What's the output format of motion animations in Unreal engine? It's a rather new feature that came with 5.4, right? If you're asking to integrate the full UNREAL ENGINE into HISE then it's like asking to turn a bicycle into a space rocket.
Can you guide me or provide some instructions on the best practices for creating an installer for Mac and Windows? (Working with Expansions)
That's a big subject. I recommend you search the forum because it's been discussed a lot. On MacOS you're looking at Packages or DMG and on Windows InnoSetup.
@Orvillain if your filmstrips change between transparency and no transparency, you should define this and with the mouse callback whck for event.y and event.x on event.clicked. Then for each component have a number of pixels that they're overlapping, so you can check depending on which one is on top.
@Mighty23 It's as Christoph says, you need to save the network, then it will show up in your list of nodes to compile. There is a save button in the tool bar at the top of scriptnode:
@Christoph-Hart I found a way using 2 simple gain, there is a snippet in the forums, I did some tweaking, its working,ill be waiting for your example because I know will be better , thanx
@bendurso so you want an FX that takes in N*2 number of audio streams - and has a wet/dry on each stream and the wet gets passed thru the FX...... (where N = number of samplers)
So I think the short answer is ... No.
You could do it by having each sampler using a send, and having a separate gain fx post-send that is modulated depending on the send level.. you will have to work out how to set these gains relative to each other....hint: linear is not very musical.
@d-healey I just uninstalled everything and reinstalled everything works ' the vst3 and components are moved to the build project folder. when I downloaded hise, the projucer did not open because it was not verified. I downloaded juce directly from the site. I managed to open the juice of the hise dev folder. and everything works. and the compilation goes very very quickly :)