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    tiesvdam

    @tiesvdam

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    Best posts made by tiesvdam

    • RE: AhdsrBall LAF

      @d-healey Thanks! fixed it. Love your help everytime

      posted in General Questions
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      tiesvdam
    • RE: Use custom # code for Color

      @mmprod said in Use custom # code for Color:

      0xFFFF5800

      Amazing, thanks <3

      posted in General Questions
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      tiesvdam
    • RE: Connect Button that moves LAF to a "Script fx reverb" effect

      @HISEnberg said in Connect Button that moves LAF to a "Script fx reverb" effect:

      @tiesvdam I think this one:

      Probably this too:

      It worked!!! youre a f*cking legend

      posted in Scripting
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      tiesvdam

    Latest posts made by tiesvdam

    • RE: Audioaveform and audiowaveform

      @tiesvdam Scherm­afbeelding 2025-05-15 om 15.26.17.png

      posted in General Questions
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      tiesvdam
    • RE: Audioaveform and audiowaveform

      @Lindon said in Audioaveform and audiowaveform:

      @tiesvdam its looping here.you have to turn it on for each wav file...

      It's looping now, perfect. However, the loop points are being pushed closer to each other by the sample's start and end points but are not updating back when you move the start and endpoint!

      i think that I'm not coding the part for the loopstart and end right. do you know something about that?

      Scherm­afbeelding 2025-05-15 om 15.18.57.png

      posted in General Questions
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      tiesvdam
    • RE: Audioaveform and audiowaveform

      I did that but still not looping. :(

      posted in General Questions
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      tiesvdam
    • Audioaveform and audiowaveform

      Hi everyone,

      I’m working with an audio waveform that’s linked to a sampler, but when I play the sound, it doesn’t loop. I’ve enabled the loop points in the sampler, and I do have moving start and end points, but I also want these to update and control the loop functions dynamically. Despite this, the sound still doesn’t loop. I’ve also tried to fix it with scripting, but no luck so far.

      I’ve already received some help through the forum, but I still haven’t been able to solve the problem.

      Could someone please help me figure out what’s going wrong?

      Thanks in advance!!

      (Download link minimal project file) https://we.tl/t-Or52Z3hT4J

      //AudioWave LAF
      const var laf = Content.createLocalLookAndFeel();
      
      const var AudioWaveform1 = Content.getComponent("AudioWaveform1");
      AudioWaveform1.setLocalLookAndFeel(laf);
      
      
      
      laf.registerFunction("drawThumbnailRange", function(g, obj) {
          
          if (obj.rangeIndex > 0)
          	return;
      
          g.fillAll(0);
          
          // Draw playhead position
          var x = obj.position * obj.area[2];
          
          g.setColour(0xFFFF5400);
          g.drawLine(x, x, 0, obj.area[3], 10.0);
          
          g.setColour(0xFFFFFFFF);
          g.drawLine(x, x, 0, obj.area[3], 1.5);
          
          // Draw start point marker
          var startPointX = obj.area[0];
          g.setColour(0xFFFF5400);
          g.drawLine(startPointX, startPointX, 0, obj.area[3], 10.0);
          g.setColour(0xFFFFFFFF);
          g.drawLine(startPointX, startPointX, 0, obj.area[3], 1.5);
          g.setFont("regular", 12);
          g.setColour(Colours.white);
          g.drawAlignedText("Start", [startPointX - 0, 5, 40, 20], "centred");  // Tekst voor startpunt
          
          // Draw end point marker
          var endPointX = obj.area[2];
          g.setColour(0xFFFF5400);
          g.drawLine(endPointX, endPointX, 0, obj.area[3], 10.0);
          g.setColour(0xFFFFFFFF);
          g.drawLine(endPointX, endPointX, 0, obj.area[3], 1.5);
          g.setFont("regular", 12);
          g.setColour(Colours.white);
          g.drawAlignedText("End", [endPointX - 40, 5, 40, 20], "centred");
      });
      
      
      laf.registerFunction("drawThumbnailPath", function(g, obj) {
          g.fillAll(obj.bgColour);
          
          var a = obj.area;
          g.setGradientFill([0xFFFF5400, a[0], a[1], 0xFF8d478d, a[2], a[3]]);
          g.drawPath(obj.path, obj.area,1.5);
          g.fillPath(obj.path, obj.area);
      });
      

      Scherm­afbeelding 2025-05-15 om 11.36.21.png

      posted in General Questions
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      tiesvdam
    • RE: Problem with looppoints

      @d-healey How do you address the loop points? I want that when the sample start is determined, so also adjust the loop points

      posted in General Questions
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      tiesvdam
    • RE: Problem with looppoints

      @d-healey no idea how to do this but will try my best. Thanks for the info

      posted in General Questions
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      tiesvdam
    • RE: Problem with looppoints

      @d-healey Perfect, its not glitching anymore. But the sound does not loop yet. I would like that when it is played it plays in the area you selected with the end and start point

      posted in General Questions
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      tiesvdam
    • RE: Problem with looppoints

      @d-healey Thanks i will try it out! Thank you

      posted in General Questions
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      tiesvdam
    • RE: Problem with looppoints

      @d-healey Trokeys kopie 2.zip

      posted in General Questions
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      tiesvdam
    • RE: Problem with looppoints

      @tiesvdam I deleted everything that is not required

      posted in General Questions
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      tiesvdam