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  • General questions and announcements about HISE

    8k Topics
    72k Posts
    J

    @David-Healey
    was trying juce 8,

    guess ill go back to 6 for now.

  • Scripting related questions and answers

    2k Topics
    16k Posts
    M

    @Lindon Thanks for the link!

    That explains why I was getting the 'Unknown Function' error—I was trying to call it on the Synth object instead of a ScriptPanel.

    I’ve set up a hidden panel to handle the callback now, and it’s working perfectly. Appreciate the clarification!"

  • To share HiseSnippets, Interface Elements, GUI, UI/UX, Panel LAF etc..

    196 Topics
    2k Posts
    C

    I opened a thread regarding the problem I mentioned above:

    https://forum.hise.audio/topic/14273/clock-synced-arpeggiator-daw-sync-makes-first-tick-off-grid

    It contains videos and snippets; I don't know if anyone has managed to fix this yet.

  • All about ScriptNode DSP nodes, patches, SNEX and recipes.

    351 Topics
    2k Posts
    iamlampreyI

    @Christoph-Hart said in (ScriptNode) Smeary Reverb / Washy Cymbals?:

    @iamlamprey haha everybody always rips out the dither stuff from air windows :)

    i assume he has it there for a reason but most DAWs apply dithering now anyway and I can't hear a difference lol

  • A subforum for discussing Faust development within HISE

    114 Topics
    935 Posts
    S

    @sletz Another Faust + MCP project by Yann Orlarey: https://github.com/orlarey/faustforge

  • If you need a certain feature, post it here.
    625 Topics
    5k Posts
    griffinboyG

    @HISEnberg

    Indeed!
    I've also got someone after this. But judging from the lack of movement on this, my guess is that it's troublesome to implement

  • Develop better software through collaboration and shared knowledge. Not just about coding —> covering the entire journey, from development to launching and promoting plugins or software.

    145 Topics
    1k Posts
    dannytaurusD

    @veryveryhaps The Audio Loop Player responds to MIDI like any other sound generator.

    If you only want to trigger it from the UI try playNoteFromUI. It's meant for triggering sound generators from UI elements. It simulates pressing a key on the virtual keyboard.

    There's also the cunningly-slightly-differently-named noteOffFromUI to stop playback.

    As for pausing playback and continuing from the same point, I'm not sure.

    const var loopNote = 60; const var channel = 1; inline function onPlayButton(component, value) { if (value) // button ON Synth.playNoteFromUI(channel, loopNote, 127); else // button OFF Synth.noteOffFromUI(channel, loopNote); } Content.getComponent("Button1").setControlCallback(onPlayButton);
  • If you encounter any bug, post it here.
    2k Topics
    12k Posts
    StraticahS

    41ed4463-6e0e-444d-bca6-5ea0dffcd64b-image.png

    911bb265-4089-4b76-91e9-6151bb62227d-image.png

    { "ProcessorId": "effect_chain", "Index": 0, "FollowWorkspace": false, "GainRange": 12.0, "ShowLines": true, "PathMargin": 3, "PathType": "StrokeFullWidth" }
  • Post your example snippets that you want to add to the official HISE snippet database here. We'll revise it, upload it to the repo and delete the post when finished.

    22 Topics
    135 Posts
  • Everything related to the documentation (corrections, additions etc.) can be posted here
    70 Topics
    476 Posts
    David HealeyD

    @weezycarter make a minimal test plugin with 4 channels. Then we'll have a baseline.

  • Collection of Blog Entries

    81 Topics
    770 Posts
    David HealeyD

    Another one you might be interested in is Floe: https://floe.audio/

  • The nerdy place for discussing the C++ framework
    180 Topics
    1k Posts
    ustkU

    Coming right on time (well, when ready...) as I am to release a set of plugins based on the same engine so if fixes and updates can be done just once for the bundle I can already see the benefit of this!

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