@resonant
My project is setup for this:
HISE_NUM_SCRIPTNODE_FX_MODS=32
HISE_NUM_POLYPHONIC_SCRIPTNODE_FX_MODS=32
NUM_HARDCODED_FX_MODS=32
NUM_HARDCODED_POLY_FX_MODS=32
ENABLE_ALL_PEAK_METERS=1
JUCE_LOG_ASSERTIONS=1
If you're going to be using hardcoded modulators, then you're definitely going to want to activate some of the mods. Saying that, I don't think having them set to zero would cause a crash. Would just cause modulation to not work.
If you're using a hardcoded module, are you initialising the SlotFX properly when your plugin loads? I'm not 100% certain, but if you're not ensuring the slot actually has the effect and then you're trying to map modulation to it at any point, that could cause a null pointer and a crash.