• The definitive feature request & bug fix roadmap

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    Christoph HartC

    Alright, I'm gonna close that now. @ustk can you make a dedicated thread for these scriptnode issues (with an example snippet that demonstrates the latest problems).

  • Did we lose the connection specs in the networks?

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  • This topic is deleted!

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  • [Feature Request] VAMP

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    M

    @d-healey just here to bump this. Have been reading in to this and it would be really interesting to have some of the features.

  • Reference External C++ Node as Audio Sample script - is it possible?

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    HISEnbergH

    @Christoph-Hart I'll try it again but last time I tried it failed to compile. The recorder node is more or less what I am after though. There's a number of features my node possesses that aren't featured here like playback speed, reversing, etc. But I should study this node and see if I can't replicate it.

  • [Feature Request] Quickly open files

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    D

    @daniloprates said in [Feature Request] Quickly open files:

    hi_scripting/scripting/components/ScriptingCodeEditorHelpers.cpp:117

    Ops, line 717, not 117

  • Export sample map as monolith

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    ulrikU

    @d-healey Yes that is what I showed in the video, that it is possible

  • Get Audio File Length Independent of Audio Looper Start/End Points

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    HISEnbergH

    @d-healey I appreciate you looking into this, I'm learning quite a bit from your work here as well!

  • [REQUEST] Audio Input Support & Standalone FX Export in HISE

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    iamlampreyI

    +1, I thought this was already possible

    @Christoph-Hart would this be a nightmare to implement? it's a pretty critical feature for any sort of guitar amp software (most guitarists don't want to wait for a DAW to load lol)

  • Please Increase parameter limit on Scriptnode custom nodes!

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    Christoph HartC

    @Orvillain haha one more lane, bro! I haven't tested 8 pages but I can imagine that it runs against the same node dimension limitation as the parameters before.

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    OrvillainO

    @Christoph-Hart

    Gotcha. Maybe I'm thinking about this all the wrong way, and the best approach for me is to use the classic method of handling all my RR logic inside a midi processor script.

    I haven't got to implementing any of this yet. I'm still just thinking about it. But as I see it, and from experience, a hihat needs the following:

    Ability to trigger multiple articulations, with round robin functionality. Ability to fade out or "choke" earlier voices when a new voice of a different articulation is triggered (Open to closed) Ability to crossfade from one articulation to another, based on incoming midi CC (usually CC4) Some way to trigger the 'tail' of a 'more open' articulation when going quickly from closed to open. Instantly choke all voices when a pedal articulation is triggered.

    I was hoping the complex group functionality would do a good chunk of this. But I suppose it is the wrong tool?

  • setAttributeNormailsed(value)

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    ustkU

    @Lindon make a normalised parameter in a network, apply a converter, send it to a global cable, grab the cable in UI script, in the cable callback, set the attribute... easy, straight, no math... oh wait, cables are normalised! So ask @Christoph-Hart to make non-normalised cables... ahahah...

    0b2a1652422e5076d5c76780f91339b9.jpg

  • Feature request: extract XYZ data metadata

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    Christoph HartC

    so:

    the function is indeed called when loading a samplemap and

    volume pan pitch

    is correctly applied to the buffers, I haven't tested the range properties but they should work too if the other ones are processed.

    Are you sure that this is not something else on your side?

  • How to Show Tooltip for Label when Label Editable Option is Disabled

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    DabDabD

    @ulrik Nice ! thankyou.
    I have found out the reason. Once you disable 079ee8c3-1545-4bef-8a34-81910dad4b19-image.png it Tooltip will not be shown.

    HiseSnippet 833.3ocsU0saRDDEdFfwTn1Fahd+5cslFCPoHDuPr7iRrzRDrQupYX1A1Ic2YH6NzVzXhOZ9.3CiuA3L6tzcVKUMDKWrgy24b14a+N+L88EDZPfvG.KLb9TJ.9Pzf4boSSGLiC51B.2F0CGHo9VQPGMeJNHfZCfvruQC.ymCD96mu5HrKlSnIP.vYBFgdLyiISP623cLW2NXa5PlmQzUZzkH3MEthYJ9jEUDLESt.OgdBVGVFD3s3.G.7YnhjQUn13pzZkOXjc8J10o3pkqb3nCqWmPHkqRJYWsDsL.9f11LovefDKoA.XtiD1yG3HthGc.mwBXiboZiRfApSNBtiv0V+IpQAMcXt18WJTA.0aoehrkMR1dLpGylcCdh78nPGVIYXJfvLooW1TzqjI8JZPuUPInAkxEQocPCH9roxDOZ9rIpKWUMGiU0ISpDEK.9cTSgJ.t74d3Knc7UF2jvtUKVbeK0i8d43YbhjI3VB9IBI8T9t6U3KExW3qEr9cWiGuRe5iwW35R8Woacqg+eJwc4y7FQ8225Rr6L5MAp97Sqon6VSMK4jnuZi.E7tbl7zoT9c0H.hkJ0+9P2VXIVWHhwTwMk5KYZJ.aQuTMFDUVxiZQCtPJlp5naJ7lJ352.bCYn2shKZGiGQcALa87mARIv0lSWyMMthYKcR.9TCGJahizDQJDtRl5jeJZnCKvR5PshwrFK7U1JP2vilpDQbnNAyBL34lx398HV0wUfkL9jgLUnZ59jU3vj0e6rFyMMRy5Fe9VrtUiXEMR91FMLhv8wbEMGMY49h7OnVsZKzYvjTuDzEKVbPZzxZ3kpljdsLUv+HZG0sFmTCxB6YtXY5oa8NvXGp1yTiT54Fd.SN2bG4+sQ9+UJtCpOSRbVMGyrBNpZhuO3X7hxsPsGOlRjIDLGpyGue1JBduXltGrGV5yTsfnSl4MPUoIT0oyUsO50CvL5A4H6hZasBLfxsCMTMDKhcVRaCicVZoSfGl3KNmDsTRuJdiPDEm3gWakWc+ox1pDHbQkoN6otY3bBI8q5VIVdcS7f0MwJqahGttIVccS7Eqah096Ipu390yjBunwF.nW+1ga4gv1b8twvtUvu.jfqElA
  • Mouse CB drag resolution

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  • More audio export options

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    Oli UllmannO

    @Orvillain
    There is an audio render snippet in the snippet browser. Maybe you can build your own exporter based on that?

  • Setting Loop point (step number) in a step based modulator...

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  • Lottie vector animation

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    R

    @Rognvald

    To answer my own question.. :)

    To add another Lottie animation in a HISE project, you'll need to first create a new Lottie panel on the UI and then assign a different JSON or B64 string to this new panel using the set animation function. This is done by adding a second animation element and using a distinct variable to hold its data, as HISE's set animation command expects to be assigned a unique animation element.

    // Example for assigning the new animation to the panel
    const secondAnimationData = "PASTE_YOUR_NEW_B64_STRING_OR_JSON_HERE"; // Replace with your actual data
    const myLottiePanel2 = Content.getComponent("MyNewLottiePanel"); // Assuming your new panel is named "MyNewLottiePanel"
    myLottiePanel2.set animation(secondAnimationData);

  • Flex AHDSR Sustain: Normalized vs dB Values

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    Christoph HartC

    @bendurso yes and if you have problems with existing user presets from a previous version, you can add a user preset pre processing step that converts the sustain value when the user preset from an older version is loaded.

    Be aware that the attack and decay times will also not translate 100% between the envelopes too.

  • Feature Request: Crossfade in Audio Loop Player

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    dannytaurusD

    @candlefields said in Feature Request: Crossfade in Audio Loop Player:

    @paper_lung If the release knob is adjusted correctly the clicks and pops are vanished...I mean minor knob movements..so as at the end of the sample you somehow fade it down...Have you tried it?

    Using a AHDSR on an Audio Loop player won't fix clicks and pops when the sample loops during playback.

    A crossfade option on the Audio Loop Player itself would fix it.

    I'm using audio loops as background textures so they don't need perfect looping but crossfades would be super useful. Currently I have to hardcode a crossfade before I bring the sample into HISE. Not great when I want to keep trying different samples.

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