HISE Logo Forum
    • Categories
    • Register
    • Login
    1. HISE
    2. JulesV
    • Profile
    • Following 0
    • Followers 0
    • Topics 28
    • Posts 125
    • Groups 0

    JulesV

    @JulesV

    14
    Reputation
    52
    Profile views
    125
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    JulesV Unfollow Follow

    Best posts made by JulesV

    • RE: How/Where do you actually market/sell your plugins?

      I must definitely warn you about resellers, never work with ADSR Sounds!

      From what I have heard from my acquaintances, they have a really bad reputation. They have unpaid invoices for developers for months, they are the kind of people who exploit people's labor.

      posted in General Questions
      JulesVJ
      JulesV
    • RE: ScriptNode Feedback After a Month of Heavy Use

      @aaronventure said in ScriptNode Feedback After a Month of Heavy Use:

      If you have 200 nodes...

      I'm sorry I'm new, but I'm trying to understand how something complex can be done with 200 nodes :)

      In my first attempts, I worked with a maximum of 20 nodes :)

      posted in ScriptNode
      JulesVJ
      JulesV
    • RE: Help Me Understand Range Slider Logic

      @ulrik useful example, thank you for sharing this!

      posted in General Questions
      JulesVJ
      JulesV
    • RE: Simple ML neural network

      @Christoph-Hart Is the CPU performance issue resolved?
      We look forward to being able to use NAM models quickly and efficiently in our plugins ๐Ÿ˜Ž

      posted in General Questions
      JulesVJ
      JulesV
    • RE: How to turn an Airwindows effect into a Scriptnode

      @DanH I noticed something interesting, while almost all AW plugins can be compiled separately, some AW plugins cannot be compiled as multiple dlls in the same project.

      For example, Tube2, Huge and Mojo plugins can be used together in a project.

      But LeadAmp and FireAmp cannot be used together in a project.

      But all of these plugins can be compiled individually.

      So it is related to the AW plugin combinations.

      posted in General Questions
      JulesVJ
      JulesV
    • RE: Resonance Suppression

      @orange said in Resonance Suppression:

      Faust constantly surprises me ๐Ÿ˜€

      Here is a spectral denoiser article: https://inria.hal.science/hal-04507625/document

      I havenโ€™t tested the sound tho.

      @orange Sorry for the long time follow-up question, did you manage to do this?

      posted in General Questions
      JulesVJ
      JulesV
    • RE: How/Where do you actually market/sell your plugins?

      @virtuscapeaudio said in How/Where do you actually market/sell your plugins?:

      @JulesV AND they don't get you the customer's email which is why I stopped working with them.

      Therefore, when working with resellers, there must be a proper licensing system. In other words, the customer who buys from them must register on your site.

      If the plugin is using simple copy protection (offline serial number method), good luck, it will be difficult to get back the customers you sell to later.

      posted in General Questions
      JulesVJ
      JulesV
    • RE: Stopping Dynamic Filter Resizing

      @Oli-Ullmann That's amazing, thank you so much!

      So the fix is to add eqBrdCst.setEnableQueue(true); ๐Ÿ‘

      posted in General Questions
      JulesVJ
      JulesV
    • RE: Buffer warning when plugin runs

      @pcs800 said in Buffer warning when plugin runs:

      @DanH Worked perfectly, thanks!

      I think this warning message was added for a good purpose.

      If I remember correctly, it was added because of problems in FL Studio. So, the problem is solved by adjusting the BufferSize. It might be better if it remains IMHO.

      posted in General Questions
      JulesVJ
      JulesV
    • RE: Panel positioned according to the Eq band's handle

      @Oli-Ullmann That's great, Thank you for the help!

      posted in General Questions
      JulesVJ
      JulesV

    Latest posts made by JulesV

    • RE: How to turn an Airwindows effect into a Scriptnode

      @Christoph-Hart Thank you for the suggestion, I will try to edit them.

      posted in General Questions
      JulesVJ
      JulesV
    • RE: ScriptNode Pitch Shift Node - Delay Compensation

      I think using Engine.setLatency dynamically can be problematic.

      Instead, after the maximum delay value caused by pitchshift is set in Engine.setLatency, the difference can be balanced dynamically with a delay node according to the parameter values โ€‹โ€‹that give less delay.

      posted in General Questions
      JulesVJ
      JulesV
    • RE: How to turn an Airwindows effect into a Scriptnode

      @DanH I noticed something interesting, while almost all AW plugins can be compiled separately, some AW plugins cannot be compiled as multiple dlls in the same project.

      For example, Tube2, Huge and Mojo plugins can be used together in a project.

      But LeadAmp and FireAmp cannot be used together in a project.

      But all of these plugins can be compiled individually.

      So it is related to the AW plugin combinations.

      posted in General Questions
      JulesVJ
      JulesV
    • RE: How to turn an Airwindows effect into a Scriptnode

      Is there anyone who can compile more than one AirWindows plugins as Third Party?

      I am getting the error use of undeclared identifier. When I compile these nodes one by one, there is no problem and they work.

      I am attaching the sample project, when you do Compile DSP Networks as dll it will give this error.

      What is my mistake here, or is this a bug?

      AWAmp.zip

      posted in General Questions
      JulesVJ
      JulesV
    • RE: How to use Global Cables in fx plugin

      Yes I was also be able to load it in Hardcoded.

      However, on initialization, it gives the error undefined parameter for this.data.value

      Why it does that?

      const var MyPnl = Content.getComponent("MyPnl");
      
      const var rm = Engine.getGlobalRoutingManager();
      const var mc = rm.getCable("dlyDuckGR");
      
      mc.registerCallback(function(value)
      {	
      	MyPnl.data.value = Engine.doubleToString(Engine.getDecibelsForGainFactor(value), 1);
      	MyPnl.repaint();
      }, AsyncNotification);
      
      MyPnl.setPaintRoutine(function(g)
      {
          g.setFont("Arial", (12)); 
          g.setColour(Colours.white);
          g.drawAlignedText(this.data.value, [71, 0, 60, 20], "left");
      	
      });
      
      
      
      
      posted in General Questions
      JulesVJ
      JulesV
    • RE: How to use Global Cables in fx plugin

      Is it possible to use Global Cable in HarcodedMasterFX?

      posted in General Questions
      JulesVJ
      JulesV
    • RE: How to use Global Cables in fx plugin

      @resonant Thanks!

      posted in General Questions
      JulesVJ
      JulesV
    • How to use Global Cables in fx plugin

      I'm gonna use Global Cables for the first time in my fx project.

      There are posts on the forum but does anyone have any suggestions on how I can get started?

      posted in General Questions
      JulesVJ
      JulesV
    • C++ Third Party Node inside a custom dll node

      How can we use C++ Third Party Node inside a custom dll node?

      First, do we need to compile only Third party node and then compile custom dll node?

      posted in General Questions
      JulesVJ
      JulesV
    • Multiple Compilation & Creating Installers with a script

      Is it possible to compile multiple plugin projects in bulk and then create installers (Inno & Packages) with just a script?

      posted in General Questions
      JulesVJ
      JulesV