• Scripted radio buttons with the tabbed view

    General Questions
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    J

    It really feels weird, the Tabbed script i got from tabbed view snippet, is working in the snippet, and its working in my other project too, and the one iam currently, that same script is returning all the values on console, but nothing is updating on the UI, like the the button wont show the corresponding panel. its not a scripting error coz the script compiles ok and ive referenced every other project and settings.. what could be wrong, are backend files blocking ui or what.

  • Rms type or Cosine type Crossfade Curves

    Scripting
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    J

    @Lindon said in Rms type or Cosine type Crossfade Curves:

    @Jeetender eaiest way is ro use a scriptnode network and a xfade module...

    Yes, but iam not using DspNetwork. just trygin sumthing with the modules only.

    @griffinboy the script is ok, the knob is linear from min 0 to max 1, it only moves either knobs a few dbs +/- . I dont know, my tabs panels were working last night and now the panels wont change with buttons..

    It did work with a macro control, but still the curves

  • Can't find Test MSBuild when doing export setup

    General Questions
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    B

    @David-Healey Just did that and can confirm it works now :D. Thanks a lot for all the responsive help

  • Asset Manager

    General Questions
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    David HealeyD

    @Christoph-Hart said in Asset Manager:

    A big XML file would be a bit tricky though - you can never change that template file because it would never be updated

    Good point. Maybe I'll just use another script and the Builder stuff to construct the template's module tree instead.

  • Agentic coding workflows

    AI discussion
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    griffinboyG

    @dannytaurus

    Haha, we aren't there yet.
    AI is a fool when it comes to Analog Modelling.

    But maybe someday.

  • 0 Votes
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    David HealeyD

    @dannytaurus said in This script processor has a network that consumes the parameters:

    We should just use var everywhere and let the parser/compiler sort it out.

    😢 Probably true...

  • Sound Designer available

    General Questions
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    No one has replied
  • git pull develop branch giving me this error

    Newbie League
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    David HealeyD

    @jenö What changes have you made to the juicer file?

  • HISE Quits Unexpectedly on Mac

    Solved Bug Reports
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    V

    @ustk

    Thank you, that worked! I needed to delete the contents of the HISE Application Support folder.

  • Exporting plugin with expansions?

    General Questions
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    LindonL

    @David-Healey said in Exporting plugin with expansions?:

    @filipalex96 said in Exporting plugin with expansions?:

    The actual samples used by those samplemaps are in the MAIN Samples folder

    The expansion's samples should be in the expansion's folder.

    Well..... not the way I do it....you can put the samples in the Linkfile directory - where all your factory samples are, so in your sample map it just looks sorta normal e.g.

    FileName="{PROJECT_FOLDER}fatty_F#4.wav"

    Essentially the sample map tells HISE where the sample data is by using this {PROJECT_FOLDER} token, which means "the folder wherever the end user decided to keep the samples, who's location can be found in the Link file"

    You just need to tell your sampler where the sample maps are.... it already knows about your factory sample maps - they are shipped in the plugin, so you just need to tell it where each expansions maps are...

    So you will need some meta data to differentiate your "factory" maps from each of your expansion maps, so my factory meta data for this location looks like this:

    { "VoiceMapName": "FireBreak" } note theres no actual location data in here, HISE, and your product already know about this map so none is needed.

    whilst my expansion meta data looks like this, for an expansion called AlarmSemaphores:

    { "VoiceMapName": "{EXP::AlarmSemaphores}AS_Absentees" }

    OK so another of these token things.. this time {EXP::expansion folder name}, which tells HISE, and your product to go look in the expansions folder for a sub folder called AlarmSemaphores, and there to look in the SampleMaps folder

    So at this point you only need to set the expansion type to FilesOnly and have a way to place each expansions folder structure, which is entirely empty except for the sampleMaps folder which holds all the sample maps for your expansion.

    So your Expansion installer will need to:

    copy the sample data (.ch1 files) to the Linkfolder

    Create a folder structure in the products Expansion folder
    Here's an example:
    c05bee1c-3a62-45af-be64-e770c392ae99-image.png

    Inside each expansion folder create the std expansion folder structure:
    6cf9a22c-a4ba-4744-bfdd-634d0a309ec4-image.png

    inside the SampleMaps folder add the sample maps:

    34e59a36-b8f8-4049-940d-1a2c2f3e392f-image.png

    Create some meta data file that describes these maps and where they are so your product can find them...

    If all of this is "too hard" then once the Asset Manager is up and running I will add a (for fee) version of this system so getting up and running should be pretty painless...I've been using it on HoriZEN, and now Atmosia 3 for over a year and it seems to work fine.

  • 0 Votes
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    HISEnbergH

    @Jeetender This issue comes up every now and again, check here.

  • Icon Fonts - Syntax error in unicode escape sequence

    Solved Scripting
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    David HealeyD

    Following from Dan's suggestion I had Claude take a look and it extended String.fromCharCode to support hex strings in addition to integers. This has solved the issue.

    PR

  • Has anyone implemented a file browser using HISE?

    General Questions
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    Felix WF

    @David-Healey Aha, that's great! I'll go study right away!

  • Knob Web Studio

    General Questions
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    15 Votes
    64 Posts
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    tsempireT

    🔔 KNOB WEB STUDIO 11 – New Update https://www.knobwebstudio.com

    Major update, discover ! 🤙🏻

    Capture d’écran 11-03-2026 18.19.01.png

  • Multichannel Inputs and Outputs

    General Questions
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    2 Posts
    50 Views
    ustkU

    @l4ch standalone doesn’t provide audio inputs. That been said I have made a fork with audio inputs, but I still have some issues when exporting a standalone app on windows (the driver selection freezes the app) but it’s working on mac. If you export a plugin though there should be no issues.

    Another warning is that the audio inputs are directly sent to the output, creating a dangerous feedback if you have a microphone connected and speakers on ! This has to be kept in mind during development

    I’ll try to make this fork available soon when I’m back (not today)

    If you can use the plugin version of Hise, there’s a multichannel projucer project already available

  • drawFittedText has gone for a walk?

    Scripting
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    Christoph HartC

    haha actually that was one of the few lines of code that I wrote myself - I was testing out some new logic that catches deprecations but somehow I deleted that line.

    Funnily the documentation pipeline that I'm currently running over the entire codebase to recreate the API docs flagged this as an issue:

    Missing registration: drawFittedText has a wrapper (API_VOID_METHOD_WRAPPER_5) and full implementation but does NOT appear in the constructor's ADD_API_METHOD calls. It is present in the base JSON, meaning the Doxygen-based generator picks it up from the header declaration. Whether it is actually accessible at runtime is uncertain -- it may be silently unavailable if the ADD_API_METHOD is required for the scripting engine to find the method.

    But it then got lost in the noise - I have a system that populates a list of bugs / small issues that the doc generator discovers while chewing through the code, but here it didn't appear too:

    https://github.com/christoph-hart/hise_api_generator/blob/main/enrichment/issues.md

  • Expansion wide preset search

    General Questions
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    4 Votes
    3 Posts
    81 Views
    ChazroxC

    @David-Healey Killin it.

  • Build errors with latest commits

    Solved Bug Reports
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    2 Posts
    66 Views
    David HealeyD

    @David-Healey Most of those errors were just stale files that a make clean didn't get rid of, I needed to remove the build folder completely.

    The error relating to DELETE is caused by one of the include files on Linux systems declaring a DELETE macro and this conflicts with your enum.

    A very minimal PR to unset the macro seems to solve it.

  • Building HISE with new JUCE system

    General Questions
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    David HealeyD

    @l4ch Yeah I try to keep it up to date. I think I'll be updating it again when the setup.hise.dev script is fully tested and has all the features across all platforms.

  • 0 Votes
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