@Oli-Ullmann I was only able to solve the problem by loading it from a .json file. Which was then saved by pressing a button
Best posts made by treynterrio
-
RE: Issue with Font Not Displaying in Exported HISE Project
-
RE: change size of "Add preset" window
@d-healey this works for me to now, thank you!!!
-
RE: Preset browser font size
@d-healey ok now I've seen what I've doing wrong
-
RE: change Simple Envelope release value
@d-healey when I hold the loop it loops until I release it and then it takes 50 to loop out
-
How should I save my Sampler Presets and how can I access them later?
Let's say I'm going to make a VST and I create each preset with just a one shot in the Sampler. How do I save these presets so that I can open them again afterwards?
Can I create a dropdown menu to choose my preset at the end?
-
RE: Knob to change ms of a Timer
@d-healey now it works! thanks for your time and help
-
RE: permanently displayed text
@d-healey ok I finally got it!!! thanks for your help I really appreciate that
Latest posts made by treynterrio
-
RE: Reverse Delay Faust
@HISEnberg I think it's because of the window. I would appreciate the rnbo reverse delay
-
Reverse Delay Faust
Hi there, I've found this Reverse Delay code for Faust online but when I try to use it it in script node it cracks a lot. Does anyone know how to fix it?
declare name "reversedelay"; import("stdfaust.lib"); MAX_DELAY = 48000; phasor_phase(dtime,phase)= ((os.lf_rawsaw(dtime)+phase)% dtime) :int; //phase shift in sample indexphasor(dtime,phase) = phasor_phase(dtime*2,phase)<: <=(dtime),(*(-1)+dtime*2),_ : select2; //folded triangle delay_module(dtime,phase) = rwtable(MAX_DELAY,0.0,indexphasor(dtime,phase):int,_,indexphasor(dtime,phase+1):int):window with{ window = *( sin(0.5*ma.PI* phasor_phase(dtime,phase)/dtime)); };//init have to be 0.0 floating point reversedelay_mono(dtime) = _<:delay_module(dtime,0),delay_module(dtime,dtime/2):>_; reversedelay_pingpong(dtime,spread,fb) = (si.bus(2),pingpong_premix :>reversedelay_mono(dtime),reversedelay_mono(dtime)) ~ distribute with{ distribute = _,_<:*(1-spread),*(spread),*(spread),*(1-spread):+,+:fbgain; pingpong_premix = _,_<:_,*(spread),*(0),*(1-spread):>+,+; fbgain = *(fb) ,*(fb*si.interpolate(spread,1,0.5)); }; reversedelay_pingpong_mix(dtime,spread,fb,mix) = _,_<:_,_,reversedelay_pingpong(dtime,spread,fb):ro.cross2 : si.interpolate(mix),si.interpolate(mix); process =reversedelay_pingpong_mix(hslider("delaytime",20000,0,MAX_DELAY-1,1),hslider("spread",0,0,1,0.001),hslider("fb",0,0,0.9999,0.001),hslider("mix",0,0,1,0.001));
-
RE: Build failed CompileC
@d-healey that's what I tried first I've cleaned build folder and tried to compile a test project
-
RE: Build failed CompileC
@d-healey said in Build failed CompileC:
the newest 4.1.0
Which commit?the newest I've downloaded it yesterday
-
RE: Build failed CompileC
@d-healey AU and VST3 both doesn't work building VST3 doesn't say this Build Carbon Recources but this CompileC error
-
RE: Build failed CompileC
that's what comes before the Build Carbon resources and ** BUILD FAILED**
Compiling FX plugin Plugintest ... Building targets in manual order is deprecated - check "Parallelize build for command-line builds" in the project editor, or set DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING in any of the targets in the current build to suppress this warning ▸ Compiling include_juce_gui_extra.mm ▸ Compiling include_melatonin_blur.cpp ▸ Compiling include_juce_product_unlocking.mm ▸ Compiling include_juce_osc.cpp ▸ Compiling include_juce_opengl.mm ▸ Compiling include_juce_gui_basics.mm ▸ Compiling include_juce_graphics.mm ▸ Compiling include_juce_events.mm ▸ Compiling include_juce_dsp.mm ▸ Compiling include_juce_data_structures.mm ▸ Compiling include_juce_cryptography.mm ▸ Compiling include_juce_core.mm ▸ Compiling include_juce_audio_utils.mm ▸ Compiling include_juce_audio_processors.mm ▸ Compiling include_juce_audio_plugin_client_utils.cpp ▸ Compiling include_juce_audio_plugin_client_VST_utils.mm ▸ Compiling include_juce_audio_formats.mm ▸ Compiling include_juce_audio_devices.mm ▸ Compiling include_juce_audio_basics.mm ▸ Compiling include_hi_zstd_3.mm ▸ Compiling include_hi_zstd_2.mm ▸ Compiling include_hi_zstd_1.mm ▸ Compiling include_hi_tools_02.cpp ▸ Compiling include_hi_tools_01.cpp ▸ Compiling include_hi_streaming.cpp ▸ Compiling include_hi_snex_62.cpp ▸ Compiling include_hi_snex_61.c
-
RE: Build failed CompileC
@d-healey no, that's all about the error that is in the terminal. I can check again at which step it stops exactly, but it stops almost immediately.