Happy holidays, guys!
tomekslesicki
@tomekslesicki
Best posts made by tomekslesicki
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Simplified install - MY SOLUTION
Hey guys! You helped me a lot as I had questions on my HISE journey and there's something I'd like to share with you:
THE PROBLEM
One of the most confusing (read: support-email-generating) things about HISE is the sample folder location. Unlike Kontakt, it doesn't look into subfolders. Plus, since HISE exports the plugins as standard formats, chances are, some people who'd get the instruments might not have had any previous experience with samples or Kontakt and would be surprised that after they've installed the plugin, things don't work right away.SO...
I wrote a script (ok, two in fact - one is for Mac, the other for Windows) that solves this by auto-generating the link file and placing in the correct folder. When the user runs the installer, there's an option to locate the samples automatically. There's only one requirement for this to work - the samples need to be distributed along with the installer. I'm using Pulse to simplify the download process and it's perfect for that. The most recent versions added update functionality so if a new version of the plugin is out, it will be downloaded into the samples folder and auto-run. I'm sure there are other solutions out there but it's just something that I'm using.HOW TO: MAC
Create a text file with .sh extension (so for example, yourinstrument_locatesamples.sh) and set it as a post-install script in Whitebox Packages. I'm using it as a separate component named locate samples so that the user has an option to have it selected or not.Here's the script:
#!/bin/sh instrumentname="Blisko Cello" devname="Felt Instruments" FILE="$HOME/Library/Application Support/${devname}/${instrumentname}/LinkOSX" if test -n "$FILE"; then rm -R "$HOME/Library/Application Support/${devname}/${instrumentname}/LinkOSX" fi installer="${instrumentname}".pkg mystring=$1 echo basename: $(basename "${mystring}") echo basename + remove "${installer}": $(basename "${mystring}" "${installer}") sudo echo -n $(dirname "${mystring}") > "$HOME/Library/Application Support/${devname}/${instrumentname}/LinkOSX" exit 0
You only have to adapt the first two lines - instrumentname and devname. Export the installer as instrumentname.pkg and you should be fine.
HOW TO: WINDOWS
I'm using innosetup on Windows. Here's the whole script:[Setup] #define AppName "Blisko Cello" #define AppVersion "1.1.2" #define DevDir "Felt Instruments" PrivilegesRequired=admin AppName={#AppName} AppVersion={#AppVersion} SignTool=signtool SignedUninstaller=yes DefaultDirName={pf}\{#DevDir}\{#AppName} DefaultGroupName={#AppName} Compression=lzma2 SolidCompression=yes OutputDir=.\installerbuild ArchitecturesInstallIn64BitMode=x64 OutputBaseFilename={#AppName} LicenseFile=".\installerAssets\EULA.rtf" WizardSmallImageFile=".\installerAssets\install_logo.bmp" ; BANNER WizardImageFile=".\installerAssets\banner_blisko_cello.bmp" SetupIconFile=".\installerAssets\windows_icon.ico" DisableWelcomePage=no DisableDirPage=yes DisableProgramGroupPage=yes SetupLogging=yes ChangesAssociations=no [Types] Name: "full"; Description: "Full installation" Name: "custom"; Description: "Custom installation"; Flags: iscustom [Dirs] Name: "{app}\"; Permissions: users-modify powerusers-modify admins-modify system-modify [Components] Name: "vst2_32"; Description: "{#AppName} {#AppVersion} 32-bit VST Plugin"; Types: full custom; Name: "vst2_64"; Description: "{#AppName} {#AppVersion} 64-bit VST Plugin"; Types: full custom; Check: Is64BitInstallMode; Name: "aax"; Description: "{#AppName} {#AppVersion} AAX Plugin"; Types: full custom; Check: Is64BitInstallMode; Name: "locatesamples"; Description: "Locate samples (recommended!)"; Types: full custom; [Files] ; VST Source: "{#AppName} x86.dll"; DestDir: "{code:GetVST2Dir_32}"; Flags: ignoreversion; Components: vst2_32; Check: not Is64BitInstallMode Source: "{#AppName} x86.dll"; DestDir: "{code:GetVST2Dir_32}\{#DevDir}"; Flags: ignoreversion; Components: vst2_32; Check: Is64BitInstallMode Source: "{#AppName} x64.dll"; DestDir: "{code:GetVST2Dir_64}\{#DevDir}"; Flags: ignoreversion; Components: vst2_64; Check: Is64BitInstallMode ;BEGIN_AAX Source: "{#AppName}.aaxplugin\*"; DestDir: "{commonpf}\Common Files\Avid\Audio\Plug-Ins\{#AppName}.aaxplugin"; Flags:ignoreversion createallsubdirs recursesubdirs overwritereadonly; Components: aax ;END_AAX ; PRESETS Source: "{#AppName} UserPresets\*"; DestDir: "{userappdata}\{#DevDir}\{#AppName}\User Presets"; Flags: ignoreversion recursesubdirs; ; NOTE: Don't use "Flags: ignoreversion" on any shared system files [Icons] Name: "{group}\Uninstall {#AppName}"; Filename: "{app}\Uninstall{#AppName}.exe" [Code] var OkToCopyLog : Boolean; VST2DirPage_32: TInputDirWizardPage; VST2DirPage_64: TInputDirWizardPage; SamplesDirPage: TInputDirWizardPage; SampleLocation: String; AppDataFolder: String; function SampleFolderLocated(): boolean; begin result := FileExists(ExpandConstant('{userappdata}\{#DevDir}\{#AppName}\LinkWindows')) and (not IsComponentSelected('locatesamples')); end; procedure InitializeWizard; begin if IsWin64 then begin VST2DirPage_64 := CreateInputDirPage(wpSelectDir, 'Confirm 64-Bit VST2 Plugin Directory', '', 'Select the folder in which setup should install the 64-bit VST2 Plugin(you can choose not to install this version later), then click Next.', False, ''); VST2DirPage_64.Add(''); VST2DirPage_64.Values[0] := ExpandConstant('{reg:HKLM\SOFTWARE\VST,VSTPluginsPath|{pf}\Steinberg\VSTPlugins}\'); VST2DirPage_32 := CreateInputDirPage(wpSelectDir, 'Confirm 32-Bit VST2 Plugin Directory', '', 'Select the folder in which setup should install the 32-bit VST2 Plugin(you can choose not to install this version later), then click Next.', False, ''); VST2DirPage_32.Add(''); VST2DirPage_32.Values[0] := ExpandConstant('{reg:HKLM\SOFTWARE\WOW6432NODE\VST,VSTPluginsPath|{pf32}\Steinberg\VSTPlugins}\'); end else begin VST2DirPage_32 := CreateInputDirPage(wpSelectDir, 'Confirm 32-Bit VST2 Plugin Directory', '', 'Select the folder in which setup should install the 32-bit VST2 Plugin, then click Next.', False, ''); VST2DirPage_32.Add(''); VST2DirPage_32.Values[0] := ExpandConstant('{reg:HKLM\SOFTWARE\VST,VSTPluginsPath|{pf}\Steinberg\VSTPlugins}\'); end; end; function GetVST2Dir_32(Param: String): String; begin Result := VST2DirPage_32.Values[0] end; function GetVST2Dir_64(Param: String): String; begin Result := VST2DirPage_64.Values[0] end; function GetSamplesDir(Param: String): String; begin Result := SamplesDirPage.Values[0] end; procedure CurStepChanged(CurStep: TSetupStep); begin if CurStep = ssDone then OkToCopyLog := True; if not SampleFolderLocated() then begin SampleLocation := ExpandConstant('{src}'); AppDataFolder := ExpandConstant('{userappdata}\{#DevDir}\{#AppName}\LinkWindows'); SaveStringToFile(AppDataFolder, SampleLocation, False); end else end; procedure DeinitializeSetup(); begin if OkToCopyLog then FileCopy (ExpandConstant ('{log}'), ExpandConstant ('{app}\InstallationLogFile.log'), FALSE); RestartReplace (ExpandConstant ('{log}'), ''); end; [UninstallDelete] Type: files; Name: "{app}\InstallationLogFile.log"
What you need to edit is the first block and the banner .bmp file if you're using that.
That's all folks. Hopefully it will be useful to some of you!
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RE: "The sample directory does not exist" - how can I change this text?
Ok, to hide the popup, you need to comment out line 130 in FrontentBar.cpp file (PresetHandler::showMessageWindow("Sample Folder changed).
The "The sample directory does not exist" text can be changed by editing line 197 in ModulatorSamplerData.cpp (the one below "sampler->getMainController()->sendOverlayMessage(DeactiveOverlay::State::CustomErrorMessage,").
Hope this helps somebody! :-)
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RE: PLUGIN DELIVERY: Latest & Greatest?
I've been using Pulse since 2019, and I'm the guy who worked with them on native HISE support. Recently the ownership changed, and even though we - people who were using Pulse - were told that the terms of operation are going to stay unchanged, they informed me that they'll actually change the terms for me anyway. It was 10th of March or so, and they said something like "hey, we're changing the terms for you, and they'll affect your pricing from March 1st". Not a very respectful way to do business, in my opinion.
Also, keep in mind that all Pulse does is it gets the multi-zip archives from the server and unpacks them. There's no license management or anything like that.
Anyway - I'm using a custom installer now I built with HISE. You can pretty much replicate all Pulse does with this @d-healey (thank you!) tutorial: https://www.youtube.com/watch?v=mqGsqJoBxiQ
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RE: The definitive feature request & bug fix roadmap
Feature request:
global modulators on FX plugins!Done: https://github.com/christophhart/HISE/commit/7028aa13c3c5612bf152620a3d1a8ca94702bc8b
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RE: The definitive feature request & bug fix roadmap
Bug report: interruptions in audio when using convolution fx plugins and Cubase’s Direct Offline Processing: https://forum.hise.audio/topic/4247/cubase-direct-offline-processing-audio-dropouts-on-fx-plugins/9
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RE: Tell me about NKS and MPE in HISE
@ustk I’d add to that that the experience of playing an MPE keyboard is way different than your standard keys + mod wheel, so I’d recommend getting at least the Seaboard Block to get it right for the users
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RE: HISE not building M1 architecture by default when exporting
@Casey-Kolb I think it's because AAX doesn't support M1 yet
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RE: Packages not updating files on OSX 10.12
I figured it out and thought I'd post the solution here, maybe you'll find it useful. Create a file called YourInstrument.sh (I used SublimeText to do that but I guess you can create it in whatever really). Load it into Packages as a pre-install script. The file should contain the following code:
#!/bin/sh FILE=$HOME/Library/Audio/Plug-Ins/Components/YourFile.component if test -n "$FILE"; then rm -R $HOME/Library/Audio/Plug-Ins/Components/YourFile.component fi exit 0
If you have separate packages for AU and VST files, each can have its own .sh script with a path to the file.
What the script does is it removes the specified file before the install progresses. Done!
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RE: Phaselocking 2025 and other sampler related discussions
@Christoph-Hart will it also be possible to disable the crossfade after the transition and stay on the legato transition sample? I’m thinking about a scenario where the samples are edited so that the transition sample also contains the sustian portion to loop.
Latest posts made by tomekslesicki
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RE: Preset browser LAF - hover?
@d-healey yes, thank you.
@Christoph-Hart may I point a little inconsistency here? On some objects, obj.over works, on some it's obj.hover. Wouldn't it make sense to make both of these descriptions perform the same function in LAF?
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Preset browser LAF - hover?
Is it possible to add a hover state to the preset browser list with LAF, without crating a custom preset browser from the ground up just for that?
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RE: Running a shell script
@Dan-Korneff Thank you, changing the extension to .command works like a charm!
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RE: Running a shell script
@d-healey thanks! It should then be
const oc = FileSystem.fromAbsolutePath("/bin/bash");
but it doesn't open the script then.
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RE: Running a shell script
@Dan-Korneff it still opens in XCode here becuase it's set as the default app for .sh files.
@d-healey I found your older post about this where you suggested using:
const oc = FileSystem.fromAbsolutePath("/usr/bin/open");
and then:
oc.startAsProcess(bashScript);
But the problem is I can't figure out the path to shell using this method.
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RE: Running a shell script
@Dan-Korneff thanks! What extension should I save this under?
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RE: Running a shell script
@d-healey Sure!
HiseSnippet 914.3ocsVstaaaCElxIZnR6BVA1Cff+k7PQfbbRVJJBVZbr2L1bpwbWv9W.M0QQDQhzfjJsFCAnOO8IYON6MX6PIkH4T2sAiUYACetwym9NWjmojLPqkJhi+qWsDHNeg67UBS5vTJWPlbNw4ybMf1PNa0RpVCwDGmc9AqMGucIkW+42eFMiJXPiJB4RImA+LOmaZzN6zehmkMlFCulm2x6CNcBSJFJyjEHN1wMhrjxtgdMbA05VGWxOR0oDmu0c+8SXGGEc7fAGFQoChozC5CCdNjbTB6vnmGEu3vH7yQHpGEyMR0bCEQOwY2yjwqlmJeinJAWx07EYfUnOYNl4J0ikYw1GQqVxvTdV7r6IHMAOkYMz0NUz023NkGyePeCs80kFBZhnMA5zYc3syZvqea3E0Bda.RNsfztUP5otyYJ9RSiEKd9b2IBCnRnXcpMTp7kzIri6PI5gvrWN8FXrBEdHhvihhdV.9UuW36yEYbADjTHXFtTDHEmUXLRQea7JYVHSluTJvS5YA2RyJfd9+tuGOIHrTJ3jSB52y2C04kIYzrfEX0sBFAmDLlmAyWoMP9dWClxBhJrkxyA8MF4xdVqkzg0VXWEjKuEtJAE1Sm1EwomGdayZywuGWW5cOL8k42qkMMXF8VfUXfYfJmq03yVnQgv+EO1SCUYdotleC6Vks67w66P94dZzBv6Yhvt0bT2d1DUyTCoYYKvV8vGSg3A1hduPZfWIBKoQ+67CdrojjMZq9rxP9aSlsyfp+o.CEE4K.U6hn0QrOa8lW2Odya6YKVEszxQoXhfad0RP7wl3H0bI9qecx4TC01wWqC8aInLbKDbNGtE22T0+64V2iT5acAf37DSo0upd5nhvI7Xa.0rO4sOrT5c2b5pFgKOUSuElHlo.r5YGa35oxb7boJzMmNugGavMTtN+A5dJvuN0Xkde4ZuOXBE2MHiKxnl0WXXWqVa.KDqMkZmDEZtYU60t+usE4+JDep6LtgktYL1YCXDKWeJvX8t2uzcTRBvLM.bW2w+1mlEsjeQVX3hqmRMJN1l3dQQ9b78UL.ytP.Y1AAmN1V1J4HqrkAlCh3Rg+BupM12J6Tar+8FI4TlRdEqZ7ytc+IkZPLIJeSnm6TqbPeR4HYadNGeYyUL15G0GD39aafC11.OXaC7vsMvi11.+tsMvi+2Cz9eAdYgQlWM1PHSmMpbeliyHAE6.K6VI+MjtxwVE
The problem is, it will open the .sh file in the default app, which can be changed. I need to run it from Terminal, or from within HISE.
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Running a shell script
I'm trying to remove a file from the System Library on a Mac. Obviously, I need admin permissions to do this.
Here's a bash script I want to execute:
#!/bin/zsh # Prompt for password PASSWORD=$(osascript -e 'Tell application "System Events" to display dialog "Please enter your password:" default answer "" with hidden answer' -e 'text returned of result' 2>/dev/null) echo "$PASSWORD" | sudo -s rm -r -f "/Library/Audio/Plug-Ins/ComponentsPlugin.component" echo "$PASSWORD" | sudo -s rm -r -f "/Library/Audio/Plug-Ins/VST3/Plugin.vst3" killall Terminal
The script is working outside of HISE, so that part is tested.
I can call it with startAsProcess and it's starting, but the problem is that it opens in XCode instead of Terminal on my Mac - it may not be a problem for all users, but I guess it can be for some. Is there a way to make sure it's opened in Terminal, or to run it from within HISE using Background Thread or something? And if so - how? The docs are rather confusing in this regard.
I know that @oskarsh and @aaronventure have mastered this, so if you guys have a spare moment to help me out, it would be really great!
Thank you!