• Coming over from Kontakt? Read this!

    Pinned
    8
    1 Votes
    8 Posts
    7k Views
    LindonL

    @d-healey said in Coming over from Kontakt? Read this!:

    @Lindon They live inside Kontakt's sample map too, it's just that with Kontakt there is only one sample map and it's part of the NKI.

    I think the main different between Kontakt's groups and HISE's is that with Kontakt you can route them individually and apply effects and other processing to them individually which you can't do in HISE (yet...?).

    In HISE the routing and modulation is at the sampler level rather than the group level.

    Absoloutely - valuable stuff to include - I guess I was thinking inside a group you see a mapping of sample audio files, inside a Sample Map you see....so (to start with) same same...as a starting point. But hey no problem.

  • Channel Strip help

    2
    0 Votes
    2 Posts
    18 Views
    David HealeyD

    @pratitghosh move all the xml files into the new project and then compile the DLL there

  • AAX Build on MacOS

    13
    0 Votes
    13 Posts
    217 Views
    David HealeyD

    I just ran into an issue with the latest SDK on Windows, might be related. By default the Visual Studio project is set to dynamic linking. I had to change it to static linking and rebuild.

  • Confused about set.Bypassed() and ChildSynth vs Sampler

    3
    0 Votes
    3 Posts
    33 Views
    ustkU

    @observantsound You can use both references at the same time. Just use the one that works for the bypass, and the other for your sampler job

    What I said might work, but do as @David-Healey said it's better implementation even if the reference are the same behind the scene 👍

  • 3 Votes
    1 Posts
    55 Views
    No one has replied
  • Disable frontend Macros on right click

    3
    0 Votes
    3 Posts
    49 Views
    David HealeyD

    I think you can probably do it using the MidiAutomationHandler: https://docs.hise.dev/scripting/scripting-api/midiautomationhandler/index.html

  • Apple team ID, code sign but ask for security to open the plugin

    36
    0 Votes
    36 Posts
    821 Views
    Y

    @David-Healey ok thank you

  • Thoughts on Moonbase?

    20
    0 Votes
    20 Posts
    830 Views
    J

    @JC Hey i actually got the moonbase module to work in juce 6..
    took David's advice and messed around with Claude and got it to work.

    little tricky for me but its working. I Havent shipped anything yet though--Hopefully soon.

  • Sample installer only extracts the first part on Intel Macs

    11
    0 Votes
    11 Posts
    131 Views
    J

    @jeffd

    So i got a notarized .pkg working of the .hr files. still need to test more but i got them into the plugin's own per-user app-data folder. Then when the plug-in opens and installs the samples it can also auto-delete the .hr files right after extracting. And no gatekeeper quarantine from macos. Ill have to do the same on pc and create .exe for the .hr files to match. but perhaps this will be best. less confusing for people i imagine?

  • Compiling VST files on Windows for macOS!!

    3
    0 Votes
    3 Posts
    49 Views
    David HealeyD

    @Oli-Ullmann Yes a vm is the way to go if you don't have a mac

  • Whitebox packages wont install multiple files (AU,vst,vst3).

    3
    0 Votes
    3 Posts
    40 Views
    Y

    @David-Healey payload is good.

    Oh ok, I didn't know. I do it right now.

  • compiled DSP network wont work after vst export

    3
    0 Votes
    3 Posts
    60 Views
    J

    @David-Healey Thank you. It compiled and worked just fine.

  • Show default preset name on first launch

    8
    0 Votes
    8 Posts
    219 Views
    ustkU

    @dannytaurus Oh nice one! 👍

  • Looking to hire a freelance dev for sample player build

    1
    0 Votes
    1 Posts
    50 Views
    No one has replied
  • New Release - RustEQ le bleu

    4
    9 Votes
    4 Posts
    158 Views
    DanHD

    @ustk very sexy!

  • I'm having trouble exporting my project in HISE.

    3
    0 Votes
    3 Posts
    93 Views
    E

    @ulrik Thanks for clarifying that detail, I was able to export my practice projects.

  • Automatic license file placement, like user presets

    11
    0 Votes
    11 Posts
    405 Views
    dannytaurusD

    @David-Healey No, because this is about persisting the file to the user's disk.

    Although as I said earlier, I think the final best answer is to display the license directly in the plugin somewhere.

    Then nobody could ever accuse the developer of not making the license easily available.

    Website goes down - no problem
    User moves the plugin to another machine - no problem
    User wipes/moves/modifies their AppData folder - no problem

    If the license is in the plugin itself, it can't be accidentally moved, deleted or overwritten, and it can't become unavailable because of server outage.

    Probably going this route now...

  • Couple of handy (free) Mac apps for checking code signs and notarisation

    8
    3 Votes
    8 Posts
    403 Views
    ustkU

    @Lindon Yup that's because it needs to be thought more as "container" rather than strictly "installer". PKG or ZIP are containers so -> notarisation

  • Trying to compile FX plugin...new error on me...

    7
    0 Votes
    7 Posts
    313 Views
    HISEnbergH

    @Lindon Yes you spotted both of the main issues:

    JuceHeader collision. Previous versions used #include "../Binaries/JuceLibraryCode/JuceHeader.h" which was fine for the DLL, but exporting to VST3/AU caused the JuceHeaders (project info like companyName, versionString, etc.) to be pulled in twice. Solution is just to use #include <JuceHeader>

    .cpp.inc is resolved on all Fx to just .cpp (it was a leftover from the batch compile I ran).

    A handful of effects couldn't be compiled together — some of the amp/saturation nodes (the ones based on a shared __Gain_H template) and a few of the k-reverbs. Individually they were fine, but combining them caused build errors. It came down to a couple of effects accidentally reusing the same internal names behind the scenes, so they stepped on each other once everything compiled together. That's now sorted out, and the full set compiles as one.

    The repo is up-to-date now and should be more stable.

  • Testers Needed for Rhapsody v3

    38
    1 Votes
    38 Posts
    2k Views
    dannytaurusD

    @David-Healey Looks great! I kid ye not, I'm noodling on my website redesign now and used very similar colours and layout!

    Total coincidence! 😂

    CleanShot 2026-06-18 at 19.05.42@2x.png

    CleanShot 2026-06-18 at 19.05.32@2x.png

19

Online

2.4k

Users

13.8k

Topics

120.3k

Posts