• The definitive feature request & bug fix roadmap

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    Christoph HartC

    Alright, I'm gonna close that now. @ustk can you make a dedicated thread for these scriptnode issues (with an example snippet that demonstrates the latest problems).

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    d.healeyD

    @Orvillain Yeah the feature is in a kind of beta state - at least it was last time I checked.

  • Feature Request: Crossfade in Audio Loop Player

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    P

    just adding to this, I sometimes find that you might have a perfect loop, but the Audio Loop Player clicks/pops when looping the file. Just adding a small crossfade control would alleviate this.

  • XY Pad to Control 4 Gains

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    J

    @d-healey & @Lindon thanks for the info guys I knew the solution would exist and likely be fairly simple!

    I think it is an idea I will come back to for sure, just need to do some more simple things first to get my head round HISE itself etc

  • Controlling LFOs

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    LindonL

    @Christoph-Hart thanks _ I'll give it a go...

  • Legato, the Achillies heel of HISE.

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    Christoph HartC

    oooh is there a way that some kind of analysis of each sample in the map could be done so the sampler is aware of the phase?

    yes, theoretically that would somehow be possible (and I started doing this when working on the integrated legato transition engine which picks up the zero crossings to line up the phase between sustain and transition sample), but if the samples are not pitch & phase locked perfectly this falls apart plus there is a significant complexity of making this work with the streaming engine for a very narrow set of use case - if you squash your samples to be perfectly phaselocked, then it's just a minor step to transform them into wavetables and use the "proper" sound generator concept for the job at hand.

  • get playback position from waveform component

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  • Suspend On Silence as a scriptnode container

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    A

    I use this with a simple 4-node setup. It's pretty good and useful if you also link it up with other compare nodes so you can have dynamic logic that doesn't need explicit parameter setting but can react to various states in the network. Honestly no idea how ScriptNode went as long as it did without the compare node.

    HiseSnippet 1719.3oc6X0sTaaDEVByZBljzjNzI8hdgtnWP5jgw17SBSu.yuILECdPTR5ULKRqw6Xoc0HsBvsSuuuBo2z9Zz65iPeD5i.uAomckDVqsKX6DBscJYlLdO+r62d9aO5zHj6Phh3gFlkNrS.wv79H6NLQqMZgoLic1zv7gn53HAIzJgz5cBvQQDWCSyBuTRvb5IMT+c4pqi8vLGRWRFFGwoNjco9TQWpMp8MTOuswtjCo94jdwZ63vYav83w.dJfJaDfcZiOkrGVJ1DHiWgiZYX9UnkptfyhtO2sZ0kVYYG7xjUZha1rxBtKt3xuXkJKrBdwWrLo7RFlE2xkJ3g1BrfDAa55b2N1s3myRNfinQzS7HxEULrgSNgrwFsndtMxLNQFFlnFcMUERLUyhpScoWQuqI6QJFVc0HuQybhqCRUFAHYlCRSl.oGircBoAhtbj3YFzNLvC1DC9l7PIQVCyeGsAGDfIl2G2lrcHr3JEla4xkelE7eO8qaFybDTNyhy1iKH6yl6ok9gRSW5GKY0KqlMGHO4wDx87HgCjsLbH75TbNVr+IjvmYcF1Klbkfv0W2lVb3roNI25bBxY6vnh8CHoq2l64JsUxe2uGvH0rA+5a2YSr.KcJoz.4BHgBpDNlaRNCRCRbQSi1jD0VvCfDg97ePjC2M1CKzCmjIZoL.6glOT5nXQTQm7IhiPLV4qMFaXg3iQMnBmVCFiSL.LBVpaCLllY9.zVMaRbDcA3jnsey3lFVdjSCKklFBmo7vue5RqseSkAl.9SntA6Agj.bH4PdCObm4hv9AdjC.L9LqS73NssoeOo+LjfDHrtTh4bZgYLhWz3jHU7CTwIiC3wBJ6z5XQH8Bn74dw91PccGxFonCnYNgLGJYcY4ZYbgMg4pV7N3uTlUjqMSYVIiYtzu8Hhy4gsUtizeaXNUhsORYjOt4EULVyyie9Fb+.ZZTJ3CTzZv85DzhynNRRIRjgz074wvgjBW3InCwTOYXscbDTnvcelMHr5cOyBGQBiTa7TnxyC+CBy2i6BrJtM1ALrcZfEsj4KxZOPvIIbdmqBR0vZ93jjG.0XK20rmJSLb.p8kVC4CklExU+IIDUtBR.mH4f1I5HIWGrmwQxP.48QsmIlvDHKEcJTB9tA32OZmEkZer1mYkYgtMQcpgV40uWBpqL5v9gHa5oLrGztCwo8M.3rmGLm38C5SlyfWDEPvs0A9L.vCIyqXzOjS03FrsSlGfFcqTeHN7ThHJ8oKFwIIwPYM2wU9dkCjN.UjLZfCgyC5KPRtHZWRSg5LfBTWj852lzn.nt05wP82jpiZTjlClK4hrT3sfpPtfITodVZ8UmiDn4rLcQx.7pPQs4yX2uIpqpiRD3HXkJh.LGzqI5kPUTCs6Cb.Yqfnz5TVZvP22EqiunGZWtpsfDHK7mWN61jySrC4kLIBR4Z5am2jzDG6I5i9ZwBtOfTUfrQN7M0sC9lBc.8zVi..GCL8E05GS.N+awz8QanBPjs0LB.SKuUEALn7VEiAk2pXbKk2VJKjuxcRhqVfduNse8su82VsOmVseoWmlRtqyo0fDR4tpOiru8ZvNsuq1GgH7YP6x4APSTg8Eke4pCST9sVkAUEogDRWtpdkgbA64BtF4Zw4z8VpX7CPQ7lhiOQcz5Q+kPWAn+ut7vUWd3hXuCpKeuZ2Lv51BgpuP8HCsP2mjq4v7B0e.r9lLjcHVnmNDmX35PrGo9DjsOmKZAeYU9hdHyYydMp292S6Dt5n2I7TnMi886ncAmt3idzO+tOn8sq6qFxEqy4s8wpO368dzKOIg4LnWiOinF9o5iw9L05l7PeqWR.6jLBrx0L9y+XXG+YvPO9y8cD.DNLDyhB3QP8x7owDe5gbFIRiZOZTcfZTUu3iHlou0IjzjRZJ1FLEUxm8kQrZdhMvLsMCVqsS0kSCHa4et5VL7IdDaBbyc2OxALL3dpBzH1Kh7ZpqnUk7J1kb07jeENzE7gNZSZpf9PMlb3Fpg9P2xI+.lATw6foC+gYxc2gCWTaxYSmgQapruzsXmQ7fzXEF+TTZg9Lp54g04Ld1va550OfHBomdJQ+IkAcgVSHvvm5eEkYqc.wifixka9k01EpUhCqqJrNV1hQeX9Cze84nD3ZIKdX8u2gBW3+zCEd3y9f5g+y1K9DDTWtpkxUZc23K+XLK4OFmgO1Ijeb5WHIS5umhBbuYoSoptbsUEiy5siVe3Iiicbz2p9Tr53p3BiqhKNtJtz3p3xiqhOebU7E2rhxWzS+bMYtAzlSisRFMhYRGNpzDi+B.BVVDB

    Precisely because you can plug more compare nodes into the logic and chain them up, this is more flexible than what Chris could do.

    bddee853-f3eb-44ee-b4f3-51d158e90e08-image.png

    When expanded:
    d8f359a1-ac66-440d-9540-75f1bbaaa880-image.png

  • Expanded AudioPlayHead functionality

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    SimonS

    @d-healey OnBeatChanged gives you the position in beats, Engine.getPlayHead().ppqPosition I think is the most accurate and probably the one you want (and works regardless of transport state)

  • Synth.addModulator(sample start, "Constant", "SampleStartMod")

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  • JSFX/EEL2 implementation

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    d.healeyD

    JSFX is now open source - https://github.com/justinfrankel/jsfx

  • Dynamic ScriptModulationMatrix Targeting

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  • HISE multi-language support

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    d.healeyD

    @CatABC I don't think this is on the horizon.

  • Compile project wizard on MacOS missing vst+au option

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  • User defined array of values returned by slider

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    LindonL

    @d-healey said in User defined array of values returned by slider:

    Yeah it's a bit annoying, but you just write a function once to format the result, so not too painful.

    Yeah its not very DRY

  • HISE supports gif images

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    xxxX

    @LozPetts

    thanks for this

  • Add XSIMD to hi_tools by default?

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  • scroll event for script panel mouse callback

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    A

    @whoopsydoodle Currently the only way to use a scroll wheel in a custom control is to use a WebView. Use it for your EQ panel.

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