• [Free Dsp] Analog Filter (24dB/oct)

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    @griffinboy

    Awesome stuff! Thank you so much for creating this video. Will follow your instructions.

    Cheers

  • How to modulate a network parameter

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    OrvillainO

    @DanH Yesterday! ๐Ÿ˜‚

  • Scriptnode module power

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    Adam_GA

    @udalilprofile said in Scriptnode module power:

    HiseSnippet 1529.3oc2X0saaaCElxNLowcsqcnCcWpK1EoCEAxNMYsXWDGmD2Zr5DinrztqBXjniIrDofDUR8F186Un2sWic2dD1ivdD5av1gTRVR1ddNFcqayFHv7vyg767+goWnvgFEIBQF0NcT.EY7QX6Qb4f8GPXbTmCPF2E2kDIoglIjZMJfDEQcQFFUethfw5qfzed2tsHdDtCMmDBclf4PeIymIyo1q4Wy77ZSbomx7Kv8SZ1wQv2W3IhA7TEagBHNCIWROhnXqBF8BRz.jwWfaznuySsrd5VassEgrkKg7j5zsdFs+N8c115YVtWrsE7cGjwpG5xjhPaIQRifCskvcj8.w07jK3LVD6BOpZQcjMbyIjQ6Of441Ky3DgPF3d4lppIlpGf6xbYiomaxtmdCybIJZzLpLOHU+F.IiBPZkDHcersSHKPluiBO2F2gCdv9Dv2TDJI7hL9E79BfAtbSexPZ6PXwXA1XGKqGaB+4QeU+XtijI3lB9QBI8X9FOp12Wa8Z+PMyI2pe+Ytm5ZBEddzvYtsJbHbdBtAO1+BZ3iMuh3ESGyHn9ksoqtX1TmDst.iBdGNSdb.MccagmqxVo98zd.TpYS4KRQHvpT6ItapmnUrTJ3HFbHqiSVTGogewLGz2z4.hjjcPvYB2S.MTxTpiwAzqfznDW753CnQCkh.Mu9ABtBAF2ZAt12jekrlixW7sMul4JgLKrgKrb.kc4.Y1pfLEtiqt5f93Ma+55P1YHjXBwIpctMtW1RHCep.SHkP3F6QjkySTUPR2.bzkBNUQf7HlbTQ6zMH4wZtIOKJDuOtGS5LX1XrxLvH3B+6.iokbtC9v98oNxb.tBt8qW15KV235K0R8+vcpt7RgCypxxOhyyhCBoPDC8TQOOxnMhH9AdzS.L9XyK7DNCsYeGc5T+znuVJN1vY.gyodQKSEhUeOU0EchHVx3W1kHCYPBE9nXeangkCc+TzoRbpnJNjr1RsVEWXS4t5E+N7Icy5p0FoaVOay75JninxqEgC0tizeiLVSY6WCedc3CZOOOw0pBArz.Tv7qo0S3MJXffybTjR3HCj64Kh4xLjBsUOkv7TQz1wQPwO2i41.y5d4FUOiFFoO30vVaBegH7iDtvVq0l3.1zQ8HphG2GqpmBwkzvMcFGelAyhQGI8yy1QcVYM8SrT.V80E0fV9Jez3JKpZgULpVn1XRTpZEjCVIIlrSzYpccHdnyRJzBZo5VRrhIPWw5cvQh9xyuPCMTIk4gETlhLMsZT9Pluxj0NAxRKqDUVLkXBt9XrsuPHG.gi5IoRYDa7.0EOgFupRhZ3KfxYgwvXTkT26f6+lMGu0zJYA4luFNVSz5EpfmSs03NDFq0kwOqbWv60rK4MSPyposjFnJMjR6md6a+4csGRuNA9E6MjnesXxCnAfNM0oe.sOI1SN0MflOrPnog061cBXkP6OEVqpZsPQScxyFRSX2JaDMJh1jg6xobyQutb2Lw8TBMavB8jUirvo5BwQoSvjtLsRgZ9fxoI8JN5.3zxB3PsDhg9DcAukZlnh8LeXxl2F+JxUT8qZzUj9T859hPeymSg7aUC+5y4cM+5h9tlfE9cMG6HAHbZHgGEHhn0Kdx1Te1ovPcQknNgDMloDMJGaIi4kO5DRk3RYJZClhB7cqlYDaTjXOBuzgAqKcRcYEFu7218PNA5mZSAM283HGvvPlH.qWrWD8UpAOqWTvbxMJR9EjPWvG5TZRqpkapuxh0Tu7PmE3eFy.s5Gfm889Yx0OfCWWZxw0yvnMSMw2g7qndPZrFieBNsnRF0x4gcEbQ1DL4d8SnvjWWdIsbU1YoP6IkDmg4TdPySndTRTgbyOu4Kgd7jPc84kyVbyek9L8WeFNAtlphGl+28QQU+e8ihV7rOnd3+t8hODC0kaXpckleX7k+S7Vp+ItCehSn3bmjmfpR5uklBn2b83yqi6pVaN0+4GDxGZYbtiS4iZJAarrBt0xJ3SVVA2dYEbmkUvubYE7o+0Bp5nuWrT3mja.i4z6P8ToFFIS3nSSP+AbvzsnL
    Reply

    ahhhh i see now thank you!

  • A very basic 101 phaser network

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    OrvillainO

    @DanH I think spread can be achieved by adding a split container after this "mono" phaser... and letting the signal through in the left half of the split (just add a gain there) and in the right... add a delay, and set the delay time to sub 20ms.

    That'd be a nasty way to do it anyway!

    I'm just now learning how to use the clone stuff, so there may be a better way.

  • Why are oversample nodes disabled in Poly chains?

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    OrvillainO

    Heya - I'd like to echo this feature request, if possible.

    @Christoph-Hart

    If it is a case of CPU, at least an oversample2x container that can work in poly scripts??

  • Orv's ScriptNode+SNEX Journey

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    OrvillainO

    Been a long time since I put anything in here. I've learned so much in the last year. I've been building custom c++ nodes, but also here's a really naff tanh based snex_shaper node:

    template <int NumVoices> struct snex_shaper2 { SNEX_NODE(snex_shaper2); float drive = 10.5; float mix = 0.8; float outputGain = 0.9; // Implement the Waveshaper here... inline float fastTanh(float x) { if (x < -3.0f) return -1.0f; if (x > 3.0f) return 1.0f; float x2 = x * x; return x * (27.0f + x2) / (27.0f + 9.0f * x2); } float getSample(float input) { float driven = input * drive; float shaped = fastTanh(driven); return mix * shaped + (1.0f - mix) * input; } // These functions are the glue code that call the function above template <typename T> void process(T& data) { for(auto ch: data) { for(auto& s: data.toChannelData(ch)) { s = getSample(s); } } } template <typename T> void processFrame(T& data) { for(auto& s: data) s = getSample(s); } void reset() { } void prepare(PrepareSpecs ps) { } void setExternalData(const ExternalData& d, int index) { } template <int P> void setParameter(double v) { if (P == 0) drive = v; } }; ![3d6ae461-1bbf-42ca-adbd-20612c42104b-image.png](/assets/uploads/files/1751896285077-3d6ae461-1bbf-42ca-adbd-20612c42104b-image.png)
  • SuspendOnSilence Missing

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    @DanH if you need context

    Link Preview Image HasTail

    no, as you're not using polyphonic FX, which can only be used inside a processor anyway Not so fast, the effect you describe is how this flag is working wit...

    favicon

    Forum (forum.hise.audio)

  • Colvolution module in Scriptnode - Gate

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  • Do global_send nodes work polyphonically?

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    modularsamplesM

    @Christoph-Hart Thanks for the detailed response, the future looks bright! Global envelopes (and compilable cables) were a huge improvement, especially for more complex projects.

  • This topic is deleted!

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  • wet/dry template adds extra "attack" when inside a poly script fx network

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    YinxiY

    @Orvillain
    Oh ok, my bad then. Maybe itโ€™s your sample thatโ€™s below 0dB, so it goes up and then drops back down. Anyway, glad itโ€™s working for you now! ๐Ÿ˜Š

  • How to make a crystilizer effect similar to SoundToys using scriptnodes

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    griffinboyG

    @vyexx
    Crystallizer is a real time granular delay.
    You may not be able to do that in pure scriptnode I think you'll need to code c++

  • Scriptnode Bypass button/slider

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    @Lindon
    @Christoph-Hart

    Ahhhh ! Amazing guys. Thank you so much !

  • Templates

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  • This topic is deleted!

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  • HV-Compiler + HISE

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    dannytaurusD

    +1 here too ๐Ÿ˜€

  • This topic is deleted!

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  • Best way to do wet dry volume compensation?

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    @griffinboy This was it! For some reason I never even noticed the drop down on the wet/dry gain! Thanks as always :)

  • This topic is deleted!

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  • CPU usage difference for Windows and Mac (FX Plugin)

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    Christoph HartC

    @obolig usually there is not too much overhead of running inside HISE, except for the debugging tools that might cause some UI lags - the audio rendering path is almost identical between HISE and the compiled plugin - unless you do something weird.

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