@d-healey @treynterrio built a new effect with just stock filter, simple gain and some knobs and exported fine. Suspect it’s my old nemesis scriptnode/dsp networks again.
Best posts made by bfaudio
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RE: Build failed CompileC
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RE: Initialise automatic keyboard colouring
Solved.
Simply copied 'setKeyColour();' out of the 'inline function' keyboard part of the script and put it on its own line.
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RE: Help with assigning knobs...
@oskarsh said in Help with assigning knobs...:
@d-healey DavidGPT trained on all the forum knowledge
Latest posts made by bfaudio
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RE: How to use NUM_HARDCODED_FX_MODS & NUM_HARDCODED_POLY_FX_MODS?
@bendurso @Lindon
After doing some digging about global mods and hardcoded fx after having trouble with exported plugins I found this thread.
Can I just ask, do you just open the projucer file after exporting from HISE, add the hardcoded mods in and then save/open in ide? No other steps?
Have tried that without success is all so just wondering. Also have the ‘enable sound generator fx’ ticked.
Thanks.
Chris. -
RE: global time mod invert script
@Lindon of course it is, thankyou.
I think I tried that with intensity and had to do it the way I posted for it to work so I just went straight to that for inverting.
Need to stop asking questions at 11pm when I’ve been going since dawn.
Thanks -
global time mod invert script
Hi All,
Back for another facepalm moment but its been a long day.I have a group of filters that I'm modulating with shared controls.
I have an LFO in the global mod container and am trying to make a knob that sets intensity for multiple filters mods at once, and a button that inverts the modulation for multiple filters mods at once.
I made the intensity control no problem, but with the inverted button...
I have used:
GlobalTimeVariantModulator1.Inverted(value);
but getting function not found.
Would anyone like to tell me the really obvious thing I'm missing please?Example snippet:
HiseSnippet 1271.3oc2X80aaTDDeOauUwFZEoTg.DHcJO4BQQN+yIQQHbiSbwh3Dm5z.R8gp02sW7pbd2i61KfEpRva8M9pgDOw2B9F.yd2Ze203XabSaC3Gr7tyL69amcleyrtsuvhFDH7QFkNcfGEY793NC3xd06QXbTy8ilvxm4Ikz.IZuAdjf.pMxvH+iUZXTr.J5ye806QbIbKZxTHzYBlE8PVelLY1109VlqaChM8TV+TZuQslVBdcgqHDPSdbEjGw5Bx4ziHJ0xgQeCInGx3KvVjJUcr5tiSE5Za4X2cqtzM1jtiMcmpaasoy1at85qQWe6pHi6bfMSJ76HI.5QFE1SXOnSOwOxi2fyXArttT0fUQcfcNd5FBWa0QTMKpdOlqc6gto.Dx.2NwokO1o8.bKlMaz7INuOHRfYhEocfF4xBu7Yf2pWG7FCjLRAoBwPZQ80VhDEddObStj56Pf6ozPIVWTtfb35BPCtbk9jKnM7gAirnb0JUV1D95g6VpDbWEHMuj3atWnTJ3qZ9UlCM8bprtnumfCCJujV9RfUIFcXiiaIrCcIv4WYZTPmxvQyVdIPGyDkxZ+icEcItpHnyH9LBWN0UK1BSkIlZat1UuAyENyYVoCbbnVvoQKRoeoRLtKiSMcB4VRlfaJ35CqxS3KbKaMzMr7kD2P5CK8ykJNAnuRS9kTeI0tbr56V5E6VZJd0UBTyGsc0IttcgjlxuJNTfMEHORHoGyKGglRunj4qJxwYrxzKlK0erhUmH+IYXYdX+tT+kMS7EJEgP1r4A2Y1xCrh8KoTTvaxYxi8n5wSNQFocrp7GMBAUkQYO2Sm8D6FQLXQJh09TTD7SSygdZy8IRxvEBVSXe7fKRl53XrO8RfFLNsrHdeZvERgWjt5aSvCLCa6OATOF+IraCT+3kQboWIsGHbFFMklERwUqE.WIYR8Uo27.lbPZt7+ETSUlH0zrBwEwsYRqdiGi4FCFAm8aBLpIzuKNNeOAfEvM994k8txrydWLd+uOtsvcfWOAmYEy3DAhhXM8yDJDiPM7o+PHkak3sd4eT6jzWufaNU.7GW6jPhah28WZc2e8Q6w7DtD+WWO+TJbUXFCO9H7nCk46j33LWRKDizOCe8T4Qn1DO4hNSG+OMfdJIBfJEhqMn9czjQbNpFi.RGNMhrMZ3M10yrm7pBAestXJLaWLSgQeFw6mf0Q2lpnp+6f66gO41EX0IBepNNOAxPUP.zZVqOeXZvH4liTXRLY+9r9jBuY9IEF4eSvb815U.2LkZ+vqbcD7thHcwXXhwPq9ZOU1l9mNvzYxJ4WstGZgZpnhlIAU09sZeG4RpivuutgrQqzgzyg8L8LmRgFzfW.XkN.rSegP1iwOOar1CpcnP3c.WQLamdQZ2iDnZoFZSOyx.K6ohVj.nbdcWg0EoE17btvmF2ld54qGFHE8Gd.hH66HodwEBdFt5Fq.eb9R026TG9Z8iuYFeCVwO2LGkphDFckqhItkyNGi3L8obKGwSro67+utoazSDgRHItEQ5yTur5nv9cfxDVTX2gtobCTOxJmJmKdbE03nDWJ2NZveCezBWUM1PKb0gBeqrG8IV9hmaE+9UUB1BQy.madz+aVQbK0Xyw7r09PQomaYkcothgqMuFt97Z3FyqgaNuFVcdMbq40vsmtgpdFdTHv2GmZhPsZePLSuwnxLF4Q+CTXc3iL
Thanks all.
Chris -
RE: Sliderpack first time
@d-healey Thankyou, I had it in my head that the processor id wasn’t in the inspector for slider packs.
Facepalm.
Thanks as always -
Sliderpack first time
Hi all,
Forgive my ignorance on this one and please point me in the direction of previous topics.
I just want to make the sliderpack on a ui link to the steps in an Lfo in step mode.
I’ve seen a few examples of other uses for slider packs and can see they seem to involve linking to a data pack?
Is that the best way to do it?
I can’t find an existing parameter for steps to assign it to.
I’m sure someone who knows better will point out it’s a single line of code.
Thanks
Chris -
RE: Build failed CompileC
@d-healey I’ll pack one up tomorrow and see if I can get it over to you, what’s the best way?
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RE: Build failed CompileC
@d-healey Yep. Doesn't make a difference.
Even on a brand new project, new script fx, tried to export to dll just that one new network and same error.
Can export a new project that uses pre-exported dll's, just can't export any existing project started before sequoia or compile any networks of any kind regardless of when they were created. -
RE: Build failed CompileC
@d-healey it won’t let me. I get the same error trying to compile the networks as if I try to export the fx, the folder location in the error just changes from the project binaries folder to the dsp network binaries folder.