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    Dan Korneff

    @Dan Korneff

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    Website www.dankorneff.com
    Location New York

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    Best posts made by Dan Korneff

    • The ultimate multi-platform workstation

      I'm sure you guys know the situation... creating software for different platforms requires multiple computers. Not only do you need a Mac and PC, but you need multiple versions to test different operating systems and software updates. A few years back, I got tired of switching between multiple computers to get the job done, so I created triple boot PC/Hack/Linux machine. It works well. No complaints. Then I decided to upgrade my GPU to an RTX3090 for faster 3D rendering. It's quite a beast! The issue is MacOS does not work with Nvidia chips, so every time I wanted to boot up macos, I had to unplug my GPU. I also started to get annoyed by not being able to use multiple OS at one time. Powering down MacOS to use Windows can quickly get old.
      Since I'm relying heavily on virtualization to run my mini datacenter, I took a shot at creating a virtualized workstation. The result?
      Screen Shot 2021-11-22 at 1.38.33 PM.png
      One computer that simultaneously runs Monterey, BigSur, Win10, Win11, Linux desktop and Ubuntu server!
      I'm still in the testing stages, but it's working wonderfully. I've successfully exported plugins from HISE on each platform.
      The system is running on Proxmox. Not to be confused with things like VirtualBox or Parallels (which are type 2 hypervisors that run on top of an existing OS), Proxmox is a type 1 hypervisor. That means that your computer's actual hardware is divided up and given to each virtual machine.
      Since the allocation of hardware is sectioned off and given to a Virtual Machine, that means you need a computer with a bit of horsepower to use multiple operating systems at the same time, but you may already have what you need. Or worst case, You only run 1 OS at a time with full resources.
      By using some utilities like VirtualHere (share usb over ethernet) and Barriers (use one mouse/keyboard to control multiple computers) I'm able to use one set of hardware resources (usb sound card, dongles, etc) and share them with each computer. Each system sees the devices as if they are actually attached to the computer. No layer in between. The only downfall is since it's "directly attached", you can't share your sound card with multiple machines simultaneously.... I'm mean, that sounds like a nightmare anyway! hahahh
      Right now, the Mac virtual machines feel like they have a little bit of lag, so I'm going to have to install a GPU for those machines to use.
      If you guys are interested, I can post some details on building a machine like this.

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: vu meter

      It looks like you're trying to hook up a gain reduction meter to a dynamics module.
      here ya go! in 13 easy steps ☺
      I'm using "right click" auto complete as much as possible.

      #1 - Add Dynamics module

      1 - add dynamics.gif

      #2 - Create a reference to the module

      2 - create reference.gif

      #3 - Create a slider and add reference

      3 - add slider and create reference.gif

      #4 - create a timer

      4 - create timer.gif

      #5 - Create function for timer

      5 - create timer function.gif

      #6 - create variable to hold a reference of gain reduction

      6 - get reference to compressor reduction.gif

      #7 - convert reduction to dB

      7 - convert value to dB.gif

      #8 - set value of slider to gain reduction

      8 - set knob value to reduciton.gif

      #9 - set slider mode to decibel

      10 - set knob mode to decibel.gif

      #10 - Start Timer

      9 - start timer.gif

      #11 - test that reduction meter is working

      11 - test that gr meter is working.gif

      #12 - set slider image to your strip

      12 - set image to strip.gif

      #13 - test that strip is working

      13 - test meter.gif

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: Merry Christmas

      Merry merry everyone! ⛄⛄

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: The definitive feature request & bug fix roadmap

      I would love to have SideChain inputs available in the bus routing.

      https://docs.juce.com/master/tutorial_audio_bus_layouts.html

      posted in Feature Requests
      Dan KorneffD
      Dan Korneff
    • RE: Linking parameters to SNEX

      Finally had a second to make a quick video. I apologize for the poor quality and zero planning... but you get the idea

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: Have a nice christmas and new year vacation!

      🎄 🎄 🎄 🎄

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: Multi Instrument Host

      200.gif

      posted in Feature Requests
      Dan KorneffD
      Dan Korneff
    • RE: Still getting heap space problems

      I just ran into this when opening older projects on my new rig. Images and binary are way below 50mb.
      Did a little searching and found that this may happen if Visual Studio doesn't use the 64 bit toolset. I think it's some kind of global change between VS2017 and 2019.
      Manually setting the architecture in Environmental Variables fixed the problem for me.
      https://phoenixnap.com/kb/windows-set-environment-variable

      HEAPSPACE.png

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: Happy New Year Everyone!

      :person_cartwheeling_medium-light_skin_tone: :person_cartwheeling_light_skin_tone:

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: Multi Instrument Host

      giphy (1).gif

      posted in Feature Requests
      Dan KorneffD
      Dan Korneff

    Latest posts made by Dan Korneff

    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @Christoph-Hart yup. But I really just wanna compile my C++ node with 60 parameters and toss it in a hardcoded FX 😀

      posted in Scripting
      Dan KorneffD
      Dan Korneff
    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @d-healey said in How I tell an instance of a ScriptSynth to load a particular DSP network?:

      That's a work of art

      And that's not even a complex arrangement yet 😆

      posted in Scripting
      Dan KorneffD
      Dan Korneff
    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @Christoph-Hart Even with folded nodes, I have an onslaught of knobs at the top of the container.

      1000009653.jpg

      Luckily, I have a monitor just for the DSP network.

      posted in Scripting
      Dan KorneffD
      Dan Korneff
    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @Orvillain Those are almost ALL custom C++ nodes. I just need a ton of parameters exposed for tweaking

      posted in Scripting
      Dan KorneffD
      Dan Korneff
    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @d-healey Am I the only one that ends up with networks like this?

      Screenshot 2025-06-24 150119.png

      posted in Scripting
      Dan KorneffD
      Dan Korneff
    • RE: How I tell an instance of a ScriptSynth to load a particular DSP network?

      @Christoph-Hart said in How I tell an instance of a ScriptSynth to load a particular DSP network?:

      Consider it a good thing that this missing feature nudges you towards using hardcoded FX modules :)

      Only if it nudges you towards increasing the parameter limit for hardcoded effects. 😉
      Some of my basic nodes can have 40-50 parameters.

      posted in Scripting
      Dan KorneffD
      Dan Korneff
    • RE: The big bug tier list

      @Christoph-Hart excellent. I'll give it a try now.

      posted in Bug Reports
      Dan KorneffD
      Dan Korneff
    • RE: Sticky knobs

      Is this an IPP thing? Appears to be related to drawing the impulse waveform.

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: Slider issue

      @pcs800 it looks like you aren't dividing the frames into the correct vertical pixel height.

      posted in General Questions
      Dan KorneffD
      Dan Korneff
    • RE: Plugin processing no sound...

      @ustk said in Plugin processing no sound...:

      isPluginParameter

      There's definitely something going on with this. It's affecting automation in the latest version, so I can only imagine it's causing other issues as well. Hopefully I can investigate tonight

      posted in General Questions
      Dan KorneffD
      Dan Korneff