@DabDab @Fortune arguing in a forum is totally pointless guys, and I'm sure the rest of us would prefer not to read any of it. Everyone be nice and civil towards eachother please and we can all carry on making super plugins... :)
DanH
@DanH
Artist / Producer / International DJ / Developer
DC Breaks
DHPlugins
London Town
Best posts made by DanH
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RE: How can I make Vocal Remover Plugin
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Customer Feedback Lols :D
Thought I'd leave these here in case anyone also wants to post hilarious customer interactions to make us all laugh
followed by:
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RE: The definitive feature request & bug fix roadmap
Feature Request: Draggable ADHSR Envelope (like the curve EQ and Tables etc)
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RE: The definitive feature request & bug fix roadmap
@jupe 'bitchbend' :face_with_tears_of_joy:
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RE: Thank you Christoph
@obolig it's a good post. Had a similar experience and after some digging back in 2020 I came across HISE (not so much digging required these days!).... It was instantly intuitive and the members on this forum more or less taught me how to script. Many thanks for putting it together @Christoph-Hart
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New Plug-In Released - MOD-EQ-1
For anyone interested I released a new effect plug-in this week... The MOD-EQ-1
Check it out here:
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RE: Expandable GUI
@Fortune I thought @clevername27's post was very reasonable - and interesting, to be fair. What's the point in a forum if people can't express their well-thought-out opinions!
You don't have to read it... ? :face_with_tears_of_joy:
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RE: Open GL on Mac
@MikeB So you might know some of this but here is what I've done to get OpenGL working on both plugin and standalone formats:
1 - Place a Floating Tile set to Custom Settings in your project
2 - Set"GraphicRendering": true,
in the Data section
3 - Set this flag below within your project Preferences in the Extra Definitions categoriesHISE_USE_OPENGL_FOR_PLUGIN=1
So in my experience, at this point, the setting for OpenGL will not appear in the Custom Setting floating tile in HISE itself, but it will appear in your compiled plugin / standalone app. Remember to make the Customs Settings window large enough in your project to include all the settings.
Another way to set the OpenGL to be on/off in your compiled plugin/standalone is to navigate to the AppData folder and open the 'General Settings.xml' file and change the OpenGL setting as per below:
<?xml version="1.0" encoding="UTF-8"?> <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.5" VOICE_AMOUNT_MULTIPLIER="2" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="1"/>
Hope this helps. @Casey-Kolb may have more to add to this, however, as his excellent Cube plugin uses OpenGL as well :)
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RE: Starting to use HISE is one of the biggest pains in the neck I've ever had
@AudioHobbyist As @d-healey says start without IPP.
However, if you do want it later here's the last installers I downloaded last year which worked with VS2017 / XCode 10.3:
https://www.dropbox.com/sh/4gx74wg1jpfnk7r/AACkGmy8SdV-j0qsiw5VFYFza?dl=0
Latest posts made by DanH
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RE: Faust suddenly Crashes on PC upon loading any project
@Morphoice can you just remake the dsp in Hise on the PC? As in delete everything in the DSPNetworks folder, burn it all to the ground, and create it again
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RE: Faust suddenly Crashes on PC upon loading any project
@Morphoice right so you're moving the project from Mac to PC, correct?
If so try compiling the dll outside of Hise. Find the AutoGeneratedProject inside the DSPNetworks folder in your project, and run it in VS2022 from there. If and when that succeeds try reopening the project in Hise.
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RE: Faust suddenly Crashes on PC upon loading any project
@Morphoice what are you truing to do exactly, compile the dll?
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RE: Impulse Response File switching?
@Christoph-Hart Ah that would explain it! Ok will try, thanks!
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RE: Impulse Response File switching?
@Christoph-Hart So I'm tentatively going to say that this could be a bug with the Default user Preset system and - in this case - Engine.loadAudioFilesIntoPool / ComboBox callback...
I've loaded some impulse responses into the convolution reverb module using Engine.loadAudioFilesIntoPool and used a combobox to select them. All is fine within HISE and Exported Plug-In.
However, when I set a specific preset as the Default User Preset in the project settings then whatever value that preset has saved in it for the combobox, it will reorder the array of impulse responses with that saved value at the top of the list. In HISE everything is ok - this only affects the exported plugin / standalone.
I tested the Default User Preset setting with different presets and changed the combobox value in those the presets and each time the combobox list would change to reflect this buggy order of putting the Default preset's value at the top of the combobox list.
So if the ComboBox list is A, B, C, and the Default User Preset has B saved in it, then when you export the plugin the list will now appear as B, A, C.
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RE: Impulse Response File switching?
@d-healey thanks, I've renamed the actual file numerically so I'll see if that helps first!
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RE: Impulse Response File switching?
@d.healey no joy there either. It's strange - this is a v2 of a project. v1 didn't have this issue yet the code is identical... Same version of Hise too...
I wonder if LAF changes to the combobox itself have made a difference?!
Is there a way to force the list settings? i.e create the list as I want it?
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RE: Turning on the Spectrum Analyser makes Reaper UI laggy
@mehmethand get a floating tile and set it to custom settings.
Include
HISE_USE_OPENGL_FOR_PLUGIN=1
in your settings and then use the custom settings panel to toggle open gl on and off in your plugin and check if there's a difference.
I get a similar lag on my machines even with Open GL on though.
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RE: Impulse Response File switching?
@d-healey .sort() = no joy. Will try natural.