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  • Let's discuss the latest AI tech and how it influences your life as a HISE developer.

    4 Topics
    45 Posts
    E

    @dannytaurus certo, onde eu coloco esse script?

  • General questions and announcements about HISE

    8k Topics
    73k Posts
    dannytaurusD

    @David-Healey said in [URGENT] Build Fail: 66 Errors in SharedCode (math.h, ctype.h missing) - Windows 11 / VS2022:

    removing the export option from the precompiled version of HISE

    Yes, that would be good. The precompiled version of HISE itself is also a support ticket generator.

  • Scripting related questions and answers

    2k Topics
    16k Posts
    David HealeyD

    @MZLY Have you compiled HISE?

  • To share HiseSnippets, Interface Elements, GUI, UI/UX, Panel LAF etc..

    196 Topics
    2k Posts
    C

    I opened a thread regarding the problem I mentioned above:

    https://forum.hise.audio/topic/14273/clock-synced-arpeggiator-daw-sync-makes-first-tick-off-grid

    It contains videos and snippets; I don't know if anyone has managed to fix this yet.

  • All about ScriptNode DSP nodes, patches, SNEX and recipes.

    351 Topics
    2k Posts
    D

    @dannytaurus I'm using Scriptnode. This issue was reported earlier here https://forum.hise.audio/topic/10321/scriptnode-synth-smoothes-transients

  • A subforum for discussing Faust development within HISE

    114 Topics
    937 Posts
    S

    @aaronventure yes FIR19 is the latest version.

  • If you need a certain feature, post it here.
    625 Topics
    5k Posts
    griffinboyG

    @HISEnberg

    Indeed!
    I've also got someone after this. But judging from the lack of movement on this, my guess is that it's troublesome to implement

  • Develop better software through collaboration and shared knowledge. Not just about coding —> covering the entire journey, from development to launching and promoting plugins or software.

    145 Topics
    1k Posts
    dannytaurusD

    @veryveryhaps The Audio Loop Player responds to MIDI like any other sound generator.

    If you only want to trigger it from the UI try playNoteFromUI. It's meant for triggering sound generators from UI elements. It simulates pressing a key on the virtual keyboard.

    There's also the cunningly-slightly-differently-named noteOffFromUI to stop playback.

    As for pausing playback and continuing from the same point, I'm not sure.

    const var loopNote = 60; const var channel = 1; inline function onPlayButton(component, value) { if (value) // button ON Synth.playNoteFromUI(channel, loopNote, 127); else // button OFF Synth.noteOffFromUI(channel, loopNote); } Content.getComponent("Button1").setControlCallback(onPlayButton);
  • If you encounter any bug, post it here.
    2k Topics
    12k Posts
    HISEnbergH

    I didn't want to hijack the Moonbase thread but it looks like the autogenerated projucer file generated in a HISE project is not fully working in JUCE 8 just yet.

    First is the MACOSX_DEPLOYMENT_TARGET automatically being set to 10.9 (easy enough to resolve by editing the projucer). Needs to at least be 10.13 I believe. Might just be a matter of configuring this when setting up HISE.

    Second issue is the xcodeproject is corrupted:

    ----- xcbeautify ----- Version: 2.28.0 ---------------------- 2026-02-12 14:48:03.669 xcodebuild[46272:4429480] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 949. Parsing will be abandoned. bla bla bla..... Reason: The project ‘PROJECTNAME’ is damaged and cannot be opened due to a parse error. Examine the project file for invalid edits or unresolved source control conflicts. Path:

    So there's some type of string that Xcode is refusing to parse in the generated project.pbxproj

  • Post your example snippets that you want to add to the official HISE snippet database here. We'll revise it, upload it to the repo and delete the post when finished.

    22 Topics
    135 Posts
  • Everything related to the documentation (corrections, additions etc.) can be posted here
    70 Topics
    476 Posts
    David HealeyD

    @weezycarter make a minimal test plugin with 4 channels. Then we'll have a baseline.

  • Collection of Blog Entries

    81 Topics
    770 Posts
    David HealeyD

    Another one you might be interested in is Floe: https://floe.audio/

  • The nerdy place for discussing the C++ framework
    180 Topics
    1k Posts
    ustkU

    Coming right on time (well, when ready...) as I am to release a set of plugins based on the same engine so if fixes and updates can be done just once for the bundle I can already see the benefit of this!

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