Yep, just tested in a FL20 demo and had ~6ms delay using Edison to record On Play.
Looks like they might have fixed it
@BWSounds Yeah I thought it would be a thing that primarily affects bouncing. I'm not sure if there's really anything to be done, you could try talking to @Christoph-Hart but I'm pretty sure the issue is with FL, not HISE, and he only introduced that latency as some sort of safeguard.
@Natan What kind of node setup are you using? I brought mine down by a significant amount by adding a button that disables oversampling nodes.
For simple stuff like compression/filters/dry-wet chains and saturation, you should be able to bring the CPU usage down to reasonable and competitive amounts, not sure about more modulation-based stuff though.
I'm stupid, I didn't expect the oversampling nodes to have that much impact, I'll have to lower them to 4x...
I wonder what the ideal middle-ground is for anti-aliasing and performance. I assume 16x will have diminishing returns for aliased frequencies.