• Linux

    General Questions
    9
    0 Votes
    9 Posts
    345 Views
    David HealeyD

    @zachhealy1005 said in Linux:

    so compiling hise on my laptop is in fact impossible.

    If you reduce the number of compile threads to 1 or 2 it might still compile.
    make CONFIG=Release -j 2

  • Logic crashes on startInternalDrag

    Scripting
    22
    0 Votes
    22 Posts
    773 Views
    Oli UllmannO

    @David-Healey
    @ustk
    @HISEnberg
    @ulrik

    I've created my own little drag-and-drop implementation. Any suggestions for improvements?

    HiseSnippet 1697.3ocuXE0aSbDD9tjbsXWPsHwOfE+P3bIXrSbRHJPaRbR.qRBVj.kHDBs4t02sMm205t0IwBgT+o0eR809T6L6dm8cN1zRDTKPw6Nyry2Ly2N6ttSrzikjHisrKe7v9LK6a5bzPgJrUHkKrZuqk8sbFDE0iJD6FSCr1YXeZRBy2x1d9mhpXWZAK8m+7m2gFQEdrwSYY8ZI2i8bdOtZ7rc15W3QQ6S8YGy6kS6la01SJZIijC.3LuScq9TuynArConZy4X8LZRnk8O5rd2UnqsZ2U7Vm0bYFk5e5pqsg+oqzXs0W4QrldT5iVsoWyMrr+l874JY7QJphkXYuvNR+gGEJuPXbvq4I7SiX3fFVGAd1L89xHeLDwYsZExi76jkmRrfUoy3r17lr1cbNf6yGM+3r2OnEPFaQ9Dn8bEg27EfWi7vqdN3MEHYmCRKXfzscNxKl2WMVBhmuyosPwh6Rg5TdnXz0Zt+pjyCeH4EQ76kPvB98D2a2XY+xsjfYBUsdzyX6GCCFsLtqTu9RjkWsd0MKWFrEClAIjWSi4T.7IkiYAjjKn8Ay5YTAW3.THoCUvhRJC08DE4bZLoudBxSHuMyiALUKYu9RALvsh1fFUptTYxT97IrY4qgMqbMroYkpuChxtxX29DtHMfpV9CkK0uVBS0AXFpWJGn3BlqQXmWBoNizCjCRXsnQQmBT+TwGzZBwChgpI3NIrRbQvynBeybUVhX19jT6hPthsDAKJebTNmzV3y8n.iyj3ym2EQ5pBKFx8SO7FqREXUGOpVBvXQShkQtcoQIrIDCAsLgq3RgKvTPxh9+o7kmSOs.RziaLSTXDiHv7Mb4cqnXWpfnuRkpSmgQzocRZduLWDA+gzcfvCgEIqN3FnKTA05Bcn1NJxsP5DKCAn+LyNR3oQPwxHzOldw1Q7.Ay+X.RtpPdBF.s8cqtDIazykdzncjCD9It0g4q3AgVLyuhoZgAPqPl2Yjiowf5WAtdnPiL2fH4ozn2rDw7kSv..onHAjCYw5aR3jGmFg0hXh.UHL08ueUsZeXD+NBAEQoWUvNiAukij4hpbIH0nFFKOU61rB7abgPnn5C+DpexUU+hBp+qbeU3UUJrfROiwCBUnVSnFWjv8YftoIIxO8D.8Kt3nwOFGeevmKt3T2mCeRSqnoCGa5InoCASCy4TdWWiGqVXwhYpAwBB2DDezne5jOnQ98mEXr585jrdAyfxdPKW14.4QSawUg0E0B5AGqLKDwMq2a0xk.DpUulWD26LlOFP20LSLlCagSC5AKVoYs8pTorEbDKoFW3yt7Ec0zc8N7FnherbIMnvSzln+SNn.aYBRcoopEnIXoaUtB8Bx4F6tbywVLblVbRNKFhV.+aF8l.+9.RC.7vxY9xn9TWwrbc7TwCXoQqIb6.mKJi6Yh3sE9D7.Tx1lxFN9kLvsj8NmEOD.sHHWxnGVzeU++eyGf2KzQ4RLETkb2m.zSjgLCg43USmsnS.zrDPWjwTAbdZmkLyeWV+QPTEhRlWmo34BpWyPHAUYyBDGJI9Y3vGwgrOKlpqEJo7LRen4MKccJxsEv8d2b108rS5lIeZhy5.BB1aezFXo3Poh8BgqduKHiLontcmprT.DwhmpX7R0weJCcEC5cJKdI3z1Hf5loHbwwh2F0Y12FM+kk8LGSmSQonsfqdQelXVWg1J8rc3aup8tTEEuBa5bfdPERwQHXuK6b3ADlKzVxYWVxYJYeK6uczEB.XpzRuU10cQliEGtT6MbLWVz5x7uHY33As2BZtBEzzVrf+9dG3Pex3Ir9L7yx48CequZ9YkYEO+N8KpeZNq34yzOeSQ+n2il5Gy90YEOa8aacAd7+nI9i3svc05mBl2CklUjbSmwaMQu3Xm5AyWRWcG66.CB0WhHaDbaudYuD8lNMWdilaTuw5qUOmfkmPx4YaOrm+yI7WdlzyQ.bxv20QeNcZKMn2F3JSGS3aPCTpPpBglQvSsuxqBg2iJ8GDgmAm+Qp3S4SE.8JJ7xP7gdvsZTCy+T+uXub8+JDusSGtxKb5XbtofQnixWCLl9d+a4rW2tLO0X.tfy9u4qyi6sLuZI3.pJlir3CGz6Hf.5w.uKvyIQV6bXWUy35YD7iXBe8f+F9jJrAN1NUXiLgV8ndwx26YNg.+EEtgdF.SB8u9RImCvwjFV5SMxmm6w84u2yq3RcECW95Z3JWWCadcMb0qqgqccMb8qqgO5e2P72eZ6AJYOy1FKqC5rm9HWa68D3CNzrUq+AfuNwBB
  • 0 Votes
    23 Posts
    854 Views
    LindonL

    @David-Healey well done...for now I might stick to my "Load Request File" based appraoch...

  • 0 Votes
    4 Posts
    160 Views
    A

    There is a detailed comparison of various pitch algorithms.
    Rubberband performs really well and it's not too difficult to integrate into Hise.
    I think there's even a detailed post somewhere here on the forum about this topic.

  • New A2 NAM standard

    ScriptNode
    2
    0 Votes
    2 Posts
    121 Views
    resonantR

    @pgroslou Even the Lite models of the previous version, which consume less CPU, don't work; only the standard models work.

    Hopefully, the A2 NAM (which has two versions depending on CPU usage) will be integrated without any problems.

  • Matrix modulation connection is broken in exported plugin

    Bug Reports
    54
    0 Votes
    54 Posts
    4k Views
    ustkU

    @DanH said in Matrix modulation connection is broken in exported plugin:

    He can drop that
    addModuleStateToUserPreset call unless he needs the container's own chain
    state in presets.

    Yep I need it, so I can't remove it, then 2 MatrixData blocks it is and will be...

    Two root-level blocks means two live ScriptModulationMatrix instances at save
    time. Unlike most Engine.createX calls there's no caching — each call to
    Engine.createModulationMatrix() constructs a fresh object and registers a
    fresh state manager, even for the same container ID. So ustk should search his
    scripts for a second call (a second script processor, an included file, or a
    call inside a function that runs more than once). Restore-side it's mostly
    benign (each manager restores from the first MatrixData child via
    getChildWithName), but it's the smoking gun that two matrix objects are alive
    — and two objects both performing remove-all/re-add restores on the same tree
    is exactly the kind of thing that could leave the runtime side confused.

    Nope, no smoking gun here.

    The signal path goes stale if:

    the container's child modulators get rebuilt after the matrix restore
    (remember MatrixData restores last, but postPresetLoad, sample preloading →
    prepareToPlay, or anything his preset postCallback does runs after that),

    something worth investigating, especially prepareToPlay that has been modified recently to fix another matrix bug...

    Practical suggestions for ustk

    Grep the project for createModulationMatrix — ensure exactly one call, in
    onInit, stored in one const var. If duplicates persist in fresh saves after
    that, an old instance is being kept alive.

    Always had only one here

    Drop addModuleStateToUserPreset("Global Modulator Container").

    Nope, need it for what it does. And anyway I tried without and it doesn't seem related to the issue.

    Check whether the broken targets' source modulators are bypassed/disabled
    at the moment the preset finishes loading (the active-list trap above).

    Nothing's bypassed

    Note whether broken targets are MatrixModulators in mod chains vs.
    script-slider parameter targets — they use different listener paths
    (MatrixModulator::onMatrixChange vs MatrixCableConnection), which would narrow
    it to one code path for a proper bug report to Christoph.

    Only MatrixModulators in mod chains here, not direct parameter modulation

  • UNDO - Swap Scriptnode FX w/ Dlls

    Unsolved ScriptNode
    18
    0 Votes
    18 Posts
    338 Views
    ChazroxC

    @ustk Ok I think im understanding. Thank you.

  • How does builder.connectToScript() work?

    Scripting
    6
    0 Votes
    6 Posts
    687 Views
    observantsoundO

    @Christoph-Hart I'm also still encountering this issue.
    I've also tried all kinds of formats
    "{PROJECT_FOLDER}/Scripts/test.js"
    "{PROJECT_FOLDER}/Scripts/ScriptProcessors/test.js"
    "{PROJECT_FOLDER}/test.js"

    I also get onControl cannot be parsed.
    My test.js is a file I saved after adding a blank script processor to my container.

    1:
    "Right-click/connect to external script": Works!
    "Rick-click/reload connected script": Works!

    2:
    Adding script via Builder.connecttoScript: On Control cannot be parsed.
    "Rick-click/reload connected script": Does not work "because connected script is not a valid HISE script. OnControl( cannot be parsed"

    function onVoiceStart(voiceIndex) { "Hallo"; } function onVoiceStop(voiceIndex) { } function onController() { } function onControl(number, value) { }
  • 0 Votes
    8 Posts
    172 Views
    S

    @Sampletekk David, I bow in your general direction!

  • Wav files tp Convoluting reverb

    General Questions
    3
    0 Votes
    3 Posts
    93 Views
    S

    @David-Healey šŸ‘

  • Intel Integrated Performance Primitive Links

    Blog Entries
    17
    7 Votes
    17 Posts
    4k Views
    David HealeyD

    @resonant It's optional, HISE will fallback to a less efficient algorithm that's all.

  • Load/draw image but switch images using combo box .

    General Questions
    5
    0 Votes
    5 Posts
    135 Views
    O

    @David-Healey This worked thank you

  • Custom Loop Player loading

    Scripting
    10
    0 Votes
    10 Posts
    213 Views
    David HealeyD

    @svkpowa Aha ok, just took a look at it and it's probably not needed for new projects.

  • 0 Votes
    12 Posts
    275 Views
    dannytaurusD

    @David-Healey Very excellent wares they are too šŸ™Œ

  • 1 Votes
    7 Posts
    176 Views
    ustkU

    @dannytaurus absolutely šŸ‘

  • How do I port DspNetworks ---> NewProject file ?

    Scripting
    8
    0 Votes
    8 Posts
    229 Views
    ChazroxC

    @HISEnberg @David-Healey Yup that works! I get it now. I've been compiling like a mad man lol

  • HISE Sampler VSTs Crash? Across multiple brands (FL Win)

    Bug Reports
    37
    0 Votes
    37 Posts
    3k Views
    oskarshO

    @Christoph-Hart do you have more info about that crash in FL Studio? If you could write me a up a bug report or your findings I could pull some internal strings at image-line to see if we can get that fixed properly! :)

  • 0 Votes
    3 Posts
    125 Views
    J

    @David-Healey thats what I was thinking

    thanks David

  • Linux Issues...

    AI discussion
    27
    0 Votes
    27 Posts
    783 Views
    MorphoiceM

    @David-Healey I now managed to install reaper and the compiled plugin now works. so it was those listed bugs

  • [Blog] My Favourite C++ Open Source DSP References

    Blog Entries
    10
    12 Votes
    10 Posts
    429 Views
    ChazroxC

    @griffinboy clean šŸ”„