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    Oriah Beats

    @Oriah Beats

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    Best posts made by Oriah Beats

    • RE: Widen The Mid and High

      @griffinboy I think I got it right thank you.

      posted in General Questions
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      Oriah Beats
    • RE: Hide/Show Presetbrower via a button

      @d-healey That's Actually true. I just tested now it works well . Thank You

      posted in General Questions
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      Oriah Beats
    • RE: GUi Resize choosing from a combo box

      @Chazrox This worked Thank you brother

      posted in General Questions
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      Oriah Beats
    • RE: Noise feature

      @griffinboy let me fight it. thank you for this

      posted in General Questions
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      Oriah Beats
    • RE: The git commit hash of the hise build doesn't match the source code hash

      @Oriah-Beats let me do it thank you

      posted in General Questions
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      Oriah Beats
    • RE: DSP Network Compilation error

      @d-healey I renamed it. it works perfectly fine. Thank you

      posted in Presets / Scripts / Ideas
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      Oriah Beats

    Latest posts made by Oriah Beats

    • RE: EQ bands recall wrong when loading presets

      @Christoph-Hart You are Right!! I now see my mistake. I disabled the saveInPreset and it works fine now.
      @Chazrox ,@HISEnberg @Christoph-Hart You are the best.

      posted in General Questions
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      Oriah Beats
    • RE: EQ bands recall wrong when loading presets

      @Chazrox I may need this method in the future. have you attempted to do it? anything I should keep in mind?

      posted in General Questions
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      Oriah Beats
    • RE: EQ bands recall wrong when loading presets

      @HISEnberg thanks I used this "

      const var ParametriqEQ1 = Synth.getEffect("Parametriq EQ1");
      Engine.addModuleStateToUserPreset("Parametriq EQ1")
      

      but the Eq still recalls the wrong bands.

      posted in General Questions
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      Oriah Beats
    • EQ bands recall wrong when loading presets

      I’m running into an issue with EQ recall in my project. I create a preset with specific EQ band settings . After saving and reloading the preset, the EQ recalls different bands than the ones I set the values seem to shift or swap between bands.

      Anyone knows the reason for this

      posted in General Questions
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      Oriah Beats
    • RE: Scriptnode compilation error on Mac

      @Oriah-Beats sorry for the long thread here is a better one

      Screenshot 2025-09-13 at 16.58.55.png

      posted in General Questions
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      Oriah Beats
    • RE: Scriptnode compilation error on Mac

      @Oriah-Beats > Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project

      posted in General Questions
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      Oriah Beats
    • Scriptnode compilation error on Mac

      tried compiling my scripnode and I get this error, anyone who knows what is the reason.

      > Sorting include dependencies > Creating C++ file for Network NoiseGenerator_ScriptFx > Creating C++ file for Network ReverbFx > Creating C++ file for Network script_fx2 > Compiling dll plugin Re-saving file: /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2017 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Riot ... ** BUILD FAILED ** CompileC /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Builds/MacOSX/build/Riot\ .build/Release/Riot\ \ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/oriahphahlane/Downloads/Riot2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Riot - Dynamic Library' from project 'Riot ') (1 failure) why this error when I export my hise project
      
      posted in General Questions
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      Oriah Beats
    • RE: Feed live signal to Stretch Player Node

      @HISEnberg I am abit lost but let me do more research and see if I can implement this

      posted in General Questions
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      Oriah Beats
    • RE: Feed live signal to Stretch Player Node

      @DanH I will give it a shot

      posted in General Questions
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      Oriah Beats
    • RE: Feed live signal to Stretch Player Node

      @DanH is this the thread ? https://forum.hise.audio//post/108326

      posted in General Questions
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      Oriah Beats