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    Engine.loadUserPreset for expansions?

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    • d.healeyD
      d.healey @bendurso
      last edited by d.healey

      @bendurso You said using a File object causes a crash. What about instead of using fromAbsolutePath you piece the path together, something like this:

      local rootFolder = Expansion.getRootFolder(); // I can't remember the proper function name
      local preset = rootFolder.createDirectory("UserPresets").getChildFile("myPreset.preset");
      

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • bendursoB
        bendurso @d.healey
        last edited by bendurso

        @d-healey I had also previously tried building the entire path that way and it doesn't work either :( I mean, it doesn't throw an error but it crashes.

        I just tried in the compiled plugin, and it also crashes :(

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        • d.healeyD
          d.healey @bendurso
          last edited by

          @bendurso I'll do some tests

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • d.healeyD
            d.healey @bendurso
            last edited by

            @bendurso Ok it's an issue with the loadUserPreset function

            This is what it looks like in the source

            File userPresetRoot = FrontendHandler::getUserPresetDirectory();
            
            userPresetToLoad = userPresetRoot.getChildFile(file.toString());
            

            As you can see, no matter what we pass in (file) it's always going to try and load it from the userPresetRoot which is the project's user presets folder not the expansion's. I'll see if I can implement a fix.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • d.healeyD
              d.healey
              last edited by

              I've played around with it but it would take me quite a while to find a solution and I don't have the time at the moment to really dig into it.

              Either we need to modify the loadUserPreset function to use the expansion's preset folder when the filename is an expansion wildcard reference. Or we need a separate Expansion.loadUserPreset() function. My preference would be for the former.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • bendursoB
                bendurso @d.healey
                last edited by

                @d-healey Nice, maybe I could post a feature request and see if anyone else is interested? I find it strange that no one has found this before.

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                • d.healeyD
                  d.healey @bendurso
                  last edited by

                  @bendurso said in Engine.loadUserPreset for expansions?:

                  I find it strange that no one has found this before.

                  I don't think many people are using expansions.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • bendursoB
                    bendurso @d.healey
                    last edited by

                    @d-healey I was checking the source code, and actually I think it should work an expansion preset with the absolute path.

                    void ScriptingApi::Engine::loadUserPreset(var file)
                    {
                    	auto name = ScriptingObjects::ScriptFile::getFileNameFromFile(file);
                    
                    	File userPresetToLoad;
                    
                    	if (File::isAbsolutePath(name))
                    	{
                    		userPresetToLoad = File(name);
                    	}
                    	else
                    	{
                    #if USE_BACKEND
                    		File userPresetRoot = GET_PROJECT_HANDLER(getProcessor()).getSubDirectory(ProjectHandler::SubDirectories::UserPresets);
                    #else
                    		File userPresetRoot = FrontendHandler::getUserPresetDirectory();
                    #endif
                    

                    Because the code you mentioned (the "else" part) only runs if it's not an absolute path.

                    And it actually loads the preset with absolute path, but I don't know why it crashes immediately. It doesn't crash with a non-expansion preset, so the problem might be somewhere else.

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                    • d.healeyD
                      d.healey @bendurso
                      last edited by

                      @bendurso Ah good work, looks like it must be this function that's at fault then

                      5fa60e8d-72d6-4bcb-a4a0-813a71fb785e-image.png

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • bendursoB
                        bendurso @d.healey
                        last edited by

                        @d-healey Oh. Maybe @Christoph-Hart could take a look to this?

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