are wrong until the mode is changed (see the mod bar disappearing in the last part of the GIF)

    ModMatrixIssues-2.gif

  • Post your example snippets that you want to add to the official HISE snippet database here. We'll revise it, upload it to the repo and delete the post when finished.

    22 Topics
    135 Posts
  • Everything related to the documentation (corrections, additions etc.) can be posted here
    70 Topics
    475 Posts
    David HealeyD

    @weezycarter make a minimal test plugin with 4 channels. Then we'll have a baseline.

  • Collection of Blog Entries

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    770 Posts
    David HealeyD

    Another one you might be interested in is Floe: https://floe.audio/

  • The nerdy place for discussing the C++ framework
    174 Topics
    1k Posts
    OrvillainO
    #pragma once #include <JuceHeader.h> namespace project { using namespace juce; using namespace hise; using namespace scriptnode; using namespace snex; /** Smallest possible BPM listener example. Demonstrates: - TempoListener registration - tempoChanged() callback - BPM flowing into the audio graph */ struct MinimalBPMListener : public data::base, public hise::TempoListener { SNEX_NODE(MinimalBPMListener); struct MetadataClass { SN_NODE_ID("MinimalBPMListener"); }; static constexpr bool isModNode() { return true; } static constexpr bool isPolyphonic() { return false; } static constexpr bool hasTail() { return false; } static constexpr bool isSuspendedOnSilence() { return false; } static constexpr int getFixChannelAmount() { return 1; } // --- Tempo sync --- hise::DllBoundaryTempoSyncer* tempoSyncer = nullptr; double bpm = 120.0; // Exposed modulation value double lastOut = 120.0; // --- TempoListener --- void tempoChanged(double newTempo) override { bpm = newTempo; lastOut = bpm; // make it observable } // --- Lifecycle --- void prepare(PrepareSpecs specs) { if (tempoSyncer == nullptr && specs.voiceIndex != nullptr) { tempoSyncer = specs.voiceIndex->getTempoSyncer(); if (tempoSyncer != nullptr) tempoSyncer->registerItem(this); } // Initialize output lastOut = bpm; } void reset() {} ~MinimalBPMListener() override { if (tempoSyncer != nullptr) { tempoSyncer->deregisterItem(this); tempoSyncer = nullptr; } } // --- Processing --- template <typename T> void process(T& data) { static constexpr int NumChannels = getFixChannelAmount(); auto& fixData = data.template as<ProcessData<NumChannels>>(); auto fd = fixData.toFrameData(); while (fd.next()) fd.toSpan()[0] = (float)lastOut; } int handleModulation(double& value) { value = lastOut; return 1; } void setExternalData(const ExternalData&, int) {} }; }

    This is a minimal example of how to get your custom C++ node to listen to the host BPM. Code above doesn't actually DO anything with the BPM information. But it proves the concept.

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