• Woocommerce Demo version quesion

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    DanHD

    @ustk yep, it's a pain

  • Lottie animation controlling parameters?

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    @Brian said in Lottie animation controlling parameters?:

    I am currently experimenting with controlling Lottie animations using sliders, but once I set up the knob to control a parameter I lose the connection with the Lottie animation. I am sure there is a way to have all three of these elements linked but it's beyond my current coding skills.

    Here is a test project ( latest Scriptnode build and rLottie DLL needed):
    Got it — thanks for explaining what’s happening. From what you describe, it sounds like you’ve successfully set up a slider/knob to control a parameter, but in the process the link to the Lottie animation playback got overridden (likely because only one connection is being made at a time instead of merging them).

    What you probably need is a single control signal that both the Lottie animation and your knob/slider can “see.” In Scriptnode (and similar node-based systems), this usually means:

    Don’t directly replace the Lottie’s input with the knob.

    Instead, use a merge/multiply/mix node (or equivalent) to combine the knob value with the animation’s internal time parameter.

    Feed that merged output into the Lottie node, so the animation continues to play but is also scaled/offset by your slider.

    Another approach:

    Use the knob to control animation progress directly (frame / totalFrames), bypassing “playback.” That way the knob defines where in the animation you are, and you don’t depend on Lottie’s internal clock.

    If you want both free playback and manual knob scrubbing, you’ll need logic that chooses between “auto-time” and “knob-time” (for example, a switch or crossfade).

    If you share your node setup (or a screenshot), I can suggest the exact node combination to keep all three elements linked.

  • Syncing Custom LFO to Plugin Attributes

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    X

    @DanH It's super secret🤫- It is similar to Serum's

  • Floating Tile Tooltip

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    Christoph HartC

    @DanH yes I might have to think about a solution how to address individual subcomponents - maybe I can use the CSS selectors as they are already assigned to most components regardless of whether CSS is used, eg:

    const var ft = Content.getComponent("Matrix"); ft.setChildTooltips({ ".search": "A search bar that can be used to filter modulation connections", "#intensity": "Changes the intensity of the modulation connection", ".plotter": "Displays a histogram of the modulation signal for this connection" });
  • Filter Display and Matrix Modulator - How does it work?

    Solved
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    Oli UllmannO

    @Christoph-Hart
    Great to hear that! 😊

  • SVG not converted correctly?

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    P

    Thanks guys, that's helped a lot!

  • is there a laf function for table value pop up?

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    ustkU

    @Chazrox I reckon nothing aside setvaluepopupdata.

  • Flex Envelope - No UI control for Hold

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    DanHD

    @DanH also the loop mode is really cool, but what is the use case for 'Trigger'?

    And what's a nice way to sync the envelope to bpm?

  • How to promote plugins?

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    Facebook marketing, Tik/Tok / Reels (free), uploading plugins to partners that will promote for you (Splice, MuseHub) etc, forums, sharing with producers and YouTubers who make 'best of XYZ plugins' lists etc

  • Mono delay

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    ChazroxC

    @ustk The generosity of the man.

  • How to wrap text in a Label?

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    Felix WF

    @DanH Hahaha, it's so simple, thank you very much for your guidance😙

  • The delay module temposync slider popup

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    David HealeyD

    @pcs800 I'm not sure, effects are not my strong area

  • Is it possible to merge two ch1 files?

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    Felix WF

    @d-healey Okay, thanks David.🥂

  • Mac FX failing pluginval.....

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    LindonL

    @Christoph-Hart said in Mac FX failing pluginval.....:

    @Lindon said in Mac FX failing pluginval.....:

    DLL?, If so then if its broken(corrupt) for one HCFX shouldn't it be broken for all of them?

    Yes, but the error you describe is not a deterministic programming logic error but a case of undefined behaviour - something in there is not clearing the buffers correctly and this may or may not result in trash values being in there which is what pluginval complained about.

    Okay, well its all a bit academic and I dont want to monopolise your time, but that sorta doesnt jive with my understanding(which may well be where the fault lies)... these HCFX are simple filters, and there is no signal being sent thru them by pluginval, and they work fine in 3 cases (slots 1,2, & 4) but not a 4th(slot 3), where all cases are exactly the same "piece of code". One of them is generating "something unpleasant"(tm) which I might thing was the cumulative effect of the previous signal modifications, but then the 4th slot should accept this unpleasant output and reproduce it again, and it doesnt....

    So bypass slot 3, but include slots 1,2, & 4 = passes
    Bypass Slot 4, and include 1,2 & 3 = fail
    bypass everything except 3 = fail
    Bypass any combo that includes slot 3 = pass

    well never mind this bit is working, more pressing issues(like the macro modulators not working at all...)

  • Macro Modulators in FX

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    ustkU

    @Christoph-Hart Clever! 😎 can't wait for it!

  • Question about 3rd party expansions with HISE commercial license

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    LindonL

    ..actually lets have a slightly more convoluted example - because I was actually thinking about doing this:

    Lets say the player is free, and I work with 10 designers, each gets 70% of their expansions sales, so as a total Im getting 30% of all sales, and each designer in turn is getting 7% of all sales - assuming some sort of even spread of sales across all expansions...

  • Paste screenshot in HISE plugin?

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    ustkU

    @Oli-Ullmann said in Paste screenshot in HISE plugin?:

    That sounds interesting! To do that, you would definitely have to check which OS is being used, as different operating systems use different folders. I'm also not sure if this can be configured individually for some operating systems... Tricky! 😁

    This could just be asked to the user at first launch and stored in a pref file

    Then background task to run a bash script (but yeah this one is OS dependent)

    https://forum.hise.audio//post/101582

  • Preset browser and expansions again...

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    David HealeyD

    Fixed the presets not showing up unless the expansion column is visible

    https://github.com/christophhart/HISE/pull/772

  • DisplayBuffer in compiled network causing crash

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    D

    @HISEnberg (cc: @ulrik ) oh yes, and thank you, but that's not quite the problem. I've successfully compiled HISE and other VST/AU/AAX plugins with 32 outs. I've also compiled other DSP networks successfully before while utilizing all 32 outs, but never any with an external display buffer.

    Something about having the extra channels in HISE is messing with any use of External DisplayBuffer in a compiled dll and causing a crash.

    If anyone else can replicate this issue or give me a point in the right direction I'd much appreciate it: If HISE is compiled with the extra preprocessor tag NUM_MAX_CHANNELS=32, compiled DSP networks using an External DisplayBuffer cause a crash when loading into Hardcoded MasterFX (due to some sort of channel number mismatch)

    Thanks again 🙏

  • Live Granular Patch for FAUST or RNBO

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    Oli UllmannO

    @HISEnberg
    Ah ok, thank you for the info! :-) Then I have to search for another granular solution.

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