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    HISEnberg

    @HISEnberg

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    Best posts made by HISEnberg

    • Oscilloscope Script

      I am trying to optimize my oscilloscope script while still keeping it visually interesting. I recall having a discussion a few months ago about this but I can't find the original post.

      Anyways here is an oscilloscope script for drawing the analyzer to a path in a panel. There are a lot of adjustable variables for optimizing it (buffer size, frame rate, frame count, etc.) There is also optional opacity settings (glow effect) and ghost trails (though these consume a lot more CPU). Hope you guys like it and let me know if you can think of any optimizations or better visual performance for it!

      Here is an A/B comparison of it with the floating tile display

      osc.gif

      HiseSnippet 3084.3oc2as0baabEFTRH0Vw4Vmz59HFMsy.YISSRcupNQzTjRbh3kRRY0LdznYIvJx0BDfE.zxJdzL8WRm9SnO1eF8w9X+Ij+AsmcWbYW.PKZEeIN7AEuWNm8rmy24xtKRaWGCrmmiqRtE6c0XrRt6o18Ja+gUFhH1J02WI2mp53Y7PSb+ICTdxUiQddXSkb4l+.5Dxc2ETX+9wu8IHKjsANtKEkm5PLvGQFQ7i6s8deGwxpFxD2iLRX1quWcCG6JNVNS.gYd0BJiQFWfFfahnSaNUkCQdCUx8.09EMJfWquAB0GsCd6s2n+5au0NHbQyhaswl6rQgc5u4FasogRtOopIw2wsqOxG6ojagm3XdU2gNWZyWfmR7H8svzFEU5BqLu6ZNVlzsHsWkJCIVlsC0RdJ.SaGqylmqy9Z0FDSRT+w5tujMfVLEhJvbyIKdyKIdEEEuBBhWFhTNAQZAtH8UpcMbIi8iGgaKqa6icOGA1IQQgOWk4962WshCLCa+7iPWfq4BMhnPe8BEVUC9yx6tnMXT7.CDVqkmAXOAHhyX7huZQM3GXG870dAxUqrMx5JOraQsGqwfU4Gf8qd94XCe8khFbIfgxz8jiqUqZGQh1m3M1Bc0Sl.D61EvHf7bCb3rVcq.rfyqT7PuPJZFaacFrc.ZBUB.QUbFM1wFZnuTv3YrZ9.T1Enqp8.hMNugKFLoT7saq9OmtYSKeS78crKN00JX7vkRfZ5N6npMOn2g.wqWXmM2US6QORqC1bhA1TqOa2o4Q9Ar14NtZ8w9f8SqR6iiYjKd.iMs6zpc0N8pWsKvpWsDWwbD1df+vk9iBKzpZK0bxH.Vaais7fgJdMWrBzx48v9cH1C3L.fbiwt9Drmt7hrbJhJa3SdAV22cBN8FsW0FsOKBIv4cfpUOV1VdWIh1uS4SlIhRtZ05TtQ0ypz53l8.BWa2HE04t.VmyHOXjmcZ7PFSbcAqUM5LpaaheILdAg8AXVpfLFBVkwH+gZNLrfWD4ifvDsoCDCB3RJsyPHCch9tHh0MNS1enlbcBSNzHZ+IwsEzwJqrLaVb+T17E1c4GOwan9T0YAKy0x3nQnA1D+IlX5ZleCQbdixGzrdui2u5YcazpECuVH+NRyndyyhlEa3BaHq+1GaPFg7IN1hF4pUp2nbupmUqbkdsnF50JsaJTP0mVsy2eVyyXp.JBuXBiZEmIzXaILZAdYkq7cGzATa6CJuiZcLcQJ7xBA+D2CmT9oUq0pSCw4UtPsZkqNk408vx625D171Dl21Sie85Tt9QroslD6BUMG4bIH7u.YMA6I5pCNePqQzjwBr8fiZApDvunBEeS83jLDs5UuUS9R1MiwqzpSypchsiqkWRlaWt2gm06v5U9tlU6RouT9DBaiHXxjwl.vh0Ow1BBWpc9DaCpENXnnopmDrZ4XfrzrwWBSAVDAecZzSA51MhDQ3Y7+9AowlqDx2GnoWLeAsGlZJSgqM.WPHa4K0k.yqFOmz9Mf9fEyPyCR+Ck3.Klis0Ufxb7UZlbDOMngCwNHbQRMEkPbEgvOozUICDD6HSauxiS5DsbDkICK7rTg4N8YjSk0+PGwZmn+QVwG0S24JZEWV6OHEpJCM19tnKgbLQ5fL0KlvjDqHQevpPrWHqEydjTGMH+4vLKaYomxce4L1Nb32kDSVfXFao3tSncHh43yaHlLXnu3DOj0S5YNhX98v7BH3QZkl5Z6A+AadXHmCn3AAXPhME4x2oIWCphgtHr05gRL5QkRN49PfQSVxNfaLJWkusWUhvrL4AFJdJKNLxSibtF1FA0xZFMOnKcofNw3uWIiDo3XFepaxyupE0JQ5sv9CyxkMCCW8Xd93z.0kSQRPvNehcXjQweo5fqHo91YB4eX7lXEwMQl9Ao4qCT5Mw+JVFys.loSWnGIynG.is4LHoQEWj2vBibEgmI.enQisjh38PFbSF7IE4HbSd5yJb5xYv3301yG452DeY2I8Y0zPgwAPU1xt7LrShB4kHz1sI.X13lXkAKTFAz4BEHApblWxtYR2OI0GIS0mrJjFIrmi9KuYM20uInBWZvfJNt1fDoKUGvrXSFPKymepdc9+wK+kD+gksFODoKWqypQ3ZJ1cir1wCxSCGwPHQR3pAwqVENBSugDiKrgC7BGRIQQILddcBdFqItd5wxn0oypfWH+Oux8ztLbzgnCOXwugroSOb+LAYDYXB+rH4bFbuV7ssajr6yapaysXum1IIZ+ey9FYX+indlbADgMGX4boF+dNjx3ITD9zzSynCC+PDqlQl+j5.AWlvMzL6w.kwe8qWGIJtINIj.g2ZY3QktNc4yA2CCckaCbyuiyDHsLVOrJP8AKq8pXQLqZB8GR7jJQmO8qWV9TKrqvQqVX0kAmMlUmNTJ5xYVBpiMipJHKq9HiKRUXd30ePYRGLxL35nDtsir.U+zJmWtRcfKBqV1ktm5nXwyIiydjsWP2KHiCKAz2QiLZrqyKvoNeZz4MBNO9Jqr6hoJTK7r5eyiy5v8SyYJDo3hGSAJIqsI6aAHFscs.ZfcEeTHmr0Mg0VD+jFXDbodzqvw0wR2H759VkeJ9jHE5lmM.sD0hu1Bjuwa7Y50zvn+4b5edBj0ymo5jRcfQxoO64mxuNmoktMUwBA5WZdJlFUesBYF4Aa4gyjPmwb5BiWHXIBz67PULcuf8S1n.TesfEqoiOtkM3C+pEu6hfPjbnyOOywBXlEUbxX3.Ac5DpaOYTeraDtHXhJ4VP9ICTm9SFH9hFF76LTXhN10AG6Viw1S6cNTBtnQ5yKDHUvT8YOtvmG73BbUmBwTI2cUCziJLQV7ggTNt99HeTHi.dFeCwPe6ieAw.ye0h6ptO16BvTBKUzkgqj6S3K6mE9lFzCTyV0EUCuSdkWJ9vSWI1fUbQbGWsG+Xyw8P1SQXwtmeva5vWrZVNHH6xfdDPuRWyuPUrqouvj8lgENPgv28egZ4IlDmvW0Po+fvmC6dpqWZ6har9FaTZMEhOdjz.aUbss1oz1BCTJXjRat45EJrthO9k9hOsFydj6HUZzfkhr50Mg7uBOpxpzQYknRuxeVqZ.n14xSbbuf85OP+minNjWqHpB+Uy.LYVsW+s+bJ012rmI9bzDK+mxgZL.b5m.6KUa3XNwB4K+hbz2sLX.vmS5YvnO0ksGb.DQ36asmoaVEwuRsMw2XX1x3bYHifm06BYL3wM+LUdgrwB3Bp09KuidIy4DV+6D8fzDZs5GDt72SsAxCxXy5X5uHshx9XKjjZ5DYGxueuLdy551u.BM01wB4lTIO+LuKK952kKLyHA5VR6mBZcgYyT75ey6YE49qUYp7OlDXFj3iGA9KUgje+LPb4G4Z.b5SWBDIWs4jQ7GkO7Qhg9xMGsJBd6Bz1TApK11j03+A+BFrHsctfAKFNnnJQkqRVTMJ2H+qYHJWkjdH3iDf7CBN1+y8Z6BEZfuLnPiftuydu07peeqS9b9N4Sgvi1X12IASo7aYs0NAAmz5.rM1kBfJNs3j68u9r+yr9k6Ldl+xcZY3CKeOWjs2XGOIF2EOhzCJSvSryi8v0bw+0NTHsX+UbPtYNzO9s0fMYlzzE4Owk4aTdD8jcutH3KLa15a3CBZg2UePPumir7AqvHoueo6FJi7r9UgzwVvoEhxuvJ7KrWYbcCGamwCcrIFhF8NXvebv.rqnrm4FpruObjvnd9ww60AagQB.3l+i8NB.dHWPOguk5hhuweKWYZu9cpbwkcGUe7j.60Vb67yTwsu0k2O.E599NYw8CSVPyKDmr32vZSuMtojqXN4Zp+2uyyUTLyjER8lfhRYRQI4CB3OwVl07tjlEUUTCTEEEKOHryRhcB0fIwLnsDmZPDNc6+8aqxd66tXXmaxuHZpdVzkr8D3PzrRQKJRXb2kD69PjqIXCMdKjZSNluv7+n3Ce8Wz41J8tL2lxWmJ2lxu+Wf419vdYMy+K5KqY189f3g+71JdeUHtbIMloT6Cis78QAAuOViQHCWmyL3uX.0o+Nrdf8sM6+QNtqZCZasTOTfhxHHkwYFFxrJEgktsDt1skv0usDtwskvMusDt0skvsuYBoYzKOw2g+4XSKyocU9CIjiWgCyMQ4+iYkPuv
      
      Content.makeFrontInterface(400, 400);
      namespace Oscilloscope
      {
          const var Analyser1 = Synth.getEffect("Analyser1");
          const var BUFFER = Synth.getDisplayBufferSource("Analyser1");
          const var BUF_OSC = BUFFER.getDisplayBuffer(0);
          const var pnl_Osc = Content.getComponent("pnl_Osc1");
          const var timer = Engine.createTimerObject();
          const var Button1 = Content.getComponent("Button1");
          
          const BUF_LENGTH = 4096;  // Reduced buffer size for better CPU
          
          reg BUF_PROPERTIES = {"BufferLength": BUF_LENGTH, "NumChannels": 1};
          BUF_OSC.setRingBufferProperties(BUF_PROPERTIES);
          BUF_OSC.setActive(true);
          
          const TEMP_BUFFER = Buffer.create(BUF_LENGTH);  
          const DRAW_BUFFER = Buffer.create(BUF_LENGTH); 
          
          const FRAME_COUNT = 3;
          reg frameBuffers = [];
          reg currentFrameIndex = 0;
          
          // Cached path objects
          reg mainPath = Content.createPath();
          reg trailPath = Content.createPath();
          
          for (i = 0; i < FRAME_COUNT; i++)
          {
              frameBuffers.push(Buffer.create(BUF_LENGTH));
          }
          
          reg magnitude = 0.5;
          const MAGNITUDE_SMOOTH = 0.9;
          const MIN_MAGNITUDE = 0.05;
          
          // Decimation
          const DECIMATE_FACTOR = 32; 
          const DRAW_EVERY_N_FRAMES = 1;
          reg frameCounter = 0;
          
          const BACKGROUND_COLOUR = 0x00000000;
          const WAVEFORM_COLOUR = 0xA0FFAE00;
          const WAVEFORM_SHADOW = 0x60FF8000;
          const WAVEFORM_TRAIL = 0x30FFAE00;
          
          // Lower values for better performance
          const GLOW_EFFECT = true;
          const MOTION_TRAILS = true;
          const CORNER_SMOOTH = 3.0;
          const PATH_THICKNESS = 2.0;
          
          // Magnitude update
          inline function updateMagnitude()
          {
              local newMag = DRAW_BUFFER.getMagnitude();
              magnitude = magnitude * MAGNITUDE_SMOOTH + newMag * (1.0 - MAGNITUDE_SMOOTH);
              magnitude = Math.max(MIN_MAGNITUDE, magnitude);
          }
          
          // Frame storage - only copy decimated points
          inline function storeCurrentFrame()
          {
              for (i = 0; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                  frameBuffers[currentFrameIndex][i] = DRAW_BUFFER[i];
              
              currentFrameIndex = (currentFrameIndex + 1) % FRAME_COUNT;
          }
          
          // Drawing function
          inline function drawOscilloscope(g, panel, mag)
          {
              g.fillAll(BACKGROUND_COLOUR);
              
              local width = panel.getWidth();
              local height = panel.getHeight();
              local midY = height / 2;
              
              local scaledHeight = height * Math.min(1.0, mag);
              local drawY = midY - scaledHeight/2;
              local bounds = [0, drawY, width, scaledHeight];
              
              // Draw trail frames if enabled
              if (MOTION_TRAILS)
              {
                  for (frameIdx = 0; frameIdx < FRAME_COUNT; frameIdx++)
                  {
                      if (frameIdx == currentFrameIndex)
                          continue;
                      
                      local age = (currentFrameIndex - frameIdx + FRAME_COUNT) % FRAME_COUNT;
                      local opacity = 0.7 - (age / FRAME_COUNT) * 0.6;
                      
                      trailPath.clear();
                      local sample = Math.max(-1.0, Math.min(1.0, frameBuffers[frameIdx][0]));
                      trailPath.startNewSubPath(0, midY - sample);
                      
                      for (i = DECIMATE_FACTOR; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                      {
                          local x = (i / BUF_LENGTH) * width;
                          sample = Math.max(-1.0, Math.min(1.0, frameBuffers[frameIdx][i]));
                          trailPath.lineTo(x, midY - sample);
                      }
                      
                      trailPath.roundCorners(CORNER_SMOOTH);
                      
                      g.setColour(Colours.withAlpha(WAVEFORM_TRAIL, opacity * 0.5));
                      g.drawPath(trailPath, bounds, {"Thickness": PATH_THICKNESS * 0.5});
                  }
              }
              
              // Draw main path
              mainPath.clear();
              local currentFrame = frameBuffers[currentFrameIndex];
              
              local sample = Math.max(-1.0, Math.min(1.0, currentFrame[0]));
              mainPath.startNewSubPath(0, midY - sample);
      
              for (i = DECIMATE_FACTOR; i < BUF_LENGTH; i += DECIMATE_FACTOR)
              {
                  local x = (i / BUF_LENGTH) * width;
                  sample = Math.max(-1.0, Math.min(1.0, currentFrame[i]));
                  mainPath.lineTo(x, midY - sample);
              }
              
              mainPath.roundCorners(CORNER_SMOOTH);
              
              // Glow Effect
              if (GLOW_EFFECT)
              {
                  g.setColour(Colours.withAlpha(WAVEFORM_SHADOW, Math.min(1.0, mag)));
                  g.drawPath(mainPath, bounds, {"Thickness": PATH_THICKNESS * 2.0});
              }
              
              g.setColour(WAVEFORM_COLOUR);
              g.drawPath(mainPath, bounds, {"Thickness": PATH_THICKNESS/2});
          }
          
          pnl_Osc.setPaintRoutine(function(g) { 
              drawOscilloscope(g, this, magnitude); 
          });
          
          // Timer Function (Buffer copying)
          inline function onTimerCallback()
          {
              BUF_OSC.copyReadBuffer(TEMP_BUFFER);
              
              for (i = 0; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                  DRAW_BUFFER[i] = TEMP_BUFFER[i];
              
              updateMagnitude();
              storeCurrentFrame();
              
              // Skip frames to improve performance
              frameCounter++;
              if (frameCounter >= DRAW_EVERY_N_FRAMES)
              {
                  pnl_Osc.repaint();
                  frameCounter = 0;
              }
          };
          
          timer.setTimerCallback(onTimerCallback);
          
          inline function onButton1Control(component, value)
          {
              if (value == 1)
              {
                  for (i = 0; i < FRAME_COUNT; i++)
                  {
                      for (j = 0; j < BUF_LENGTH; j += DECIMATE_FACTOR)
                          frameBuffers[i][j] = 0.0;
                  }
                  
                  timer.startTimer(30);
              }
              else
                  timer.stopTimer();
          };
          
          Button1.setControlCallback(onButton1Control);
      }
      
      posted in Scripting
      HISEnbergH
      HISEnberg
    • Free Reverse Delay built in RNBO

      I know some users were asking about a reverse delay so I wanted to share one I implemented in RNBO quite a while back.

      Link:
      RNBO Reverse Delay

      Unfortunatley I am away from my Mac at the moment, but I will update this link when I can. If you can't wait there is also build instructions for Mac.

      This project contains three folders:

      1. RnboExport: This is the .cpp .h files created by RNBO when exporting the patch. You will want to drag these into: YourProject/DspNetworks/ThirdPart/src
      2. ReverseDelay: This is a HISE project. If you are on Windows, after downloading you can go straight ahead and open this project. You will see the reverse delay embedded in a scriptnode network.
      3. RevDel3.maxpat: This is the Rnbo project itself which you can open inside of MSP/RNBO.

      Once you open the project and the Scriptnode there is a little write up about the reverse delay (just make sure to click on the comment box next to the xfader to see it).
      dc1d3ea7-7801-4355-8210-3761829f2582-image.png

      Most of the guts of the patch was taken from this generous homie, so shout out to Taylor Brooks for sharing this on Youtube:
      https://www.youtube.com/watch?v=hOX5eg7QCqM

      I recommend watching it and following along if you want to know how the patch works. My patch essentially operates the same but I added processing to make the left and right channels function independently, added a feedback path, and I also tweaked it to create different windowing functions (triangle, Blackmann, Hann, I can't remember the others). You can also tempo sync it in HISE using the tempo sync node, it's easier then trying to do it in RNBO and communicating that to HISE, then to the DAW.

      If you are on Mac, you can build it your own. I am not sure if you need a Max MSP license, but I know you DONT need a RNBO license. You will have to install Max MSP though. A RNBO license will allow you to make changes and save the patch, but I am pretty confident you can open and export patches without a license.

      All you will need to do is open the RevDel3.maxpat, then follow the steps to export it to a HISE project (I recommend this video):

      Hopefully everything is in working order, its been quite some time that I have looked at this project. Let me know if anyone has questions or recommendations, and happy holidays!

      Hisenberg

      @DabDab @udalilprofile @treynterrio

      posted in Blog Entries
      HISEnbergH
      HISEnberg
    • RE: Reverse Delay Faust

      @DabDab Cool I didn't know there would be so much interest. I will upload it on the forum in a couple of days!

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • Modular FX Template - changing Fx order with drag and drop panels

      Modular FX Template

      Every now and again I see a user posting about how to rearrange FX networks and a new method crossed my mind on how to approach it. This essentially involves reassigning the processorID that a group of UI components is attached to. It's really experimental at this stage and it's an unorthodox approach so there is a high probability that you may encounter issues if you use this (just post here so we are updated). But anyways I wanted to share with you a template on how to do this.

      Important Notes
      • Keep in mind that before using the patch you need to export the FX to dll since we are using the Hardcoded Master FX to load XML Networks (Scriptnode).
      • All component attachments need to be scripted. Since we are reassigning the processorIDs it means you cannot use the Property Editor or it will become detached (and probably crash).
      • There is a degree of flexibility with the panel layout and FX amount. INstructions follow below but it is quite easy to adjust the grid position and add new effects.

      Snippet

      Alright this is probably the least frustrating way to set this up to share on the forum. I realize the effects won't be shared either unless they are in ScriptFX. So instructions for compiling:

      1. Import Hise Snippet
      2. Save each individual ScriptFx network (6 in total)
      3. Export the networks to dll.
      4. Select "Replace script FX modules" so they are exchanged for hardcoded master Fx.
      5. Close and reopen HISE
      6. Uncomment the code.
      HiseSnippet 7052.3oc68zzbbajcfRDjRi9vRVZcxgTofYrcMzhdL.lushrFJQRIFKJSSRaKUpT3hYFLjPDyfI.XjH8VJqOkZus45daqJUs+FRtoe.6AWkOr2R4jpRU4n+GjzeBzMPiY.lYnDWsb1p7Rft6W+5260uu5GZsoqSKSOOGWoYxsyQ8Mkl4hxaeTO+8u69FV8jVeEoYtfbWm1CrMbW6Po6bTeCOOy1RyLyYuGrCyb9YkP+94aeGCaidsLCekjz23X0x7AVcs7Ce6lM9BKa60LZatiUWldWpw5sb5cWGamA.j4rxpR8MZcfwdlOz.1syHKceCu8kl4ikap0R0rXyVFFMMpaVqV4lkpUstgoVaspkqTurZ8lUJWsRKoYla01V9Nta6a3a5IMyr2wo8QauuyK5gmfuwxyposI7AMosAyL90q4X2FtDguU5t6aY2dSJUxSB.kMCoYmESytt7FVssBdeHs6JnFTBGAKAblyvidmkC8zXQOUFzS.JMCCJMKFktp71sbs56G1BlWtdOeS2NF.9DKpf6qzY9AE4O8iycqo5ubafEeTV6QJaejmuY2b4VY4cV8yTH+1v3HEcU8x4V9q249e4Vj2e+02d0GdmU25d4dv52c0GtMo+ar9NJ4Wek6s7ZKNswyO9Syk6tN.5SO+BcMNvbMWvCAzq7UqptjRoZpKdyb.Zzm9oJe85JOv3HmA9JfQ44azy2KWK3eo7bvpsuQOS6u0ps+9J2RQuj5Mi118Ms1aeeXiZwabafvuUu8.sVlss8bsZSgIyDbCtAEc.OFzY94G9VfTmq+ifSOWStNuHbtEfXdaZ5tkyK.MV7l4fTgU6zwrkuxJlcr5Y4a4ziYDqt1Zqd2c1Fz4mjCx79UVs+LkE1x74ltMWXID+rskWeaiifaxi1jxA8bZtoK.vGBZ5fdM2EzLss8M7Vtmg8Qemo6mozwv1y7kKwLGqXB.Jsu7yAWSwmCPyBmCe2A7SwZV1.QCgKCtlhOELMOho.nQcOJfhLErMIXJBad3Swcc512Eof.zW9ofqo3SArYxzO7oX0t88SfWv0T7ofoYA76bOEKAB1GBwEmdl76.gf6dtNC56AE.eJqnrAATwaYsC2DIlGqgl9871c0dF.Mxf1n5I1yzeYa6voO+Bf9Q51BKFY7PYKfw0V7iOXv3wR5CbvvEGToosiuxVlcLcMA1W8T3vVXiwQV7lR11bM2SoCp2.HQeIy920a6oj+gl9uvw8.EH2A7XgC6Zu3hw.Krq3w2wwUIuE3A0apXo72S2uWv1r2d96Cd2Mtwh49UHQgfg9DqmBF.omfGJX09l4dIBUtmouh+9lQXnYXRB433YIQtDyzGJzAn3Pff9OVcTX6Diz2hXI6bTqWAhRwlRFFaG+cW.nklaUCddgUv6FVfL0.x.7+iJCNLH1umcbPB.yKwb0sIjx0NDK93FH9DRO0PzyaMLBJQ95IVehFDUPdFBQD3aW6Q4W.2NDOrHKAFIuXiB2lnQEaxJ3Ez8fUH7030XtrHTfrpY1AJzwhaOEOyg6IvTaPOohiHl.jRNnuxGQL0mypmsUOSkNC50BZrSAYzyv156LQcOOxH4RJlDw8k.cns4gTbA0Zg1F9FEn8.Lmz+7lL8Ar9+FC6Al4wiORS4Wvy34lq2CH3BdBngDpzMdmdAz6.PqgtJDuO6ibCg1IrSIQ6ETDz0w9tF11MANkm2oGZwRdsXNBUHVDKIJQiQfeINMEKgjP3XGNt9PmSRjg.LW4ig1cNBSAMVRoIclcAbS2dJFPwQbqKp7IJMYdDMcQApMZtvfMOEV1NsLrQymYaNiFARzoilvqOgEdE5OvaeVpSfdhfofq6vGxGi..sjHBa3F5PvH75zE4z2FFfsxcrcbbAP5S4bIjfaginuiGxgv06gcXzR4C4FPz9e3lNPJHiyo2HBL93PGfiN3iBG7iAiyE067rNZeCFeaYvUgDdn5TztiCAaLf3Ey.D1OnWJGE1uWBEh3EZtIiPLYiiBcCUL4M9MXTkJOGwM4k9L5XhXxTdiKzuu7ndtjBHfkHhb.gcsn14PcV48uUHvhJADQkTX+BoJ3MVwDOiRCvc0wssoKdetW9fM3q3Z.2WucOi9JOvYOqVw2aCZZGm6A3wXRBOs.Hy.1F+HZnQv8zPFHYVY6yi46yQh5ylDIOdBK9OcFzqc97z46SXDYWDroHPFcQDGfKroPxOYOBpwk82AAKF8G3laMvEX0lEWBP6.0Ub7R556yC1IvrE3S0ixXirTuwsDrAEyMGFQguszH1MNJFgKOVOideBxp7QeDqGSrZ1u0shf2KF.sP3FHfGvFRRsaH0f3nFDkhLTx58yUTEqF0A3UlKVKvshLsOQ8ogySX+B22EQZfAqhrAMxhlkOBlOygu6dHCNaaoyhGArLP.lrgy.Oy.2Mn6+ya9bvxWjbApgBsrsZcfY6E4Xs96a4g83xxCpgYObpMfNLQrKxCj1f9jjXBBVA1EPOQUx.1oQFuosuwiX3M7C7HtAdTzA9XNQMAnWWHk4q6OTLL9pEEvLOJwnKENn3h3A5kIQHtElGCAnXsyQEBHr1wYuNixQv.YDNhZ1mwKZA9VmjGI7puhpRcHJvBfGMVEJDYCXgN6h1eBBbilP10aCDEXhEJe.1cCvbwGQXbZHZ5GMIjnxX0PxTPTVHMk2ku87Kl.AFFDRPDT.eyKfBK4K6jOxDHxwJjvKCX.Jt+DsjDfYhGiYLOMgn2hMWADqCvDqC.DKlrBvBx.h2AThmXLJjV.AD.rI.umbPDjhlQh6azqsMLAAr8NOrkkPsyH5EQswKSdQxlfBtUESpJfVFCSOAauF05U7nvBvq.1gAjb+G19KeXAOen9.qNGkONLf+VXSFo8OiSZ2BIluj3gglOv.TSn80brscdw253dfGvgdyEHoDLVmeYxTzWF5nNPG2W.YssHtkS0nEMYhTFYP9rc5gSXMbzKQdCJ8xru.msWt2fSNK6qBy0J6aQ4+D9BTpNiGjP3rmuEM0PBCSvhr+kQzU8og6goikPrfxVVh1pxr4TEIMrrOP.n4.eRZJnysvXnYHMYGa0lLrUaLv1P9V1QW8ICc0GGzMTnJ63awICeKNF3KuDe1Q4RSFJWZLP4fsiYGaKOYXa4QhsYHgnnt9LbWeFu8QqPqhOKtKEbc7IO6ohRMHmAOlDVQbkDe9I2YfuOT8p.RLpC31GAUtIpSHeZB5HzTZnWLrdv.ORCPOoCpfqYea3o5xddM.2wVHojkkBOtvAnNTuqfQjFhOI4CDumNPpL8r5y+9OORdWf+Z5ZZbvMEYYK5pf4PrDIYvzLYhim4WVNDRzCdr4LbvG53a9k8Pd+edPqJQapSGgsQlHfXivlg0Jh6vFX9dC51zzkQRA0QoYlkuHKjStHKXqAjV3CcgoivbPZ4+k8M6kTkgHQNoFIoYVffUft5iJGiKQKGCXf.RVsg0YC7HbvVvkPHMakyHEE.Wl..LgGAg2UNT1ULb94amHb111BDqFASHms9FVGxAge+89u9uSEDtBEBqXzsOvgPd73O8u8CoBJWlBETxy3fQib+oeLUv3RTXrs02YxAhe4+9e6+SbPDmubADeA4pRTx40ajF1xUYXKBASV3J..DkqjZHbIJDPEZEOHTeQizyRffvDngMCzCFXbUJLVyzrMTIRTv7+d6zPVujLyoimhMLIsiC6VWT.btFYcGmX37yYX+BFBq4Z9OEAJq8GZjd9KFJeUFTgj.hrgSaywhtdILcE6+YFHHLD1qwRXyLfhufvfPvNmuHUT12kEJa2GH2xqW72869OtclgyJl8inUC76doBe9ErvQ31HwppiyqtBhWE56cT74JoZev6wvtRFVYgiAgxN6CfSD89c5rzqRCTdm.nrkAvwfnZ9kajMTA3ocLJbZY5WMDULsMM732T0nXweL8lgPQbDaSYlMCIDLYwLDB.ZimyALPPmCB+z2c8+yaK80qCSnDrHVItOAbopuoquEzasYVw74VsLwkz54kWwz6.em9RybtfJgA75jHgWEqW5PHbM.wY3JcHqlsiXe.UoDAu3J+lF3xhHrK+yMr7M6RKO4KJWRullVY0pUJKE1fNtkp0zpqpVSUx27PetgTRuTQ0hUfZUCv+KkJODOjsRoYP8UZvi5R8hh5MdVLTudo5pZUqnFG0CZIJpWuX0ZEU00jXK7DrmvLYzFJ2hCARqfpjALIczPG7faRW1N7Pu8vsSOkBLrlYNFJyE3oLOvnY.kwtoHJy5rTlOHJkYmXL0RMZtW3hTGvxJVsDXcJ0AHxf7fLnqpM5a.ikiA833OP5EPtTl4QVxWfHAKm+bYw09CYWYCaY94wVle9Hv81lcLFXiyAcD8CQ4EiJ7gDvxuesHX42+jXX45i.K6B8OAX54gNtcQ0NT6MMcaA5mwdlRdC5zAL8.YnOTpqU611lzCvLbB9oaiYRxxPLMcKtXQ1jvB7Ue6InE3bxPrMkqvHQcwr99GOot9lWFiqoaAxGRXBquSTBnyIiP0TYjfMb0v01O8qYVaM5Ol1HJWCpwRjMBbKSpMhJioMhykFaDW.YiHJg40rIBVtCU1M7oIv.Q7jLLcsOvh3SCyCj7XbHaxCX18s7Xs6KN0EqZeJrQTvduQlgkvEWicY2980SoE2bxnoAu5nOXvLq+1Fd9l84EJ+4aSWvxxJc8RZI23W2fcIewzlQnDVySMF57x34Aunu.9ITFfXW4R5BW4IwdWnQ5Dcim4pDjemZr3bxAS0TVH97oLwZgqveeaV6+aEUMxCEnpLv7EDRSrNEx9tqSP40rcLfk98NV1lD1SGeL3HeFEIwd9oeYDj+U1QQ9u+qFN6gDaJNPTfMpAssbPkYgGPVg0BALtvxkJWVunTr.FqpUrZc8ZwsnVSuRkRppk3rJ.OFBTnwybaY3wyDsVJV.Vk.7UJgf5hPM2KyRzljrZlPzlimmD0JqCbJnZEAqaZKSpmDkN9i1LNk4MQzlDrfFsIyiSonMiuLmZQaR.cZ15e4zm57iiHNIXJ0nCbdFX1q0Q.cs8X4mr1f9M+3nr9d+uKQqu+VhpS14JKQ2PODfjhdaqImXfQvyJ+ULVde0e7O920HjlfxsYRliRq+hwNRhDVSR0mBLXVeHtRl7gPJvXGBIyhcq2EZ2BiABLb8ACyv02ePr03CGwZ70jkKrkp6NAVpvUv2KiYCLUVu3OCpPx4+Z+INYoUqoWpV8x0EkmWRKSp4K8wz707ow70kvluhQZdMa+hmCg27bdY1mm.KXhN+voqILdzOM1vtX5OjxjrgMdQQIhRSBLlUe2iajjts0GpkrYkU9vTZbRv4nlvRcLifRzRcdY7LwsXK0HY6R7lnSGKTvI6lTlEWdJtxvyT5YiLgIJhklNtn3SeNgk6TjQd7EL7nrPeMjEZBychMQKJ1R906a+QWFqtCRvD83EgY050pC9uZBLQSaYRMQW93zD8UPlnERc.9rLDaW.QqoqU5X7I7VwKJG4USfs5DJdjoq45XqioQTmLEoRRX6Jik1uXXKVeGrfGZYAER3h67wuhy.fTTU6nJUgwnV66jnZQ8WQi6DutbraywEyk5BtIIWX9loCAgZ.DOYbq+FIZ.ToQ5Rier59IoPNmpbWAYv+UtMFAuL4L3ClYZVgHqhzs3iWtRI4Hy2bRd0+AMngTPWFYwf+6AM3Ghiivl+2aLVgkGiR71uYe1pXKgSmdBpfo5hr3GzxjZwu3XZwe1ze5zQILuQNcZLRPUvF9zT5zoisFmZmNMFxowv97oq7FmtF0YQxLiL5SYCpIgLmKIAzyIi9asDK7vqGAO9g+EAbNrT00jicEfJP.8yaHE+ZL8Jjg5yeqpBu6YIM.sBvdUlBuvN6ArNbDqvvT6pVMsn3Uk2zxu09hwwyH.GkjNVvQxET6kjweSYgH3rxq8nioai14hSixQM79HzjedZQhJ5Rncleib322EvTITVdGmMA1iy6YzsusIvGPykTZZ6z5.nDT7OJLh576.6Q9V6azCdQNLNe6XykZRh1v4Ha4L.5uwFF9tHWYd3ftaCTt1x7tDrC7tYNC7qs.+rJ7YnPw1l8Zid3+C7iznF74YHMpQaL7qOShbMNhtYfI+MPsCjvGTepKiLrAzCXQDOwKHSWOzCyKqV.7+vcaSG6i5uuSOqVPtDdPTDe4tNCf5QvX+8M71wvxFJhu8.u9.z6K6sMnynqEZfH1LOD4627qYzBPVOZSCn9iqJ2hVf1EZEHeFfogRHPZK9xfNnQHyXSCWvK8AnNdQ.mCpsKLQDfxcQZ6NiLnKv1gjlyfQl4vy1gcLfpg4vrqHStQ.JPZULtPZbTyKScsCdC4IfFfy.Qf2AJRvrRHlyNqrNZ6LaWIm3DoGxxasw1.QgW.U2fuGgPvm8EjhqumI9VMf+QBg.54ybx6AI+AnA9cn64aowAdyifmlX.xrXgWf0zm.pL1vpWvhCJDtgwgAOCKqbHQXdY7qVdfuSWvtS500MCOcdYfS7V9RIJrgaVDOkNzwQTZdYrP7HjwEOs31R6zNCyzR3cby5E.ypqYg8RZ9HiYDS2Y33TmkgSMWHm5bxehlZTlE74sChn65fmA8A8SC5jtVEfVyCLeAFmgtITtPIcc8ppUqVpVIshp0kvKMjDCCqFnrQLZDUf4bxvYLanArCEU0TKB5P850JUuppF4xSe6tNN96Cc0m.+4.9bCftzqehxEAp.oWYWRb.WhUQC21LtVPWZ7r5Utn75deCr0VF1THBHzbZIQxmZiircvXGu8T6EedGkzMcPmJd+Vr3MmzoK1ofHRIcNrf6vbkfz3XKlHmF6UmWl9AjrBW7pvQTNlUrrBc5GDwwArIeLBoBzSUEOIB.dWGlkcAAAG9ntG0RiagDcwA6P5bwIv6ONebndmHEE2BECdsgeDwaN7KDMhggTQo2n3WvG3STriHL9FE4necNiiL837wtxFNu7PCmVmKbZP.Ej7XemAff+c8BBa7z3rOtiyl9U9bhOLaJhJ1AJbamFj8aeAYKmkfria6W8DYf2MMf6SGq.uwC8z.uOMxjShAdikO0GeQa8SC69Tg6imvtupbGRUZtaan6BQDW9qXjR6XcXQ8cQNTJTz4JQ.UpEZmiyKitV8fkURBdYPZUrWFjFG07FdrdgNCjTHDcZtKvoTdyyLU1JuI54lV4AOqv47PGBr5NnaTtdlyyA3srvYNPWqJNHrD.tPg2v4ZNvlOnvdj8V50pqVoTM8RkqooUphNM2EftIk3rNaJS.BXi0DPWB2WFBzbx.28MbgGAbZytEQPJhM.WbDOEbMaYZ8byDjqIiMS5jy7YxvHUOzLCwrptnrO7C5dWO3GLL2J65AaXY5gnEGGHldabur7yP5f1s0flfHx319dAbfQnBXaHIiJYZFPFtVBBFzO38zl1Nsn.tRB.9hxa.1.ZAbuF.izrOL8BymWFWpOsGFVOErmBmqKK+08frZy1HxOudk4AFNEEbRRheQXxbBfWCzlW+BbcPj7WDXjosXmIcT9P5SZbnXdY7+hKGcvRGGSF6VgzR0mGpNJZHSWNPSlmYu1I3YIdbijDObmsY1tGrjI5G4cZmSPwwqkksM3+BfFOl+dxF3Z1r.WeDKqv0kQosBlCHayCooLLR17h9F3BDV2l3Ib0tMMa21rMtXOAfKk4Se5lp9obt9k+yjb8SRL.ZWwjq1iz8qIqWFza3uhU0KqWWs3DrX3LaxsfhngM15hZgJyl2B5M71Z33.yoXVriMfwyjWaxJjPIRqrB5JSIqFe457wAEMzx9Ivi6nXzi6.+Eue54b75rdBI2x.wNRifyn.tBDeLHY7TOl7JJjfqhCQhz3jbXGroEVV164c3cT3RxcvBnEfMIBKvCJitEPk5C9Svev3HPxIXfwibRFmB02bdnmzBcCTWudc0RkqnqWrTsp0JSbCL7dKgWOTfQtzEZv0PNZhs+oUWWstdcFr5Zx0KTqN7WEsZkKppWsXb7qRopZUqoUsnZkxZ0pfvO30VhH8ioKJq4k+DjAsXV3XxiHaxKzgeEF0o+zEd9IYKnqwLQhuGDZpD7nZUX9QJWSO8ycoDB3ib5XSRokL73HiDeZhNDd1nFRYEDSk3c.KtrZRFQG4NfzYkEu4NRhDXtteh5zBTl8XciwX3off0.DME3OCR.IqxVSI+YDfkzqomSddwT5zh13DhyLg2FMhKPiXNvD2GmWedyDhrhbjHr0SKdiS+BI9K9uPh4mvB0XMG61TB3omq8oEswIuuVhYYDzmnx13TQ8+xqDNNOIYkZiQMSDN1o2YudQxwj.+jpSvM92JJZhhIUzD3lNslIF+ZlXd7o10zpObH610IZggdcF8vfVwphi6rrpPg9KwB3Tqi9rbE9.iHdLCDtzyRD0r3pdfoCS6yQjl9vYApoFxdsioTGMOada.fkWPVeLTZmwTVNurttZpSNXlJAC3TpfuCqltkfAzTnu4Dtqcd4M2GdyIMYk.FwpbpR2ZhFj7r1SGt2JRMB.F79EnsI1bDs0i2ZchZBIcFXmStuowABcHC0f3POPMMhkwrGCUzz3ptH1oMb74a8kk6.AFsXR4Hr+0rUbJauDWQFbcYbTkedYZs2MFklW3fONjWgJ+ppx8SabKUuSR0J0bGS0J00.6uqnUrZoh55UJVudEfwjDNNKozVoe5Gq0R0bxnxkJqkREYXS8JoJTbNx182Zqvn4k0XOGo4jKOYmcQ5KxHRr93K65QJANx5ZIzqBhWWw7hpHXmQMcshZkqWsbc8TWbIIEL2PO8K5cccFn7UKOgUASxQcFIgruwJqnv8Wi96IfngHm72Z7byNNtckFUrnIdbb5SDgMLEAIHSeh6L4Je5YxcB4L43t3oSwovMoeZ0S5wxwguhCbmoCSqhM5RxOqUHT4Py2k3ZVqgiV7PXTAcL0hPHoOXhjSPZJx.ZN4cn2k0o86QHZH7E0E3zVoJkqopVtVwhUzKWsdQhGj3v4yX0EM2vrqUTrCr0pTqrN.CpUpBrldHE0F4xd93e9gU0T8xv7nnURujdEhFS50sbzbnnM5uDCAwtlrzAwXF8dJWZJHrLkJ2D98NQLLGHJJvCGrjyjKGNcwYJdECgCj0lBxtSWTN7JOO9EtCU9bJHvOcQZlap72Dd.M7al0Jmdyr959FiAe4L+mA93PQUwGiLtsoUYGccYOzQqZ1d29Aas4vw+lfSoTPOEghBAYlJMoYFZ8FcI4G.HXFtJaA1SLj5UcZcTko+X.yx2Y46Ddl1nDREwt9wVs9Jxm.F4geg.lm1DJPHFlmJQbBVhHwLCOK1QExE5epyJS5MnKT6wHyUGKZoebfVhkgeCmukWG1V6Zzx0YWxNd3B5bn2.1Tzib.Ka.eVQS547+KDgD7eJYr1sUKdPEaf5i6.KNtCrz3Nvxi6.qLtCr53NvZidfa.dlnjCJqCTDr4p3ul4YnJJ.NtH8+O8qUVK
      

      Example

      mod.gif

      Overview

      This script implements a flexible, modular FX interface that allows you to:

      • Drag and drop effect panels to rearrange them
      • Automatically reassign slots when effects are moved
      • Save and recall effect order in presets
      • Enable/disable effects individually
      • Use any HISE component (floating tile analyser, knobs, buttons, etc.)

      How It Works:

      The system uses a data-based approach where effects are defined in a central EFFECTS array. Each panel represents a single effect and is linked to a dedicated FX slot. When panels are dragged and dropped, the system detects the panel's new position in the grid, updates its value to reflect this position. It then reconnects the panel and components to the appropriate slot.

      Adding a New Effect

      To add a new effect to the system (for example, a "Chorus" effect):

      1. Create UI Components in the Interface Designer
      • Panel: Create a panel with ID pnl_Chorus
      • Knobs: Create knobs with prefix knb_Chorus (e.g., knb_ChorusMix, knb_ChorusRate)
      • Enable Button: Create a button with ID btn_EnableChorus
      • Analyzer (optional): If your effect needs an analyzer, create it with ID ft_ChorusDisplay
      1. Add your new effect to the EFFECTS array in the script:
      const var EFFECTS = [
          // ... existing effects ...
          {id: "Chorus", displayName: "Chorus", knobPrefix: "knb_Chorus", hasAnalyzer: true}
      ];
      

      The analyzers are really just there to show you how to add something that isn't a knob...

      1. Create a Knob Handler Function
        Add a new handler function for your effect's knobs:
      inline function onChorusKnob(component, value)
      {
          local index = knobGroups[6].indexOf(component); // Use the correct index
          if (index != -1)
              fxSlotRefs[6].setAttribute(index, value);
      }
      
      1. Add the Handler to the knobHandlers Array
      const var knobHandlers = [
          // ... existing handlers ...
          onChorusKnob
      ];
      
      1. Create the FX Chain in HISE
        Make sure to create an actual FX slot in HISE's processor chain with the new effect type.
      posted in Snippet Waiting Room
      HISEnbergH
      HISEnberg
    • RE: HISE Meet Up

      @ustk Only one shirt will do, hopefully @Lindon has some spares.....

      0d94aa62-654e-4c49-9983-0beb3117ff3e-image.png

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: ChatGPT HISE Copilot?

      @hisefilo

      Ah I have been unmasked.

      So I have been working on this since the beginning of the year. I simply fed it a lot of information from the HISE docs and this forum, forgot I had it published. If anyone has a problem with it being there I can take it down fyi. Just send me a message.

      I meant to share it here once its performance is optimized, so the fact that I haven't tells you all you need to know. I also figured theres a bunch of users here who probably have their own versions (come on guys, fess up) so it didn't seem worthwhile publishing in the forum.

      My opinion is that it doesn't understand HISE scripting even until this day. It confuses HISE for Javascript constantly. Even after months of training it doesn't grasp simple concepts like the inline function and ControlCallback. (I don't know how many times I have tried to get the GPT to understand this but it constantly gaslights me on it).

      What I find it good for is mainly debugging or writing out redundant tasks. It seems to be okay with LAF as well but that is about the extent of its capabilities.

      As @d-healey said, beginners should definitely stay away from asking it to produce code. It will very easily provide wrong answers and tell you why it is right, so it can lead you in the wrong direction.

      However, if there is code from the forum or docs that you find, something about the ScriptingAPI you can't understand, the GPT is actually quite helpful at explaining it. This is where it performs most optimally, and it is also helpful for checking your code against (but always take its advice with a handful of salt).

      In short it is good for speeding up workflow and checking for errors, but anything more than that is asking too much generally. Its also advisable to know something of the topic you are talking about in order to prompt it with the right type of inquiries.

      In any case hope you all can make use of it and if there are any issues people see vis a vis intellectual property, reach out to me and we can talk about it

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Cost Of Operations?: License Fees?

      @HISEnberg said in Cost Of Operations?: License Fees?:

      You'll also need an Apple developer account which is about £99. And if you want to codesign on Windows you need to buy into the license cartel, although I think @aaronventure found a cheaper solution.

      Apologies that was lacking context, I was referring to the Windows codesigning!

      Just throwing this in the mix as it seems to be a relatively recent article with up-to-date info on codesigning for AU/VST3/AAX on Windows (Azure) and Mac, as well as the fees associated:

      Link Preview Image

      One of the last pain points before launching an audio plugin business is dealing with code signing. The ecosystem has changed over the years, especially on Windows, so here's a 2025 roundup.

      favicon

      (moonbase.sh)

      posted in General Questions
      HISEnbergH
      HISEnberg
    • HISE Flags Definitions

      Just making this post to reference later (I always have a hard time finding this)

      HISE Definitions: https://docs.google.com/spreadsheets/d/1crdLOkfyebQZefBQBJEXMisHs2qPkUafBtBjgVM-ir4/edit?gid=1018116899#gid=1018116899

      PROJUCER Definitions:
      https://docs.google.com/spreadsheets/d/1_1VHwHgDNo2ruV4zDOWTKKGUDnS2SOWEHOwHAZKcNHw/edit?gid=1220927349#gid=1220927349

      posted in Documentation
      HISEnbergH
      HISEnberg
    • The Audio Market Over the Next 10 Years

      I wouldn't usually post something like this but I looked into some recent (2023 & 2025) market research reports and thought I would share some encouraging news. According to these sources, the market for audio DSP is projected to double over the next decade. Obviously AI is a big reason behind this but interestingly immersive technologies and voice assistants take a big share of the market as well (as does DSP).

      For anyone who’s already invested years into this field, or for those considering getting into the game, I hope this can add a little enthusiasm and hope!

      Some highlights:

      Market growth:
      The global market for AI audio processing software is projected to grow from $3.8B in 2023 to over $18B by 2033 (CAGR ~16.8%).

      DSP software expansion:
      The broader audio DSP market is expected to nearly double, from around $6.2B in 2025 to $12.4B by 2034 (CAGR ~8.1%).

      Link Preview Image
      AI Audio Processing Software Market

      AI Audio Processing Software Market is estimated to reach USD 18 billion By 2033, Riding on a Strong 16.8% CAGR during forecast period.

      favicon

      Market.us (market.us)

      Link Preview Image
      Audio DSP Market Size, Share, Growth and Drivers 2034.

      Audio DSP Market is projected to grow from USD 6.17 Bn in 2025 to USD 12.36 Bn by 2034, exhibiting a CAGR of 8.12% during the forecast period 2025 - 2034.

      favicon

      (www.marketresearchfuture.com)

      posted in Blog Entries
      HISEnbergH
      HISEnberg
    • Free LED - Activity Indicator

      Just wanted to share an LED Indicator I put together today. It comes curtesy of a script that I believe @clevername27 has posted before on a VU Meter (can't find the link) as well as @d-healey 's video on LED styled buttons

      For this one I just mapped it to a gain node but it could easily be routed to something else.

      Led2.PNG Led1.PNG

      Enjoy and let me know if you have feedback.

      HiseSnippet 2181.3oc2Y01TajbDdEv5Xzcj5tTWpKebJW4CqHJXsB33HTjCYIAnJ.RkjNewkKJpgcGIMm22pcmErxU9eZ9P9Ij+AN8Ly9xrn0XLmOebYKaX2d5tmddlt6o6gAg9VjnH+PsJUGOOfnU4y0GM2iMq8LL0SqWGsJ55NDasmMO.GEAuToxxGwGpxpqnId9ue2yvNXOKRNIMsm6SsHmPcorbpCN3ePcbNDaSFScU3dqC5Y46012wOFLik0anEfsdEdJ4LLmskz0NFGMSqx556t81lX6I6LwbSycuzdhEYycZ7MasSS71e6jI6zvbqMs2YxVfQ9nt1Tle3HFlQhzprxy7smOZl+0dxI34zH5kND9GlZifYVR9PeGa9RjSUq8Lpi8fT7IRCPhA4n0xRz5qzOkZSynmiZegX.TtDp.XkkJZdKWv7LUMuFJlWIlTEESZEoI8k5irBoAr7Q31ymo2yiQBmfg8IUSQxq1R6uldaefCO1Ft3WQNLD9HSBCyFMpifeTaupUe5SQ6m8fNoaGTqy5cZqw85elx.b1FOiFgf+4hCBH1HlOhMifNEGApEwchPt91wNj5nKiYHJCY4G6Xi9w3HFBGgH3HpybthtjfBIAwgA9QR8.ZDg8li7AEFhlD6Ywn9dHCg9v72qiNsWmdHxUvJpNhvr1n1Zbam65EVE72f43JbHhg1G00aJ0irgUHA1NDLz+xejXwLfk6ZJ7NvyokG0UnePrT7ZJg012Mv2C9v3IpL8jZ6oJOeImr52GIhx3x1cxD9b8D4HbdDhkJXmtsa8hKF1ZbWPnFar6dH.P5PrvyQCAyMksQm1u+3i6c1QWbXq1i6ODX1D8WAA1YagDGReM.cQt9.jQ8lB1iSblvG+hQi6Nr6nditX7wvuOt+IcDyVCEYmMmaejHXCUHb5DOnaWNylaCbyMaPf1wgg.XfdNmun0pFRlhrhCOA1MbNIQwEoNr.UoYRrKQfBCkKkXZOAPPzQeeOo8Egl3GpX0qUkuG3.7bTLUXY4Z9libCE2gLAbPPrq8AWTGHxSnZJO7HvW5ukBkN9Wyyjw2gU8D3azFOgxHtx7bJdFynSmcWDoYhaA0ygaLYN84lAQnFCvDpKzZcDD7BoYpg9o0phfGGeKrSBQX1NECdfgXuoDCIs57EMDnuQC9TwkHjvhC8PRKHZCW5qKQ8.uuIam+RpUQjIyRWzzs3b2SkYiHFNjGv5Y+wy5E5D8WPFfVgXBwm0PqiRjCdK6EiMAFZlQol5Za.1i3fxy.Xz0wgFDQPWSYyP1y8vtvZW3fTDAfLOE1XiHrAPXNaneLCvCiT7vXZ1Zk6PhgEIDrFwcDNgu1elermcjQ1xiyjmenK1g9uH1hDpEfkhwJKBOb4sjgpoNfk4LIdodteZ8aLoR2RtB4wfPx.YFs+FpeLOU2zPrMkmMHZF11+ZQnCmqofpQDAqRomxAliR39PnTAiWl52wQ3VNAyvFYTlAQF7kz10pivur44nmhZxeaS4aRUVxy6VkW5.kcvUYSgJabN3xHz75.sM2YaNQSIwMUHxBiImmBoS2XBX3INFFu7lZoQIJQRKggcqmOvtmW.Y644QxQtO.HScKVt+WDwLO+CAsJpsFar0B3+cELLaVBZjPLgEInuY5GEAj1DtypvuzA9+OKuns9YgIKnNyaCTrCwW+wDTpiZJioeC+GUYb.PTESariykfOcdBFH+RVjOOz8DxDdAP4ElHJlQtCKxZXXVaODpfLC4X8sKjnNwTYBH3WkcPd5jppzLFFlvfXFRz.cBxPQC+875HRWK7G0hKx4dOw3uAQbfjzkw756qTdUB2het3TOTYpGV1TOTcpG9dl5gkO0od1sBBblKOc7FmklU.mf0EpSprCTKvS87Ue8EpYr1dKp0g2AsNLWqCKUqB0V3HPnbd9IfPE1HtaqnqhQDlnAAlnDcvMleNsvQ1PTjYs8xJbv26LeFoO3PW8mptZUXS6lCMYRoiwqYOz2wAzYYCKmsaQPCuX2KIPhOQIlYLBMeUriN82cGcpMbZIagPgQeuddTV+.h26pMTsj9Nf299dcvLLuMvDZ.eAjPFkaBU5PtBZBW1T3p5cHQuh4GH3MoYEsJ+NlXz0RaYjWgiFEZL72qqtco8Z0d6mq9wLBOXMmxKNPohUf7id6+V6s7AxIyo1XcIUsE6eE5bV1EWw1oEoaxZuqPOrbWSuHJat5kR7QqG66pI9k5CnLqYkaiKUhMB6a+RXiI2LwZ5xxvxMvUzO7e9I3ZHdb18HQcCbHGkN8etddGt2x0Ioo0g3fK.S+.0lMS0EqjKbpm2Ufi+.H+T3MA4kuyqRyaeUtxc1SPTK9CZu0+ft.lenajhs9G1F4WnCoM+UxDkcPNE54KjB4n0OK1cDjg0h.lGztfC+jnJKwOyP9cC92biXDzJr3i2BOICZx+tRxfloCpBCesDF9L8e.eEQbAVBD3OJ9F5qyEcDAZRgiOleLtw3f67MF22hAlvXnu2H9kDZpp4QDW5X3.unBTugDMKUhlEyKwh8JpZIoBbwghCAnPguGePJwlpDA2lBJC9tflNkpbr6+4655gAmhQDXka2OxB.FNNqhpChgpMEQLlpBlStoJ4iwg1vdn0skqbk6Vtx2y8l+nGb2a9uAJ6nvYpqlZixyT6BG14.U5kkIeBN1gkRsXn2o9d9Ay78nE1nGRfLFSmRJ3+T5BpEiAsPlS4qNXHwgfiTBG+yGbB0ifCAbhbOwByO3+LGkte8mzklKhmu.8a2xEW9+qKW7tG8Ao.eXuK905Pp3lHwVI5Wm8xOE0.7oXNbwVg9WXI6ylGz+XAEXc6I96.uJz+.7MxTSz6sJX5BGYbgkUQUsffMuuBt48UvstuBt88Uvu49J3N2WA+12uf7SzaEy7StLAnxlAcEWbQkJxhZDgIZ+OvkIPQf
      
      // ========== LED ANIMATION ==========
      // This is mapped to the Master Gain module, but it could just as easily
      // be repurposed to map any other function (modulation, MIDI event, etc.)
      
      //Timer
      const var t = Engine.createTimerObject();
      
      const var PnlAnimation = Content.getComponent("PnlAnimation");
      const var GainMaster = Synth.getEffect("MasterGain");
      
      const DECAY_RATE = 0.9; // Decay Rate
      const SMOOTHING_FACTOR = 1 - 0.75; // Fixed smoothing value
      const HYSTERESIS_THRESHOLD = 0.0; // Fixed hysteresis value
      const SPEED = 15.0;
      
      // Current Values
      reg curLevelL = 0.0;
      reg curLevelR = 0.0;
      reg smoothedLevelL = 0.0;
      reg smoothedLevelR = 0.0;
      
      // Last GUI values for hysteresis
      var lastGuiValueL = 0.0;
      var lastGuiValueR = 0.0;
      
      // Define two colors for interpolation
      const lowColor = PnlAnimation.get("itemColour");
      const highColor = PnlAnimation.get("itemColour2");
      
      inline function interpolateColor(low, high, factor) {
          local factor = Math.range(factor, 0.0, 1.0);
          return Colours.mix(low, high, factor);
      }
      
      // Cubic interpolation function
      inline function cubicInterpolation(start, end, factor) {
          local factor = Math.range(factor, 0.0, 1.0);
          return start + (end - start) * (factor * factor * (3 - 2 * factor));
      }
      
      // Panel Animation (Ellipse with dynamic color interpolation)
      PnlAnimation.setPaintRoutine(function(g) {
          var a = this.getLocalBounds(0);
          var normalizedGain = Math.range(smoothedLevelR, 0.0, 1.0);
          var currentColor = interpolateColor(lowColor, highColor, normalizedGain);
      
          // LED Effect: Outer gradient shadow for LED glow effect
          g.setGradientFill([Colours.withAlpha(Colours.white, 0.5), a[2] / 2, a[3] / 2,
                             Colours.withAlpha(Colours.black, 0.2), a[0] + a[2] * 0.375, a[1] + a[3] * 0.375, true]);
          g.fillEllipse([a[0] + a[2] * 0.05, a[1] + a[3] * 0.05, a[2] * 0.9, a[3] * 0.9]);
      
          // Inner LED glow
          g.setGradientFill([Colours.withAlpha(currentColor, 1.0), a[2] / 2, a[1],
                             Colours.withAlpha(currentColor, 0.4), a[2] / 2, a[3]]);
          g.fillEllipse([a[0] + a[2] * 0.125, a[1] + a[3] * 0.125, a[2] * 0.75, a[3] * 0.75]);
      
          // Center highlight
          g.setGradientFill([Colours.withAlpha(Colours.white, 0.4), a[2] / 2, a[1],
                             Colours.withAlpha(Colours.white, 0.1), a[2] / 2, a[3]]);
          g.drawEllipse([a[0] + a[2] * 0.125, a[1] + a[3] * 0.125, a[2] * 0.75, a[3] * 0.75], 2.0);
      });
      
      t.setTimerCallback(function() {
          var GainLeft = GainMaster.getCurrentLevel(1);  
          var GainRight = GainMaster.getCurrentLevel(0);
      
          var peakLevelL = GainLeft;  
          var peakLevelR = GainRight;
      
          if (peakLevelL > curLevelL) {
              curLevelL = peakLevelL;
          } else {
              curLevelL *= DECAY_RATE;
          }
          
          if (peakLevelR > curLevelR) {
              curLevelR = peakLevelR;
          } else {
              curLevelR *= DECAY_RATE;
          }
      
          // Apply cubic interpolation smoothing
          smoothedLevelL = cubicInterpolation(smoothedLevelL, curLevelL, SMOOTHING_FACTOR);
          smoothedLevelR = cubicInterpolation(smoothedLevelR, curLevelR, SMOOTHING_FACTOR);
      
          PnlAnimation.repaint(); 
      });
      
      // Set the timer
      t.startTimer(SPEED);
      
      posted in Presets / Scripts / Ideas panel led animation
      HISEnbergH
      HISEnberg

    Latest posts made by HISEnberg

    • RE: Splitting incoming audio into two bands

      @pcs800 @d-healey is exactly right, and it's probably the easiest way to get what you want here. You just need to add the saturation inside the container of the band you want. I think the template is pretty intuitive for this.

      To attach controls to the UI it is also quite simple. You just need to use the Macro knobs at the top of the scriptnode network. Once those are attached it will show up in the property editor.

      Screenshot 2025-08-14 at 3.52.25 PM.png

      It's probably worth reviewing the documentation
      https://docs.hise.dev/scriptnode/101/index.html

      Example:

      HiseSnippet 1606.3oc6X0zaaTDFdV6LN0NzBEUt6ionpHamzlFwg3lObwpjTqZ2ndKZ7tyFO0yNyxtiaraAgDvgdki8Dm4B+Ef+.UbfeAbja4eP4clc23cic9xMfDHbkpx7Ne790yyyL1sBj1zvPY.xpTmQ9Tj0GfaORn5sYOBSfZtEx5F3cHgJZP4HSaLxmDFRcPVV4en1fUw4PlOGs9FDNQXSGaBg1SxroeAyioFasU8Gw37FDGZGlWpUuR8l1RwlRtb.DO4wUP9D69jCn6RzKKGF84jvdHqOEuF04tqb+JqtFsR20pTaYxZ0Vdkt0pV0sh6Jj6tp88Va06c+tDjUgscXJYPaEQQCQVysgzYT6dxCEQNXOVHqKmpGTE0F7bj4FRtiNE0VQa1iwcZkTnBQvozZbYKeTY6V3cXNrisOt78QlIJOdGoKfV4xFd4yDdUOsvaJgjUpPZtnP5l311ALe03YzwyB3lBna5Rf9T5PIZsHqeEuoDVfPsjGoOsQ.L33MrXsJUtSY3+t8m4NPXqXRQYoXWoh9Xwh2tzqJUrzWWp7Imx0cpyocSfjyoAScZMzH3r13hhAdcoA2o7KH7AziWHj9YqoEtX0T6nrN0BkhlBl5w9z3wmMn.EW1z8h3HDVpxzItQbmnMm4PCPL3PlG+HgraUjI3SSXPOs4VDEI4XfSD7hOMPwzIi0VzW.DpnFbQ7Vzv9JouYsd9Rg1+Ve345zgoc3nwCZVOTMRWZJXVHxi43vosjgLcoOES+W.AA+1rWZh7Wcqe9g+wK+908RKFfPdjgo0FBG35xFZXwtLtWnBhsld.4FY8w3mFRK6PcIC3pxg8gygyD8oNcjl06mTla5XzmLoU4FOqJnOD.RC.5TOSIbahZP.z0QJ5PUFCnIoG.wT5LfSTYYqZMs3Iz4bZJhlGHfZwnz40kfBW4LovWzP7l3VLkcuoGi4lRLBPo+NhwXguqi210kZqFGfyga7rYUkqxkVkqTLd.7o14YfGSSe603wZI9AT.AQ6HawIiVLj34yoOAhw6TtKWZ2WCvmT.JFMtgdEKZ2iHDTd3rnSU3JR6G8D4.ESbvNDfSALL7tC7ZCWgZS2LN5.aV4zRTQiqnGqwEsoBGyf2AehmrpdrU7jUSlbr5FZWp5PYPeS6H9uQVWSW6KgCMEY2gnGv4xC0ZRrXLJzAL1ZI4i76IELasonUjDmOvSNPKfEEriA3ajzLRha3Y.cHLtFu2dPHHP67XQa3bLu8vJ+dzfPiOmGWYI3e.9eWoCL07MH1PEeTKhpmlHo07ATKMXI6iQuoRhzvmnmfjZR8Il7TknnBRFOi.LHYo6isRDmz514rxmRGOBIqGA7zbQ31lg6om0lvQ6Eco.TFzdIpRGk.5kdcra.8K2OzmyTKiN0TxL+TBjIypzGXsyIwfzX7ooSijQ.FXGlXurWmsR8cHCyZ60+d81ot7HQhpce5gQoh15a+p+b0uy6sqqS2qg2fHbJWEc74j6m9g29aeyA02J5FiIr+fAJoGPpLBhlqQETCoTGw4FOLFWzzbyHOn59UQsRegxB3FPcY..qFYtde5aq1YtsjFXLBrfNilG2kn4VmCZbxFUxFOuVzzPMIYXFm9I3m6D5uzy0W2dHS8x.fDMJywWrv29lCdm1EIO+YZHnjC+DHkT.d8Tf55vj21zfwSfPQ+olGHbnCSTb1FDMc.GZ1PhJTFrWtTXuhWcXOvP8DrW5VYG3MEcjlCDvBu.RLsiW.+THpcg1lCJqyp+iS.PSrmFflGc1THPH7joAbFSlFGs9DogwpNMJfM2UdYy.3yTy.TzCAtzhYo6dnI3C0lU9PsKLeH2I3C0lE9vAuo2EhOT6+4C+WiObz5mJeHEbt.VQD8xBrV.C4WukLSLIbIdGmCLNWF7yodMbwKVMCpOWjV+w0r4wQGvUVQ6n0ybO86uhxoWdRyLlOpEoeSA5puRs8PvIBBO02NCdz3VrPB7TdmrxonS9zDqo9FirO2KyKMN9oQnSlfo9pu+qHIiY.YxtDDGZCoruGw7UNloecj+Q9BRdD6.491QemOchdMiEP1WX33Ew6nGWdJ+jOdLG1911YOpI1XsYciKOqabkYci2cV238l0Mt5rtw6e9aT+62FKUoAs.6o01Q2BassHBxqu15u.lKET+B
      
      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • RE: Flex Envelope - No UI control for Hold

      Just to add to this, laf.registerFunction("drawFlexAhdsText", function(g, obj) doesn't seem to work either....

      posted in General Questions
      HISEnbergH
      HISEnberg
    • Multichannel Routing Broken

      I am just noticing, in two of my projects now, that the multichannel routing (and the multi container in Scriptnode) are broken from the recent HISE updates. I opened some old projects and the routings are all erased except for the first stereo input/outputs. I can't seem to even compile a simple multichannel network, can anyone else confirm this?

      This simple network is failing to compile in Debug for me, and it will crash when loaded into a Hardcoded module on the Release version as well.

      HiseSnippet 2529.3oc6Z0saaibElx1zwVaxtaP2G.BidgRVuJ7GYKqFzFIaYkp0Q1Zs7ZrAEEtTjijlXxYTIohsRwBzBzK5qvdWeC508t7pz2f9FzdNyPJQJK+STPB1hFFj.OybNy4aN+Mmy3zNf6PBC4AJ4xex3gDkb2WsyXVzf8FXSYJMqCyqF5bVDILJTY2wCsCCItJ4xs7yw0ys9JJhu+8y101yl4PlNkhxobpC4ETeZzzYaW8.pmWCaWxIT+TTWpZSGNaOtGeDfkkU0UFZ6btcexg1HYKop7asCGnj6wpaYZ4Txsrqo4VU11wdaRkd185YX4Vpz16Twvphcoc1lnukRtU22kFwC5DYCvWI2J6xcG2Y.+BlT.mRCoc8H3.CkNfjkS2f64hGQbVk8FP8bamnjBUfco8TU1xRU1Wo1h5RmL+TU2WJVPaJGoUf4VJK7VNC7LRCO8TvaNPJWJHshDROTsiS.cXzzUP77YpMYQjfd1fcJMTjzprz+XU083.Ernh91mSZD.ClvQAKc8M0L00ezSym+IONOXtBizdscf1ICHmsG2en1uVS36TrOIZ+d8HNQE1HYsM.tlxwPl2YfZhwHd.SIxDXCIkyfAE1HEMYYdzPWPigtOA.y6y5SYjhNAjjIOp6qPQmgmCX7tacshRrZVgzOve5lCT+bOdWaui4ihnr9srYfmYPVQz24LGXK8IQBbAafPJ1fMrvFvh8Auh.h6HmHJmgBKe9.ReMG4QbO9HVDvl4S0dxSzZxnQTaO5aHZWPiFn4R5YOxCki2HhfMeVKtKAXPGsFvmlOmw0dhVHHdBG3HhHjjVdJyCNDZ8FwjSDqTCwMnvix+mxqAevF7bRTBZzbDvo4gcZVeesnAo3NjqQihsAgBVm4DLUmc3H+1difQIRDUXHGIRj1C1qvDHeNgLTyNTiJ2VXwBY2ZP67nXlkfF+RbvJFRhpEEEP6NJhTXxrsNbSM8Xwheo0a33eLEVDZv.vDSlnGL0nrHtlkfJ3DPlKrLVHXY7nmpcUbYjFWh+IUfPw.xPvMR3bGSA.cYnvDKDf2gj.J2k5X64MVC+2XCV71zj0imOUXDBRwOrGPZWHuagjMKw+HqOCHb3ufjcFPbNehxxydLn7zHulDLVyPWWyOLqThrCjxofgLMR5iFfg13YSFiQlBg9I9n8K1Ct6nlmWA8KazvrtYcK8zdT8w8PdEhfB4WLEhEavwv8ZAPr0FfAX6rb6FXeQMOZeFw8Dxk.gRu2IG9ek1FZecF28M09cFPRQCYhwM0rz+8apsgGoWzFSD6U10VGpgpQ4tIs6w6So4uO+nHYApuONI+gVKLMS9z4b.ei9TLT5pFQQZCTKttHSGpINEmpfw2HWBjwlZ0BGybNjGQ6ANNHevzO9Iffm3YwYvxjijdEqidfytTudycMLsa.2yCyYNmkk9D2.iEXi76RB1Ta5IAIDttK6cnpW+cnouh2QdKPJB4LLk6QCIrq6hek3qNf6aUiQEPZj311OO911NdTWRfBEtT8dpnp1PQ.3zEEobmY178gYq2GlK89v7Vyg4uuYc6HarTkXsHnYgbTQTznkqN40PghxBWVWsNI77H9Pn7sI2PC+rTnOHorFaHBTHyGnlJGhxkok53oC9kUuf5FMXxDuMn5.Bs+foEl919UURIuu3VMrWlt10Th5jpQPTtRt0TOYP.AJYcXhSTSWrX5jq.f5aCrEAt37SnNKNUd4r3ToYUeHggTQ4P6BGZ+zEh+x25amQK.YDF1AJjHdt+9O8S+ymENpWOJPkppl6t.+ttdj17PJFzMkWy2lVib+a0a8ZzH+Y6XMx8TOFSqb2THIDeWzGoOvUq5msujq6zo+NYusRc5da24YuWGpsVSzTzczfC0QhT+yVC9WbqIItFUxDC95pc16cRkD57yaUxZ2Zpuohs5vzdIGVMLZLdQTd0Sw7dPMYyhpp+q27We1LG8eyrG8p+gpJWsaOnOSt6HO6nrMehp93EvCU5N9vt5Xvgcb5PkY6Hck6VGo2bCy2U39P01zHmAyGuKMG7B2l7gFuw82+.UY2rSA6JpM9gOBMyqJke9X+MPlxGjYR7SZH.caUmFNDJBeWv0lDfkCkKGbfh6tO2eScZkUCwFIBHmvaCzWHz1enGAR3BEh10i6bN5Vd0xwhih2EoHoGnvEopsUuyJKiaTYoLoebnAKLzCzAcfp+cRZzQnCP+k3w53Xz0oCg4JF7efu3EMlnvfEMlYQSb7RwKZNyhV33kiWzJYwoULpbHI5Bdv4B6a7OC4LPi4u.R5gOt1YgBqDCyqAc3vu.suz3HAH.PNL4bUyG69.UKkv2E6DapWrq0nPnFV2iXc.hEOGmPgBdCh84dp5Eg+HkPat23gC3LpizC9PQN060v1ArMiaaiIhdnJVqL31C8W3Lw8edfdpqHhC4q1MO5P6b6jz9gR7gRN4o+j1G335KR4tjJPBtNp6VVBwUQLrlpuzpmAueoZfzknX7pyCVSX8Vj6RopRUFXhifTPKg.3yU2G7tcgTIhZaOUVz6eQshUQK9N69se8wGzbb4iMMqe.m8h+XuZMJ8lQGOtkU4CBYupidoWb7KFU93V9CdYuu6zW9p8a7C8pwJ2pXcnY3KOx5jwGr+q6V4n1EOoYq5vj8+VdeVS920yZLN0tsZ1pQcRCX5Kd8qdUsh8bpUYPMHA1TsqhRJM18T8G4EQUtVCrb44owRX8tZnVJiXkNN2he07D6Jf+ycVl4xHSrPByrx7y.YFPJ1+5jVBS2pWQJ8atkmLB1fVTVravZpeigNFo0x9x3oTwXOkNStz+qfw.MhOiRUzML1Fx1cN4BInwnmsJVxzzrrd4xk1ojgkdEQz2phK1UpMJhC9wI2jUW9DgRgkxIHCrjXXJlVSEQv6FrPBrzMzs.BpTYmRUJqaD+5xc747nAPzWRzvppl3tmAaISp7wWyce0iIIu8gRlMOKBkyojN7OaT0MlX39pMCmTjW7NBWcjI2kvm2XwhIfEVj3vUEt2uagDw7rvQDq9QMh3Sg.eXCAtRBViEIAqwmRv9IuqODIXu1MHsi65w09Yr.0MNk2+OnvwLAgqjNmt7FrH46UdW7qtEGm8uD1WlsWpV+gdbgdYwe0otyD2IdAYl7WsY3LggxDSAh2MLcHoQFPsppk4LnB82Ks8V6nqu0NVVaatU4JVuSvBs5YD2sAyIu00G93x2G0a5gwUSHebVYkxsS+7cwYMmyQM9kN+e3ipw0bTWfrT6x4m6aKdKfE5WKxG627P4ldyibW4MO7scB3m4He.HTsrlXFHMJKNGZKbr1b9Mi4Scom43jcqtBilKJiVKJikVTF2ZQYb6EkwxKJi6b6Lh+WYJtjHLDQQoU68Etu4xsOSFfkK2xJ+WfP0nkc
      
      posted in Bug Reports
      HISEnbergH
      HISEnberg
    • RE: External C++ Node file management

      @Christoph-Hart You move quick! Glad I mentioned it, my HISE-senses were tingling when I heard about this project. :)

      Are you considering integrating the klang toolchain for rapid C++ deployment inside Scriptnode? I've been trying to find faster methods like this.

      On another tangent which I don't think anyone else here cares about except for me, is the introduction of MIDI 2.0 to the JUCE Framework. Obviously this will take a bit of time, as there really aren't any major devices on the market that even support this yet, but it would be good to keep an eye on this development and possible integration into HISE in the future!!!!

      posted in C++ Development
      HISEnbergH
      HISEnberg
    • RE: External C++ Node file management

      @griffinboy This is true. Is it really just a matter of adjusting the node_properties.json that makes the difference for simple user importing here? Given we can share scriptnode .xml via the HISE snippet system, I could hypothetically see it working with external C++ nodes in that case.

      Alternatively, I plan to just setup a HISE-project on Github, so I believe it will be easy enough for users to import the nodes from here (All they will need is the DspNetworks/ThirdParty folder and grab the headers and node_properties.json).

      As a gross tangent I was catching up on API 2025 and one project, Klang Studio, really caught my attention:
      https://www.youtube.com/watch?v=VIj--bcosas
      https://nash.audio/klang/rapide/

      Full disclosure, I haven't tried this out yet, but the idea of having an IDE operating inside of the plugin seemed pretty clever for quick prototyping and debugging. I know it's quite simple to run HISE from the debugger and basically do the same, but it gave me some interesting ideas about the directions Scriptnode could take (i.e., working on C++ nodes similar to how we can work on Faust nodes already).

      All that being said, these all seem like topics that really only interest you, me, and a handful of other users here!

      posted in C++ Development
      HISEnbergH
      HISEnberg
    • RE: External C++ Node file management

      @griffinboy Thanks for your input!

      I have a similar system right now with some main headers that do the heavy lifting DSP, and my "node files" simply reference the namespace and attach the parameters! Seems to be the best method currently.

      Really I am trying to think of a way for distribution for other HISE users, as I will have 50+ nodes with no subdivision/categorization other than the naming of the file. It isn't the worst, but I would hate to make users create 50+ third party nodes, run the compiler, and then replace those nodes with the proper headers. I am trying to think of a way around this issue so it is clear for new users what is going on and the integration is as seamless as possible.

      I'm starting to consider ways of compiling HISE with external packages as well. Say for example there was a Griffinboy pacakge that could be intgrated via ProJucer, then you can compile HISE and this package will be available already in Scriptnode. It might save time vis-a-vis having to recompile every external node you are using, but the obvious limitation is you couldn't edit your node afterwards....
      Screenshot 2025-08-11 at 9.52.18 AM.png

      posted in C++ Development
      HISEnbergH
      HISEnberg
    • RE: HISE Bootcamp - Full Course for Beginners

      @d-healey great work here, very generous to offer this intro course for free as well!

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Modular FX Template - changing Fx order with drag and drop panels

      @DabDab You have to use the hardcoded master fx in order to use this, so you cannot use HISE's built in FX. A lot of HISE's built in FX exist or are easy to recreate in Scriptnode however.

      @rzrsharpeprod , just to clarify, do you save the networks when you open the snippet? This is critical. Are you able to create a scriptnode network and compile it (independent of this snippet)?

      Are you on Windows by any chance? I just notice as I tested this project on Windows I am getting a ton of issues as well. A simple solution might be to open each scriptnode network and remove everything from it (just keep the macro knobs intact). Then you can compile it and check out the code for changing the Fx order.

      posted in Snippet Waiting Room
      HISEnbergH
      HISEnberg
    • External C++ Node file management

      Has anyone developed a good method for organizing and structuring your external C++ nodes (the same might apply for Scriptnode Networks, faust files, RNBO, etc.).

      I'm trying to package a set of C++ nodes I've created for easy distribution but the operation is very cumbersome. Currently I need to create all of my headers inside the ThirdParty folder, and any attempt at adding subfolders here will cause the compiler to miss the nodes contained therein.

      As a side note, does anyone here wrap C++ nodes inside of Scriptnode? I am finding that with the new updates to HISE I need to manually resave my Scriptnode Network every time I recompile my FX.

      posted in C++ Development
      HISEnbergH
      HISEnberg
    • RE: Modular FX Template - changing Fx order with drag and drop panels

      @rzrsharpeprod It's relatively new so your best option would be to work from a more recent version from the develop branch.

      The code I use is fairly modular, so you should be able to extract the panel dragging and snapping logic from it without bothering with the FX updating. You could probably use an AI to help you work through it and find what is useful for you.

      posted in Snippet Waiting Room
      HISEnbergH
      HISEnberg