I'm sure you guys know the situation... creating software for different platforms requires multiple computers. Not only do you need a Mac and PC, but you need multiple versions to test different operating systems and software updates. A few years back, I got tired of switching between multiple computers to get the job done, so I created triple boot PC/Hack/Linux machine. It works well. No complaints. Then I decided to upgrade my GPU to an RTX3090 for faster 3D rendering. It's quite a beast! The issue is MacOS does not work with Nvidia chips, so every time I wanted to boot up macos, I had to unplug my GPU. I also started to get annoyed by not being able to use multiple OS at one time. Powering down MacOS to use Windows can quickly get old.
Since I'm relying heavily on virtualization to run my mini datacenter, I took a shot at creating a virtualized workstation. The result?
One computer that simultaneously runs Monterey, BigSur, Win10, Win11, Linux desktop and Ubuntu server!
I'm still in the testing stages, but it's working wonderfully. I've successfully exported plugins from HISE on each platform.
The system is running on Proxmox. Not to be confused with things like VirtualBox or Parallels (which are type 2 hypervisors that run on top of an existing OS), Proxmox is a type 1 hypervisor. That means that your computer's actual hardware is divided up and given to each virtual machine.
Since the allocation of hardware is sectioned off and given to a Virtual Machine, that means you need a computer with a bit of horsepower to use multiple operating systems at the same time, but you may already have what you need. Or worst case, You only run 1 OS at a time with full resources.
By using some utilities like VirtualHere (share usb over ethernet) and Barriers (use one mouse/keyboard to control multiple computers) I'm able to use one set of hardware resources (usb sound card, dongles, etc) and share them with each computer. Each system sees the devices as if they are actually attached to the computer. No layer in between. The only downfall is since it's "directly attached", you can't share your sound card with multiple machines simultaneously.... I'm mean, that sounds like a nightmare anyway! hahahh
Right now, the Mac virtual machines feel like they have a little bit of lag, so I'm going to have to install a GPU for those machines to use.
If you guys are interested, I can post some details on building a machine like this.
Best posts made by Dan Korneff
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The ultimate multi-platform workstation
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RE: vu meter
It looks like you're trying to hook up a gain reduction meter to a dynamics module.
here ya go! in 13 easy steps
I'm using "right click" auto complete as much as possible.#1 - Add Dynamics module
#2 - Create a reference to the module
#3 - Create a slider and add reference
#4 - create a timer
#5 - Create function for timer
#6 - create variable to hold a reference of gain reduction
#7 - convert reduction to dB
#8 - set value of slider to gain reduction
#9 - set slider mode to decibel
#10 - Start Timer
#11 - test that reduction meter is working
#12 - set slider image to your strip
#13 - test that strip is working
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RE: The definitive feature request & bug fix roadmap
I would love to have SideChain inputs available in the bus routing.
https://docs.juce.com/master/tutorial_audio_bus_layouts.html
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RE: Linking parameters to SNEX
Finally had a second to make a quick video. I apologize for the poor quality and zero planning... but you get the idea
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RE: Simple ML neural network
@Christoph-Hart oh shit! There goes my weekend plans. R.I.P my marriage
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RE: Still getting heap space problems
I just ran into this when opening older projects on my new rig. Images and binary are way below 50mb.
Did a little searching and found that this may happen if Visual Studio doesn't use the 64 bit toolset. I think it's some kind of global change between VS2017 and 2019.
Manually setting the architecture in Environmental Variables fixed the problem for me.
https://phoenixnap.com/kb/windows-set-environment-variable
Latest posts made by Dan Korneff
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RE: Juce 8 questions
Products that provide JUCE as a service
You may not create, make available as a service, nor distribute software that creates software that contains JUCE. This encompasses all projects and products that provide the ability to generate plug-ins and standalone software that uses JUCE.The restriction on creating software that generates plugins or standalone software using JUCE appears to be directly targeted at software like HISE. This could directly affect HISEβs usability and legality under the new JUCE license.
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RE: Seeking Assistance from Apple Users
I always recommend buying retired servers for your workstations. $279
32 processors
128GB RAM
10G network
https://www.ebay.com/itm/144597008111?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=rI5jpFxtSLW&sssrc=4429486&ssuid=1OqcnO2RT3u&var=&widget_ver=artemis&media=COPYThe ONLY real downfall is they are noisy, so you'll wanna put them in a closet.
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RE: Seeking Assistance from Apple Users
@Mighty23 said in Seeking Assistance from Apple Users:
Intel i7-10510U
I think this processor is only 4 cores @ 1.8ghz
I wouldn't expect too much -
RE: Seeking Assistance from Apple Users
@Mighty23 said in Seeking Assistance from Apple Users:
I'm not getting a usable installation in VirtualBox, mainly due to slowness
You need to use a Type 1 Hypervisor like Proxmox, XCPNG, etc.
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RE: getGlobalPosition Ain't Global
@clevername27 I think I encountered the same issue. I had to write a script to loop thru the panel's parent until it found a panel that didn't contain a parent (aka, it's the parent)
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RE: How to Clear All Child Panels from a Panel?
for(child in myMainPanel.getChildPanelList()) child.removeFromParent();
Keep in mind, this only works if you use .addChildPanel() to add a child to the panel.
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RE: Unreal Engine/Unity and HISE
maybe I'm thinking about this the wrong way... I could make the texture with Unity and implement it as a shader?
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Unreal Engine/Unity and HISE
Has anyone tinkered with integrating Unreal Engine in HISE?
https://www.unrealengine.com/I see that JUCE has a bridge for Unreal:
https://github.com/WeAreROLI/JUCEUnrealBridgeI'm looking for something like:
https://www.youtube.com/watch?v=zJmHtZ57sd8
and from what I can see, they are using a combo of
Unreal Engine or Unity textures and shaders from shadertoy.com -
RE: Passwort Protection "Enter E-Mail"
@treynterrio Here's how the system works:
https://forum.juce.com/t/juce-rsa-implementation/10341/17I highly suggest you check out HISE Activate if you're looking for instant integration:
https://activate.hise.dev/- Tight integration with the HISE framework
- No additional 3rd party software required
- Activation procedure directly from within the plugin
- Completely customizable activation UI
- Ready-to-use HiseScript code templates