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    MysticForgeRider

    @MysticForgeRider

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    Latest posts made by MysticForgeRider

    • undeclared identifier

      hi guys! The idiot with little to no knowledge of programmer: I've got everything running now, and did a test with a SNIPPET that came out as expected: good.

      Now I'm trying it with my own plugin, and I'm getting this error while building through Xcode:
      REGISTER_STATIC_DSP_LIBRARIES()
      {
      REGISTER_STATIC_DSP_FACTORY(hise::HiseCoreDspFactory);
      REGISTER_STATIC_DSP_FACTORY(duckverbDSP);
      }

      /Users/Bodi/Documents/HISE Projects/DuckVerb by SoundSloth/Binaries/Source/Plugin.cpp:18:30 Use of undeclared identifier 'duckverbDSP'

      You got any idea on how to fix this issue?

      posted in Newbie League
      M
      MysticForgeRider
    • RE: Bad CPU type in executable

      @Christoph-Hart not giving an error anymore, and it's now stuck on the 50% 'compiling fx plugin....'.

      That's progress, now the waiting game on my poor old macbook has begon! Thank you ;)

      posted in Newbie League
      M
      MysticForgeRider
    • RE: Bad CPU type in executable

      @MysticForgeRider same error so it seems.. it's giving headaches because i'm trying for a couple of days now to just export a test for my plugin.

      posted in Newbie League
      M
      MysticForgeRider
    • RE: Bad CPU type in executable

      @Christoph-Hart can you expand on that UB version? I've just re-installed xcbeautify, this time the correct version (oops).

      Trying an new compile now :)

      posted in Newbie League
      M
      MysticForgeRider
    • RE: Bad CPU type in executable

      @d-healey I think so! I'm working in it?

      Screenshot 2025-05-12 at 18.41.30.png

      posted in Newbie League
      M
      MysticForgeRider
    • RE: Bad CPU type in executable

      @MysticForgeRider I've got to add, if i'm building the AutoGenerated project within the plugin's folder, i'm getting: /Users/bodigreefhorst/HISE/JUCE/modules/juce_audio_plugin_client/VST3/juce_VST3ManifestHelper.mm Build input file cannot be found: '/Users/bodigreefhorst/HISE/JUCE/modules/juce_audio_plugin_client/VST3/juce_VST3ManifestHelper.mm'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it?

      Any tips?

      posted in Newbie League
      M
      MysticForgeRider
    • Bad CPU type in executable

      Hi guys!

      i'm really stuck with compiling my plug-in, any ideas?

      Create files
      Sorting include dependencies
      Creating C++ file for Network DUCKVERBDSP
      Writing embedded audio data file
      Compiling dll plugin
      Create C++ autogenerated files
      Create binary data files
      Exporting the pooled resources
      Export audio files
      Export image files
      Writing {PROJECT_FOLDER}DuckVerbUI.png ... 0 kB
      Writing {PROJECT_FOLDER}KnobStrip.png ... 42 kB
      Writing {PROJECT_FOLDER}SideChainFilmStrip 2.png ... 243 kB
      Writing {PROJECT_FOLDER}LimiterFilmStrip 2.png ... 246 kB
      Writing {PROJECT_FOLDER}SmallKnobStrip.png ... 249 kB
      Writing {PROJECT_FOLDER}VUMETERFILMSTRIP.png ... 469 kB
      Export samplemap files
      Export MIDI files
      DONE
      Create embedded data files
      Launch system compiler...
      Re-saving file: /Users/bodigreefhorst/Documents/HISE Projects/DuckVerb by SoundSloth/Binaries/AutogeneratedProject.jucer
      Finished saving: Visual Studio 2017
      Finished saving: Xcode (macOS)
      Finished saving: Xcode (iOS)
      Finished saving: Linux Makefile
      Compiling FX plugin DuckVerb ...
      /Users/bodigreefhorst/Documents/HISE Projects/DuckVerb by SoundSloth/Binaries/batchCompileOSX.sh: line 9: /Users/bodigreefhorst/HISE/tools/Projucer/xcbeautify: Bad CPU type in executable

      It keeps running on that last line. Any ideas how to get this running again?

      btw: im on a macbook pro (intel), with XCode Version 14.2 (14C18) and HISE Debug build :)

      Cheers!

      posted in Newbie League
      M
      MysticForgeRider