• HISE Sampler VSTs Crash? Across multiple brands (FL Win)

    Bug Reports
    32
    0 Votes
    32 Posts
    2k Views
    StraticahS

    @Oli-Ullmann it has not been resolved unfortunately afaik

  • 0 Votes
    11 Posts
    61 Views
    David HealeyD

    @Christoph-Hart said in Compiled Network Fixed Channel Count?:

    definitely lower than the old scripting approach.

    In that case no I probably don't need to compile them, so that solves it :)

  • Dolby Atmos?

    General Questions
    4
    0 Votes
    4 Posts
    86 Views
    MorphoiceM

    @Christoph-Hart that's superb news! I'm so looking forward to bringing my AMS RMX16 clone to dolby atmos to have that gated reverb in my next album. It was a stupid idea to start making an album in atmos anyways but hey... why not

  • Asset Manager

    General Questions
    22
    0 Votes
    22 Posts
    1k Views
    Christoph HartC

    @David-Healey Oh good spotting, this might come from the fact that there's some internal path normalization but the wildcards do not use this.

    BTW, I've added another feature to the asset manager last week: you can define a SharedWildcard which allows you to define files that might be shared across multiple of your assets - the asset installer will then skip them at installation / deinstallation (and verifies that they don't conflict when installing two assets that share files).

  • Stereo Wider in Scriptnode

    General Questions
    11
  • 0 Votes
    2 Posts
    27 Views
    David HealeyD

    @emmanuelbuccheri Loading a sample map always stops the audio engine.

    To cross fade load the sample maps into two samplers at the start and crossfade between them. Or load the samples into multiple groups in the same sampler and use the group xfade feature.

    I have an old video that shows some techniques here: https://youtu.be/0cn1l8231n4

  • 0 Votes
    5 Posts
    32 Views
    Oli UllmannO

    @David-Healey
    Ha ha, that makes sense! :-)
    Thanks anyway for your reply! :-)

  • Recent commit to Processor.cpp breaking old project

    Bug Reports
    18
    0 Votes
    18 Posts
    811 Views
    David HealeyD

    I was able to recreate my 16 channel simple gain in scriptnode, not as elegant as my nice simple script though.

    HiseSnippet 2252.3oc6ct0biaaEGGz1P1V16ljI4g9n5aNc15g2Dk3zGZVeq0Sq7pYkqadaGXRnULlhPCI0tqZm9d9XkOR8aPB.uHRQKIKhrwBSKzCdD3AGgCO3+A3mksD5GRbvQQjPfRyamMACTNFNXVP7nyGg7B.WeAP4kvdnnXbXqzKc1rInnHrKPQY2+B6BJGtGH4w+8OeFxGE3fKtD.bGwyA+28F6EWb09e2eyy2+JjK9Vuwk5s42csCI3bhOYJMd1EpBlfbd.8d7MHV21AB9qnnQ.k+.D4XnopZZ4ZbOBcuqts4PrgkkolwPaUSjMxR01R0TCnz3RWuXR3fXTLNh9hdFwc1fQjOFjN.24E4cuOl0PCLfNxoWFb9HOe294ImH.PYu9EopcSSUeCrmmq27qWjx9xDCsJ7nbRSYm0ERZ0HjTJER6kFReEbfSn2j3BKr34H30AzYvgH5bS4PIsu.keBdNg1gf3SGid.eUHswbGNwRU8Usn+3a+SCmF3D6QBZQBtgDieSvIeay+cyCa9eZ1ppogCWpM1vDR78wgK0LSNDtNGOIX536wgup0GP9Swy6H81ewbZiMKm5jdWWpijfqC7heyDbV6qH9trbE64OdF.jk1nO6eb8EnXDaRI6Zz9MAGF6wBGkKvefVFjNEcH7BbzCwjIzBgGM+QUND2o9n3EkSrBsLCz7wBygrIpfHu3YkKDqgFScsZrMMD+JXeuXmQKOF2YIwHMS8aQLlUY9B3kCGhchKBv8fW887VFpV6xvlYkgzwjM3Gm0r0Ueu1RK.+QXgXeRHdBJDeKouOZ1IQnwS7wukFiup089DmGF38uvOtBYRZHbFqGm3LBEDf8i3oPpwmoEm.ukLM1K388PwgdeBn76uY53Az00cvmmEc.EnxWxpgRaqxZyzECvAtIM9Y5iLiZr1JYF0pXTm0dmLi5ULZvZualQiJFMYs2KynYEisYsgYFaWwnEqciLiVUL1g0d+LicpXrKq8AYF6VwnMq8gYFsqlDRxJMyyBOJGkjWNJ2b0rjVRl43byUySZI4lWjatZlRKI67xbyUyUZI4muH277rUoEHuAG+QR3CIELYOGnb.q532A6M0O1K6kZfGSvmPVbGNLhsThx9PsSUOUE7ZeexGOmLdhW1hLIxvzKjqqd8XxT5.RK30rRcnOwe1jQj.OGVIWwRTmkWNkq7nzE2h77YqXMXZDcO.22DLf9JmfzvVw3FhK8Y6eExgVhLqOJdDakO1tHzvEGdpy7kaV48TQ0OqtIErYkclU30GER6Dcy3nz6VVLjiHkF1z6+wrbLCPRYWl8zjbRv1fEM6CGyF.vJC7TyKK1xccSG1CVXXSSHOQ9Z4CapsMcXgkF1Fv2+nQ8H5nFhO88qd7XlTepwamRyFT2m2hde2yK3N1ZozmB+iT3TpbsG5SYWBBYsGDimjp29FZaZeRdnYZqpoYQWN8A7GSCZfxWCaepottdG0NcL6R4ZUsAo2aIBiaweJ9VRxKNsB6CTNCVLvHKb7tG6Cd8zXxX5J3YjKWfGhnyhoACc+xkF1owXQLe.jEg0KrYcvPUS0f1Aa6tl1cT0xHPGLlPhGQ2QXEAeCXxuLP1f2.pyF5EB77KBd9S6GCeKNBmEGOUxegAew6fzqAJwFB.kTtGAGG8N5xMrqrf78qggoamdZQGVlLt7KPcjxKKh1mEQGjV9qwyRGE9VBhdSKn2oTZ4fjhScKdJo03ujdegpjthBZogoHVBCd9yn7WstxJyTwTGdTfc9eEEXkMUjZvmCM3SsJcw9Ft3mXeirNrx8Mxr+qceijHpI7GlvnYCqrywKg+fazjSyLtzXojq0pvYmRSxvhI4FzI4JSwr1rfDB6iB1bVoFqVjCgVKHaJFiFv2N0GCVXrqxDns4y5IuYCrVyn2vo5rqitiY0AMWGQ+kgKMUbXJJsl8yMGd5xeFOy6ZKAwkf3+pAweQAGsloffheXFNcaAfE2n6+WSBIYw2lr3YRv1RXbILt.Bi+hBV50t2wyIN9Q4L05FRdbAgGu61gG2jmkM0k73RdbAgG2Pv3wMEAdbaIOtjGe6xiaH4wk73BNOtgvwiqK4wEDd7NaGdbtdaLLj73RdbAgGWWv3wMD.dbSUIOtjGe6xiqI4wk73BNOttvwiK++UQT3ws1N73b8eYpojGWxiKH73ZBFOttHviqI4wk73aUdbcaIOtjGWv4w0DNdbUIOtfvi2d6viqyyxlsk73RdbAgGWUv3wEgOKml5RdbIO91kGW9g4TxiK573phFOd0OEgRd7sFOt4yMOd1eWQtdCxsj.4Rf7sHP9wEzz1BFOtpHviaH4wk73aWdb4mmSIOtHxiebALssvgi2UhiKH33FaIb7m62FCINtDG+yINdWw5a5PaQfF2TRiKow2tz3xOMmRZbAmFuqvQi2QRiuMnwW8rzJWtoYoEC9suJoGws7oZykehFCAH+RmVFTgvEdQn68oyLKlwny80plJ4.HI.mbdOj7ExdQyLViqcm+cj97LR50RRGfk5P9m6z55gYs8ncs8vp1dnWCOl+m8n1tzY4tTUFtO7e54RWuP30gKDJOknbyzg4bC0N21t9tXTeWzpsK5102k5e6qW+aecimTMl8mkH+T75I2V4yibJg.pqpcacKCqNZc6XZaugpmR6dtv8V5dcKOaT9qBMNbRmGm3J7T4vIMadbpKON0YoNwy12mQHOLFkbzvv2wn0y7QMDXcG0PJq6nFBrtiZHk0cTCAV2QMjx5Npg.q6nFRYsG0Pf0eTCor9iZHv5OpgTV+QMDX8G0PJO9nFZLxIj7Nmzy2Jl7qUxUnqMEjfZeHrGqcKMvGRkdEGEYi8b8dmiyhuTOxQcdczfWGM40w175nEuN1gWG6xqi100wl4B.Ut8TiaO041SCt8zjaOaysmVb6YGt8rK2dxsFRmaMjN2ZHct0P5bqgz4VCoysFRmaMjN2ZHct0P5bqgL3VCYvsFxXCzPryt1r2mHF7G.zq+kITYJJWFjxxqnrK3W.XAYbxE

    Edit: I just found a real downside to using scriptnode for this purpose. If I have a project with less than 16 channels then it won't process any of them.

    With my scripted version the number of channels is passed in the process block so I can work with it dynamically.

    Is my only solution with the scriptnode version to create a separate effect for each channel configuration?

  • Module tree navigation tips

    Feature Requests
    6
    1 Votes
    6 Posts
    133 Views
    David HealeyD

    @ScreamingWaves said in Module tree navigation tips:

    does that mean that one can have multiple master chains?

    There can be only one. But you can use containers to separate different flows. There's also send effects which occupy a separate chain.

  • Latest version of HISE breaks existing presets....

    General Questions
    62
    0 Votes
    62 Posts
    5k Views
    JulesVJ

    @Lindon Is it fixed on your side?

  • Rnbo-ScriptFX

    General Questions
    2
    0 Votes
    2 Posts
    60 Views
    ulrikU

    @voxuer1 Yes, I have only tried as FX plugins, both on Mac and Windows, au & vst3.
    It's working as it should

  • 0 Votes
    19 Posts
    147 Views
    HISEnbergH

    @voxuer1 nice glad it worked!

  • Helllo everyone / Audio Unit for *very* old Mac?

    Newbie League
    3
    0 Votes
    3 Posts
    48 Views
    B

    @David-Healey Hah that's that then :D. By a hair.

    Yes it would have been a bespoke little thing just for my needs.

    I'm not very hopeful about finding plugins. The Mac market in the 2000s was infamously sparse, especially in the sampler realm.

    Still, it's a thought that didn't occur to me, thanks. I'll try and do a bit of research.

    Cheers :-)

  • VST3 Plugin not readable

    Scripting
    13
    0 Votes
    13 Posts
    128 Views
    David HealeyD

    @MicheleBonventre What's different between the test plugin and the original project?

    Also you might try with PluginVal to see if it gives any hints about the issue.

  • Change Look And Feel Dynamically

    General Questions
    10
    0 Votes
    10 Posts
    707 Views
    LindonL

    @Orvillain definitely do-able, I do it here - where each effect slot has a fixed max number of knobs, and depending on which effect is loaded in a slot it selects the correct background, colours and knob styling (as well as visibility and placement obviously):

    bbfbdc60-f939-4568-b7e8-68667584a41a-image.png

    -- theres even a control on the Ui to set overall brightness of the colour palette...

  • More Full Expansion issues.....

    Scripting
    8
    0 Votes
    8 Posts
    64 Views
    LindonL

    @Lindon well there was a problem in one of my includes, that neither HISE player nor HISE expansion projects was prepared to report.... so moving on for a bit...

  • Thoughts on Moonbase?

    General Questions
    11
    0 Votes
    11 Posts
    191 Views
    SifresS

    @HISEnberg So Moonbase JUCE module requires JUCE8 indeed. Hise isnt stable when being compiled, or when compiling plugins, on JUCE8. So yeah its not working atm. Christoph noted that this is because he did some funky stuff for the MCP integration.

    BUT you can work around that by compiling hise on JUCE6, then exporting a plugin. It will fail but it will create a .jucer file and you can pick that up with JUCE8. At least thats my workflow. You could probably script the whole thing. It requires some other steps as well as modifying some Hise source.

    TBH if you dont need it right now (as stated, for me it was a neccesary step) I would simply wait for Christoph to integrate it.

    @Christoph-Hart 🎉 great! I feel like it could really benefit the eco system surrounding Hise.

  • Timestretch Artifacts

    General Questions
    17
    0 Votes
    17 Posts
    272 Views
    D

    It was caused by having different sample rates in 2 different samplers. I had to convert all to 41.1khz which is what I started my project at.

  • 0 Votes
    14 Posts
    163 Views
    Y

    @David-Healey Hi,

    I will simplify, make the chord analyzer separately

  • sync multiple instances of the same VSTi

    Solved Scripting
    2