• How to add multiple parameters to snex_node in ScriptFX

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    B

    @Christoph-Hart I see, thank you so much! I had a feeling I was heading in the right direction but just couldn't quite get it to work.

  • How to add Portamento

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    d.healeyD

    @tsempire Try it, see if you can get the behaviour you want using just the pitch wheel

  • Expansions preset tagging

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    R

    @Lindon yes that what I have done. The panel is above the preset browser in my project.
    That panel is essentially a 2 x 4 grid of 'buttons' (one for each tag) inside that panel and when the 'buttons' are clicked currently it prints a list of all presets that have that tag to the console depending on which button was clicked. This is working correctly so the tags are being picked up and read correctly by hise which is good.

    What I'm looking to try and do ultimately is have the preset browser filter to show only the bass presets if I click the bass tags button, only the bells presets if I click the bells tag button and so on.

  • Preset Browser Tags....?

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    R

    @Lindon How do you go about creating the buttons on the left for the tags? And if you click them do they filter the preset browser accordingly? ie clicking the Pad button will show you just the presets with a pad tag etc?

  • a set of Buttons to Change the slider pack value

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    ILIAMI

    @ulrik awesome

  • 2 LFOs 1 SliderPack? How?

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    ILIAMI

    @d-healey Thank you so much
    @ustk @Christoph-Hart 👍

  • Preset Next/Previous Buttons - How to navigate different categories?

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    HISEnbergH

    @d-healey @Oli-Ullmann haha yes that's why I will leave it up. I think I learned about this before (watching David's video) and just sort of forgot about what the boolean was for. 😆

  • Colour Sample Map Keys by Sampler ID? // Help.

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    ChazroxC

    @Christoph-Hart Screenshot 2025-10-01 at 5.14.38 AM.png

    sweeet! 🙏

  • This topic is deleted!

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    No one has replied
  • ScriptNodeFX Splitting L/R signals help please?

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    ChazroxC

    @ustk When I put turn the "Widen" knob up (mono/stereo) Im getting a bit-crushy sound in the stereo field. If I dial the "Widen" knob down to (mono) its fine and the signal is nice and mono. Any clue why im getting the weird noise on the outsides? I changed my delay setup to the way you have yours. I just need it to be within a Wet/Dry mix chain also.

    Screenshot 2025-09-28 at 1.04.14 PM.png

    I love how its actually going from mono to stereo now. I can use this in a lot of situations. I just cant find that noise. I was reading in docs how send and recieve nodes should be of the same sample rate but I also cant see where to check that. Its not in the parameters popup window.

    Docs on 'Send' and 'Recieve' nodes:

    Screenshot 2025-09-28 at 1.08.50 PM.png

    Screenshot 2025-09-28 at 4.19.04 PM.png

  • Convolution Reverb Sample start/end times?

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  • Memory leak with Engine.loadAudioFilesIntoPool

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    Christoph HartC

    @tomekslesicki yup that is a known issue from one of my last commits. I fixed that now - can you check if the DLL compiles on macOS now?

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    M

    @mjc123 Exactly what i'm after, thank you!

  • Waveform Playhead Unresponsive

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    LindonL

    @trillbilly perhaps try printing out obj.playbackPosition to see what its telling you....

  • Macro LFO Start Position

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    trillbillyT

    @Lindon So you're saying there's hope. Great.

  • render audio in background?

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    ulrikU

    @Christoph-Hart thanks a lot!

  • Migrate Samplemaps Between Projects?

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    ChazroxC

    @Oli-Ullmann friggin yeeuh! 🙏 Thanks! Just wanted to check before I break something.

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    StraticahS

    @d-healey What is the easiest way to do that with expansions? (WAV to HLAC)

    Edit: Okay worked i think: by moving everything to ProcectFolder - then moving monolith files and samplemaps back into expansion folder :)

  • Separating User MIDI Input and MIDI Player Events

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    LindonL

    isnt this what isArtificialEventActive() for?

    I assume (so watch out) that the MIDI player events are artificial and user input are not..

    https://docs.hise.dev/scripting/scripting-api/synth/index.html#isartificialeventactive

  • Help with Button to ramp a Knob value up and down 0.- 1. > 1. - 0.

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    R

    @Rognvald I found this as a starting point.. :)

    const var Knob = Content.getComponent("Knob"); const TH = Engine.createTransportHandler(); // 18 = tempo factor = 1/64T TH.setEnableGrid(true, 18); // Set sync mode Internal or External TH.setSyncMode(TH.PreferExternal); // ON GRID CHANGE FUNCTION // You start and stop this using "TH.startInternalClock" & TH.stopInternalClock inline function GridChange(clock, arg2, arg3) { local v = (clock % 200) / 100; local value = v < 1.0 ? v : 2 - v; // Trigger the knob Knob.setValue(value); Knob.changed(); }; TH.setOnGridChange(true, GridChange); inline function onKnobControl(component, value) { Console.print(value); }; Content.getComponent("Knob").setControlCallback(onKnobControl); // START STOP INTERNAL CLOCK inline function onStartInternalClockControl(component, value) { if (value) TH.startInternalClock(0); else TH.stopInternalClock(0); }; Content.getComponent("StartInternalClock").setControlCallback(onStartInternalClockControl);

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