@d-healey
thanks,
i did, this and its working!
const var presetHandler = Engine.createUserPresetHandler();
presetHandler.setPostCallback(function()
{
rootnoteKNOB.changed();
});
@d-healey
thanks,
i did, this and its working!
const var presetHandler = Engine.createUserPresetHandler();
presetHandler.setPostCallback(function()
{
rootnoteKNOB.changed();
});
How I handle my plugins being cracked:
Sometimes i'd have what seems like 50-150 sites to go through but only a hand full of them generating real visitors or using unique storage links.
in my case I always seen a boost in sales, but after about 3-5 days all links are down and no longer showing up on google.
I also use tags like free download, free cracked plugin etc. on my site so when ppl do search for cracked versions my official site always pops up.
Great! Any clues on how you did this? A quick walk thru on how to create the waveforms and add them to the wavetable synth would be great.
I used my mother moog & a few other synths I could get my hands on, wave edit, dune3 and a few other sources.
the tricky part for me was saving the waveforms to the "ideal" length... don't know the exact time but about 1/64 of a second.
(1 cycle of the waveform) (no need to worry about that in wave edit)
I added between 4-9 waveforms per samplemap,
and from there HISE does a great job converting the samplemap to wavetable.
it create a right and left hwt file, the left one is the one I use.
The secret is in marketing my friend.
If you can successfully promote your product it will get sales, no matter how advanced or
simple it is.
@d-healey ohh I think I got it... just need to add the little loadAudioFilesIntoPoolcode...just donned on me after all this time. my oh my, sorry
@Oli-Ullmann
Nicely Done, Thank you sir!!
@d-healey
oh man, im trippin... thanks
@d-healey ahh as of now prob 15...
I know where this is going..
let me clean up
My Module tree is set up like..
Container>arpeggiator>Sampler
Things that makes the arp run forever until you turn it off or reset it.
It doesn't happen all the times but it happens enough to where its a bit annoying.
I cant be the only one with this issue?
I have 4 test plugins I made and they all do it.
Any insight would be greatly appreciated, like a way to manually cut the arp off or something, maybe a stop timer?... im out of ideas haha
When I play certain notes im noticing the arp is continuing to play at times and the only way to stop it is to hit the reset button.
Anyone know how I can rectify this? It's been doing this for a few months, I just thought it would fix itself after awhile, but that's not the case.
It doesn't happen all the times, and the sustain is off...
@d-healey Been doing that since 7 this morning lol, if I come on here its only because I've tried everything... But maybe is a typo or something simple I'm missing..
@Chazrox yes the first sample worked, but im thinking maybe it's a typo or small issue I'm just not seeing...I'll take a break and get back to it a little latter.. Thank you for your reply
@Chazrox
Coded all my samplers but having one issue with "loadSampleMap"
All of my combo boxes are categorize right but when I select a sample from any combobox it causes all the other combo boxes to change...
I havent found the issue but in sure (I think) it might have something to do with "loadSampleMap"
@Chazrox
Thank you, will study this later tonight
I created my samplemaps a certain way... example
(Rnb)Bell
(Trap)Bell
(Lofi)Bell
Etc...
And I wanted each "engine" (3) to have its own list of sample maps...not all sample maps in each engine...
so, is it possible to separate the samplemaps?
@d-healey yes, still doing the same thing though. the tempo of the arp or lfo don't change once I change the tempo in FL
If this was addressed im sorry, the search has changed since I last been on..no more advanced search option :(
any who, I started back working on my project and I was testing it out on FL 24 and I noticed the arp and lfo are not syncing.. its fine on previous versions of FL..
and one else having this issue?
@d-healey ohh I think I got it... just need to add the little loadAudioFilesIntoPoolcode...just donned on me after all this time. my oh my, sorry
Question... I've been searching and I'm not getting any where...
I had an older Mac and I installed IPP with no issues and the reverb worked in my compiled plugin..'
NOWWW I have a newer Mac and IPP isn't available...
that's cool but now my reverbs not working in a compiled plugin..
How do I fix this?
I see FFT and vDSP but no info on how to install it or download it..
Help please : )
Sooo I like my plugin with the zoom on 125%
Is it possible so make that the default size?
I wouldn't want to have to go back and resize and move everything.
@d-healey
ok so I figured out how to make it work for knobs and buttons.... Having trouble doing it for a
audiowaveform component.