• Coming over from Kontakt? Read this!

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    LindonL

    @d-healey said in Coming over from Kontakt? Read this!:

    @Lindon They live inside Kontakt's sample map too, it's just that with Kontakt there is only one sample map and it's part of the NKI.

    I think the main different between Kontakt's groups and HISE's is that with Kontakt you can route them individually and apply effects and other processing to them individually which you can't do in HISE (yet...?).

    In HISE the routing and modulation is at the sampler level rather than the group level.

    Absoloutely - valuable stuff to include - I guess I was thinking inside a group you see a mapping of sample audio files, inside a Sample Map you see....so (to start with) same same...as a starting point. But hey no problem.

  • Why do i get this error?

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    David HealeyD

    @duma Did you extract the SDKs in the tools folder?

  • Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

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    soundsyncS

    Hey Gang,

    Quick update on SoundSync & the HISE integration I've been working on.

    SoundSync is now LIVE!

    This means you have two integration paths available from the developer dashboard:

    1. HISE Script Package
    This is the simpler drop-in version for developers who want the fastest setup inside a regular HISE project.

    The include is intentionally simple:

    include("SoundSync/Runtime/SoundSyncRuntime.js");

    This package handles the branded activation UI, login activation, serial activation, machine validation, deactivation, Store, My Products, and customer product access using HISE Script + WebView.

    2. Native C++ HISE Package
    This version is for developers who are comfortable building HISE from source. It moves the more sensitive licensing/runtime layer into native C++ and keeps the HISE Script side as small as possible.

    The HISE Script side is only a lightweight gate:

    include("SoundSync/Scripts/SoundSyncNativeGate.js"); ssSoundSyncNativeGateStart();

    The Native package includes the C++ source, HISE source patch/tools, setup instructions, and the same product/developer branding flow as the HISE Script package.

    The goal with the C++ version is to make the licensing layer harder to inspect or tamper with than a script-only package, while still keeping the HISE-side integration simple.

    Current package features include:

    Activation by customer login or serial + email Product-specific machine activation, validation, and deactivation Server-side activation counts and serial status updates Offline grace period and cached local license state Branded activation UI with developer logo, product image, Brand Manager colors, and light/dark logo background handling In-plugin Store with catalog browsing and single product pages My Products panel with current product serial, activation info, copy serial, deactivate this machine, and owned-product access Branded storefront/account link handoff with SoundSync fallback links Test Connection flow for checking package/API setup Product-scoped generated config for each developer/product HISE Script package and Native C++ source-build package options

    Both versions are generated from the SoundSync developer dashboard and are product-scoped, so developers can export a package with their own product info, branding, activation settings, storefront links, customer product access, and machine/license behavior already configured. They both include simple instructions for integration as well.

    The HISE Script version is the fastest route for most developers.
    The Native C++ version is the better option if you are already maintaining a custom HISE source build and want a stronger licensing boundary.

    SoundSync for HISE is live now, and both package options are available from the developer product dashboard.

    If you are building commercial HISE instruments or effects, you can now generate a product-scoped HISE package with activation, validation, Store, My Products, branding, and customer access already wired in.

    JUCE packages are also offered for direct JUCE connection.

    Feedback from the HISE community is always welcome as we keep improving the developer & customer experience.

    Learn More About Soundsync

    Best,

    Aaron

  • Does everyone turn HISE_COMPLAIN_ABOUT_ILLEGAL_BUFFER_SIZE off?

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    dannytaurusD

    @David-Healey Done 👍

    ABSOLUTE RULES now has a MINIMAL CODE COMMENTS entry. It says to comment only what is non-obvious, contradictory, or missing from self-documenting code, to keep needed comments to one line, and to point at the forum topic or GitHub issue/PR for more context. Comments & Documentation under Code Style carries the detail with three examples. The FL Studio comment from PR 1040 and the instrument-plugin note beside the confusingly named macro in PR 1039 are listed as good comments. The multi-line host-echo paragraphs from PR 1037 are listed as too much, with the one-line-plus-reference guidance. It also bans comments that restate code, narrate control flow, mark edits, or leave investigation notes behind.
  • KODA is in early access - anyone tried it?

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    YinxiY

    It looks a lot like UVI Falcon

  • What's the reality of supporting Linux, David?

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    dannytaurusD

    @David-Healey Great info. Thanks!

  • HISE commercial licence - how is revenue calculated?

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    dannytaurusD

    @Christoph-Hart Great, thanks.

    Where do I get a copy of the current licence? I was never sent one when I started paying.

  • EMPIRE VST // Create Audio Plugins Without Coding \\

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  • HISE made Plugin Installer

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    LindonL

    @resonant - I think Dave's right there are not any real problems these days getting the plugin into the "system" folders on a Mac (but its been a while since I've done it as Im nearly exclusively on Tracktion these days) so caveat emptor... but every other problem (locations and content) are still there which is what the CR Setup componentry is there to resolve.

  • Knob Web Studio

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  • Custom IR Samples within the combo box

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    ulrikU

    @David-Healey It seems to have fixed the panel contextual as well! 👍

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  • rhapsodist

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    David HealeyD

    @GUJIAN The errors about component missing will always happen on the first compile because the components don't exist at that point. On the second compile the errors should go away.

    Also Rhapsodist isn't "fixed" yet, so expect breaking changes. Once I've stabilised it I'll make some documentation.

  • Customer support software

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    dannytaurusD

    @Lindon

    Sorry yes my typo...

    Glad you weren't being charged 5% 😂

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    ChazroxC

    @robJ Thank You 🙏

  • Is there a problem with HR1?

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    GUJIANG

    "OK, that's it. Thank you."

  • Hise Crashing

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    David HealeyD

    @LucaL check what's in that array, I don't know without seeing the rest of your project

  • Switchable Mono/Poly Envelope Modulator

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  • My new creation, my first artwork

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  • This topic is deleted!

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