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    treynterrio

    @treynterrio

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    Best posts made by treynterrio

    • RE: timer functions

      @Oli-Ullmann it worked without any problems

      posted in General Questions
      T
      treynterrio
    • FFT Spectral Denoiser Faust dsp

      Hi there, I found a .pdf file with a Faust code for FFT spectral denoising and other spectral stuff I fixed a couple things in the code and can open it in the Faust WEB editor but I don't get any sound only a little sound at the beginning.
      Maybe someone could check that and fix this

      import("stdfaust.lib");
      
      fftSize = hslider("fftSize", 1024, 2, 16384, 1);
      
      bufferSize = fftSize / 2 + 1;
      
      cartopol(x, y) = sqrt(x * x + y * y), atan2(y, x);
      
      poltocar(r, theta) = r * cos(theta), r * sin(theta);
      
      freezeBtn = checkbox("Capture");
      
      reduceSld = hslider("Reduce", 0, 0, 2, 0.01);
      
      freeze(rIn, iIn, bin) = out with {
          freezeSignal(sig, frz) = orig + freezed with {
              orig = sig * (1 - frz);
              freezed = (orig : @(bufferSize)) + (orig * frz : @(bufferSize - 1)) * frz;
          };
          out = freezeSignal(rIn, freezeBtn), freezeSignal(iIn, freezeBtn);
      };
      
      fftproc(rIn, iIn, bin) = out with {
          pol = cartopol(rIn, iIn);
          mag = pol : _, !;
          phase = pol : !, _;
      
          pol_frozen = freeze(rIn, iIn, bin) : cartopol;
          mag_frozen = pol_frozen : _, !;
          phase_frozen = pol_frozen : !, _;
      
          out = poltocar(max(mag * (1 - freezeBtn) + (mag - mag_frozen * reduceSld) * freezeBtn, 0), phase);
      };
      
      process = fftproc;
      
      posted in General Questions
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      treynterrio
    • RE: Live Granular Patch for FAUST or RNBO

      @DabDab I can open it too. but it doesn't sound right. I don't got any sound of it even if I change the process in the console everything I get out of it is loud noise like the gain is set to +100 it blows my speakers

      posted in General Questions
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      treynterrio
    • RE: Issue with Font Not Displaying in Exported HISE Project

      @Oli-Ullmann I was only able to solve the problem by loading it from a .json file. Which was then saved by pressing a button

      posted in General Questions
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      treynterrio
    • RE: change size of "Add preset" window

      @d-healey this works for me to now, thank you!!!

      posted in General Questions
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      treynterrio
    • RE: Preset browser font size

      @d-healey ok now I've seen what I've doing wrong

      posted in General Questions
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      treynterrio
    • RE: change Simple Envelope release value

      @d-healey when I hold the loop it loops until I release it and then it takes 50 to loop out

      posted in General Questions
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      treynterrio
    • Can't Compile C++ effects in newest HISE branch anymore on MAC

      Hi there, I've encountered a problem with compiling C++ modules inside of HISE in the newest branch on MAC.

      here is the error:

      Create files
      > Sorting include dependencies
      > Copying third party files
      > Compiling dll plugin
      > Re-saving file: /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/AutogeneratedProject.jucer
      > Finished saving: Visual Studio 2017
      > Finished saving: Xcode (macOS)
      > Finished saving: Linux Makefile
      > Compiling Griffin_ReverseDelays ...
      > ** BUILD FAILED **
      > CompileC /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/Builds/MacOSX/build/Griffin_ReverseDelays.build/Release/Griffin_ReverseDelays\ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Users/ttt/Downloads/Griffin_ReverseDelays_2025-2/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Griffin_ReverseDelays - Dynamic Library' from project 'Griffin_ReverseDelays')
      > (1 failure)
      > 
      > ----- xcbeautify -----
      

      I'm able to compile the effects in an older HISE version 4.0 but I can't export them as a Plugin and now I'm not able to compile these inside my project to use them in script node.

      posted in General Questions
      T
      treynterrio
    • How should I save my Sampler Presets and how can I access them later?

      Let's say I'm going to make a VST and I create each preset with just a one shot in the Sampler. How do I save these presets so that I can open them again afterwards?

      Can I create a dropdown menu to choose my preset at the end?

      posted in Presets / Scripts / Ideas
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      treynterrio
    • RE: Synchronizing Loop Lengths Between Two Loopers

      @d-healey Got it working!

      posted in Scripting
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      treynterrio

    Latest posts made by treynterrio

    • RE: change tag size

      @dannytaurus thank you! so for me they work so far 656555c9-94a5-41a0-85e4-427f44a170c5-image.png

      posted in General Questions
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      treynterrio
    • change tag size

      Hi there, is it possible to change the size of the tags (+font of the tags) in the preset browser and keep the font size of the presets and all the other buttons?

      thanks

      posted in General Questions
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      treynterrio
    • RE: save start and end positions in preset

      I just managed to fix it. There was something in the script before I had to swap. so I don't needed this Engine.addModuleStateToUserPreset

      posted in General Questions
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      treynterrio
    • RE: save start and end positions in preset

      I just found out it saves the start and end position in HISE but not in the exported version in my DAW. I can see this in my AudioWaveform I've displayed.

      posted in General Questions
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      treynterrio
    • RE: save start and end positions in preset

      @ulrik I just tried this but I get this error:

      Script Processor1:! Line 84, column 34: Can't store modules with child modules {U2NyaXB0IFByb2Nlc3NvcjF8b25Jbml0KCl8Mjg3MXw4NHwzNA==}
      exporter:! Line 84, column 34: Can't store modules with child modules {U
      
      posted in General Questions
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      treynterrio
    • RE: save start and end positions in preset

      @dannytaurus

      const var BtnSavePreset = Content.getComponent("BtnSavePreset");
      
      reg currentPreset;
      
      inline function saveNextPresetAuto()
      {
          local presetRoot = FileSystem.getFolder(FileSystem.UserPresets);
          local userFolder = presetRoot.createDirectory("user");
      
          local i = 1;
          local f;
      
          while (true)
          {
              f = userFolder.getChildFile("preset-" + i + ".preset");
      
              if (!f.isFile())
                  break;
      
              i++;
          }
      
          currentPreset = f;
          Engine.saveUserPreset(f);
          updatePresetDisplay();
      }
      
      inline function onBtnSavePresetControl(component, value)
      {
          if (value)
              saveNextPresetAuto();
      }
      BtnSavePreset.setControlCallback(onBtnSavePresetControl);
      
      posted in General Questions
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      treynterrio
    • save start and end positions in preset

      Hi there, my own "Save Preset" button I've placed on the main interface (to save presets more quickly) does not save the start and end positions I set in my audio loop player.
      Is there something specific I need to add? Because when I save a preset via the preset browser, the start and end positions are saved in the preset.

      Thanks

      posted in General Questions
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      treynterrio
    • RE: exported plugin cannot load user-created presets with Audio Loop Player samples

      @David-Healey no

      posted in General Questions
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      treynterrio
    • RE: exported plugin cannot load user-created presets with Audio Loop Player samples

      @David-Healey yes I've also opened the .preset files in text editor to see the path and everything should work but it doesnt

      posted in General Questions
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      treynterrio
    • RE: exported plugin cannot load user-created presets with Audio Loop Player samples

      @David-Healey I created presets in the exported plugin. I then dragged these presets, along with the audio files, into the AudioFiles folder and the UserPresets folder. When loading the presets in the project, the names of the sounds are displayed in the audio loop players, but the audio files themselves are not loaded. all parameter settings are saved

      posted in General Questions
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      treynterrio