• Filter gain modulation not working correctly

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    David HealeyD

    @Christoph-Hart said in Filter gain modulation not working correctly:

    If you then want a modulation to go from -6db to +6dB, you just leave the knob position at 0dB and add a bipolar modulator with +6dB intensity.

    Little bump and also, would this work for nonsymmetric ranges? I ran into one today where I'd like to go from -12db to +3db.

    Also there is still this bug with artefacts and voices overwriting each other:

  • Matrix modulation connection is broken in exported plugin

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    ustkU

    @Christoph-Hart Any news on this? Could it just be an OS issue? Unfortunately I can't test on windows before next month...

  • Crash when using release start + purged multi-mic

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  • Child panel popup menu callbacks not triggered

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    David HealeyD

    I think Claude got it this time.

  • Recent commit to Processor.cpp breaking old project

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    David HealeyD

    @Christoph-Hart said in Recent commit to Processor.cpp breaking old project:

    Also the script is completely empty, all you're doing here is declaring some parameters in the XML.

    Not sure what you mean

    a3c8b145-6d2a-498c-8e9e-7cfb616e3c57-image.png

    c6710f15-5439-4161-8381-4a189005c274-image.png

  • API browser drawing a blank

    Solved
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    Christoph HartC

    @ulrik sure

  • Getting "illegal call in audio thread" while changing a cc value

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    B

    @boim98208 For some reason this was only happening when I did learn midi CC. I decided to just stick with a set CC channel for the knob to be better safe than sorry.

  • Plugin Crashing DAW when quitting (Hardcoded FX, Preset System)

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    S

    @oskarsh i was having this same issue (and a lot of others when testing a hardcoded Faust FX swapping/reordering plugin idea lol) but what worked for this same DAW crashing bug (with Claude's help) was in the Hise source code changing this line in the "/HISE-develop/hi_core/hi_modules/hardcoded/HardcodedModuleBase.cpp" file from

    HardcodedSwappableEffect::~HardcodedSwappableEffect() { jassert(shutdownCalled); jassert(disconnected); factory = nullptr; }

    to

    HardcodedSwappableEffect::~HardcodedSwappableEffect() { if (!shutdownCalled) shutdown(); factory = nullptr; }

    then rebuilding HISE and compiling the plugin again

    i want to also clarify i am definitely not an expert at this stuff , but maybe this can help someone in the right direction or for @Christoph-Hart to fix this bug ! the creative potential in easy reordering of is so huge im excited to see it grow

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    ustkU

    @Christoph-Hart awesome! I was in the same situation so 👍

  • instrument plugin no sound

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    L

    @David-Healey i originally mad the project on my old laptop that i sold, then i moved to a windows laptop, did the ritual of installing hise (MUCH easier on windows) and vs code. it just exported out of the box, and that was what i uploaded as my first vst. then when i installed kubuntu on that laptop, and downloaded the linux vst i made, it wouldn't play sounds (but my other audio effect plugin worked fine) also, i don't know why this laptop misses my keystrokes so much.

  • Preset browser not fully functional in exported plugin

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    ustkU

    Ok it's no bug... I have READ_ONLY_FACTORY_PRESETS=1 and I assumed, naively, that I could prepare a User folder in advance. But since it's shipped with the binary it is treated as factory... Shame...
    So in plugin, if I create a new Folder in the first column as a user would do, it's working...

    gclfo.gif

  • RNBO Compile DLL Crash (RNBO --> HISE)

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    D

    This fixed it Dave thanks!

  • HISE Sampler VSTs Crash? Across multiple brands (FL Win)

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    StraticahS

    @Christoph-Hart double clicking VST in FL = crash

    still an issue unfortunetely: https://youtu.be/NwCzPhjLQek?t=399

  • Runtime assertion of exported FX plugin

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    ustkU

    @David-Healey Here it is

    HiseSnippet 1379.3oc2W8taaaCDmxwro1qCXEaeZn.SezYnHvN+OYeXMI1oyXyIF0oACXnHfVhNlHRjBjTIwanui6YXOA6MX6nnrkbrcrZPawvTBRD4cGue7Nd+3otRgGUoDRjS0yGEQQNOC2aDWO73gDFG0tILO9bpRe9PhFcznHhRQ8QNNq7ZibmJkQIO+8OdDIfv8nYSgPWHXdzegExzYy18U+LKH3DhO8bVXNs25Us8D7iEAhX.KqfqihHdWSthdJwnVIL5mHpgHmuGuI0e+8ZP2cm902ciMp6sKcG5Va52eO+sZP82hR1b+s2lt6FHmmzxmoExdZhlpPNkOR3Op2PwsbqCtfoX8CnlAMP8.Oam9DQfuYKZlEc7PVfe2wAIEB4f6lExVwFx9FbGlOax7YgtuJQfalE4CfNklFdqLE7ZjGd0yAu4.ImbPprEROG2ySxhzYRL34Kvs4Zpb.AxS4ghUWTo2VFer.zfqWOjbM8DILXhE01od8W5B+YsenZwdFDy8zLA2UvOUnomwqsV0+nZE1.2ZMacwkcNqYq0pVAloh5Vl1anasN.Vgb95WQ0FKNMNrOUVaMPqD0p3QTT2M24fJ539z17nX8qIAAT4niz70UT8EjfXZMsLlBfrRxy7zzaHgeE0u1Dk5KojqgAY9X2CpvELEcoq+80p.q8dGTgdmGChqKc0mUuBr96aiOmEqKZ.ZFUWtW1pN3EIgqFHjgEXmLecKfefnUnvONf.0JYVp9s5uaAdZQZW.es+B7UiOHe0nH9Z65KvWa7A4qMd.eU48UgeeeU26WHNXfsR7dxL09RgYsmqXCgs7gLrFOod8kt2X.+DEARooY5vKloKOQrmkJJmhBdaNSeVDkuH5YTJ+E71aa2jnIF5wz4.8hnRMy.AmlzafKmrjkUvMopq0hH35oYXRAN7ww87D6lq+RE.wfoXSMLlbESOJ+0iezX6KJDeNtqgSc9XrzbvHDo9Tfwz6H+RbqACnd5L.VFexu9o4Bw7t+oV2+s3WGH5SBxBTvYB.IT6EiuHUr6D4tYJr3td9yh10STg65490JkKVsxRZZo7+4ZZonGi+5YxLpOiEaS0Z0Srv7EosVYxjWPjLBWOAaIP96RUv0ngapJY3e4v+HVjHfHy0Ylyegy3aijzHhjdtna.YTMEILJf9FXi9RW66ptT4QABuqmkpNxtaRjVqeLTQJmGed9t093c+wxtk.W3jViG9nU1c.mR02JjWmjISeGnDrmq5P7jhFW1TEMVxgAAhaOVDFwRYLSbE7cGmSXAoey.UpRjrJt95vOVa5JBFEMTvYdlblcEnvYXNmFbXnHFvhC1oD.nL53jbPO1uSMhL48dwJ3hM+y38.iS3TfxMmSE9vaqdBwCBMi5RzCMT6diImLW9OoRY1cT1QMC3seJ07zyDl6RjfbnYSkcea77XlIKBgMVnItZ9ZLmULxsA1DH9DCFvXhuOZJvVEGB+ecy7yCMVKVhuJkCalZxwi.piNLdRqRlUxjO5Ptax3FvXCpVEam5vXs..yDdxbMD.CVjKVM+RrL2A427r4stCVB9jqcRN4TE2joHvIYeTS5.RbfNcEfc5TqcRiKbZR4iBM0PPYSHqs+3.3D7ZlZLXmZClPkYFATMkLaomgaqtvH0iDL1wvYzOksM8f8jrx+u6I4MhXMieUGhVxtCRav211CNm3MlmPMlhHcb8I7B.oPxf+AdRE1vL1IUXiwBQ1E2l+9r3vPCSxkdVhcygrmlLCDD3IU2UrbMtMP2XOfkkXCglLtzya5kZFC23wZ3lOVC25wZ31OVC24wZ3tOVC2a4FZ5ALkuzTmB2b0sUxAKGmVbK6ETdf9Wn6hrpD

    Screenshot 2026-04-25 at 00.59.27.png

    AI fixed it by adding a samplerate > 0 safety. This is confirmed working in main project, bt the same assertion fired this time for master FXs. So I have made the same exact safety and all is good (for this assertion at least...)

    Now a new one with MPE connection... Not done yet but at least I progressed!

  • Latest develop won't build in VS2022

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    OrvillainO

    So I went back to March 6th. And I got quite a bit further with the build. But then it stalled at:

    include_hi_core.cpp HISE\hi_tools\simple_css\Renderer.h(333,4): error C2872: 'Rectangle': ambiguous symbol [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(4639,24): could be 'BOOL Rectangle(HDC,int,int,int,int)' HISE\JUCE\modules\juce_graphics\geometry\juce_Rectangle.h(66,7): or 'juce::Rectangle' HISE\hi_tools\simple_css\Renderer.h(333,4): the template instantiation context (the oldest one first) is HISE\hi_tools\simple_css\Renderer.h(365,95): see reference to function template instantiation 'juce::Rectangle<float> hise::simple_css::Positioner::slice<hise::simple_css::Positioner::Direction::Top>(const juce::Array<hise::simple_css::Selector,juce::DummyCriticalSection,0> &,float)' being compiled HISE\hi_tools\simple_css\Renderer.h(333,14): error C2062: type 'float' unexpected [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(336,33): error C2065: 'copy': undeclared identifier [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(336,16): error C2530: 'toUse': references must be initialized [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(337,37): error C3536: 'toUse': cannot be used before it is initialized [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(346,25): error C2672: 'hise::simple_css::Positioner::RemoveHelpers::slice': no matching overloaded function found [MyProject_SharedCode.vcxproj] (compiling source file '../../../AdditionalSourceCode/nodes/factory.cpp') HISE\hi_tools\simple_css\Renderer.h(306,50): could be 'juce::Rectangle<float> hise::simple_css::Positioner::RemoveHelpers::slice(juce::Rectangle<float> &,float)' HISE\hi_tools\simple_css\Renderer.h(346,25): Failed to specialize function template 'juce::Rectangle<float> hise::simple_css::Positioner::RemoveHelpers::slice(juce::Rectangle<float> &,float)' HISE\hi_tools\simple_css\Renderer.h(346,25): With the following template arguments: HISE\hi_tools\simple_css\Renderer.h(346,25): 'D=hise::simple_css::Positioner::Direction::Top' HISE\hi_tools\simple_css\Renderer.h(306,33): 'Rectangle': ambiguous symbol HISE\hi_tools\simple_css\Renderer.h(306,42): syntax error: missing ';' before '<'

    This was with: 0567740 - - fixed compilation on macOS!

    Confirmed locally and as part of CI build; which I have switched from VS2022 to VS2026.

    It seems like it is using Rectangle but without specifying whether it's a juce:: or whether it's from the Windows SDK.

    @Christoph-Hart

    I think the fix is to directly specify juce::Rectangle in /hi_tools/simple_css/Renderer.h:

    - Rectangle<float> copy = totalArea; + juce::Rectangle<float> copy = totalArea;
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  • connectToOtherTable missing from the API browser

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  • Command CodeSign failed with nonzero exit code

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    J

    @David-Healey Absolutely
    Here's how I found the code singing setting :

    In xcode click onto the project (blue icon)
    Screenshot 2026-04-03 at 18.03.54.png

    then go into Build Settings
    Screenshot 2026-04-03 at 18.05.25.png

    search for "code sign" in the search bar (top right)

    click on the option for code signing identity
    Screenshot 2026-04-03 at 18.07.12.png
    -select other
    Screenshot 2026-04-03 at 18.08.02.png

    delete the dash and press enter
    And that should do the trick !

  • New version removes show text box

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    S

    @blush I updated HISE after that thread and I had the same problem, previously it was like in the topic, now it’s been reversed.

    Getting the latest fix on GitHub solved this. Check out if your filters on Mac are working, if not - you may need an update that dropped like two weeks ago or so.

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