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    daniloprates

    @daniloprates

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    Best posts made by daniloprates

    • Feedback on my first plugin ✨

      01.png

      Hello everyone,

      I have been studying HISE and developing my first plugin for the past six months, with great help from this community, especially @David-Healey and @Christoph-Hart.

      I have partnered with a Brazilian Grammy winner and professional drummer to create Odara Sounds, and we are building Brazilian Percussion, a plugin host designed to receive expansion packs. The first one, which will come with the plugin, is called Brazilian Percussion 101 and features five Brazilian percussion instruments.

      The main feature that I'm looking forward to hearing some feedback on, which I know some of you here won't like 😅, is a section called Rhythms, where you can choose ready-made Audio and MIDI loops from a list, and play them by hitting one note per instrument. The idea came from the fact that Brazilian rhythms may not be easy to reproduce by non-Brazilian musicians. For now, we have created just a few MIDI rhythms, but the idea is to have that list grow exponentially.

      The project is now nearing completion, and I would really appreciate some feedback.

      For now, we can only export to Mac, AU and VST, unless you have a Developer Build of Pro Tools.

      If you are interested, please fill out the form below. We are going to give full licenses to anyone who helps us in this early stage.

      https://forms.gle/chH55ksidpecaA7Z9

      PS: I'm planning to make the project open-source once it's completed.

      posted in General Questions
      D
      daniloprates
    • RE: Expansion not working

      @d-healey 🤦 this was the problem, I was editing the XML file manually. It's working now.

      Thanks so much!

      posted in Newbie League
      D
      daniloprates
    • RE: `Sample amount mismatch` when converting to monolith

      @d-healey yes. Some notes were missing the far mic. Just fixed. Thanks

      posted in Newbie League
      D
      daniloprates
    • RE: Server.callWithPOST callback not triggered

      @d-healey it was missing setBaseURL

      Not it worked:

      Server.setBaseURL("https://webhook.site");
      local url = '/d3168142-e543-4136-ace6-f17a7f0381e5';
      local payload = {
          "test": 123,
      };
      Server.callWithPOST(url, payload, function(status, response) {
          Utils.cl(status);
          Utils.cl(response);
      });
      
      posted in Newbie League
      D
      daniloprates
    • RE: Knob for semitones

      @d-healey thanks!

      Here's a minimal example, if anyone else needs it

      HiseSnippet 1095.3oc0W8taaaCDmx1Zn1cMXcnnXeTHnevdnHvNNIyEAC0INIcFsNwHJsqeqfQ5bLQnHUonxl2PeR1KydD1iReC1NJIGSu3llYzrsZ+Id79yOd2weG0PkL.RRjJhSsSlDCDmuz0ehPOt2XJSP5uGwYE2AzDMn7xEs6jXZRBDRbbJ+Li.mpUHY+d+S2kxoh.XlHB4URV.7BVDSOS5vtOmw4GPCgSXQVZuQ29ARQOIWlh3oraSRLM3b5YvgTiZkbI+.MYLw4acWe8QAcZ1rS61a1jRaGRoazBZ+DXzViB1r4SZFd5lMw+aQb9h8CYZoxWS0PBwoxtxvI9ik+jHO.uhkvNkClEsH9XjyEefjGZNhFojdiY7vgSSTIDhi6vYosx4osG3NfExtT9rz2Wksg2LKrSfNklGdkmCdsrgWSK3s.H4XAoJ4P59t9AJVrd1NF7bW29BrZNhh0IanjqKozu431ShZHzqEQOGNPgKtzh5s1nyi81pSisqUCKUIZuKnJugLcv3AxvTN388dYsOqcFnyjPwSW8UszXUisLAmI.uQoh.MSJ7jhLMLAVI40CjQwRABgGi9mmBM790ZUs7wZIPFlDIL8j54prcs2gNdJzwv2apSJB+yExSWsgwzhvzix4mhMX0mO5M11BVGJ0vQh5Mpg.n16p4822ZznEtWgq3fZgaaZ6UWmg0EoQmBpoG+oJhk146Wb+v8K1syA4YEKEkh9Bl9nXP7gZxIEoRSuUApPU0YcVqTzY4yYgfhvBMsUWljIYf1lDf7x96Q0zotB8JFoXPoYlCgydvEHIQdSaU28fjy0x3LcKpfDm6biB7OOKnOp6D6EQrvPNLThMLXh1FaH0VrO6W.adrHaZs5+dD0xw06Rt5UM7R9zlc6a9F9whMLQ0951ksu1w8SFcvMEh22c1spqfwRK.iXI71.iEjn2yc+Qif.8L.Vw8fWe6vXZG9UxC+cc8QVoL9qrf+vr0d+H8Bv6Yf.TljWqqYB3ebSm.Feim.dTfFC+IJpHIVlLmi8gH1I38iDaguLAorg2droZZKumjpV3Vu+oGfGxEZiOUmpxZK1IRlJzy0FT95Fr1ZIGrV4+cCV+L3x9by9qNEi9rnXNru3BfiTsYX7qQt0QzTtdpz46kGHEx3wRAKvtPeLnUryNCT1XegGnczZbZ5LIOn6w.Gn1MsOp6KvlMpBySvRlKZ8O9cPKrd8Mt4v0ybAz6yWR5x2tjzykOcyAYMyCDSzTjPv.u6YAO3iCscYwRNUYlu7Iqp+e8njikoZl3rAT7pB9TA2CSi7QF7..itP.byK0bJYXgyW2zrNmBWDls3OweEa1xr1oXyVS27ekXDQCTx2Dj+ZOS0+NYRvysH6KvpheJHt1q0UehG9.K1aBBl2UWwv0WVCaurFtwxZ3lKqgasrF9cKqgc93FZFUtSpVFkSfPHCFte1Sxcb1WPwt7raDj+B.w7hUy
      
      posted in Newbie League
      D
      daniloprates
    • RE: ComboBox is triggered on load

      @Oli-Ullmann said in ComboBox is triggered on load:

      saveInPreset

      Great, thanks!

      posted in Newbie League
      D
      daniloprates
    • RE: Dynamically choosing the Send Container on a Send Effect

      @d-healey worked like a charm. Many thanks!

      posted in Newbie League
      D
      daniloprates
    • RE: Built HISE, but still getting the "source code has a different commit hash than the HISE build" message

      @d-healey yes, that's what was missing.

      Thanks so much!

      posted in Newbie League
      D
      daniloprates
    • RE: Quick F5 tip for Mac users

      @dannytaurus I've mapped CAPS LOCK to trigger the F5 key (via Karabiner)

      posted in General Questions
      D
      daniloprates
    • RE: LAF how to customize any object?

      Great, thanks a lot, guys!

      posted in Scripting
      D
      daniloprates

    Latest posts made by daniloprates

    • RE: My instrument is not listed in Pro Tools (goes to AudioSuite instead)

      @David-Healey awesome, thanks!

      posted in Newbie League
      D
      daniloprates
    • RE: My instrument is not listed in Pro Tools (goes to AudioSuite instead)

      @David-Healey 🤞🤞🤞🤞

      posted in Newbie League
      D
      daniloprates
    • My instrument is not listed in Pro Tools (goes to AudioSuite instead)

      I've just managed to export my instrument as aaxplugin.

      When I open Pro Tools (Developer Build) my plugin is not listed in the instruments list, but it's listed as instrument under the AudioSuite menu.

      Any clues on how to fix this?

      posted in Newbie League
      D
      daniloprates
    • RE: Difference between "Compile project" and "Export as..."

      @David-Healey when I try to export as AAX on HISE, I get this error:

      ❌   "AAXStartup(IACFUnknown*)", referenced from:
      ❌   "AAXShutdown(IACFUnknown*)", referenced from:
      ❌   "AAXCanUnloadNow(IACFUnknown*)", referenced from:
      ❌   "AAXGetSDKVersion(unsigned long long*)", referenced from:
      ❌   "AAXRegisterPlugin(IACFUnknown*, IACFPluginDefinition**)", referenced from:
      ❌   "AAXGetClassFactory(IACFUnknown*, _acfUID const&, _acfUID const&, void**)", referenced from:
      ❌   "AAXRegisterComponent(IACFUnknown*, unsigned int, IACFComponentDefinition**)", referenced from:
      ❌ ld: symbol(s) not found for architecture x86_64
      ❌ clang++: linker command failed with exit code 1 (use -v to see invocation)
      

      When I then open the Xcode project and compile it, it works. So I was wondering if there is an option in HISE to generate the Projucer and Xcode files without compiling them

      posted in Newbie League
      D
      daniloprates
    • RE: Difference between "Compile project" and "Export as..."

      @David-Healey when I try to build for AAX in HISE, I get an error, while in Xcode I can build successfully and have more control over it.

      Is there a way to just generate the jucer and the xcodeproj files, without actually building them in HISE?

      posted in Newbie League
      D
      daniloprates
    • Feedback on my first plugin ✨

      01.png

      Hello everyone,

      I have been studying HISE and developing my first plugin for the past six months, with great help from this community, especially @David-Healey and @Christoph-Hart.

      I have partnered with a Brazilian Grammy winner and professional drummer to create Odara Sounds, and we are building Brazilian Percussion, a plugin host designed to receive expansion packs. The first one, which will come with the plugin, is called Brazilian Percussion 101 and features five Brazilian percussion instruments.

      The main feature that I'm looking forward to hearing some feedback on, which I know some of you here won't like 😅, is a section called Rhythms, where you can choose ready-made Audio and MIDI loops from a list, and play them by hitting one note per instrument. The idea came from the fact that Brazilian rhythms may not be easy to reproduce by non-Brazilian musicians. For now, we have created just a few MIDI rhythms, but the idea is to have that list grow exponentially.

      The project is now nearing completion, and I would really appreciate some feedback.

      For now, we can only export to Mac, AU and VST, unless you have a Developer Build of Pro Tools.

      If you are interested, please fill out the form below. We are going to give full licenses to anyone who helps us in this early stage.

      https://forms.gle/chH55ksidpecaA7Z9

      PS: I'm planning to make the project open-source once it's completed.

      posted in General Questions
      D
      daniloprates
    • RE: Difference between "Compile project" and "Export as..."

      Thanks, @David-Healey!

      posted in Newbie League
      D
      daniloprates
    • Difference between "Compile project" and "Export as..."

      I'm just finishing my first plugin, so I'm new to the exporting process.

      What's the difference between choosing Compile project and Export as..., apart from a different UI (one has a built-in terminal pop-up and the other opens the external terminal)?

      posted in Newbie League
      D
      daniloprates
    • RE: getPosition function

      @David-Healey I have an Utils.js file where I create abstractions for every tedious thing like this, but a native function would be useful indeed

      posted in Feature Requests
      D
      daniloprates
    • RE: Handling un-pitched loops in the sampler

      @JamesC if I understand correctly, you want the loops to follow the DAW tempo, but the Sampler’s tempo-sync won’t time-stretch them. Wouldn’t be better to use an Audio Loop Player module instead?

      posted in Newbie League
      D
      daniloprates