• Viewport problems

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    lijas90L

    @d-healey Thanks!

  • AAX GUI elements unresponsive on first load

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    ustkU

    @ryan_nfa I don't know if it'll help, but have you tried to build a minimal plugin to see if it behaves likely?

    And are you able to comment out parts of your scripts and build each time to see if the error goes away?

    Are you using CSS? Stock graphics? Both?
    SVG/Vectors or filmstrips perhaps?

  • Can't Compile C++ effects in newest HISE branch anymore on MAC

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    No one has replied
  • Oversampling best practices

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    B

    @griffinboy Thanks!
    I'll just try stuff and see what works best.

  • Hardened Runtime & Standalone Apps

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    d.healeyD

    @DanH I do the whole thing via the terminal, exporting, codesigning, notarizing. It's a single file I run that does it all.

    It's here on Patreon - https://www.patreon.com/posts/osx-codesign-and-65785381

  • Issue with activation system

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    H

    @d-healey Yeah I thought so. Unfortunately that's going to take some time for him to address this issue, but if this case is not something you have experienced before, then I guess there is nothing to do for now.

    Thank you!

    Best,

    Niklas

  • Global Edit Range Feature for AudioWaveform?

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    StraticahS

    @DanH This is a great start how do i read-out the range handles from the waveform display since i need those to apply to your script?

    Or is there a new way in 2025 that allows for "enableRange" on the whole samplemap?

    fc69e02c-2db0-46f9-b70a-7ba325cca9f3-image.png

  • This topic is deleted!

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  • Error when compile dsp with Pitch_Shift

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    B

    Has this been resolved - i just tried a simple pitch shift fx and it throws me this :
    Any idea would be appreciated!

    Create files
    Sorting include dependencies
    Creating C++ file for Network PitchShifter
    Compiling dll plugin
    Re-saving file: C:\Hise\Pitch\DspNetworks\Binaries\AutogeneratedProject.jucer
    Finished saving: Visual Studio 2022
    Finished saving: Xcode (macOS)
    Finished saving: Linux Makefile
    Compiling 64bit Pitch ...
    MSBuild version 17.3.1+2badb37d1 for .NET Framework
    Main.cpp
    RNBO.cpp
    Creating library .....\dll\Dynamic Library\Pitch.lib and object .....\dll\Dynamic Library\Pitch.exp
    !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::reset(void)" (?reset@time_stretcher@hise@@QEAAXXZ) referenced in function "public: void __cdecl scriptnode::fx::pitch_shift<1>::reset(void)" (?reset@?$pitch_shift@$00@fx@scriptnode@@QEAAXXZ) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
    !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::process(float * *,int,float * *,int)" (?process@time_stretcher@hise@@QEAAXPEAPEAMH0H@Z) referenced in function "public: void __cdecl scriptnode::fx::VoiceData::process(struct snex::Types::ProcessDataDyn &,float *)" (?process@VoiceData@fx@scriptnode@@QEAAXAEAUProcessDataDyn@Types@snex@@PEAM@Z) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
    !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::configure(int,double)" (?configure@time_stretcher@hise@@QEAAXHN@Z) referenced in function "public: void __cdecl scriptnode::fx::pitch_shift<1>::prepare(struct snex::Types::PrepareSpecs)" (?prepare@?$pitch_shift@$00@fx@scriptnode@@QEAAXUPrepareSpecs@Types@snex@@@Z) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
    !Main.obj : error LNK2019: unresolved external symbol "public: void __cdecl hise::time_stretcher::setResampleBuffer(double,float *,int)" (?setResampleBuffer@time_stretcher@hise@@QEAAXNPEAMH@Z) referenced in function "public: void __cdecl scriptnode::fx::pitch_shift<1>::prepare(struct snex::Types::PrepareSpecs)" (?prepare@?$pitch_shift@$00@fx@scriptnode@@QEAAXUPrepareSpecs@Types@snex@@@Z) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
    !Main.obj : error LNK2019: unresolved external symbol "public: __cdecl hise::time_stretcher::time_stretcher(bool)" (??0time_stretcher@hise@@QEAA@_N@Z) referenced in function "public: __cdecl scriptnode::fx::VoiceData::VoiceData(void)" (??0VoiceData@fx@scriptnode@@QEAA@XZ) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
    !Main.obj : error LNK2019: unresolved external symbol "public: __cdecl hise::time_stretcher::~time_stretcher(void)" (??1time_stretcher@hise@@QEAA@XZ) referenced in function "public: __cdecl scriptnode::fx::VoiceData::~VoiceData(void)" (??1VoiceData@fx@scriptnode@@QEAA@XZ) [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]
    !.....\dll\Dynamic Library\Pitch.dll : fatal error LNK1120: 6 unresolved externals [C:\Hise\Pitch\DspNetworks\Binaries\Builds\VisualStudio2022\Pitch_DynamicLibrary.vcxproj]

  • Eq the Reverb Wet Signal

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    O

    @d-healey Thank you

  • Musehub

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    modularsamplesM

    @aaronventure I didn't get that far into the discussion, happy to pm you the email address if you like.

  • Files in "Audio" folder

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    d.healeyD

    @Sampletekk If you enable the embed option in project preferences they are embedded in the plugin binary. If you disable that then you'll need to copy the .dat file from the PooledResources folder to the AppData folder on the user's system.

    https://docs.hise.dev/working-with-hise/project-management/projects-folders/audio-files.html

  • Expansions in HISE

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    1 Votes
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    236 Views
    d.healeyD

    @Straticah Add HISE_DEACTIVATE_OVERLAY=1 in your project's extra definitions.

  • saveInPreset vs custom prefFile vs what?

    Solved
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    ustkU

    @d-healey I will, I just discovered an error I've made that might be an happy accident... Need to test further...

  • This topic is deleted!

    Unsolved
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  • Matrix modulator for filter cutoff modulation

    Solved
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    3 Posts
    137 Views
    Oli UllmannO

    @Christoph-Hart
    Great! Thanks for the snippet! :-)

  • Added C Preprocessor to HiseScript!

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    d.healeyD

    Is there a preprocessor method like Engine.isHISE() so we can have some convenience code within HISE that is not in the compiled plugin without having to create a specific directive for it and remember to add/remove it from our project?

  • 0 Votes
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    219 Views
    DabDabD

    Okay Edit : I had to Re Start now it comes up in Routing Matrix Not in HISE Output...

    281e7fd2-edb3-43bf-bc2d-18e7c8fee1de-image.png

    @Chazrox

    89dfb750-8d70-4945-86be-36e699fe1a94-image.png

  • Anyone successfully building plugins in GitHub actions?

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    580 Views
    d.healeyD

    @ustk said in Anyone successfully building plugins in GitHub actions?:

    Useful for custom Hise versions as well

    There is only one version of HISE and he has many commit hashes. 🙏

  • Modulation Mode automatically set to “Scale”

    Solved
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    4 Posts
    277 Views
    Oli UllmannO

    @Christoph-Hart
    Okay, I got it. I had to name the Matrix Modulator according to the matrixTargetId of my slider. Then it works...

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