• Mouse event of DraggableFT with attachToComponentMouseEvents

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    ustkU

    @JulesV The problem is that the different positions the event object holds are related to the node when you hover it, and the whole tile when not on a node...
    This makes the tracking impossible. There might be another solution that would allow to discriminate if on a node or not, but I am not aware of...

    Or do the same as for the y position, using the frequency from the module that you convert to a 0-1 position then multiply with the FoaltingTile witdth

  • Panel - Send Value on Drag

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    d.healeyD

    @DanH Not directly but within the mouse callback you can check the position of the cursor and ignore clicks outside of the boundary you want to set.

  • Problem with looppoints

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    d.healeyD

    @tiesvdam This post has some documentation about editing and accessing sample properties - it's a little out of date so if something doesn't quite work you might need to check in the docs - https://forum.hise.audio/topic/64/fun-with-regex

    Also take a look at the custom sample import project - https://github.com/christophhart/hise_tutorial/tree/master/CustomSampleImport

  • When the mouse clicks outside the panel, set the button value to 0?

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    CatABCC

    @rglides cool🍹

  • HISE failing to build with faust on osx, even though disabled

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    T

    @d-healey so I read through that, but I don't think that's the issue, because I don't even have a libfaust.so file in that directory, only the .a file?
    (I'm on the most recent version on the github releases page, as of like 2 months ago; not the develop branch btw)

    I did see a readme in the file, and saw this contained within, which sounds like the issue; well sort of, different filename though. Screen Shot 2025-04-13 at 7.20.20 PM.png

    However, when I attempt to follow the steps, I don't see a valid architectures section at all. I see Screen Shot 2025-04-13 at 7.21.07 PM.png

    So I changed OSX Architecture from default to Native Build Machine and tried that, but still didn't work.

    I also tried following the instructions of the readme to download and install faust into the faust directory, also didn't work.

  • sample import demo project

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    rglidesR

    @jeffd haha I just saw this after replying. Ok good yep that's it

  • vst3 not found

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    d.healeyD

    @gcd Compile the develop branch, you pretty much only ever need the standalone version anyway.

  • This topic is deleted!

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  • is it possible to load a .wav into memory for processing with faust

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    OrvillainO

    @Christoph-Hart Right, understood! I thought you could! My bad.

  • Maximum number of sliders in SliderPack

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    d.healeyD

    @Oli-Ullmann said in Maximum number of sliders in SliderPack:

    Why do you ask?

    Just curious 😀

  • Panel positioned according to the Eq band's handle

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    Oli UllmannO

    @JulesV
    You're welcome! :-)

  • Loading nodes inside the HardcodedMasterFX loaded into the Effect Slot

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    JulesVJ

    @HISEnberg Oh, I see now. Thanks.

  • more advanced wavetable playback?

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    griffinboyG

    @Orvillain

    To avoid aliasing you need to be able to control which harmonics are present in the signal either using FFT or a Filter. You'll need to be able to do upsampling in good quality which is why filter design is important I'm not talking about biquads, rather FIR filters. If you can process a signal with FFT in C++ and back again, and you can use FIR filters to do oversampling then you should be able to do a WT engine.

    Here is a good resource

  • Draw Path for LFO

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  • Sampler Workflow Advice

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    Tangerine_SoundsT

    @clevername27 I get that feeling too

  • GitHub Actions - MacOS - HISE Standalone Compilation Error

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    d.healeyD

    @glek You will need an Apple developer account to codesign and notarize your plugins. You can compile without an account though, you just can't share your plugins with others - well you can but they'll get security warnings.

    @glek said in GitHub Actions - MacOS - HISE Standalone Compilation Error:

    I dont have a mac...

    I use a virtual machine, haven't tried github actions, looks like it could be a good option.

  • Rebuild for More Outputs in my current build.

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    ChazroxC

    Ended figuring out some routing matrix api's finally and made this. Appreciate the help!

    Screenshot 2025-04-09 at 1.38.58 AM.png

  • Save module settings

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    Oli UllmannO

    @d-healey
    Yeah, that was my idea too. Great, thanks to you! :-)

  • Engine.loadUserPreset for expansions?

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    bendursoB

    @d-healey Oh. Maybe @Christoph-Hart could take a look to this?

  • Chorus example

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    griffinboyG

    @JulesV

    I don't think it's possible. The Juno uses specific antialiasing filters which is part of it's sound. Same can be said for the BBD stages. Unless you simulate both these things, you just have a normal chorus...

    If you want to simply have a basic chorus but with the same rate as the juno, then sure it's easy, just look up online, I remember there are articles and github repos that contain studies of the rate and depth for all these choruses.

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