• Coming over from Kontakt? Read this!

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    LindonL

    @d-healey said in Coming over from Kontakt? Read this!:

    @Lindon They live inside Kontakt's sample map too, it's just that with Kontakt there is only one sample map and it's part of the NKI.

    I think the main different between Kontakt's groups and HISE's is that with Kontakt you can route them individually and apply effects and other processing to them individually which you can't do in HISE (yet...?).

    In HISE the routing and modulation is at the sampler level rather than the group level.

    Absoloutely - valuable stuff to include - I guess I was thinking inside a group you see a mapping of sample audio files, inside a Sample Map you see....so (to start with) same same...as a starting point. But hey no problem.

  • Disable frontend Macros on right click

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    David HealeyD

    I think you can probably do it using the MidiAutomationHandler: https://docs.hise.dev/scripting/scripting-api/midiautomationhandler/index.html

  • Apple team ID, code sign but ask for security to open the plugin

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    Y

    @David-Healey ok thank you

  • Thoughts on Moonbase?

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    J

    @JC Hey i actually got the moonbase module to work in juce 6..
    took David's advice and messed around with Claude and got it to work.

    little tricky for me but its working. I Havent shipped anything yet though--Hopefully soon.

  • Sample installer only extracts the first part on Intel Macs

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    J

    @jeffd

    So i got a notarized .pkg working of the .hr files. still need to test more but i got them into the plugin's own per-user app-data folder. Then when the plug-in opens and installs the samples it can also auto-delete the .hr files right after extracting. And no gatekeeper quarantine from macos. Ill have to do the same on pc and create .exe for the .hr files to match. but perhaps this will be best. less confusing for people i imagine?

  • AAX Build on MacOS

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    ustkU

    @Lindon I reckon you need to use the links of the actual version, and change the version number manually so:

    https://cdn.avid.com/aax-toolkit/aax-sdk-2-8-0.zip

    becomes:

    https://cdn.avid.com/aax-toolkit/aax-sdk-2-6-1.zip

    All legacy versions "should" be available this way

  • Compiling VST files on Windows for macOS!!

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    David HealeyD

    @Oli-Ullmann Yes a vm is the way to go if you don't have a mac

  • Whitebox packages wont install multiple files (AU,vst,vst3).

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    Y

    @David-Healey payload is good.

    Oh ok, I didn't know. I do it right now.

  • compiled DSP network wont work after vst export

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    J

    @David-Healey Thank you. It compiled and worked just fine.

  • Show default preset name on first launch

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    ustkU

    @dannytaurus Oh nice one! 👍

  • Looking to hire a freelance dev for sample player build

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    No one has replied
  • New Release - RustEQ le bleu

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    DanHD

    @ustk very sexy!

  • I'm having trouble exporting my project in HISE.

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    E

    @ulrik Thanks for clarifying that detail, I was able to export my practice projects.

  • Automatic license file placement, like user presets

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    dannytaurusD

    @David-Healey No, because this is about persisting the file to the user's disk.

    Although as I said earlier, I think the final best answer is to display the license directly in the plugin somewhere.

    Then nobody could ever accuse the developer of not making the license easily available.

    Website goes down - no problem
    User moves the plugin to another machine - no problem
    User wipes/moves/modifies their AppData folder - no problem

    If the license is in the plugin itself, it can't be accidentally moved, deleted or overwritten, and it can't become unavailable because of server outage.

    Probably going this route now...

  • Couple of handy (free) Mac apps for checking code signs and notarisation

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    ustkU

    @Lindon Yup that's because it needs to be thought more as "container" rather than strictly "installer". PKG or ZIP are containers so -> notarisation

  • Trying to compile FX plugin...new error on me...

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    HISEnbergH

    @Lindon Yes you spotted both of the main issues:

    JuceHeader collision. Previous versions used #include "../Binaries/JuceLibraryCode/JuceHeader.h" which was fine for the DLL, but exporting to VST3/AU caused the JuceHeaders (project info like companyName, versionString, etc.) to be pulled in twice. Solution is just to use #include <JuceHeader>

    .cpp.inc is resolved on all Fx to just .cpp (it was a leftover from the batch compile I ran).

    A handful of effects couldn't be compiled together — some of the amp/saturation nodes (the ones based on a shared __Gain_H template) and a few of the k-reverbs. Individually they were fine, but combining them caused build errors. It came down to a couple of effects accidentally reusing the same internal names behind the scenes, so they stepped on each other once everything compiled together. That's now sorted out, and the full set compiles as one.

    The repo is up-to-date now and should be more stable.

  • Testers Needed for Rhapsody v3

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    dannytaurusD

    @David-Healey Looks great! I kid ye not, I'm noodling on my website redesign now and used very similar colours and layout!

    Total coincidence! 😂

    CleanShot 2026-06-18 at 19.05.42@2x.png

    CleanShot 2026-06-18 at 19.05.32@2x.png

  • Velocity layers overlapping issue

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    lijas90L

    @lijas90 Thanks!

  • MIDI Learn improvement

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    ustkU

    4 over 4, that's enough stats for me 😎

  • Modulation range not absolute?

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    ustkU

    I thought at one point the "full mod range representation" has been made available so it covers the full range of lastModValue (like in the above post)

    Was I dreaming?

    modvalue.gif

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