@Oli-Ullmann it worked without any problems
Best posts made by treynterrio
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FFT Spectral Denoiser Faust dsp
Hi there, I found a .pdf file with a Faust code for FFT spectral denoising and other spectral stuff I fixed a couple things in the code and can open it in the Faust WEB editor but I don't get any sound only a little sound at the beginning.
Maybe someone could check that and fix thisimport("stdfaust.lib"); fftSize = hslider("fftSize", 1024, 2, 16384, 1); bufferSize = fftSize / 2 + 1; cartopol(x, y) = sqrt(x * x + y * y), atan2(y, x); poltocar(r, theta) = r * cos(theta), r * sin(theta); freezeBtn = checkbox("Capture"); reduceSld = hslider("Reduce", 0, 0, 2, 0.01); freeze(rIn, iIn, bin) = out with { freezeSignal(sig, frz) = orig + freezed with { orig = sig * (1 - frz); freezed = (orig : @(bufferSize)) + (orig * frz : @(bufferSize - 1)) * frz; }; out = freezeSignal(rIn, freezeBtn), freezeSignal(iIn, freezeBtn); }; fftproc(rIn, iIn, bin) = out with { pol = cartopol(rIn, iIn); mag = pol : _, !; phase = pol : !, _; pol_frozen = freeze(rIn, iIn, bin) : cartopol; mag_frozen = pol_frozen : _, !; phase_frozen = pol_frozen : !, _; out = poltocar(max(mag * (1 - freezeBtn) + (mag - mag_frozen * reduceSld) * freezeBtn, 0), phase); }; process = fftproc;
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RE: Live Granular Patch for FAUST or RNBO
@DabDab I can open it too. but it doesn't sound right. I don't got any sound of it even if I change the process in the console everything I get out of it is loud noise like the gain is set to +100 it blows my speakers
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RE: Issue with Font Not Displaying in Exported HISE Project
@Oli-Ullmann I was only able to solve the problem by loading it from a .json file. Which was then saved by pressing a button
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RE: change size of "Add preset" window
@d-healey this works for me to now, thank you!!!
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RE: Preset browser font size
@d-healey ok now I've seen what I've doing wrong
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RE: change Simple Envelope release value
@d-healey when I hold the loop it loops until I release it and then it takes 50 to loop out
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Can't Compile C++ effects in newest HISE branch anymore on MAC
Hi there, I've encountered a problem with compiling C++ modules inside of HISE in the newest branch on MAC.
here is the error:
Create files > Sorting include dependencies > Copying third party files > Compiling dll plugin > Re-saving file: /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/AutogeneratedProject.jucer > Finished saving: Visual Studio 2017 > Finished saving: Xcode (macOS) > Finished saving: Linux Makefile > Compiling Griffin_ReverseDelays ... > ** BUILD FAILED ** > CompileC /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/Builds/MacOSX/build/Griffin_ReverseDelays.build/Release/Griffin_ReverseDelays\ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Griffin_ReverseDelays - Dynamic Library' from project 'Griffin_ReverseDelays') > (1 failure) > > ----- xcbeautify -----
I'm able to compile the effects in an older HISE version 4.0 but I can't export them as a Plugin and now I'm not able to compile these inside my project to use them in script node.
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How should I save my Sampler Presets and how can I access them later?
Let's say I'm going to make a VST and I create each preset with just a one shot in the Sampler. How do I save these presets so that I can open them again afterwards?
Can I create a dropdown menu to choose my preset at the end?
Latest posts made by treynterrio
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Can't Compile C++ effects in newest HISE branch anymore on MAC
Hi there, I've encountered a problem with compiling C++ modules inside of HISE in the newest branch on MAC.
here is the error:
Create files > Sorting include dependencies > Copying third party files > Compiling dll plugin > Re-saving file: /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/AutogeneratedProject.jucer > Finished saving: Visual Studio 2017 > Finished saving: Xcode (macOS) > Finished saving: Linux Makefile > Compiling Griffin_ReverseDelays ... > ** BUILD FAILED ** > CompileC /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/Builds/MacOSX/build/Griffin_ReverseDelays.build/Release/Griffin_ReverseDelays\ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Griffin_ReverseDelays - Dynamic Library' from project 'Griffin_ReverseDelays') > (1 failure) > > ----- xcbeautify -----
I'm able to compile the effects in an older HISE version 4.0 but I can't export them as a Plugin and now I'm not able to compile these inside my project to use them in script node.
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RE: Handling Unloaded Effects in MasterFX Script Without Errors
@HISEnberg thank you! I'll have a look now
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Handling Unloaded Effects in MasterFX Script Without Errors
Hi there,
I’m working on a project where I have 3 HardcodedMasterFX modules. I have a total of 10 effects that can be loaded into these three modules via comboboxes in the UI.
My question is: How can I make sure that my control sliders still work without causing errors, even if a specific effect is mentioned in the script but hasn’t been loaded into the HardcodedMasterFX?
Right now, if the effect module isn’t loaded, the script throws an error because it can’t find the referenced module. Is there a way to check if a module exists before trying to access its parameters, or to make the script more flexible for such cases?
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RE: need a perfect Pitch Shifter
@griffinboy I haven't talked about "realtime" pitch shifting. The most important thing is that it sounds at least as good as the pitch modulation in HISE. That the pitch can glide up and down without artifacts or metallic overtones.
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need a perfect Pitch Shifter
Hi there, can anyone help me with a Pitch Shifter -24 semitones and +24 semitones. - goes slower with every semitones and + goes faster with every semitone. I need a clear pitch without a delay or metallic artifacts. C++ or RNBO
I need it for Pitch Modulation stuff
I would also pay for it
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RE: Group Project: Reverse Delay
@griffinboy I would also be interested in the granular delay
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RE: Group Project: Reverse Delay
@Orvillain I would be interested as well!
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RE: Pitch Shifter (FAUST/RNBO/C++)
@orange the pitch shift node is definitely better but there is a slight noise when playing some frequencies after 1.5 (but this can be fixed with a filter node straight after) and when I pitch down it destroys the entire sound and hise crashes.
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RE: Pitch Shifter (FAUST/RNBO/C++)
@orange no I'vent updated HISE for a couple months I should check that out