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    daniloprates

    @daniloprates

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    Best posts made by daniloprates

    • RE: Dynamically choosing the Send Container on a Send Effect

      @d-healey worked like a charm. Many thanks!

      posted in Newbie League
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      daniloprates
    • RE: Built HISE, but still getting the "source code has a different commit hash than the HISE build" message

      @d-healey yes, that's what was missing.

      Thanks so much!

      posted in Newbie League
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      daniloprates
    • RE: Quick F5 tip for Mac users

      @dannytaurus I've mapped CAPS LOCK to trigger the F5 key (via Karabiner)

      posted in General Questions
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      daniloprates
    • RE: LAF how to customize any object?

      Great, thanks a lot, guys!

      posted in Scripting
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      daniloprates

    Latest posts made by daniloprates

    • RE: Quick F5 tip for Mac users

      @dannytaurus I've mapped CAPS LOCK to trigger the F5 key (via Karabiner)

      posted in General Questions
      D
      daniloprates
    • RE: MIDI player laggy

      @d-healey thanks for the heads up!

      posted in General Questions
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      daniloprates
    • RE: MIDI player laggy

      @d-healey said in MIDI player laggy:

      note = Message.getNoteNumber();

      !! returns a true instead of the value. Just a more secure way of checking if something exists.

      I've just realized that there's a latency even when pressing play on the MIDI player directly, so it's not related to the code. The player starts immediately, but the sound takes a while to start.

      posted in General Questions
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      daniloprates
    • MIDI player laggy

      I'm trying to trigger some MIDI players on noteOn, but the behaviour is a bit strange.

      The MIDI player starts immediately, but there's a delay until I hear the sounds.
      Sometimes it also triggers the wrong player, and sometimes the stop doesn't work properly.

      Is there anything I'm doing wrong?

      Synth.deferCallbacks(false);
      
      const mp0 = Synth.getMidiPlayer("mp0");
      const mp1 = Synth.getMidiPlayer("mp1");
      
      const players = [mp0, mp1];
      const noteTriggers = [60, 62];
      const triggers = [];
      
      for (var i=0;i<players.length;i++) {
      	triggers[noteTriggers[i]] = players[i];
      }
      function onNoteOn()
      {
      	const note = Message.getNoteNumber();
      	if (!!triggers[note]) {
      		Message.ignoreEvent(true);
      		triggers[note].play(0);
      	}
      }
       function onNoteOff()
      {
      	if (!!triggers[note]) {
      		Message.ignoreEvent(true);
              triggers[note].stop(0);
      	}
      }
      
      posted in General Questions
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      daniloprates
    • RE: Forum - Disable fuzzy search

      @d-healey great, thanks!

      posted in Feature Requests
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      daniloprates
    • Forum - Disable fuzzy search

      It would be good if we could disable the fuzzy search in this forum, so only exact words would match

      posted in Feature Requests
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      daniloprates
    • Wrong tooltip text

      Very minor, but the tooltip text seems to be wrong, here. Looks like it was copied from the button above.

      posted in Bug Reports
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      daniloprates
    • RE: Audio loops to follow the BPM

      @dannytaurus nice. I'm new to HISE and don't know exactly how the Audio Looper works, but it sounds good, I'll give it a go. Thanks

      posted in General Questions
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      daniloprates
    • Audio loops to follow the BPM

      I want audio loops to be played when specific keys are pressed. Easily done with the sampler.

      But I'd like the loops to follow the host BPM. Is there a way to achieve that?

      posted in General Questions
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      daniloprates
    • RE: Dynamically choosing the Send Container on a Send Effect

      @d-healey worked like a charm. Many thanks!

      posted in Newbie League
      D
      daniloprates