• Coming over from Kontakt? Read this!

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    LindonL

    @d-healey said in Coming over from Kontakt? Read this!:

    @Lindon They live inside Kontakt's sample map too, it's just that with Kontakt there is only one sample map and it's part of the NKI.

    I think the main different between Kontakt's groups and HISE's is that with Kontakt you can route them individually and apply effects and other processing to them individually which you can't do in HISE (yet...?).

    In HISE the routing and modulation is at the sampler level rather than the group level.

    Absoloutely - valuable stuff to include - I guess I was thinking inside a group you see a mapping of sample audio files, inside a Sample Map you see....so (to start with) same same...as a starting point. But hey no problem.

  • Thoughts on Moonbase?

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    SifresS

    @HISEnberg So Moonbase JUCE module requires JUCE8 indeed. Hise isnt stable when being compiled, or when compiling plugins, on JUCE8. So yeah its not working atm. Christoph noted that this is because he did some funky stuff for the MCP integration.

    BUT you can work around that by compiling hise on JUCE6, then exporting a plugin. It will fail but it will create a .jucer file and you can pick that up with JUCE8. At least thats my workflow. You could probably script the whole thing. It requires some other steps as well as modifying some Hise source.

    TBH if you dont need it right now (as stated, for me it was a neccesary step) I would simply wait for Christoph to integrate it.

    @Christoph-Hart 🎉 great! I feel like it could really benefit the eco system surrounding Hise.

  • Timestretch Artifacts

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    D

    It was caused by having different sample rates in 2 different samplers. I had to convert all to 41.1khz which is what I started my project at.

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    @David-Healey Hi,

    I will simplify, make the chord analyzer separately

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  • Optimal Midi Architecture

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    @ulrik said in Optimal Midi Architecture:

    So I set the TransportHandler to trigger the clock every 1/64T note (the lowest value available)
    and based on that, I can make calculations for each note value for position and length etc.. using this function

    Nice plugin ulrik 👍

    I'm likely aiming for a higher PPQ of 960, so not sure it's possible that way..

    Chatbot stating: Running a JS loop 960 times per quarter note per sequencer lane will cause hell. And I think you're stating that 96 PPQ is the highest that can go?.

    Supposedly the Hise MIDI Player has an internal PPQ resolution of 960 PPQ, handled by sample accurate C++ timing. That's what I need 🙏

    The MIDI Player could work, but I don't see a way to use it without initially clogging up the plugin with 50 - 100+ MIDI Players, nor finding a way to set them to other MIDI Channels.

    Info pointing toward a lot of work to get higher resolution timing without using the MIDI Player.. 👷

    Stuck, but there must be a way in Hise.

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    David HealeyD

    @Yannrog You need to script your own radio buttons for this. I posted a video on Patreon recently about it.

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    @David-Healey Thanks for the courses

  • Hise Activate informations

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    @Christoph-Hart
    Hi Christoph,

    How can we create an official account (without the evaluation) ?

  • When I try to compile on Xcode I Get these errors

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    David HealeyD

    @duma Try a different version of xcode

  • Midi Out Channel

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    @Christoph-Hart

    Is this a bug..

    Midi playback works correctly (no stuck on notes) if placing a container within a container.

    Container 1 has stuck notes -------------
    Container 2 with nested container works.

    HiseSnippet 2076.3oc6Z0saaajElzxLI1I8WjK1KIL1KXZLXknTjsa1tU1RVIZi+QvRIsEEsEzjCklXxYXHGoXsEAXeT5iReD1Gkd8hEX2yPRIMTgxVR01MMUDAwYNmyLmu4Lyb9yoY.0BEFRCjjWu8.ejj78TZMfv5VsqIlH0nlj7GqbH1FqdbOl5g8bYXo8F3aFFhrkjky8DtTxqspTz2u9U6Y5ZRrPiIII8BJ1Bc.1CyFS0uxyvtt0MsQswdBRWpRCKJoJ0k1CPTNk7R9lVmY1AcjIWrUTjdpYXWI4OSI+NEKtCpv1H6RaY9n7aWtncwhkrMJVHeoGY6XYXYYXXT..4s12FynAsXlLTnj7p6QsGzpK80jXE7BbH9TWDePAoVfliIWm5Zy2hbpRU6hcsaNzTEJAKZywFtbwFt6GYmFQ+sLfimgnATdkzvKWJ3UPDd4EfWFPRV.RqFCoOQokU.1mMlCGO2UoAggBbLgyIQnDKqzJF2VoJEjfvz8LOCUO.FLZFZkymeSU3udviUWec3vJjo54q9kpQ2Zz6fXQVAWyAn.sMh23QCTKrwCdbxD3TJ.yYnZfYUk54SIv.sM3bikdz5aLKJvHsBLtXEHHM+t3TElyLBKD3JXHbcDod.sC1R8mVWE9vDWLAo5ziXwvThJkvWc9REPc0rFtNap12zsG5AIyJZlNpZwDGQh+44q6CqfFXfGQG4FhlTnPF0ejPuY8neDYW0C43OR+UMccOEd.okBU7MyzgtwuIraLSf2Xpn2X5n23RgO+nZ9Pu.Q929jNvRpC58HJ7Z7XGGMgMxaDAKWWYiUATLDpe9mqtqssZIUBeYiHMB1f8xBUJReZ9QWj2T0pqIgfbEgWLKcKWjYvtttsPupGBbzFJBvgxDf.eIZk1TE9Sg2lOf5mGF43MjY542fzFacVnFK.LHI.l+02LPE0Grfgvaiu66E33PC3Fv.ULvI+ige72TKA+3gObRCJWHXO9kCsrwP6PvWD3S+obWrAha.9GkvAH2+kVgLYUM13nMzHkkLby4Q87NEV9x4UeHfvOS0HaEMzLnwkYmx4yTpWfboVX1.sB4mTfXSjteuvtvgunAbjAvwY9r.NNiLAFYy6RrAwBMSFgDcMoU.Duz1W3V0wI0SiIuj43BRkrMO.Gxzhmb5W7h2887GeYMMciMifMLGg25blGSzdv5+z5qArTmjE+oaF7RdX5xs5YvlaGBtnIpQhLnCcpLTPHha5v3JSOLtXVFVwgbDDjRZPvri8Qjok6gTRbJHjetDTA+KVT.+OLIf+d8XLJQBCw0uiRb7ToHDKlXlzrOaiEa12Rg6LLi497F0LYl7jVR1LvFzGEvvbambMTeHkw3TXVSoFJ7LHZAXSGEUFxggkjyUrNq6RMYXRm1XvFy07GoHRpfz4iT+ubZkAiwx2VIA.wZ6SiRU639n.XW2zDdZIcZmgoidWkxF425Qk2YGCILC4Mj98TJYr8VEJt0NFaKvvHgiQ4xkxmujTzNVtoB2C4FiNPaXuwWnNQdRaxknAwFcNvqPzHHcTW5q+ZZvYQof.zcL4wUeizqw1rti2cAU5hvc5xD2hRBFtac4WTlhs5ecVkz5BV4I00ee9zkwzz0OOXd007cgXpJFreuycgv3Z8BwsurWumKVdlv0AyY4HBGdH0CziYvfD+YucUJP8QT6dtlrzEMwKsLgA3BNUkJ7pQHgP7XwROuxpjZVg3mnzDyr5lMFWICLB96tNvXR8mefx9NNHK1X.tpR8u45oXSQ0emoz2fOHpJRXD2m1MaSCjyccTyux6d07uh.jt8vygw0GGAkORIUzkTHoZuf.d9GIUSHdnjvpc.TUiH8CnT+8Il.9rEIyWddAPs7QoYL4YQtYKynLtyw2F0Am2QM6X3.PZ9lbEkD2oeuR4x5j1ke11UOo4gOQWu8yZ1pcm5eqN7UWuotds9kH+yZO+7v5.k9+Cc8FG+xCe52nedU8p6U+k6TrZS8FuDDr+C6o2b2Z0fI8Dmcq8py7j3ZbTqnjk42Cag6PLY8B.Z2Bx1dOS.qBa+indXB2uwXhebkZHRVj4lVvLEvDeIDauSYRai.u2iI7CUjl0V+buw8xqPV89Q9+pnNkjrSxkWr5CdV4BzI1soQQK6wzhxWepIk+absduJI9EJW3atnnqNa9ltXWm2fQTuxw6hGc8JGJeXLTtqRKHnZTz1j.s7wpesYezEFn8ee0Gn8XKFnUHFAIzmFlZgag7vsgbLCEI97PT8.zqNge3JRuJEbalEqe8qpC6sLmSKtW2naI65Q6QR4z7hS.nvBl.vpWWI.bi9H62wLqS86nXsgXrE1y2EsOoOxEb7k3HnFxwrmKaDUQPdHkP86RIXKwy7SPr.bmNn.Qnm49YWFKURM2uxIHWjo382+ZkCf6clAfYBsflhBy8utlLOt9KJwvUk+VT88CW449yoq7Sn83Mf3PS3hJTUsBjtXKvUpEJIIHdJGxqvcGFONOebruThczf+G7kvr.erbByBCYdini4r3OikE+ccWC9xNo79bmTtuxQnPFxV8cl2T4ls2T2juitRbQu.MTwXYCUlngJ0hanxtQMT4E+oogJFY1Pk+y7zPkhWRSPli9oLGK0x1orrcJKamRlsSwXY6TV1Nk+32NkOcx1oXrreJK6mxx9o7NR+TdeQGdlVAzezJNqP9ax6DQAN+HQo3ulxg7wY8+EMOv69OZYkdodqIZrnSr3hNwRK5DezhNwxK5D2ZQm31W9D4Ae2sGi5E65AJcr49wkGJOpzU4bR+efwL2Wf

    maybe related to
    Screenshot (430).png

  • Dolby Atmos?

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  • Multiple tab panel.

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    Y

    @David-Healey Thank you so much, Ok

  • Bizarre project compilation issue

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    L

    @David-Healey I've fixed it - just incase anyone ever sees similar weirdness in future -

    Open Terminal and:

    xcode-select -p

    That should return similar to:

    /Applications/Xcode.app/Contents/Developer

    If not, sort it with this:

    sudo xcode-select --switch /Applications/Xcode.app sudo xcodebuild -runFirstLaunch

    Then reset dev tools:

    sudo xcode-select --reset sudo xcodebuild -license accept

    Delete derived data and module cache:

    rm -rf ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Developer/Xcode/ModuleCache.noindex

    Double check clang if you've got clang errors:

    clang --version xcrun clang --version

    If either of those hang, reinstall clang.

    Reinstall commandlinetools:

    sudo rm -rf /Library/Developer/CommandLineTools xcode-select --install

    Delete Xcode caches (bit severe but I think this is what sorted mine out):

    rm -rf ~/Library/Caches/com.apple.dt.Xcode rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist

    Then reboot, open HISE and try your compile again - mine went straight through, no errors!

  • Standalone, create a midi usb selection device combobox.

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    @David-Healey Thank you so much

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    @dannytaurus Thank you so much, I went for the easy method.

  • Meta Ads

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    @CassD I will also try some methods. If it doesn't work, I will change the platform. Not working pixel means you just throw your money away.

  • Embed non-audio files into the plugin?

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    OrvillainO

    @Lindon Yep - totally get what you're saying!

  • Sampler: Preload Size question

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    LindonL

    @Christoph-Hart said in Sampler: Preload Size question:

    You probably might want to put that in a non-preset setting file somewhere.

    exactly what im doing....

    with the complication that the Preload size is actually being set in another executable, the "player", so now when the Full instrument Expansion gets loaded I say this in the init:

    for(i = 0; i < NUM_SAMPLERS; i++) { if((instrumentMetadata.instrumentSettings.PreloadBuffer * 1024) != TheSamplers[i].getAttribute(TheSamplers[i].PreloadSize)) { TheSamplers[i].setAttribute(TheSamplers[i].PreloadSize, instrumentMetadata.instrumentSettings.PreloadBuffer * 1024); } }

    only question is -- do I need to wait for everything to load before checking this?

  • Sampler oneshot mode in scripting

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    LindonL

    @David-Healey thanks yeah spent another go round in the source to uncover this too.. thank you.

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