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  • Let's discuss the latest AI tech and how it influences your life as a HISE developer.

    14 Topics
    179 Posts
    the red_1T

    @DanH said in Can't Add Positive Gain in HISE – Am I Missing Something?:

    dsp network xml file

    thank you πŸ™πŸΌ,

  • General questions and announcements about HISE

    8k Topics
    74k Posts
    LindonL

    @David-Healey well we are all good to go then... thanks again for your (expensive) time. I (as usual) owe you another bottle...

  • Scripting related questions and answers

    2k Topics
    16k Posts
    Christoph HartC

    usually the reverbs in HISE clear their buffers when they are bypassed and unbypassed.

  • To share HiseSnippets, Interface Elements, GUI, UI/UX, Panel LAF etc..

    197 Topics
    2k Posts
    jadgJ

    Here is a video where you can see better the visual details:
    Fully customized pseudo backlit interface via LAF

  • All about ScriptNode DSP nodes, patches, SNEX and recipes.

    366 Topics
    2k Posts
    J

    @HISEnberg said in Airwindows code into scriptfx nodes:

    @Jeetender I've been putting together a collection of external FX libraries for the community here, one of them is Airwindows. The documentation still needs some love but if you explore the folder structure it should become obvious.

    Everything you need for the Airwindows integration is found in DspNetworks/ThirdParty .

    All the headers in here are the HISE facing wrappers (what is going to show up in your HISE project). The bulk of the Airwindows library is found in DspNetworks/ThirdParty/src . The main wrapperAirWindows.h is what allows the communication between the Airwindows source code and HISE.

    wow, thank you for ure suggestion i will definatly try it and come back ..

  • A subforum for discussing Faust development within HISE

    115 Topics
    949 Posts
    M

    @Christoph-Hart said in Instant crash when loading any faust dsp to the module:

    @Lindon damn, alright then. macOS or windows?
    macOS arm 64 bit

  • If you need a certain feature, post it here.
    627 Topics
    5k Posts
    ustkU

    As in title?

  • Develop better software through collaboration and shared knowledge. Not just about coding β€”> covering the entire journey, from development to launching and promoting plugins or software.

    163 Topics
    1k Posts
    A

    @Lindon Thanks so much. I assumed the forking suggestion wasn't the right move. It's so good to have such a great community with people like you and Dave H. providing expert support. I haven't yet communicated with Christoph but the experience using HISE as a newbie, truly shows how a community like this is a formidable asset πŸ™
    Thanks again.

  • If you encounter any bug, post it here.
    2k Topics
    13k Posts
    ustkU

    @Christoph-Hart Thanks, yest that's the first thing I checked...

    I re-created another minimal snippet from a new project (the previous one was the main project that I stripped down until having nothing, so I might have carried on a problematic setting of some sort.

    This new one (identical snippet with just a simple ScriptFX) works and runs fine. I did copied the preprocessors from main project and that minimal snippet it's still working. So there might be a setting or a corrupted file. I remove the Binary folder entirely at each iteration to be sure it's clean.

    I'll try a diff between the two "identical" minimal snippets to see why one is not working...

  • Post your example snippets that you want to add to the official HISE snippet database here. We'll revise it, upload it to the repo and delete the post when finished.

    23 Topics
    140 Posts
    CasmatC

    @Christoph-Hart yeah, here's what I could come up with!

    The model occasionally thought you could add child panels directly to viewports. It didn't properly cast/convert the raw result of vpt.get("scrollBarThickness") for calculations. It hallucinated a scroll event listener/callback for viewports. I needed to prompt it specifically to use a 30Hz timer loop for position updates instead. It had the most trouble with local, reg, and const. Especially in long generations with multi level functions, it tried standard JS var/let scoping, leading to long runs of compilation errors. I mainly used Google's Gemini 3.1 Pro via Antigravity, but I also tested Claude Opus/Sonnet 4.6. The Anthropic models had a couple fewer issues, making sense if the MCP server is currently tailored to their behavior.

    I had checked out the viewport's multicolumn mode. I built this as a ScriptPanel recycler to have high LAF control over individual buttons and icons for a custom preset browser. I wouldn't be able to get the same component styling flexibility with multicolumn mode.

    I'll try out the LSP server! I've been following HISE's ai journey and can't wait to see what's next! Being a dev who uses AI to assist in most my work nowadays, it'll make HISE development much much faster and accessible lol. Love the forum, but I dream for the days where I'll ask Claude to explain why my function call is wrong and @David-Healey can enjoy his vacation instead! 😁

    The MCP server in antigravity is amazing, but there's a couple things HISE struggles with against AI.

    Absolute positioning is a bottleneck. Is there anyway to expose JUCE's FlexBox/Grid to hisescript? It would be life changing. If the model can just write relative values, it wouldn't have to guess pixel coordinates anymore. Can't wait for scriptnode to work with MCP. Having models build scriptnode networks from text/json, or piggybacking faust, will make that rodeo a lot simpler.

    I can envision HISE's future as a sidecar rendering engine alongside your everyday IDE, which wil be where the actual code writing/editing and prompting happens. Having HISE run in a headless like manner to compile the plugin, fix errors, and run tests would have massive potential. The LSP and MCP server are great starts for this.

  • Everything related to the documentation (corrections, additions etc.) can be posted here
    71 Topics
    481 Posts
    Christoph HartC

    @username1234 this is a thing that I vibecoded last week - itβ€˜s super fresh but yes once that is tested a bit it will definitely be recommended as the preferred way of getting hise setup for development. Just be a bit more patient my friend.

  • Collection of Blog Entries

    81 Topics
    770 Posts
    David HealeyD

    Another one you might be interested in is Floe: https://floe.audio/

  • The nerdy place for discussing the C++ framework
    184 Topics
    1k Posts
    HISEnbergH

    @Allen Ah thanks for clarifying. I believe this should work the same for RNBO node as any other C++ node. You need to add these flags to your projects Extra Definitions:

    NUM_HARDCODED_FX_MODS=4 //or however many slots you need NUM_HARDCODED_POLY_FX_MODS=4

    It is possibly you may need to first add that to HISE's extra pre processor definitions in projucer first and recompile HISE, then also add those to your project (so it works in the compiled plugin).

    The documentation about this is a bit hard to find. There's also a forum post about it here.

    Here is a spreadsheet of the different HISE flags you can use (it needs to merge this into the documentation somewhere).

    Just for some extra context this is straight from the docs:

    // number of modulation slots for Script FX HISE_NUM_SCRIPTNODE_FX_MODS=0 // number of modulation slots for Polyphonic Script FX HISE_NUM_POLYPHONIC_SCRIPTNODE_FX_MODS=0 // number of modulation slots for Scriptnode Synthesisers HISE_NUM_SCRIPTNODE_SYNTH_MODS=2 // If you plan to compile the DSP network to a C++ node // (which is possible with this node since HISE 5.0), you will // also need to set the corresponding preprocessor variables // for the hardcoded modules: // number of modulation slots for Hardcoded FX modules NUM_HARDCODED_FX_MODS=0 // number of modulation slots for Hardcoded Polyphonic FX NUM_HARDCODED_POLY_FX_MODS=0 // number of modulation slots for Hardcoded Synthesiser NUM_HARDCODED_SYNTH_MODS=2

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