• Coming over from Kontakt? Read this!

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    LindonL

    @d-healey said in Coming over from Kontakt? Read this!:

    @Lindon They live inside Kontakt's sample map too, it's just that with Kontakt there is only one sample map and it's part of the NKI.

    I think the main different between Kontakt's groups and HISE's is that with Kontakt you can route them individually and apply effects and other processing to them individually which you can't do in HISE (yet...?).

    In HISE the routing and modulation is at the sampler level rather than the group level.

    Absoloutely - valuable stuff to include - I guess I was thinking inside a group you see a mapping of sample audio files, inside a Sample Map you see....so (to start with) same same...as a starting point. But hey no problem.

  • Instrument Design problem.......

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    LindonL

    @Christoph-Hart thanks for getting this back on track...OK well Im using a Hardcoded master FX to host my filters as they are korg and obi models not available in HISE, and Im using(not that Ive mentioned it) another HCFX for the FM modulation as FM mod seems to be broken in Syntheseiser groups now....So i think this points me down path 2, which is a problem as I have no idea how to script an extra mod chain to respond to note on and get an array value with a counter...

  • Velocity layers overlapping issue

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    dannytaurusD

    @lijas90 said in Velocity layers overlapping issue:

    I still get quite a noticeable jump between the different samples.

    What kind of jump? Volume, tone, pitch, stereo field, something else?

  • Dynamic component builder

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    Christoph HartC

    @ustk upcoming as in the base is implemented but there's no real world usage yet which hardens the feature set.

    The docs of the current website is nonexistent, but the new website has this covered thoroughly, you can take a sneak peek at the GitHub repo that hosts the new website content:

    https://github.com/christoph-hart/hise_api_generator/blob/main/ui_enrichment/pages/components/ScriptDynamicContainer.md

    Let me know if you run into problems (which you definitely will as first user)...

  • Export your samples directly with EMPIRE SAMPLER

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  • Knob Web Studio

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    tsempireT

    Enjoy a free 30-day trial: https://www.knobwebstudio.com/

    composition-1789625533424.png

  • HardCodedMaster FX and the GlobalRouting Manager

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  • 2 Votes
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    soundsyncS

    @dannytaurus Including the email marketing is a pretty smooth move. Does the % fluctuate at all based on usage, number of contacts, emails sent, etc.? Or a minimum monthly in sales?

    I've seen Gumroad around but never used it. I went straight from the wacky world of Wordpress to developing and using Soundsync.

    Is your reason for no licenses just less user friction?

    I'd love to see the comparison in price! That's the type of thing that tickles my pickle.

  • .pkgproj sharing

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    ILIAMI

    @orange @David-Healey Thank you guys

  • How to fix this problem building hiuse?

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    David HealeyD

    @duma Try it, only you can do it :)

  • HISE Licensing question

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    L

    @dannytaurus This is super helpful thank you! It's pretty much as I understood it but this is a great way of laying it out. We're about to start proper beta testing so once that's wrapped I'll buy a HISE Indie license, already sorted the JUCE 9 EULA etc.
    Thanks again!

  • Why do i get this error?

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    David HealeyD

    @duma Did you extract the SDKs in the tools folder?

  • Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

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    soundsyncS

    Hey Gang,

    Quick update on SoundSync & the HISE integration I've been working on.

    SoundSync is now LIVE!

    This means you have two integration paths available from the developer dashboard:

    1. HISE Script Package
    This is the simpler drop-in version for developers who want the fastest setup inside a regular HISE project.

    The include is intentionally simple:

    include("SoundSync/Runtime/SoundSyncRuntime.js");

    This package handles the branded activation UI, login activation, serial activation, machine validation, deactivation, Store, My Products, and customer product access using HISE Script + WebView.

    2. Native C++ HISE Package
    This version is for developers who are comfortable building HISE from source. It moves the more sensitive licensing/runtime layer into native C++ and keeps the HISE Script side as small as possible.

    The HISE Script side is only a lightweight gate:

    include("SoundSync/Scripts/SoundSyncNativeGate.js"); ssSoundSyncNativeGateStart();

    The Native package includes the C++ source, HISE source patch/tools, setup instructions, and the same product/developer branding flow as the HISE Script package.

    The goal with the C++ version is to make the licensing layer harder to inspect or tamper with than a script-only package, while still keeping the HISE-side integration simple.

    Current package features include:

    Activation by customer login or serial + email Product-specific machine activation, validation, and deactivation Server-side activation counts and serial status updates Offline grace period and cached local license state Branded activation UI with developer logo, product image, Brand Manager colors, and light/dark logo background handling In-plugin Store with catalog browsing and single product pages My Products panel with current product serial, activation info, copy serial, deactivate this machine, and owned-product access Branded storefront/account link handoff with SoundSync fallback links Test Connection flow for checking package/API setup Product-scoped generated config for each developer/product HISE Script package and Native C++ source-build package options

    Both versions are generated from the SoundSync developer dashboard and are product-scoped, so developers can export a package with their own product info, branding, activation settings, storefront links, customer product access, and machine/license behavior already configured. They both include simple instructions for integration as well.

    The HISE Script version is the fastest route for most developers.
    The Native C++ version is the better option if you are already maintaining a custom HISE source build and want a stronger licensing boundary.

    SoundSync for HISE is live now, and both package options are available from the developer product dashboard.

    If you are building commercial HISE instruments or effects, you can now generate a product-scoped HISE package with activation, validation, Store, My Products, branding, and customer access already wired in.

    JUCE packages are also offered for direct JUCE connection.

    Feedback from the HISE community is always welcome as we keep improving the developer & customer experience.

    Learn More About Soundsync

    Best,

    Aaron

  • Does everyone turn HISE_COMPLAIN_ABOUT_ILLEGAL_BUFFER_SIZE off?

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    dannytaurusD

    @David-Healey Done 👍

    ABSOLUTE RULES now has a MINIMAL CODE COMMENTS entry. It says to comment only what is non-obvious, contradictory, or missing from self-documenting code, to keep needed comments to one line, and to point at the forum topic or GitHub issue/PR for more context. Comments & Documentation under Code Style carries the detail with three examples. The FL Studio comment from PR 1040 and the instrument-plugin note beside the confusingly named macro in PR 1039 are listed as good comments. The multi-line host-echo paragraphs from PR 1037 are listed as too much, with the one-line-plus-reference guidance. It also bans comments that restate code, narrate control flow, mark edits, or leave investigation notes behind.
  • KODA is in early access - anyone tried it?

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    YinxiY

    It looks a lot like UVI Falcon

  • What's the reality of supporting Linux, David?

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    dannytaurusD

    @David-Healey Great info. Thanks!

  • HISE commercial licence - how is revenue calculated?

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    dannytaurusD

    @Christoph-Hart Great, thanks.

    Where do I get a copy of the current licence? I was never sent one when I started paying.

  • EMPIRE VST // Create Audio Plugins Without Coding \\

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  • HISE made Plugin Installer

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    LindonL

    @resonant - I think Dave's right there are not any real problems these days getting the plugin into the "system" folders on a Mac (but its been a while since I've done it as Im nearly exclusively on Tracktion these days) so caveat emptor... but every other problem (locations and content) are still there which is what the CR Setup componentry is there to resolve.

  • Custom IR Samples within the combo box

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    ulrikU

    @David-Healey It seems to have fixed the panel contextual as well! 👍

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