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    • ChazroxC

      C++ Global Cables // How to add multiple cables to an existing compiled network.

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    • ChazroxC

      HISE Update broke my project.

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      ChazroxC

      @David-Healey No. Havent made it there yet.

    • dannytaurusD

      Is the HISE REST server ready for use?

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      trillbillyT

      I havent used Claude but Codex works better than expected as well.

      Ive used it with VS Code and linked it directly to my HISE projects.

      No GUI creation or anything but with effects, scriptnode, debugging, etc it has been a huge time saver.

    • LindonL

      AAX Build on MacOS

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      LindonL

      @ustk yeah mine doesn't look anything like yours - but lets start right from the beginning...

      what are you running (the path) from HISE>tools>SDK> ?????????

      in order to compile the AAX SDK???

    • E

      I'm having trouble exporting my project in HISE.

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      ulrikU

      @Esaú_DFG

      Perform sanity checks
      The Company Code must have this structure: 'Abcd'
      The sanity check failed. Aborting export...
      3805ed36-d8ce-4249-9fb8-683ccaa3e078-image.png

      Could it be this line:
      The Company Code must have this structure: 'Abcd'
      The structure must start with an uppercase letter followed by 3 lowercase letters

    • ustkU

      New Release - RustEQ le bleu

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      resonantR

      @ustk new modulation system with an analog eq and preamp. Looks interesting, congrats!

    • ustkU

      Is the CSS debugger gone?

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      ustkU

      @David-Healey That's where I use it (the blank part above it the bottom of my property editor)
      But it's now back, I just needed to remove it and re-insert, probably a compromised window XML...

    • C

      Mask does not scale properly on HiDPI or Retina display

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      ustkU

      @Chazrox I thought I fixed it about 2 weeks ago. It was a line that was already there so I simply uncommented it and it was working nicely in Hise. But I suspected it made my plugin unstable/causing crash, so I just went back a step.

      I'm not 100% sure it was the real cause, but since the line was commented, I think @Christoph-Hart had a good reason...

    • dannytaurusD

      Automatic license file placement, like user presets

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      dannytaurusD

      @David-Healey No, because this is about persisting the file to the user's disk.

      Although as I said earlier, I think the final best answer is to display the license directly in the plugin somewhere.

      Then nobody could ever accuse the developer of not making the license easily available.

      Website goes down - no problem
      User moves the plugin to another machine - no problem
      User wipes/moves/modifies their AppData folder - no problem

      If the license is in the plugin itself, it can't be accidentally moved, deleted or overwritten, and it can't become unavailable because of server outage.

      Probably going this route now...

    • dannytaurusD

      Couple of handy (free) Mac apps for checking code signs and notarisation

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      ustkU

      @Lindon Yup that's because it needs to be thought more as "container" rather than strictly "installer". PKG or ZIP are containers so -> notarisation

    • LindonL

      Trying to compile FX plugin...new error on me...

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      HISEnbergH

      @Lindon Yes you spotted both of the main issues:

      JuceHeader collision. Previous versions used #include "../Binaries/JuceLibraryCode/JuceHeader.h" which was fine for the DLL, but exporting to VST3/AU caused the JuceHeaders (project info like companyName, versionString, etc.) to be pulled in twice. Solution is just to use #include <JuceHeader>

      .cpp.inc is resolved on all Fx to just .cpp (it was a leftover from the batch compile I ran).

      A handful of effects couldn't be compiled together — some of the amp/saturation nodes (the ones based on a shared __Gain_H template) and a few of the k-reverbs. Individually they were fine, but combining them caused build errors. It came down to a couple of effects accidentally reusing the same internal names behind the scenes, so they stepped on each other once everything compiled together. That's now sorted out, and the full set compiles as one.

      The repo is up-to-date now and should be more stable.

    • David HealeyD

      Testers Needed for Rhapsody v3

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      dannytaurusD

      @David-Healey Looks great! I kid ye not, I'm noodling on my website redesign now and used very similar colours and layout!

      Total coincidence! 😂

      CleanShot 2026-06-18 at 19.05.42@2x.png

      CleanShot 2026-06-18 at 19.05.32@2x.png

    • P

      # Bug report draft: compiled network passes audio UNFILTERED inside a HardcodedMasterFX (raw node works)

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      P

      @ustk @griffinboy that def does so thank you so much.

      P

    • lijas90L

      Velocity layers overlapping issue

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      lijas90L

      @lijas90 Thanks!

    • ustkU

      MIDI Learn improvement

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      ustkU

      4 over 4, that's enough stats for me 😎

    • ustkU

      Modulation range not absolute?

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      ustkU

      I thought at one point the "full mod range representation" has been made available so it covers the full range of lastModValue (like in the above post)

      Was I dreaming?

      modvalue.gif

    • MorphoiceM

      Custom controls

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      MorphoiceM

      @David-Healey I added a dragThumbOnly property to Scriptslider

      if enabled:

      A left-click on the slider track no longer starts a drag or jumps the value.
      HiSlider::mouseDown hit-tests the click against the drawn handle centre
      and only forwards to Slider::mouseDown when the click lands on the
      thumb (within dragThumbSize/2 + dragThumbPad). Right-clicks still pass
      through for MIDI-learn / context menu. Snap-to-mouse is disabled, so dragging the thumb is relative and the
      value does not snap to the cursor on click.

      if anyone is interested it's on my fork
      https://github.com/morphoice/HISE/commit/7b206d1951558381a2a38b2691a504d7542eec56

      however the dimensions are currently hardcoded to my needs, so there will be further changes needed to make this a general feature. I therefor didn't make a PR

    • S

      Full Expansions Included Scripts

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      S

      @David-Healey The Problem was that I was including the same Expansions.js in the actual Expansion! Ive commented that and deleted the file and is working in the exported Plugin!

    • B

      Is HISE Compatible with Xcode 26?

      Watching Ignoring Scheduled Pinned Locked Moved General Questions hise xcode export compile compatibility
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      B

      @David-Healey Thank you, kind sir.

    • Y

      Apple team ID, code sign but ask for security to open the plugin

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      Y

      @Oli-Ullmann Ok,

      Thank you 🙏