@d-healey That seems to have worked, thanks again.

Best posts made by pcs800
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RE: Convolution reverb wet level seemingly not working
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RE: Error in visual studio when building hise
@d-healey Nah, I will stay with this one. It works, and I need to get to work on why I came in here today in the first place.
I appreciate you sticking with me on this David. You're a saint ;-)
Release build successful, BTW -
RE: Error in visual studio when building hise
@dannytaurus yes I noticed that. I'll try may 30th again.
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RE: Error in visual studio when building hise
@d-healey I guess I will start from scratch with the new video and see what happens.
I'll let you know. -
RE: Sticky knobs
@d-healey I found it, sorry I should have checked into it before posting
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RE: Sticky knobs
@d-healey Ok, I got it built and it runs fine. The sticky knob problem is gone.
However, when i go to export as fx plugin, I get a window which says "hise path not set". What does that mean? -
RE: Faust installation
@d-healey I figured it out and it's compiling now, thanks! :-)
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RE: Errors when exporting to vst3
@pcs800 I deleted the license file and xml file, and that fixed it. I will have to figure out licensing at some point.
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Demo mode and registration
How does everyone go about adding a demo mode and registration method to your plugins?
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RE: The delay module temposync slider popup
@d-healey Sure, I will PM you a link
Latest posts made by pcs800
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RE: Convolution reverb wet level seemingly not working
@d-healey Yes i have such a thing already going. I guess I forgot to ad this one.
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RE: Convolution reverb wet level seemingly not working
@d-healey Something else to keep in my aging memory :-)
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RE: Convolution reverb wet level seemingly not working
@d-healey That seems to have worked, thanks again.
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RE: Convolution reverb wet level seemingly not working
@d-healey I checked this morning and that option is already enabled in the project.
What else could be the issue? -
RE: Convolution reverb wet level seemingly not working
@d-healey not that I recall. But if that's required, I must have done it in the bass amp project that works. I'll try it tomorrow.
There's a load to remember when doing this. Thanks so far David -
RE: Convolution reverb wet level seemingly not working
@d-healey Yes, as shown in the video in my original post, I add a sine wave gen, and sound works fine.
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RE: Convolution reverb wet level seemingly not working
@d-healey I kind of mis spoke...
It allowed sound through, but it's not working right. It is not using the convolution reverb and the ir as an amp cabinet sim as it should. Or...as it does in the bass amp sim I created a couple of months ago.
If you start a new project there, add a saturator, then a convolution reverb after it, then ad a ir file to it.
Make sure the convolution reverb wet level is all the way up and the dry level all the way down.Export as a vst or vst3 effect. Load into a daw and put any audio on the track.
Do you get sound?
orHiseSnippet 1282.3ocwW08TaaDD+jA0TbR6zzIyzWU4ImNofM1PfISJB7GE2vGdvNzzmXNjNiuAo6zHchfaFlgG6eV7+P+inulm6Ks6cRBcJ1TR7jjpGXX281c+s6sebtWH2gDEwCQFkGLNffLdfY+wLwnlivTFpaKfu4.RjvB6Gf1db.NJh3hLLl6mkxMVXdj56satM1CybH4rPni3TGxtTepHmaO6WP875fcICn9ZmtgcWGNqI2iGCXYNypn.ryY3SI6ikGqjIZGbzHjwOXt5J0cZ39T2UVY0MVyAuFYig3gCqU2sQi0VeiZ02.2X80HUWEY7EscoBdXeAVPhPFyuM2cb+Q7WyRbvQzH5IdDIQMTevyIr6v8bkgnjKp4HpmaurjTDBrRu7T1bIorGYtG0kdC+7T22nDXkqgdBznTQ3MWA3USGdU0f2TfjgFjlOAROzruSHMPjKQhm6a1kIHgCwv8jNTRNKpzUkLaxgSvDK4iOizIDHtQiJqUs5Srf+73mUtLbWA0DmiCs.ENm6EKnb1gjyIgmTy54VpRnkNkH1J1kx6C0NdjafRkEmTmEkFc4ks1NVH3LKA2xkFggv2xAeBkQDQZtjwAlfWxvJ3mlb+.NCHprnRJXOqaLW4xTlGXDqgwLGoSshCbgj99xSpR+UnQGvdb42T1B9lDcKEQDY4qji9LqhefuZk.3kayT3dRqnL9kSBFNSADYzDx8p3jEJOABVuXRFrl.yJoV+jU0kVExdWVVE3RnlZolXOuSflnJEc.b1BtVPNfUQ5jE.aX8thFNbpxRskGIbphk81g+WJVgE6eBITKDUGDpeK1TXd6ME58rNIUBZGjy5xnhCBHraqSFkV9.MPykhJ3+Dp1muNs8ouG0kDhnPWx8LeAieRMjBv4ys1+Zz6sxqTPY650e0sqbRkapxpa120yucSzK61BKvxI.owBDeAjPAUl5LZQNGl+lLOXAyVjnyD7.UvlVfACDtyv8habnM1d7MDV91AY4xttxQfSVuCSvCgg2v3C4IVv7WIB0RCA4Bv0lRZju9Rje6Ze7E5KP7ottvfCdDUZ1bIcuNRPB5S+8hoCs.q7cdUj6ndQZAFhamguVgiQevAInjJHm0.SOHl+NKIzLpqVPb0Q1nI2I.ai3twdXQwUTR3lJPhE88BxY+L.ii0Syez1a89BwGZ1iJbFMcLVZJXDZH9Tfwzs8ekY6gCINhb.NuYmW8IZ0dIM+euD+eey9XQbnLGo79CxoqUbqdB67Brqdd4+ZSnqaKedLSnem1KjT78bqaCEmhh7jCJeuiqZevOYYp28emYdTX8+SU5gbnemc5dXQHE52L2O1uO7HUGBfRFi3I2RYTRtOIgtpjVBh9Dlqh3efuTg0jzFoBqkITuJ6aypxzl0nRESc5idmP1nGs0KYib0VWsKjOXNE5V55GD6EQ1kvNULpXYgBVcYAwEJWdYDYa3gEmFB0QtCFERvt51CplbId3B9XGZSMa7G+ocK3QgPZU+Lc5LHcaUJqGY2g5k9K.9dy2z6vC9k1MGbbmC1sU6CubK+fcHgaWa0er1RuFedxH2jTuZbqoweaiPdbd.TDDJxjIYzl4lI+iVM8mkBkOG9vG6DxO1I4gIxl0uTwAhal5lXAy8jzVS7VH0dM5wNNEM0DJtxrpX8YUwFyphqNqJt1rp3SmUEW+tUT9qQ2JVv8SFhhP60qs5EjFFI+pE07Tz+BVNnYHB
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RE: Convolution reverb wet level seemingly not working
@pcs800
I added a button to disable and enable ConvolutionReverb1, and it worked for some reason.const var ConvolutionReverb1 = Synth.getAudioSampleProcessor("ConvolutionReverb1"); // Button to disable cabinets const var nocab = Content.getComponent("nocab"); // Button inline function updateNocabState(isOn) { ConvolutionReverb1.setBypassed(isOn); // Disable/Enable ConvolutionReverb1 } inline function onNocabControl(component, value) { updateNocabState(value > 0.5); } nocab.setControlCallback(onNocabControl);
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RE: Convolution reverb wet level seemingly not working
@pcs800 I just built a quick test project which contains
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Saturator
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Convolution reverb with an ir loaded
It does the same thing. Completely silent unless you turn up the dry mix. So something changed in the May30 build of Hise?
I really need a fix for this. -
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RE: Convolution reverb wet level seemingly not working
@pcs800 Nobody has any idea?