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    • David HealeyD

      Export Setup Wizard Problems

      Watching Ignoring Scheduled Pinned Locked Moved General Questions
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      David HealeyD

      Well colour me impressed! It fixed the bug.

      Edit: Actually maybe desaturate me, I'm not sure if it hasn't introduced another issue.... more checking required.

      Edit 2: Na fix doesn't work.

    • JulesVJ

      Milliseconds to Hz for LFO TempoSync Rate

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      JulesVJ

      @Oli-Ullmann said in Milliseconds to Hz for LFO TempoSync Rate:

      @JulesV
      Yes, 1Hz means 1 cycle per second.

      1 cycle doesn't mean 1 bar, right?

    • pcs800P

      Writing data to a file

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      pcs800P

      @pcs800 Looks like I may have found my own answer.
      File.writeAudioFile(var audioData, double sampleRate, int bitDepth)

    • DanHD

      Matrix Modulation System - Last Call for bugs fixes & changes!!

      Watching Ignoring Scheduled Pinned Locked Moved General Questions
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      ustkU

      @Christoph-Hart Got a weird one...
      Changing the target from the dropdown, the modulation stays on the previous target.
      The dragger appears on the new one but the modulation is still heard on the first target...

      zrg.gif

    • N

      Export Wizard Issues (macOS)

      Watching Ignoring Scheduled Pinned Locked Moved Unsolved General Questions
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      N

      @David-Healey sweet, I'll give that a shot. Thanks again for the help!

    • Oli UllmannO

      Long loading times -> again

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      Oli UllmannO

      @David-Healey
      Hey David,
      That's a very kind offer! Thank you very much. I still have to fix three errors in the project, and then I'll send you a download link via message next week.

      I'll take a look at the video.

      I'll get back to you with the data next week.

      Thank you very much! :-)

    • ustkU

      Custom third party C++ methods...

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      ustkU

      @David-Healey Yeah very true, that came from a mod I've made for audio inputs that couldn't be shared with other projects, but that's a different matter...

    • GUJIANG

      VS2026 Building HISE Problem

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      David HealeyD

      @GUJIAN You could try an earlier commit

    • JulesVJ

      Fake mouse click?

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      JulesVJ

      @Christoph-Hart I understand, thanks for the helpful advice.

    • C

      How to Save a Preset?

      Watching Ignoring Scheduled Pinned Locked Moved Solved Scripting
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      OrvillainO

      @David-Healey

      I had to make a slight tweak to the above, to fix some parameter 0 errors in the console:

      inline function savePresetAs() { FileSystem.browse(FileSystem.getFolder(FileSystem.UserPresets), true, "*.preset", function (f) { var filePath = f.toString(f.FullPath); var parentDirectory = f.getParentDirectory().toString(f.FullPath); var userPresetsDirectory = FileSystem.getFolder(FileSystem.UserPresets).toString(f.FullPath); if (parentDirectory == userPresetsDirectory) return Engine.showMessageBox("Invalid Location", "Please choose a sub folder to store the preset.", 0); if (!filePath.contains(userPresetsDirectory)) return Engine.showMessageBox("Invalid Location", "Please save the preset within the User Presets folder.", 0); Engine.saveUserPreset(f.toString(f.FullPath).replace(".preset")); }); }

      This seems to work now. Maybe a HISE version issue, as this thread is quite old now.

    • J

      EHX Freeze pedal with scriptnode

      Watching Ignoring Scheduled Pinned Locked Moved Newbie League
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      J

      @ustk Ah I see. I have a working algorythm in Pure Data, is there a way to implement that in HISE as script och c++ code? In PlugData (a flavor of PD), you can export C++ code.

    • David HealeyD

      Child panel popup menu callbacks not triggered

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports child panel popup menu callback
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      David HealeyD

      Still broken

    • David HealeyD

      Cross script communication with broadcasters

      Watching Ignoring Scheduled Pinned Locked Moved Scripting
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      David HealeyD

      Aha mystery solved, I broke it myself in my fork when I commented out these lines to temporarily fix another problem :p

      https://github.com/davidhealey/HISE/commit/21eb98a5c364d7333ee5babaf2a783b408121547

    • J

      DSP network compile export wizard bug Windows

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      No one has replied
    • Y

      Exported plugin not compatible with Mac OS Tahoe (worked fine on other OS)

      Watching Ignoring Scheduled Pinned Locked Moved General Questions
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      LindonL

      @Yannrog you need XCode to do compilations on MacOS

    • E

      Multi Channel / Multi Output Help!

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      dannytaurusD

      @Ben-Catman If I understand what you mean, I'm pretty sure you'd need duplicate effects on each output. If you want them all controlled by a single set of UI knobs/buttons you'd need to script the connections.

    • David HealeyD

      NI Insolvency

      Watching Ignoring Scheduled Pinned Locked Moved General Questions kontakt
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      dannytaurusD

      @David-Healey Gotcha. Somehow my brain didn't translate virtual instrument in to VI 😂

    • JulesVJ

      Gain Modulation and Pan Modulation is broken

      Watching Ignoring Scheduled Pinned Locked Moved Unsolved General Questions
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      David HealeyD

      @JulesV Yep it's broken, make a bug report. I suspect this is related to all the recent mod matrix changes.

    • D

      Need help figuring filters out

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      D

      Nevermind i think the problem is the update, because I made a vst on my old version where i used the EXACT same code and evrything worked js like the video but now it stopped?? nope its the update for sure because the filter isnt even moving to what i put it at on the xy pad so i know that its the update

    • David HealeyD

      JUCE submodule PSA

      Watching Ignoring Scheduled Pinned Locked Moved General Questions hise juce git
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      dannytaurusD

      @paper_lung @JulesV You shouldn't really be copying any files by hand. Too much room for human error.

      Let git do the work with the command in David's original post:

      git submodule update --init --recursive