@griffinboy I think I got it right thank you.
Best posts made by Oriah Beats
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RE: Widen The Mid and High
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RE: Hide/Show Presetbrower via a button
@d-healey That's Actually true. I just tested now it works well . Thank You
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RE: GUi Resize choosing from a combo box
@Chazrox This worked Thank you brother
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RE: DSP Network Compilation error
@d-healey I renamed it. it works perfectly fine. Thank you
Latest posts made by Oriah Beats
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RE: EQ bands recall wrong when loading presets
@Christoph-Hart You are Right!! I now see my mistake. I disabled the saveInPreset and it works fine now.
@Chazrox ,@HISEnberg @Christoph-Hart You are the best. -
RE: EQ bands recall wrong when loading presets
@Chazrox I may need this method in the future. have you attempted to do it? anything I should keep in mind?
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RE: EQ bands recall wrong when loading presets
@HISEnberg thanks I used this "
const var ParametriqEQ1 = Synth.getEffect("Parametriq EQ1"); Engine.addModuleStateToUserPreset("Parametriq EQ1")
but the Eq still recalls the wrong bands.
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EQ bands recall wrong when loading presets
I’m running into an issue with EQ recall in my project. I create a preset with specific EQ band settings . After saving and reloading the preset, the EQ recalls different bands than the ones I set the values seem to shift or swap between bands.
Anyone knows the reason for this
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RE: Scriptnode compilation error on Mac
@Oriah-Beats sorry for the long thread here is a better one
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RE: Scriptnode compilation error on Mac
@Oriah-Beats > Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project
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Scriptnode compilation error on Mac
tried compiling my scripnode and I get this error, anyone who knows what is the reason.
> Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project
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RE: Feed live signal to Stretch Player Node
@HISEnberg I am abit lost but let me do more research and see if I can implement this