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    HISEnberg

    @HISEnberg

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    Best posts made by HISEnberg

    • Oscilloscope Script

      I am trying to optimize my oscilloscope script while still keeping it visually interesting. I recall having a discussion a few months ago about this but I can't find the original post.

      Anyways here is an oscilloscope script for drawing the analyzer to a path in a panel. There are a lot of adjustable variables for optimizing it (buffer size, frame rate, frame count, etc.) There is also optional opacity settings (glow effect) and ghost trails (though these consume a lot more CPU). Hope you guys like it and let me know if you can think of any optimizations or better visual performance for it!

      Here is an A/B comparison of it with the floating tile display

      osc.gif

      HiseSnippet 3084.3oc2as0baabEFTRH0Vw4Vmz59HFMsy.YISSRcupNQzTjRbh3kRRY0LdznYIvJx0BDfE.zxJdzL8WRm9SnO1eF8w9X+Ij+AsmcWbYW.PKZEeIN7AEuWNm8rmy24xtKRaWGCrmmiqRtE6c0XrRt6o18Ja+gUFhH1J02WI2mp53Y7PSb+ICTdxUiQddXSkb4l+.5Dxc2ETX+9wu8IHKjsANtKEkm5PLvGQFQ7i6s8deGwxpFxD2iLRX1quWcCG6JNVNS.gYd0BJiQFWfFfahnSaNUkCQdCUx8.09EMJfWquAB0GsCd6s2n+5au0NHbQyhaswl6rQgc5u4FasogRtOopIw2wsqOxG6ojagm3XdU2gNWZyWfmR7H8svzFEU5BqLu6ZNVlzsHsWkJCIVlsC0RdJ.SaGqylmqy9Z0FDSRT+w5tujMfVLEhJvbyIKdyKIdEEEuBBhWFhTNAQZAtH8UpcMbIi8iGgaKqa6icOGA1IQQgOWk4962WshCLCa+7iPWfq4BMhnPe8BEVUC9yx6tnMXT7.CDVqkmAXOAHhyX7huZQM3GXG870dAxUqrMx5JOraQsGqwfU4Gf8qd94XCe8khFbIfgxz8jiqUqZGQh1m3M1Bc0Sl.D61EvHf7bCb3rVcq.rfyqT7PuPJZFaacFrc.ZBUB.QUbFM1wFZnuTv3YrZ9.T1Enqp8.hMNugKFLoT7saq9OmtYSKeS78crKN00JX7vkRfZ5N6npMOn2g.wqWXmM2US6QORqC1bhA1TqOa2o4Q9Ar14NtZ8w9f8SqR6iiYjKd.iMs6zpc0N8pWsKvpWsDWwbD1df+vk9iBKzpZK0bxH.Vaais7fgJdMWrBzx48v9cH1C3L.fbiwt9Drmt7hrbJhJa3SdAV22cBN8FsW0FsOKBIv4cfpUOV1VdWIh1uS4SlIhRtZ05TtQ0ypz53l8.BWa2HE04t.VmyHOXjmcZ7PFSbcAqUM5LpaaheILdAg8AXVpfLFBVkwH+gZNLrfWD4ifvDsoCDCB3RJsyPHCch9tHh0MNS1enlbcBSNzHZ+IwsEzwJqrLaVb+T17E1c4GOwan9T0YAKy0x3nQnA1D+IlX5ZleCQbdixGzrdui2u5YcazpECuVH+NRyndyyhlEa3BaHq+1GaPFg7IN1hF4pUp2nbupmUqbkdsnF50JsaJTP0mVsy2eVyyXp.JBuXBiZEmIzXaILZAdYkq7cGzATa6CJuiZcLcQJ7xBA+D2CmT9oUq0pSCw4UtPsZkqNk408vx625D171Dl21Sie85Tt9QroslD6BUMG4bIH7u.YMA6I5pCNePqQzjwBr8fiZApDvunBEeS83jLDs5UuUS9R1MiwqzpSypchsiqkWRlaWt2gm06v5U9tlU6RouT9DBaiHXxjwl.vh0Ow1BBWpc9DaCpENXnnopmDrZ4XfrzrwWBSAVDAecZzSA51MhDQ3Y7+9AowlqDx2GnoWLeAsGlZJSgqM.WPHa4K0k.yqFOmz9Mf9fEyPyCR+Ck3.Klis0Ufxb7UZlbDOMngCwNHbQRMEkPbEgvOozUICDD6HSauxiS5DsbDkICK7rTg4N8YjSk0+PGwZmn+QVwG0S24JZEWV6OHEpJCM19tnKgbLQ5fL0KlvjDqHQevpPrWHqEydjTGMH+4vLKaYomxce4L1Nb32kDSVfXFao3tSncHh43yaHlLXnu3DOj0S5YNhX98v7BH3QZkl5Z6A+AadXHmCn3AAXPhME4x2oIWCphgtHr05gRL5QkRN49PfQSVxNfaLJWkusWUhvrL4AFJdJKNLxSibtF1FA0xZFMOnKcofNw3uWIiDo3XFepaxyupE0JQ5sv9CyxkMCCW8Xd93z.0kSQRPvNehcXjQweo5fqHo91YB4eX7lXEwMQl9Ao4qCT5Mw+JVFys.loSWnGIynG.is4LHoQEWj2vBibEgmI.enQisjh38PFbSF7IE4HbSd5yJb5xYv3301yG452DeY2I8Y0zPgwAPU1xt7LrShB4kHz1sI.X13lXkAKTFAz4BEHApblWxtYR2OI0GIS0mrJjFIrmi9KuYM20uInBWZvfJNt1fDoKUGvrXSFPKymepdc9+wK+kD+gksFODoKWqypQ3ZJ1cir1wCxSCGwPHQR3pAwqVENBSugDiKrgC7BGRIQQILddcBdFqItd5wxn0oypfWH+Oux8ztLbzgnCOXwugroSOb+LAYDYXB+rH4bFbuV7ssajr6yapaysXum1IIZ+ey9FYX+indlbADgMGX4boF+dNjx3ITD9zzSynCC+PDqlQl+j5.AWlvMzL6w.kwe8qWGIJtINIj.g2ZY3QktNc4yA2CCckaCbyuiyDHsLVOrJP8AKq8pXQLqZB8GR7jJQmO8qWV9TKrqvQqVX0kAmMlUmNTJ5xYVBpiMipJHKq9HiKRUXd30ePYRGLxL35nDtsir.U+zJmWtRcfKBqV1ktm5nXwyIiydjsWP2KHiCKAz2QiLZrqyKvoNeZz4MBNO9Jqr6hoJTK7r5eyiy5v8SyYJDo3hGSAJIqsI6aAHFscs.ZfcEeTHmr0Mg0VD+jFXDbodzqvw0wR2H759VkeJ9jHE5lmM.sD0hu1Bjuwa7Y50zvn+4b5edBj0ymo5jRcfQxoO64mxuNmoktMUwBA5WZdJlFUesBYF4Aa4gyjPmwb5BiWHXIBz67PULcuf8S1n.TesfEqoiOtkM3C+pEu6hfPjbnyOOywBXlEUbxX3.Ac5DpaOYTeraDtHXhJ4VP9ICTm9SFH9hFF76LTXhN10AG6Viw1S6cNTBtnQ5yKDHUvT8YOtvmG73BbUmBwTI2cUCziJLQV7ggTNt99HeTHi.dFeCwPe6ieAw.ye0h6ptO16BvTBKUzkgqj6S3K6mE9lFzCTyV0EUCuSdkWJ9vSWI1fUbQbGWsG+Xyw8P1SQXwtmeva5vWrZVNHH6xfdDPuRWyuPUrqouvj8lgENPgv28egZ4IlDmvW0Po+fvmC6dpqWZ6har9FaTZMEhOdjz.aUbss1oz1BCTJXjRat45EJrthO9k9hOsFydj6HUZzfkhr50Mg7uBOpxpzQYknRuxeVqZ.n14xSbbuf85OP+minNjWqHpB+Uy.LYVsW+s+bJ012rmI9bzDK+mxgZL.b5m.6KUa3XNwB4K+hbz2sLX.vmS5YvnO0ksGb.DQ36asmoaVEwuRsMw2XX1x3bYHifm06BYL3wM+LUdgrwB3Bp09KuidIy4DV+6D8fzDZs5GDt72SsAxCxXy5X5uHshx9XKjjZ5DYGxueuLdy551u.BM01wB4lTIO+LuKK952kKLyHA5VR6mBZcgYyT75ey6YE49qUYp7OlDXFj3iGA9KUgje+LPb4G4Z.b5SWBDIWs4jQ7GkO7Qhg9xMGsJBd6Bz1TApK11j03+A+BFrHsctfAKFNnnJQkqRVTMJ2H+qYHJWkjdH3iDf7CBN1+y8Z6BEZfuLnPiftuydu07peeqS9b9N4Sgvi1X12IASo7aYs0NAAmz5.rM1kBfJNs3j68u9r+yr9k6Ldl+xcZY3CKeOWjs2XGOIF2EOhzCJSvSryi8v0bw+0NTHsX+UbPtYNzO9s0fMYlzzE4Owk4aTdD8jcutH3KLa15a3CBZg2UePPumir7AqvHoueo6FJi7r9UgzwVvoEhxuvJ7KrWYbcCGamwCcrIFhF8NXvebv.rqnrm4FpruObjvnd9ww60AagQB.3l+i8NB.dHWPOguk5hhuweKWYZu9cpbwkcGUe7j.60Vb67yTwsu0k2O.E599NYw8CSVPyKDmr32vZSuMtojqXN4Zp+2uyyUTLyjER8lfhRYRQI4CB3OwVl07tjlEUUTCTEEEKOHryRhcB0fIwLnsDmZPDNc6+8aqxd66tXXmaxuHZpdVzkr8D3PzrRQKJRXb2kD69PjqIXCMdKjZSNluv7+n3Ce8Wz41J8tL2lxWmJ2lxu+Wf419vdYMy+K5KqY189f3g+71JdeUHtbIMloT6Cis78QAAuOViQHCWmyL3uX.0o+Nrdf8sM6+QNtqZCZasTOTfhxHHkwYFFxrJEgktsDt1skv0usDtwskvMusDt0skvsuYBoYzKOw2g+4XSKyocU9CIjiWgCyMQ4+iYkPuv
      
      Content.makeFrontInterface(400, 400);
      namespace Oscilloscope
      {
          const var Analyser1 = Synth.getEffect("Analyser1");
          const var BUFFER = Synth.getDisplayBufferSource("Analyser1");
          const var BUF_OSC = BUFFER.getDisplayBuffer(0);
          const var pnl_Osc = Content.getComponent("pnl_Osc1");
          const var timer = Engine.createTimerObject();
          const var Button1 = Content.getComponent("Button1");
          
          const BUF_LENGTH = 4096;  // Reduced buffer size for better CPU
          
          reg BUF_PROPERTIES = {"BufferLength": BUF_LENGTH, "NumChannels": 1};
          BUF_OSC.setRingBufferProperties(BUF_PROPERTIES);
          BUF_OSC.setActive(true);
          
          const TEMP_BUFFER = Buffer.create(BUF_LENGTH);  
          const DRAW_BUFFER = Buffer.create(BUF_LENGTH); 
          
          const FRAME_COUNT = 3;
          reg frameBuffers = [];
          reg currentFrameIndex = 0;
          
          // Cached path objects
          reg mainPath = Content.createPath();
          reg trailPath = Content.createPath();
          
          for (i = 0; i < FRAME_COUNT; i++)
          {
              frameBuffers.push(Buffer.create(BUF_LENGTH));
          }
          
          reg magnitude = 0.5;
          const MAGNITUDE_SMOOTH = 0.9;
          const MIN_MAGNITUDE = 0.05;
          
          // Decimation
          const DECIMATE_FACTOR = 32; 
          const DRAW_EVERY_N_FRAMES = 1;
          reg frameCounter = 0;
          
          const BACKGROUND_COLOUR = 0x00000000;
          const WAVEFORM_COLOUR = 0xA0FFAE00;
          const WAVEFORM_SHADOW = 0x60FF8000;
          const WAVEFORM_TRAIL = 0x30FFAE00;
          
          // Lower values for better performance
          const GLOW_EFFECT = true;
          const MOTION_TRAILS = true;
          const CORNER_SMOOTH = 3.0;
          const PATH_THICKNESS = 2.0;
          
          // Magnitude update
          inline function updateMagnitude()
          {
              local newMag = DRAW_BUFFER.getMagnitude();
              magnitude = magnitude * MAGNITUDE_SMOOTH + newMag * (1.0 - MAGNITUDE_SMOOTH);
              magnitude = Math.max(MIN_MAGNITUDE, magnitude);
          }
          
          // Frame storage - only copy decimated points
          inline function storeCurrentFrame()
          {
              for (i = 0; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                  frameBuffers[currentFrameIndex][i] = DRAW_BUFFER[i];
              
              currentFrameIndex = (currentFrameIndex + 1) % FRAME_COUNT;
          }
          
          // Drawing function
          inline function drawOscilloscope(g, panel, mag)
          {
              g.fillAll(BACKGROUND_COLOUR);
              
              local width = panel.getWidth();
              local height = panel.getHeight();
              local midY = height / 2;
              
              local scaledHeight = height * Math.min(1.0, mag);
              local drawY = midY - scaledHeight/2;
              local bounds = [0, drawY, width, scaledHeight];
              
              // Draw trail frames if enabled
              if (MOTION_TRAILS)
              {
                  for (frameIdx = 0; frameIdx < FRAME_COUNT; frameIdx++)
                  {
                      if (frameIdx == currentFrameIndex)
                          continue;
                      
                      local age = (currentFrameIndex - frameIdx + FRAME_COUNT) % FRAME_COUNT;
                      local opacity = 0.7 - (age / FRAME_COUNT) * 0.6;
                      
                      trailPath.clear();
                      local sample = Math.max(-1.0, Math.min(1.0, frameBuffers[frameIdx][0]));
                      trailPath.startNewSubPath(0, midY - sample);
                      
                      for (i = DECIMATE_FACTOR; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                      {
                          local x = (i / BUF_LENGTH) * width;
                          sample = Math.max(-1.0, Math.min(1.0, frameBuffers[frameIdx][i]));
                          trailPath.lineTo(x, midY - sample);
                      }
                      
                      trailPath.roundCorners(CORNER_SMOOTH);
                      
                      g.setColour(Colours.withAlpha(WAVEFORM_TRAIL, opacity * 0.5));
                      g.drawPath(trailPath, bounds, {"Thickness": PATH_THICKNESS * 0.5});
                  }
              }
              
              // Draw main path
              mainPath.clear();
              local currentFrame = frameBuffers[currentFrameIndex];
              
              local sample = Math.max(-1.0, Math.min(1.0, currentFrame[0]));
              mainPath.startNewSubPath(0, midY - sample);
      
              for (i = DECIMATE_FACTOR; i < BUF_LENGTH; i += DECIMATE_FACTOR)
              {
                  local x = (i / BUF_LENGTH) * width;
                  sample = Math.max(-1.0, Math.min(1.0, currentFrame[i]));
                  mainPath.lineTo(x, midY - sample);
              }
              
              mainPath.roundCorners(CORNER_SMOOTH);
              
              // Glow Effect
              if (GLOW_EFFECT)
              {
                  g.setColour(Colours.withAlpha(WAVEFORM_SHADOW, Math.min(1.0, mag)));
                  g.drawPath(mainPath, bounds, {"Thickness": PATH_THICKNESS * 2.0});
              }
              
              g.setColour(WAVEFORM_COLOUR);
              g.drawPath(mainPath, bounds, {"Thickness": PATH_THICKNESS/2});
          }
          
          pnl_Osc.setPaintRoutine(function(g) { 
              drawOscilloscope(g, this, magnitude); 
          });
          
          // Timer Function (Buffer copying)
          inline function onTimerCallback()
          {
              BUF_OSC.copyReadBuffer(TEMP_BUFFER);
              
              for (i = 0; i < BUF_LENGTH; i += DECIMATE_FACTOR)
                  DRAW_BUFFER[i] = TEMP_BUFFER[i];
              
              updateMagnitude();
              storeCurrentFrame();
              
              // Skip frames to improve performance
              frameCounter++;
              if (frameCounter >= DRAW_EVERY_N_FRAMES)
              {
                  pnl_Osc.repaint();
                  frameCounter = 0;
              }
          };
          
          timer.setTimerCallback(onTimerCallback);
          
          inline function onButton1Control(component, value)
          {
              if (value == 1)
              {
                  for (i = 0; i < FRAME_COUNT; i++)
                  {
                      for (j = 0; j < BUF_LENGTH; j += DECIMATE_FACTOR)
                          frameBuffers[i][j] = 0.0;
                  }
                  
                  timer.startTimer(30);
              }
              else
                  timer.stopTimer();
          };
          
          Button1.setControlCallback(onButton1Control);
      }
      
      posted in Scripting
      HISEnbergH
      HISEnberg
    • Free Reverse Delay built in RNBO

      I know some users were asking about a reverse delay so I wanted to share one I implemented in RNBO quite a while back.

      Link:
      RNBO Reverse Delay

      Unfortunatley I am away from my Mac at the moment, but I will update this link when I can. If you can't wait there is also build instructions for Mac.

      This project contains three folders:

      1. RnboExport: This is the .cpp .h files created by RNBO when exporting the patch. You will want to drag these into: YourProject/DspNetworks/ThirdPart/src
      2. ReverseDelay: This is a HISE project. If you are on Windows, after downloading you can go straight ahead and open this project. You will see the reverse delay embedded in a scriptnode network.
      3. RevDel3.maxpat: This is the Rnbo project itself which you can open inside of MSP/RNBO.

      Once you open the project and the Scriptnode there is a little write up about the reverse delay (just make sure to click on the comment box next to the xfader to see it).
      dc1d3ea7-7801-4355-8210-3761829f2582-image.png

      Most of the guts of the patch was taken from this generous homie, so shout out to Taylor Brooks for sharing this on Youtube:
      https://www.youtube.com/watch?v=hOX5eg7QCqM

      I recommend watching it and following along if you want to know how the patch works. My patch essentially operates the same but I added processing to make the left and right channels function independently, added a feedback path, and I also tweaked it to create different windowing functions (triangle, Blackmann, Hann, I can't remember the others). You can also tempo sync it in HISE using the tempo sync node, it's easier then trying to do it in RNBO and communicating that to HISE, then to the DAW.

      If you are on Mac, you can build it your own. I am not sure if you need a Max MSP license, but I know you DONT need a RNBO license. You will have to install Max MSP though. A RNBO license will allow you to make changes and save the patch, but I am pretty confident you can open and export patches without a license.

      All you will need to do is open the RevDel3.maxpat, then follow the steps to export it to a HISE project (I recommend this video):

      Hopefully everything is in working order, its been quite some time that I have looked at this project. Let me know if anyone has questions or recommendations, and happy holidays!

      Hisenberg

      @DabDab @udalilprofile @treynterrio

      posted in Blog Entries
      HISEnbergH
      HISEnberg
    • RE: Reverse Delay Faust

      @DabDab Cool I didn't know there would be so much interest. I will upload it on the forum in a couple of days!

      posted in ScriptNode
      HISEnbergH
      HISEnberg
    • RE: HISE Meet Up

      @ustk Only one shirt will do, hopefully @Lindon has some spares.....

      0d94aa62-654e-4c49-9983-0beb3117ff3e-image.png

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: ChatGPT HISE Copilot?

      @hisefilo

      Ah I have been unmasked.

      So I have been working on this since the beginning of the year. I simply fed it a lot of information from the HISE docs and this forum, forgot I had it published. If anyone has a problem with it being there I can take it down fyi. Just send me a message.

      I meant to share it here once its performance is optimized, so the fact that I haven't tells you all you need to know. I also figured theres a bunch of users here who probably have their own versions (come on guys, fess up) so it didn't seem worthwhile publishing in the forum.

      My opinion is that it doesn't understand HISE scripting even until this day. It confuses HISE for Javascript constantly. Even after months of training it doesn't grasp simple concepts like the inline function and ControlCallback. (I don't know how many times I have tried to get the GPT to understand this but it constantly gaslights me on it).

      What I find it good for is mainly debugging or writing out redundant tasks. It seems to be okay with LAF as well but that is about the extent of its capabilities.

      As @d-healey said, beginners should definitely stay away from asking it to produce code. It will very easily provide wrong answers and tell you why it is right, so it can lead you in the wrong direction.

      However, if there is code from the forum or docs that you find, something about the ScriptingAPI you can't understand, the GPT is actually quite helpful at explaining it. This is where it performs most optimally, and it is also helpful for checking your code against (but always take its advice with a handful of salt).

      In short it is good for speeding up workflow and checking for errors, but anything more than that is asking too much generally. Its also advisable to know something of the topic you are talking about in order to prompt it with the right type of inquiries.

      In any case hope you all can make use of it and if there are any issues people see vis a vis intellectual property, reach out to me and we can talk about it

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Cost Of Operations?: License Fees?

      @HISEnberg said in Cost Of Operations?: License Fees?:

      You'll also need an Apple developer account which is about £99. And if you want to codesign on Windows you need to buy into the license cartel, although I think @aaronventure found a cheaper solution.

      Apologies that was lacking context, I was referring to the Windows codesigning!

      Just throwing this in the mix as it seems to be a relatively recent article with up-to-date info on codesigning for AU/VST3/AAX on Windows (Azure) and Mac, as well as the fees associated:

      Link Preview Image
      Code signing audio plugins in 2025, a round-up

      One of the last pain points before launching an audio plugin business is dealing with code signing. The ecosystem has changed over the years, especially on Windows, so here's a 2025 roundup.

      favicon

      (moonbase.sh)

      posted in General Questions
      HISEnbergH
      HISEnberg
    • HISE Flags Definitions

      Just making this post to reference later (I always have a hard time finding this)

      HISE Definitions: https://docs.google.com/spreadsheets/d/1crdLOkfyebQZefBQBJEXMisHs2qPkUafBtBjgVM-ir4/edit?gid=1018116899#gid=1018116899

      PROJUCER Definitions:
      https://docs.google.com/spreadsheets/d/1_1VHwHgDNo2ruV4zDOWTKKGUDnS2SOWEHOwHAZKcNHw/edit?gid=1220927349#gid=1220927349

      posted in Documentation
      HISEnbergH
      HISEnberg
    • Free LED - Activity Indicator

      Just wanted to share an LED Indicator I put together today. It comes curtesy of a script that I believe @clevername27 has posted before on a VU Meter (can't find the link) as well as @d-healey 's video on LED styled buttons

      For this one I just mapped it to a gain node but it could easily be routed to something else.

      Led2.PNG Led1.PNG

      Enjoy and let me know if you have feedback.

      HiseSnippet 2181.3oc2Y01TajbDdEv5Xzcj5tTWpKebJW4CqHJXsB33HTjCYIAnJ.RkjNewkKJpgcGIMm22pcmErxU9eZ9P9Ij+AN8Ly9xrn0XLmOebYKaX2d5tmddlt6o6gAg9VjnH+PsJUGOOfnU4y0GM2iMq8LL0SqWGsJ55NDasmMO.GEAuToxxGwGpxpqnId9ue2yvNXOKRNIMsm6SsHmPcorbpCN3ePcbNDaSFScU3dqC5Y46012wOFLik0anEfsdEdJ4LLmskz0NFGMSqx556t81lX6I6LwbSycuzdhEYycZ7MasSS71e6jI6zvbqMs2YxVfQ9nt1Tle3HFlQhzprxy7smOZl+0dxI34zH5kND9GlZifYVR9PeGa9RjSUq8Lpi8fT7IRCPhA4n0xRz5qzOkZSynmiZegX.TtDp.XkkJZdKWv7LUMuFJlWIlTEESZEoI8k5irBoAr7Q31ymo2yiQBmfg8IUSQxq1R6uldaefCO1Ft3WQNLD9HSBCyFMpifeTaupUe5SQ6m8fNoaGTqy5cZqw85elx.b1FOiFgf+4hCBH1HlOhMifNEGApEwchPt91wNj5nKiYHJCY4G6Xi9w3HFBGgH3HpybthtjfBIAwgA9QR8.ZDg8li7AEFhlD6Ywn9dHCg9v72qiNsWmdHxUvJpNhvr1n1Zbam65EVE72f43JbHhg1G00aJ0irgUHA1NDLz+xejXwLfk6ZJ7NvyokG0UnePrT7ZJg012Mv2C9v3IpL8jZ6oJOeImr52GIhx3x1cxD9b8D4HbdDhkJXmtsa8hKF1ZbWPnFar6dH.P5PrvyQCAyMksQm1u+3i6c1QWbXq1i6ODX1D8WAA1YagDGReM.cQt9.jQ8lB1iSblvG+hQi6Nr6nditX7wvuOt+IcDyVCEYmMmaejHXCUHb5DOnaWNylaCbyMaPf1wgg.XfdNmun0pFRlhrhCOA1MbNIQwEoNr.UoYRrKQfBCkKkXZOAPPzQeeOo8Egl3GpX0qUkuG3.7bTLUXY4Z9libCE2gLAbPPrq8AWTGHxSnZJO7HvW5ukBkN9Wyyjw2gU8D3azFOgxHtx7bJdFynSmcWDoYhaA0ygaLYN84lAQnFCvDpKzZcDD7BoYpg9o0phfGGeKrSBQX1NECdfgXuoDCIs57EMDnuQC9TwkHjvhC8PRKHZCW5qKQ8.uuIam+RpUQjIyRWzzs3b2SkYiHFNjGv5Y+wy5E5D8WPFfVgXBwm0PqiRjCdK6EiMAFZlQol5Za.1i3fxy.Xz0wgFDQPWSYyP1y8vtvZW3fTDAfLOE1XiHrAPXNaneLCvCiT7vXZ1Zk6PhgEIDrFwcDNgu1elermcjQ1xiyjmenK1g9uH1hDpEfkhwJKBOb4sjgpoNfk4LIdodteZ8aLoR2RtB4wfPx.YFs+FpeLOU2zPrMkmMHZF11+ZQnCmqofpQDAqRomxAliR39PnTAiWl52wQ3VNAyvFYTlAQF7kz10pivur44nmhZxeaS4aRUVxy6VkW5.kcvUYSgJabN3xHz75.sM2YaNQSIwMUHxBiImmBoS2XBX3INFFu7lZoQIJQRKggcqmOvtmW.Y644QxQtO.HScKVt+WDwLO+CAsJpsFar0B3+cELLaVBZjPLgEInuY5GEAj1DtypvuzA9+OKuns9YgIKnNyaCTrCwW+wDTpiZJioeC+GUYb.PTESariykfOcdBFH+RVjOOz8DxDdAP4ElHJlQtCKxZXXVaODpfLC4X8sKjnNwTYBH3WkcPd5jppzLFFlvfXFRz.cBxPQC+875HRWK7G0hKx4dOw3uAQbfjzkw756qTdUB2het3TOTYpGV1TOTcpG9dl5gkO0od1sBBblKOc7FmklU.mf0EpSprCTKvS87Ue8EpYr1dKp0g2AsNLWqCKUqB0V3HPnbd9IfPE1HtaqnqhQDlnAAlnDcvMleNsvQ1PTjYs8xJbv26LeFoO3PW8mptZUXS6lCMYRoiwqYOz2wAzYYCKmsaQPCuX2KIPhOQIlYLBMeUriN82cGcpMbZIagPgQeuddTV+.h26pMTsj9Nf299dcvLLuMvDZ.eAjPFkaBU5PtBZBW1T3p5cHQuh4GH3MoYEsJ+NlXz0RaYjWgiFEZL72qqtco8Z0d6mq9wLBOXMmxKNPohUf7id6+V6s7AxIyo1XcIUsE6eE5bV1EWw1oEoaxZuqPOrbWSuHJat5kR7QqG66pI9k5CnLqYkaiKUhMB6a+RXiI2LwZ5xxvxMvUzO7e9I3ZHdb18HQcCbHGkN8etddGt2x0Ioo0g3fK.S+.0lMS0EqjKbpm2Ufi+.H+T3MA4kuyqRyaeUtxc1SPTK9CZu0+ft.lenajhs9G1F4WnCoM+UxDkcPNE54KjB4n0OK1cDjg0h.lGztfC+jnJKwOyP9cC92biXDzJr3i2BOICZx+tRxfloCpBCesDF9L8e.eEQbAVBD3OJ9F5qyEcDAZRgiOleLtw3f67MF22hAlvXnu2H9kDZpp4QDW5X3.unBTugDMKUhlEyKwh8JpZIoBbwghCAnPguGePJwlpDA2lBJC9tflNkpbr6+4655gAmhQDXka2OxB.FNNqhpChgpMEQLlpBlStoJ4iwg1vdn0skqbk6Vtx2y8l+nGb2a9uAJ6nvYpqlZixyT6BG14.U5kkIeBN1gkRsXn2o9d9Ay78nE1nGRfLFSmRJ3+T5BpEiAsPlS4qNXHwgfiTBG+yGbB0ifCAbhbOwByO3+LGkte8mzklKhmu.8a2xEW9+qKW7tG8Ao.eXuK905Pp3lHwVI5Wm8xOE0.7oXNbwVg9WXI6ylGz+XAEXc6I96.uJz+.7MxTSz6sJX5BGYbgkUQUsffMuuBt48UvstuBt88Uvu49J3N2WA+12uf7SzaEy7StLAnxlAcEWbQkJxhZDgIZ+OvkIPQf
      
      // ========== LED ANIMATION ==========
      // This is mapped to the Master Gain module, but it could just as easily
      // be repurposed to map any other function (modulation, MIDI event, etc.)
      
      //Timer
      const var t = Engine.createTimerObject();
      
      const var PnlAnimation = Content.getComponent("PnlAnimation");
      const var GainMaster = Synth.getEffect("MasterGain");
      
      const DECAY_RATE = 0.9; // Decay Rate
      const SMOOTHING_FACTOR = 1 - 0.75; // Fixed smoothing value
      const HYSTERESIS_THRESHOLD = 0.0; // Fixed hysteresis value
      const SPEED = 15.0;
      
      // Current Values
      reg curLevelL = 0.0;
      reg curLevelR = 0.0;
      reg smoothedLevelL = 0.0;
      reg smoothedLevelR = 0.0;
      
      // Last GUI values for hysteresis
      var lastGuiValueL = 0.0;
      var lastGuiValueR = 0.0;
      
      // Define two colors for interpolation
      const lowColor = PnlAnimation.get("itemColour");
      const highColor = PnlAnimation.get("itemColour2");
      
      inline function interpolateColor(low, high, factor) {
          local factor = Math.range(factor, 0.0, 1.0);
          return Colours.mix(low, high, factor);
      }
      
      // Cubic interpolation function
      inline function cubicInterpolation(start, end, factor) {
          local factor = Math.range(factor, 0.0, 1.0);
          return start + (end - start) * (factor * factor * (3 - 2 * factor));
      }
      
      // Panel Animation (Ellipse with dynamic color interpolation)
      PnlAnimation.setPaintRoutine(function(g) {
          var a = this.getLocalBounds(0);
          var normalizedGain = Math.range(smoothedLevelR, 0.0, 1.0);
          var currentColor = interpolateColor(lowColor, highColor, normalizedGain);
      
          // LED Effect: Outer gradient shadow for LED glow effect
          g.setGradientFill([Colours.withAlpha(Colours.white, 0.5), a[2] / 2, a[3] / 2,
                             Colours.withAlpha(Colours.black, 0.2), a[0] + a[2] * 0.375, a[1] + a[3] * 0.375, true]);
          g.fillEllipse([a[0] + a[2] * 0.05, a[1] + a[3] * 0.05, a[2] * 0.9, a[3] * 0.9]);
      
          // Inner LED glow
          g.setGradientFill([Colours.withAlpha(currentColor, 1.0), a[2] / 2, a[1],
                             Colours.withAlpha(currentColor, 0.4), a[2] / 2, a[3]]);
          g.fillEllipse([a[0] + a[2] * 0.125, a[1] + a[3] * 0.125, a[2] * 0.75, a[3] * 0.75]);
      
          // Center highlight
          g.setGradientFill([Colours.withAlpha(Colours.white, 0.4), a[2] / 2, a[1],
                             Colours.withAlpha(Colours.white, 0.1), a[2] / 2, a[3]]);
          g.drawEllipse([a[0] + a[2] * 0.125, a[1] + a[3] * 0.125, a[2] * 0.75, a[3] * 0.75], 2.0);
      });
      
      t.setTimerCallback(function() {
          var GainLeft = GainMaster.getCurrentLevel(1);  
          var GainRight = GainMaster.getCurrentLevel(0);
      
          var peakLevelL = GainLeft;  
          var peakLevelR = GainRight;
      
          if (peakLevelL > curLevelL) {
              curLevelL = peakLevelL;
          } else {
              curLevelL *= DECAY_RATE;
          }
          
          if (peakLevelR > curLevelR) {
              curLevelR = peakLevelR;
          } else {
              curLevelR *= DECAY_RATE;
          }
      
          // Apply cubic interpolation smoothing
          smoothedLevelL = cubicInterpolation(smoothedLevelL, curLevelL, SMOOTHING_FACTOR);
          smoothedLevelR = cubicInterpolation(smoothedLevelR, curLevelR, SMOOTHING_FACTOR);
      
          PnlAnimation.repaint(); 
      });
      
      // Set the timer
      t.startTimer(SPEED);
      
      posted in Presets / Scripts / Ideas panel led animation
      HISEnbergH
      HISEnberg
    • RE: LAF Collection for everyone

      Draggable AHDSR Component

      I've been a bit of a mooch lately so wanted to contribute something myself. I've been revisiting an old script posted here a while ago (can't find the original link) on creating a draggable AHDSR with a panel. I really like this script but always found it was a bit difficult to bring to new projects. I didn't do much other than organize it a bit and make it so you can attach the paint routine and mousecallback to several AHDSRs, and I hardcoded some of the values. Still a work in progress but here's the script:

      *Edit original script, courtesy of @ulrik :
      https://forum.hise.audio/topic/4541/paint-routines-adsr/65

      example.gif

      HiseSnippet 4331.3oc6b0DaabbEdos23P4TmDjl3dbhPa.YLkL2kj5mn3JIqerEhksfoyOFBBIK2cH4ZsbWlcWpehiQywdqmysbpG6kVTfdSnWJPQNjhjC8TQQu0dnHW5019lY1el8OpkTxNxokGj3Nyady68l26MeyOb2x1RE63XYKTXh6eXerPgWPr4gltcWoqhtovFqJT3hhJc0brEtwg8UbbvZBEJb9aRprPwKHP+7sKdCECESUbXQBBumktJ9158zcCKcqkdGcCi0Uzv2WuGG00WZCUKyUrLrF.Bx4EqJzWQcWkN36nPH6bhB2RwoqPg2Tb910letYppTSaNUrpZ81Mlcl5JR0q0PAOes1JRp3YaHqBB4yslltqkcSWEWriPgKbCKsCa10ZeSVG7d5N5sLvjGjDZB8Lq30sLzHpHoTgU5panskuExQ.X5Vg1qyyrW+PwM00zCJOzt8RzJPgsf2.V3bQEuyGQ7j3EupbhWJhTANQ5BLQ5kEapZq22MrFh7bIwMLcw1sUfwIdQgQqv4lsj3JV.EltS2SYW751vCAsnzLUqVAUqQ0xKLwDS.CVNtn8TrQ6Z1x4CWybOz0Q9MtC1cYCiUr502xDd1ozj.QDZlDZaXK6qXhMtos0f9NCsw8MMR1Xr4ddMEAMl5v50zMszFXn.VVnoKS7ai1vcMsZEzoauCnLlfKlC3tgQPufMr5im3QEmn30tFZpT+Pq51KuN58V9dar7Mt8ZMQuAh455LzlEJD2V2D+95ZtceOEiAXpJHOc0EPHdhfPJil5eB1mFfnZIHZcHbZMSEvSQCgXDIs.4+w6tikHR24vSUHQIjJvmUWkoxTBqdv5qOizLUWs1Bwo8VV6gsCHkQ6JqrN8SDhUTc02CynTxWLqdv7M7XLJIwb7VJFmiPstYBlSnVpZHqOtw62AbaPT+FcyNCkXcSCvbiZOvD5SKSDD84BNVDF3Tp7DEezDEIBfgkphAxbPu.mw9J1NXHdqjeH0zFXyNtcQWCMG3BSaUaKaTIchzu.RG81gsGd7pWsLiHudnHqK5Pp2yWuHx+CkQOjwnGBLZN3eAL.wwkvOTFMc+ANcCjvs0QuIZNzUQObmx7b+wbeOLfi0VJa7oFH7wDieTizBG+3wMMrZAJ2VjbHve0McQ2yZfKX4GoAGubKaY6MxPZ6pXHkWOBYLSmtoF9.nJNy4Fjh.i2TRfnVL9fBWhMugP+QGZWPsJ5sQkb6pCi6Wmm9s02orOIAzFZ886W8EhTWKarxtAEAFThQsHoK3aEQbCXtM1cfsIj8yWu1GXKQfHYQoolnCCdU1kqxag06z0sTYzTHoPJ1iiBZBK9la0tsC1EnHRJsv5M7SGBjDM0XHM8UzzfPOfhFgE1xx00p2VAUIWMrNGCKRWVZePPkA2TOFTFBm33vAgeUqEmD25g9gLdkPmkfT1jK65BXSlrBZxaAXEH+eUrpxgjuzbfiK3KR958vFXEG7jbrfD0bWaMrMgMvjoxv7oUP0qfZDgHHD.HHLrY6vAQN55yMmoJL96h2RwePq+zpPmaWxOJi8Whqssx9joNoyxgTGXuG1qx9SCRts6cv62bPKJm7rWUfA+oBr9SEyjOEp5zM76FhmI0p+ln81t5NPZAul4U+daKsC5mB+q9NnE4xPn0hLN0M53T7tpLTUIInTBWJGxazacB3TcdNsfuk3iGnnYSlg69VkN.bWj45sqQF0FIYM76yrSYttqB5fJf.6a7.ONV9wsoEGjO022bYPyndnLK8U4L0x6DH5jHIhTmGNGkI0HBprWUmF1QOAmxJ3OSQzgLLwSwKFf4kQN72fNXVvzkSCFmWX8TFbGeKTicNdwuwNCMdgpB4NdJhXMjVsSz3bZZXMEWkoAFfUcIYSfuEYXQAxXPfbPRWeCqAlZNkjhxkNS2B2Q271JGhsK4ZO.6WcmoaCXNAf1k7y2WZxVcXPqlrbHUPFeVgbzo6h6EmRxzTbnX4gfv5JV1nJTYNurWNJ+4..Gk+vn3977uR3bQom7zsqkCF0hfUNj87PmihACkFnsF7f0RGqkNY55vAxtDftnEin1w.WWF8VIplGmdD7YnPOgVGvbO.jGjb1S4MYcVTeXH0RCgZJW2DLrSaqX1AWpE3AGj2a+f1QR4D5WmTDocGOaNjiMcyfMIxSkfsrw80LLz66fKsMQ3HbNjY7eGhnkSCb6iSy8vPoEfGc+tXSDcLiHNzwNXwHt1VFg9LwGbecO3YwcG7.yLnca8CVHhuaZQ.t3CbiGfER95fPTZRFzYx2AbJRQ0MerV1J8H67BX8o3d1NlztSx1PpLXvhjQoDEIy1AfdRvic3vJFQHhaZfPgZfyOyF.8wjHsaLI3tyUPOmISJRrAiqyoNWEM4aATeUlzd0TMqDWikMz6Xh0tOXMKQ4REJfM5Dhv+2GbIpB9ESpBnurwZ2f5tMY7E0LBqfYSqAPZkUfX1V.1xSxRY1TktTFpmYlqlARf4.qxGZkaWJNPaPQXqCg4YV9Ys06f3mcK80xDVeZKmIBAouZFtvQroCc4FUiTbz0nvk0LskoDl7HLoPJKWKPo8WwVXIgsCuGYY.rnk23MPuN6YvStSlYTTMfIxbHqPRpZ0pSWMY3CjleCsCROvrGwe8CfFy5ogQ0CBn5vj8gqlE55IQrrvIa1SuLR5sa+A9ojTZ4TJXCVfdkMcWY5rFdk5oJkSNeAwDy31a6a2JGmlDBA8SnUl19ERkHlg1yMOZUONdAXCHOQn7.dIil.QZZfAwyNPmHOlY3PXoJuMJBkLwLSxKmZ+cbJXTkxmPXvNOrSZn1qGOroTxx61F2mrYRk3xkGQBectPsThsR1OSIk29Hd3rpgt5tPV5O8SQCMdNQKxQrw6X1hlWyIwFCh7fybS.8CYxA19QPBB4mpflnJcVerafQzFEO7l17XSijGG6.MxeGJIfOzCwXbGK6dJF5eBVqTJQ3IhyBGH2y2NEzCYsSmbe0YecW0tIP4MzQFUXNYT02JyvV1XrSW81tqZsuYnegMYFrUHi8oGz7nrCkRePZ6Y1g.WLtcKtMAHCvPE5a9AWiLuX4EFmtSsKAfuVoLZ8iyLuwojFWMeZb0SIMVJecGMUaX28fws6pdrF3iQXGqgGeXZo3lKktadFBfb9rVxivfS18zwnpCQojycr6oUb5r4yvL6ojW6re2GmVKeZbsSIMt1ouqesQx0ud9z25iPhhr6ow20u9HoTMxmR03jGO2XzUpGOFKhmd5vqv1hmfUwORqd2xb4asZy6AXLb73SIU+6.QED0f3cBkYrr73q1e+t5..D1Z9Ia9Df3zgBgyEfKzgsyTDi1zorfdtirMq0yG+7i4r+.nK+VwNR4zVdOIoXj1r8C2gtZFektbDxi13icCBRYWBB1pfneI1pte8HGRZT1j6yTsX.VvQ.QLizfyl65g2vkLIlseMQ2OkrnUwEF2aMvkg3WtRsJ0qznxLUlsxbUlOE1lwpCB1sykcbz63s8QL+UGNBndG6x7N1kc6B1M90SfMyfm9RxGrruHVJTX2d2cpf71HwL2uPNAlG7+tCG7uWbNswAoiJwwKeBYTvmFIGIF3rOQ1nO+jCPrnEZMEHDkV9PYW92usGwIwgQifxQugDd6pXI+jNkRa0jb2HBeCUDCQD1R21ReUJjuzb1g7tXQt8ljmoilcL0jrDy3xFrLvNHcSlM8lrkmNB1zLS48HNO5bluKtIMddN1N2S0i.aWx7+Q1M4GOwDSvMWwcrbw20rT4IftApCEup1sSsNONafsSsZxUxzdXMrj4fdsv1AyG4QnPgKD8tLJl8cYj+pVpxt9BbDZYtgot6c6iMy5BXJ3cmGDDJ7RdREPpK8VOdYua8XSCcMrsftF4tY5c0CYWZChFJIPkdu6d5W7U1FKIjCN8pQ4zsAebinrZoZ0t3Q4gUW1mUj6ORTdbzq7K+M4RbdEedPu6II0qiJ7aWLWL5k8Yj2cWIl44a9ZoiFI13cuWhwl+laywwJuB4FpDSw9xu7aVTXTF5oVnT3D5Wcy+znwoPmH4PN8u+Ovme1GM1NQbrp+F+8+H9ubkQ2IRNhhIH7y+5wzIJFi9ra+GFKmH4XwX+ywyIJtZc3udrchhIQ8u9+XbchhxoO62+u9yKJ7tarJrtExcw1K8DjxpO11UmjMrvp38zUwralcQwUwN65Z0Wnv4BtjyBElfIA+.+6sMYlVp.bEQxbmqv.vis8ugxBGveS6Oj+g8IG3UPAGYuTW5IbETxRCVx+5Z.8qnzLyN6rxRMDBO5XxOAf5xyWe9YlUd9FBb2pBVMyNmz7UqNWUtZXULmzbyVu9byA8Emt8BYoaSH5gKP5DnNBOXo9Jj8jlqGyxnkpdmP8BTbXtYq8C.rIT3EEIHMBKHGVLVOUu97MpMCYtq.Q7Ri1TVb1me7Rg1mk9nk5YoA744Do+dJ5ob.eN.GWbex0sj+GpQOcMMC7VVN5j41C4zuXI1ggCydKh5wTNxfFSJPtD1maCsPxg+bOkZnFbTqnpJSjtruHQoWfo+jvJU8Vjm4+co7fi3sHvmXVju3y+7e2hb5s1MDxv9HHezXo8WJun.xXD9yZ+DdD94DI8uvorxkF7jLzviLdBqgWTjJDm1duIANkgmKLDxDjhhdj9rqSaRXdY429wOgGUKJ5IBi23ZwQDBZFisfyarrRT58FfeMwvMdXKrM41BozAK3qNmW7mj4H2ecwSY0JU3vY4w9wmszpLQG8iRuwQTL6kdJCOZtpUkaTEPAk.dTcYo4qMu7nBOR9TFdTlVsmUwGIeVEeTlV5wGfj7yP.jxk5eo7tD2yZHjNgZWZK99LGDoSnCbx8E3YBLRmvQ1jaiwYPPR4RGKNh6wxY.TRmP8J0M74L.LorUqj+5+eIwfeC77uLBHuxF7pfza7uA.H+J+MAo3PdWsSs2PA4UDeYwsH2ZtzkwykhLJH7DQF8duN7CDWqcarpan.dAw0+fmLuDG369Ky59KI1DFoouYCnc9qQeF89J6gQ2DC9.DimzPdob7U48kxQ+b+R43tptP2eeaESm9VNQXbSbO86CNqN7E9tN30swe78Hil7kuhE45CmRUe6hqCJYpsooh6.apawx8rFX5FwM37C6c8gzX9t93Bm4dWe7LPvdjWGIuHSFunH8vMoh1yKReobD0wcSKSq9csL0U4ko6g8tqJ7ElpzyMID+wDElCm+HeXDye9ebvq82VexY4Qg8wctbLLRbmulOTEtyJye9Vty8ZMUqMYXYFGqszvs1h4ziHXgJzP7yd49isnkydB3KvfHeV098h93lOyZ.urOVzyplvgB+37e+F9A6pA0YSEHiKYMD2YPulvr9pXn2MMwFjK0QgyQl4l8bUxyro8M0nOPNEbuJkHOWvqRI+J4Uwq3CwgflIDhyqRetM.a9rBBGoTg3DozXsPN0VDozUwtCLixZVQQnhXJVGLEbz87K4WnLegaoXFgYvyQ3zl5Gvu1B1OT8lXPy0tqiJXXH1Y9PusFX3v9QvKw2vvhk4K9VJ1ZvXn5Sd.YO2+GP1SL.YxOgAjQuxEI.jQu9DQ.jAk8Qo.H6Hx8hgCPFcCR3AjQuqJw.jQt2IQAjQuCIee.P1Exm6vvCndZAN6opvdx.p8TUTOwf1dJ6Ebx.v8TUX+eYvb4dNI.X.5L8NBdEQ.fhLhNTh9tYr7oAx3mF8QOEUaqOz+2pAXgddZIfdaReE6VTbSxyHoX24R3SO.H0GppFkUIZn731vZiaCqOtMrw31vYF2FN631v4N9FRv4t7.WqdrXC.u+VqQuNpEJ38NohDlH7espGt3J
      
      Content.makeFrontInterface(600, 350);
      
      
      const var knbs_Env = Content.getAllComponents("knb_Env");
      const var panelGroups = Content.getAllComponents("pnl_Env");
      const var envGroups   = Synth.getAllModulators("Ahdsr");
      const var knobGroups = [];
      
      namespace Envelope
      {	
      	// ----------------------
      	// LAF VARIABLES & Colours
      	// ----------------------
      	const var LineWidthValue   = 2.0;  
      	const var BallSizeValue    = 3.0;  
      	const var FillEnabled      = 1;    
      	const var LineEnabled      = 1;    
      	const var BallsEnabled     = 1;    
      	
      	const var BallStaticColour   = 0xFF6160D3;
      	const var BallHoverColour    = 0xFCCFFFFFF;
      	const var activeColour1      = 0x956160D3; 
      	const var activeHoverColour1 = 0xFCCFFFFFF; 
      	const var inactiveColour1    = 0x106160D3; 
      	
      	// ----------------------
      	// Knob Grouping
      	// ----------------------
      	inline function sortEnvKnobs()
      	{
      	    local numGroups = parseInt(knbs_Env.length / 8);
      	    for (i = 0; i < numGroups; i++)
      	    {
      	    	local group = [];
      	         for (j = 0; j < 8; j++)
      	         {
      	              group.push(knbs_Env[i * 8 + j]);
      	         }
      	         knobGroups.push(group);
      	    }
      	}
      	
      	sortEnvKnobs();
      	
      	// ----------------------
      	// Global Panel Paint Routine
      	// ----------------------
      	inline function pnl_EnvPr()
      	{
      		// Determine group index
      		local groupIndex = -1;
      		for (i = 0; i < panelGroups.length; i++)
      		{
      		     if (this == panelGroups[i])
      		     {
      		          groupIndex = i;
      		          break;
      		     }
      		}
      		if (groupIndex == -1)
      		     return;
      
      		local w = this.getWidth();
      		local h = this.getHeight() - 1;
      		local v = this.getValue();
      		local offset = BallSizeValue;
      		local lineWidth = LineWidthValue;
      		local padding = 5;
      		local bottomPadding = 20;
      		local slot = (w - 2 * padding) / 5;
      		local x;
      		local db;
      		local obj = [];
      		local names = ["Attack", "Hold", "Decay", "Sustain", "Release"];
      		local knbsOrder = [0, 2, 3, 4, 5];
      		local knobs = knobGroups[groupIndex];
      		local p = Content.createPath();
      		p.clear();
      	    
      	    // Draw envelope curve 
      	    p.startNewSubPath(padding, h - padding - bottomPadding - 0.5);
      	    x = slot * v[0] + padding;
      	    v[1] > v[4] ?
      	         db = (h - 2 * padding - bottomPadding) * (1 - v[1]) + padding :
      	         db = (h - 2 * padding - bottomPadding) * (1 - v[4]) + padding;
      	    p.quadraticTo(x / 2 + padding / 2, (h - 2 * padding - bottomPadding) * (1 - v[1] * (1 - v[6])) + padding, x, db);
      	    obj.push([x, db]);
      	    local dbA = db;
      	    x += slot * v[2];
      	    p.lineTo(x, db);
      	    obj.push([x, db]);
      	    x += slot * v[3] * 2;
      	    db = (h - 2 * padding - bottomPadding) * (1 - v[4]) + padding;
      	    local ddb = db - dbA;
      	    p.quadraticTo(x - slot * v[3], (db - ddb * (1 - v[7])), x, db);
      	    obj.push([x, db]);
      	    x = slot * 4 + padding;
      	    p.lineTo(x, db);
      	    obj.push([x, db]);
      	    x += slot * v[5];
      	    p.quadraticTo(x - slot * v[5], h - padding - bottomPadding, x, h - padding - bottomPadding - 0.5);
      	    obj.push([x, h - padding - bottomPadding]);
      	    
      	    this.data.objects = obj;
      	    local area = p.getBounds(1);
      	    
      	    g.beginLayer(true);
      	    g.fillAll(this.get("bgColour"));
      	    g.setColour(this.get("itemColour"));
      	    if (FillEnabled)
      	         g.fillPath(p, area);
      	    g.setColour(this.get("itemColour2"));
      	    if (LineEnabled)
      	         g.drawPath(p, area, lineWidth);
      	    
      	    // Draw those balls
      	    if (BallsEnabled)
      	    {
      	         for (i = 0; i < 5; i++)
      	         {
      	              i == this.data.hover ? g.setColour(BallHoverColour) : g.setColour(BallStaticColour);
      	              local bx = obj[i][0] - offset;
      	              local by = obj[i][1] - offset;
      	              bx = Math.range(bx, padding, w - offset * 2 - padding);
      	              by = Math.range(by, padding, h - offset * 2 - padding - bottomPadding);
      	              g.drawEllipse([bx, by, offset * 2, offset * 2], 2);
      	         }
      	    }
      	    
      	    // Draw label when hovering over control
      	    if (this.data.hover != -1)
      	    {
      	         local suffix;
      	         g.setColour(this.get("textColour"));
      	         g.setFont("GlobalFont", 12);
      	         local paramName = names[this.data.hover];
      	         local data = Math.round(knobs[knbsOrder[this.data.hover]].getValue());
      	         this.data.hover == 3 ? suffix = " dB" : suffix = " ms";
      	         local label = paramName + ": " + data + suffix;
      	         g.drawAlignedText(label, [0, h - 20, w, 20], "centredBottom");
      	    }
      	}
      	
      	// ----------------------
      	// Global Panel Mouse Callback Routine
      	// ----------------------
      	inline function pnl_EnvMc()
      	{   
      		// Determine group index based on the current panel (this)
      		local groupIndex = -1;
      		for (i = 0; i < panelGroups.length; i++)
      		{
      		     if (this == panelGroups[i])
      		     {
      		          groupIndex = i;
      		          break;
      		     }
      		} 
      	    local w = this.getWidth();
      	    local h = this.getHeight();
      	    local v = this.getValue();
      	    local sens = 200;
      	    local padding = 5;
      	    local bottomPadding = 20;
      	    
      	    
      	    if (groupIndex == -1)
      	         return;
      	         
      	    if (event.hover && !event.drag)
      	    {
      	         local closest = 1000.0;
      	         local objIdx;
      	         this.data.mouseX = event.x;
      	         this.data.mouseY = event.y;
      	         local tdo = this.data.objects;
      	         for (i = 0; i < 5; i++)
      	         {
      	              local diffX = Math.abs(parseInt(tdo[i][0]) - parseInt(event.x));
      	              if (diffX < closest)
      	              {
      	                   closest = diffX;
      	                   objIdx = i;
      	              }
      	              else if (diffX == closest)
      	              {
      	                   if (Math.abs(tdo[i][1] - parseInt(event.y)) < Math.abs(tdo[objIdx][1] - parseInt(event.y)))
      	                        objIdx = i;
      	                   else if (objIdx == 0)
      	                        objIdx = 1;
      	              }
      	         }
      	         this.data.hover = objIdx;
      	         this.repaint();
      	    }
      	    else if (!event.hover)
      	    {
      	         this.data.hover = -1;
      	         this.repaint();
      	    }
      	    
      	    if (event.clicked || event.drag)
      	    {
      	         if (event.clicked)
      	         {
      	              local KnbValues = [];
      	              // Get the knobs for the current group
      	              local knobs = knobGroups[groupIndex];
      	              for (i = 0; i < knobs.length; i++)
      	              {
      	                   KnbValues.push(knobs[i].getValueNormalized());
      	              }
      	              this.data.values = KnbValues;
      	         }
      	         
      	         switch (this.data.hover)
      	         {
      	              case 0:
      	                   if (event.shiftDown || event.rightClick)
      	                   {
      	                        knobGroups[groupIndex][6].setValueNormalized(this.data.values[6] + event.dragX/sens);
      	                        knobGroups[groupIndex][6].changed();
      	                   }
      	                   else
      	                   {
      	                        knobGroups[groupIndex][0].setValueNormalized(this.data.values[0] + event.dragX/sens);
      	                        knobGroups[groupIndex][1].setValueNormalized(this.data.values[1] - event.dragY/sens);
      	                        knobGroups[groupIndex][0].changed();
      	                        knobGroups[groupIndex][1].changed();
      	                   }
      	                   break;
      	              case 1:
      	                   knobGroups[groupIndex][2].setValueNormalized(this.data.values[2] + event.dragX/sens);
      	                   knobGroups[groupIndex][2].changed();
      	                   break;
      	              case 2:
      	                   if (event.shiftDown)
      	                   {
      	                        knobGroups[groupIndex][7].setValueNormalized(this.data.values[7] + event.dragX/sens);
      	                        knobGroups[groupIndex][7].changed();
      	                   }
      	                   else
      	                   {
      	                        knobGroups[groupIndex][3].setValueNormalized(this.data.values[3] + event.dragX/sens);
      	                        knobGroups[groupIndex][3].changed();
      	                   }
      	                   break;
      	              case 3:
      	                   knobGroups[groupIndex][4].setValueNormalized(this.data.values[4] - event.dragY/sens);
      	                   knobGroups[groupIndex][4].changed();
      	                   break;
      	              case 4:
      	                   knobGroups[groupIndex][5].setValueNormalized(this.data.values[5] + event.dragX/sens);
      	                   knobGroups[groupIndex][5].changed();
      	                   break;
      	         }
      	    }
      	}
      	
      	// ----------------------
      	// Global Knob Control Callback
      	// ----------------------
      	inline function onAHDSRKnbsControl(component, value)
      	{
      		local groupIndex = -1;
      
      		// Determine which group contains the triggering knob.
      		for (i = 0; i < knobGroups.length; i++)
      		{
      		     for (j = 0; j < knobGroups[i].length; j++)
      		     {
      		          if (knobGroups[i][j] == component)
      		          {
      		               groupIndex = i;
      		               break;
      		          }
      		     }
      		     if (groupIndex != -1)
      		          break;
      		}
      		if (groupIndex == -1)
      		     return;
      	   
      	    local knobs = knobGroups[groupIndex];
      	    local envelope = envGroups[groupIndex];
      	    local panel = panelGroups[groupIndex];
      	    local attributes = [2,3,4,5,6,7,8,9];
      	    local panelValues = [];
      	         
      	    // Assign the controls     
      	    for (k = 0; k < 8; k++)
      	    {
      	         envelope.setAttribute(attributes[k], knobs[k].getValue());
      	         panelValues.push(knobs[k].getValueNormalized());
      	    }
      	    panel.setValue(panelValues);
      	    panel.changed();
      	}
      	
      	// ----------------------
      	// Assign the Global Panel Callbacks to Each Panel
      	// ----------------------
      	for (i = 0; i < panelGroups.length; i++)
      	{
      	    panelGroups[i].setPaintRoutine(function(g)
      	    {
      	         pnl_EnvPr();
      	    });
      	    panelGroups[i].setMouseCallback(function(event)
      	    {
      			pnl_EnvMc();
      	    });
      	}
      	
      	// ----------------------
      	// Assign the Knob Control Callback to All Knobs in Each Group
      	// ----------------------
      	for (i = 0; i < knobGroups.length; i++)
      	{
      	    for (j = 0; j < knobGroups[i].length; j++)
      	    {
      	         knobGroups[i][j].setControlCallback(onAHDSRKnbsControl);
      	    }
      	}
      }
      
      posted in Presets / Scripts / Ideas
      HISEnbergH
      HISEnberg
    • Modular FX Template - changing Fx order with drag and drop panels

      Modular FX Template

      Every now and again I see a user posting about how to rearrange FX networks and a new method crossed my mind on how to approach it. This essentially involves reassigning the processorID that a group of UI components is attached to. It's really experimental at this stage and it's an unorthodox approach so there is a high probability that you may encounter issues if you use this (just post here so we are updated). But anyways I wanted to share with you a template on how to do this.

      Important Notes
      • Keep in mind that before using the patch you need to export the FX to dll since we are using the Hardcoded Master FX to load XML Networks (Scriptnode).
      • All component attachments need to be scripted. Since we are reassigning the processorIDs it means you cannot use the Property Editor or it will become detached (and probably crash).
      • There is a degree of flexibility with the panel layout and FX amount. INstructions follow below but it is quite easy to adjust the grid position and add new effects.

      Snippet

      Alright this is probably the least frustrating way to set this up to share on the forum. I realize the effects won't be shared either unless they are in ScriptFX. So instructions for compiling:

      1. Import Hise Snippet
      2. Save each individual ScriptFx network (6 in total)
      3. Export the networks to dll.
      4. Select "Replace script FX modules" so they are exchanged for hardcoded master Fx.
      5. Close and reopen HISE
      6. Uncomment the code.
      HiseSnippet 7052.3oc68zzbbajcfRDjRi9vRVZcxgTofYrcMzhdL.lushrFJQRIFKJSSRaKUpT3hYFLjPDyfI.XjH8VJqOkZus45daqJUs+FRtoe.6AWkOr2R4jpRU4n+GjzeBzMPiY.lYnDWsb1p7Rft6W+5260uu5GZsoqSKSOOGWoYxsyQ8Mkl4hxaeTO+8u69FV8jVeEoYtfbWm1CrMbW6Po6bTeCOOy1RyLyYuGrCyb9YkP+94aeGCaidsLCekjz23X0x7AVcs7Ce6lM9BKa60LZatiUWldWpw5sb5cWGamA.j4rxpR8MZcfwdlOz.1syHKceCu8kl4ikap0R0rXyVFFMMpaVqV4lkpUstgoVaspkqTurZ8lUJWsRKoYla01V9Nta6a3a5IMyr2wo8QauuyK5gmfuwxyposI7AMosAyL90q4X2FtDguU5t6aY2dSJUxSB.kMCoYmESytt7FVssBdeHs6JnFTBGAKAblyvidmkC8zXQOUFzS.JMCCJMKFktp71sbs56G1BlWtdOeS2NF.9DKpf6qzY9AE4O8iycqo5ubafEeTV6QJaejmuY2b4VY4cV8yTH+1v3HEcU8x4V9q249e4Vj2e+02d0GdmU25d4dv52c0GtMo+ar9NJ4Wek6s7ZKNswyO9Syk6tN.5SO+BcMNvbMWvCAzq7UqptjRoZpKdyb.Zzm9oJe85JOv3HmA9JfQ44azy2KWK3eo7bvpsuQOS6u0ps+9J2RQuj5Mi118Ms1aeeXiZwabafvuUu8.sVlss8bsZSgIyDbCtAEc.OFzY94G9VfTmq+ifSOWStNuHbtEfXdaZ5tkyK.MV7l4fTgU6zwrkuxJlcr5Y4a4ziYDqt1Zqd2c1Fz4mjCx79UVs+LkE1x74ltMWXID+rskWeaiifaxi1jxA8bZtoK.vGBZ5fdM2EzLss8M7Vtmg8Qemo6mozwv1y7kKwLGqXB.Jsu7yAWSwmCPyBmCe2A7SwZV1.QCgKCtlhOELMOho.nQcOJfhLErMIXJBad3Swcc512Eof.zW9ofqo3SArYxzO7oX0t88SfWv0T7ofoYA76bOEKAB1GBwEmdl76.gf6dtNC56AE.eJqnrAATwaYsC2DIlGqgl9871c0dF.Mxf1n5I1yzeYa6voO+Bf9Q51BKFY7PYKfw0V7iOXv3wR5CbvvEGToosiuxVlcLcMA1W8T3vVXiwQV7lR11bM2SoCp2.HQeIy920a6oj+gl9uvw8.EH2A7XgC6Zu3hw.Krq3w2wwUIuE3A0apXo72S2uWv1r2d96Cd2Mtwh49UHQgfg9DqmBF.omfGJX09l4dIBUtmouh+9lQXnYXRB433YIQtDyzGJzAn3Pff9OVcTX6Diz2hXI6bTqWAhRwlRFFaG+cW.nklaUCddgUv6FVfL0.x.7+iJCNLH1umcbPB.yKwb0sIjx0NDK93FH9DRO0PzyaMLBJQ95IVehFDUPdFBQD3aW6Q4W.2NDOrHKAFIuXiB2lnQEaxJ3Ez8fUH7030XtrHTfrpY1AJzwhaOEOyg6IvTaPOohiHl.jRNnuxGQL0mypmsUOSkNC50BZrSAYzyv156LQcOOxH4RJlDw8k.cns4gTbA0Zg1F9FEn8.Lmz+7lL8Ar9+FC6Al4wiORS4Wvy34lq2CH3BdBngDpzMdmdAz6.PqgtJDuO6ibCg1IrSIQ6ETDz0w9tF11MANkm2oGZwRdsXNBUHVDKIJQiQfeINMEKgjP3XGNt9PmSRjg.LW4ig1cNBSAMVRoIclcAbS2dJFPwQbqKp7IJMYdDMcQApMZtvfMOEV1NsLrQymYaNiFARzoilvqOgEdE5OvaeVpSfdhfofq6vGxGi..sjHBa3F5PvH75zE4z2FFfsxcrcbbAP5S4bIjfaginuiGxgv06gcXzR4C4FPz9e3lNPJHiyo2HBL93PGfiN3iBG7iAiyE067rNZeCFeaYvUgDdn5TztiCAaLf3Ey.D1OnWJGE1uWBEh3EZtIiPLYiiBcCUL4M9MXTkJOGwM4k9L5XhXxTdiKzuu7ndtjBHfkHhb.gcsn14PcV48uUHvhJADQkTX+BoJ3MVwDOiRCvc0wssoKdetW9fM3q3Z.2WucOi9JOvYOqVw2aCZZGm6A3wXRBOs.Hy.1F+HZnQv8zPFHYVY6yi46yQh5ylDIOdBK9OcFzqc97z46SXDYWDroHPFcQDGfKroPxOYOBpwk82AAKF8G3laMvEX0lEWBP6.0Ub7R556yC1IvrE3S0ixXirTuwsDrAEyMGFQguszH1MNJFgKOVOideBxp7QeDqGSrZ1u0shf2KF.sP3FHfGvFRRsaH0f3nFDkhLTx58yUTEqF0A3UlKVKvshLsOQ8ogySX+B22EQZfAqhrAMxhlkOBlOygu6dHCNaaoyhGArLP.lrgy.Oy.2Mn6+ya9bvxWjbApgBsrsZcfY6E4Xs96a4g83xxCpgYObpMfNLQrKxCj1f9jjXBBVA1EPOQUx.1oQFuosuwiX3M7C7HtAdTzA9XNQMAnWWHk4q6OTLL9pEEvLOJwnKENn3h3A5kIQHtElGCAnXsyQEBHr1wYuNixQv.YDNhZ1mwKZA9VmjGI7puhpRcHJvBfGMVEJDYCXgN6h1eBBbilP10aCDEXhEJe.1cCvbwGQXbZHZ5GMIjnxX0PxTPTVHMk2ku87Kl.AFFDRPDT.eyKfBK4K6jOxDHxwJjvKCX.Jt+DsjDfYhGiYLOMgn2hMWADqCvDqC.DKlrBvBx.h2AThmXLJjV.AD.rI.umbPDjhlQh6azqsMLAAr8NOrkkPsyH5EQswKSdQxlfBtUESpJfVFCSOAauF05U7nvBvq.1gAjb+G19KeXAOen9.qNGkONLf+VXSFo8OiSZ2BIluj3gglOv.TSn80brscdw253dfGvgdyEHoDLVmeYxTzWF5nNPG2W.YssHtkS0nEMYhTFYP9rc5gSXMbzKQdCJ8xru.msWt2fSNK6qBy0J6aQ4+D9BTpNiGjP3rmuEM0PBCSvhr+kQzU8og6goikPrfxVVh1pxr4TEIMrrOP.n4.eRZJnysvXnYHMYGa0lLrUaLv1P9V1QW8ICc0GGzMTnJ63awICeKNF3KuDe1Q4RSFJWZLP4fsiYGaKOYXa4QhsYHgnnt9LbWeFu8QqPqhOKtKEbc7IO6ohRMHmAOlDVQbkDe9I2YfuOT8p.RLpC31GAUtIpSHeZB5HzTZnWLrdv.ORCPOoCpfqYea3o5xddM.2wVHojkkBOtvAnNTuqfQjFhOI4CDumNPpL8r5y+9OORdWf+Z5ZZbvMEYYK5pf4PrDIYvzLYhim4WVNDRzCdr4LbvG53a9k8Pd+edPqJQapSGgsQlHfXivlg0Jh6vFX9dC51zzkQRA0QoYlkuHKjStHKXqAjV3CcgoivbPZ4+k8M6kTkgHQNoFIoYVffUft5iJGiKQKGCXf.RVsg0YC7HbvVvkPHMakyHEE.Wl..LgGAg2UNT1ULb94amHb111BDqFASHms9FVGxAge+89u9uSEDtBEBqXzsOvgPd73O8u8CoBJWlBETxy3fQib+oeLUv3RTXrs02YxAhe4+9e6+SbPDmubADeA4pRTx40ajF1xUYXKBASV3J..DkqjZHbIJDPEZEOHTeQizyRffvDngMCzCFXbUJLVyzrMTIRTv7+d6zPVujLyoimhMLIsiC6VWT.btFYcGmX37yYX+BFBq4Z9OEAJq8GZjd9KFJeUFTgj.hrgSaywhtdILcE6+YFHHLD1qwRXyLfhufvfPvNmuHUT12kEJa2GH2xqW72869OtclgyJl8inUC76doBe9ErvQ31HwppiyqtBhWE56cT74JoZev6wvtRFVYgiAgxN6CfSD89c5rzqRCTdm.nrkAvwfnZ9kajMTA3ocLJbZY5WMDULsMM732T0nXweL8lgPQbDaSYlMCIDLYwLDB.ZimyALPPmCB+z2c8+yaK80qCSnDrHVItOAbopuoquEzasYVw74VsLwkz54kWwz6.em9RybtfJgA75jHgWEqW5PHbM.wY3JcHqlsiXe.UoDAu3J+lF3xhHrK+yMr7M6RKO4KJWRullVY0pUJKE1fNtkp0zpqpVSUx27PetgTRuTQ0hUfZUCv+KkJODOjsRoYP8UZvi5R8hh5MdVLTudo5pZUqnFG0CZIJpWuX0ZEU00jXK7DrmvLYzFJ2hCARqfpjALIczPG7faRW1N7Pu8vsSOkBLrlYNFJyE3oLOvnY.kwtoHJy5rTlOHJkYmXL0RMZtW3hTGvxJVsDXcJ0AHxf7fLnqpM5a.ikiA833OP5EPtTl4QVxWfHAKm+bYw09CYWYCaY94wVle9Hv81lcLFXiyAcD8CQ4EiJ7gDvxuesHX42+jXX45i.K6B8OAX54gNtcQ0NT6MMcaA5mwdlRdC5zAL8.YnOTpqU611lzCvLbB9oaiYRxxPLMcKtXQ1jvB7Ue6InE3bxPrMkqvHQcwr99GOot9lWFiqoaAxGRXBquSTBnyIiP0TYjfMb0v01O8qYVaM5Ol1HJWCpwRjMBbKSpMhJioMhykFaDW.YiHJg40rIBVtCU1M7oIv.Q7jLLcsOvh3SCyCj7XbHaxCX18s7Xs6KN0EqZeJrQTvduQlgkvEWicY2980SoE2bxnoAu5nOXvLq+1Fd9l84EJ+4aSWvxxJc8RZI23W2fcIewzlQnDVySMF57x34Aunu.9ITFfXW4R5BW4IwdWnQ5Dcim4pDjemZr3bxAS0TVH97oLwZgqveeaV6+aEUMxCEnpLv7EDRSrNEx9tqSP40rcLfk98NV1lD1SGeL3HeFEIwd9oeYDj+U1QQ9u+qFN6gDaJNPTfMpAssbPkYgGPVg0BALtvxkJWVunTr.FqpUrZc8ZwsnVSuRkRppk3rJ.OFBTnwybaY3wyDsVJV.Vk.7UJgf5hPM2KyRzljrZlPzlimmD0JqCbJnZEAqaZKSpmDkN9i1LNk4MQzlDrfFsIyiSonMiuLmZQaR.cZ15e4zm57iiHNIXJ0nCbdFX1q0Q.cs8X4mr1f9M+3nr9d+uKQqu+VhpS14JKQ2PODfjhdaqImXfQvyJ+ULVde0e7O920HjlfxsYRliRq+hwNRhDVSR0mBLXVeHtRl7gPJvXGBIyhcq2EZ2BiABLb8ACyv02ePr03CGwZ70jkKrkp6NAVpvUv2KiYCLUVu3OCpPx4+Z+INYoUqoWpV8x0EkmWRKSp4K8wz707ow70kvluhQZdMa+hmCg27bdY1mm.KXhN+voqILdzOM1vtX5OjxjrgMdQQIhRSBLlUe2iajjts0GpkrYkU9vTZbRv4nlvRcLifRzRcdY7LwsXK0HY6R7lnSGKTvI6lTlEWdJtxvyT5YiLgIJhklNtn3SeNgk6TjQd7EL7nrPeMjEZBychMQKJ1R906a+QWFqtCRvD83EgY050pC9uZBLQSaYRMQW93zD8UPlnERc.9rLDaW.QqoqU5X7I7VwKJG4USfs5DJdjoq45XqioQTmLEoRRX6Jik1uXXKVeGrfGZYAER3h67wuhy.fTTU6nJUgwnV66jnZQ8WQi6DutbraywEyk5BtIIWX9loCAgZ.DOYbq+FIZ.ToQ5Rier59IoPNmpbWAYv+UtMFAuL4L3ClYZVgHqhzs3iWtRI4Hy2bRd0+AMngTPWFYwf+6AM3Ghiivl+2aLVgkGiR71uYe1pXKgSmdBpfo5hr3GzxjZwu3XZwe1ze5zQILuQNcZLRPUvF9zT5zoisFmZmNMFxowv97oq7FmtF0YQxLiL5SYCpIgLmKIAzyIi9asDK7vqGAO9g+EAbNrT00jicEfJP.8yaHE+ZL8Jjg5yeqpBu6YIM.sBvdUlBuvN6ArNbDqvvT6pVMsn3Uk2zxu09hwwyH.GkjNVvQxET6kjweSYgH3rxq8nioai14hSixQM79HzjedZQhJ5Rncleib322EvTITVdGmMA1iy6YzsusIvGPykTZZ6z5.nDT7OJLh576.6Q9V6azCdQNLNe6XykZRh1v4Ha4L.5uwFF9tHWYd3ftaCTt1x7tDrC7tYNC7qs.+rJ7YnPw1l8Zid3+C7iznF74YHMpQaL7qOShbMNhtYfI+MPsCjvGTepKiLrAzCXQDOwKHSWOzCyKqV.7+vcaSG6i5uuSOqVPtDdPTDe4tNCf5QvX+8M71wvxFJhu8.u9.z6K6sMnynqEZfH1LOD4627qYzBPVOZSCn9iqJ2hVf1EZEHeFfogRHPZK9xfNnQHyXSCWvK8AnNdQ.mCpsKLQDfxcQZ6NiLnKv1gjlyfQl4vy1gcLfpg4vrqHStQ.JPZULtPZbTyKScsCdC4IfFfy.Qf2AJRvrRHlyNqrNZ6LaWIm3DoGxxasw1.QgW.U2fuGgPvm8EjhqumI9VMf+QBg.54ybx6AI+AnA9cn64aowAdyifmlX.xrXgWf0zm.pL1vpWvhCJDtgwgAOCKqbHQXdY7qVdfuSWvtS500MCOcdYfS7V9RIJrgaVDOkNzwQTZdYrP7HjwEOs31R6zNCyzR3cby5E.ypqYg8RZ9HiYDS2Y33TmkgSMWHm5bxehlZTlE74sChn65fmA8A8SC5jtVEfVyCLeAFmgtITtPIcc8ppUqVpVIshp0kvKMjDCCqFnrQLZDUf4bxvYLanArCEU0TKB5P850JUuppF4xSe6tNN96Cc0m.+4.9bCftzqehxEAp.oWYWRb.WhUQC21LtVPWZ7r5Utn75deCr0VF1THBHzbZIQxmZiircvXGu8T6EedGkzMcPmJd+Vr3MmzoK1ofHRIcNrf6vbkfz3XKlHmF6UmWl9AjrBW7pvQTNlUrrBc5GDwwArIeLBoBzSUEOIB.dWGlkcAAAG9ntG0RiagDcwA6P5bwIv6ONebndmHEE2BECdsgeDwaN7KDMhggTQo2n3WvG3STriHL9FE4necNiiL837wtxFNu7PCmVmKbZP.Ej7XemAff+c8BBa7z3rOtiyl9U9bhOLaJhJ1AJbamFj8aeAYKmkfria6W8DYf2MMf6SGq.uwC8z.uOMxjShAdikO0GeQa8SC69Tg6imvtupbGRUZtaan6BQDW9qXjR6XcXQ8cQNTJTz4JQ.UpEZmiyKitV8fkURBdYPZUrWFjFG07FdrdgNCjTHDcZtKvoTdyyLU1JuI54lV4AOqv47PGBr5NnaTtdlyyA3srvYNPWqJNHrD.tPg2v4ZNvlOnvdj8V50pqVoTM8RkqooUphNM2EftIk3rNaJS.BXi0DPWB2WFBzbx.28MbgGAbZytEQPJhM.WbDOEbMaYZ8byDjqIiMS5jy7YxvHUOzLCwrptnrO7C5dWO3GLL2J65AaXY5gnEGGHldabur7yP5f1s0flfHx319dAbfQnBXaHIiJYZFPFtVBBFzO38zl1Nsn.tRB.9hxa.1.ZAbuF.izrOL8BymWFWpOsGFVOErmBmqKK+08frZy1HxOudk4AFNEEbRRheQXxbBfWCzlW+BbcPj7WDXjosXmIcT9P5SZbnXdY7+hKGcvRGGSF6VgzR0mGpNJZHSWNPSlmYu1I3YIdbijDObmsY1tGrjI5G4cZmSPwwqkksM3+BfFOl+dxF3Z1r.WeDKqv0kQosBlCHayCooLLR17h9F3BDV2l3Ib0tMMa21rMtXOAfKk4Se5lp9obt9k+yjb8SRL.ZWwjq1iz8qIqWFza3uhU0KqWWs3DrX3LaxsfhngM15hZgJyl2B5M71Z33.yoXVriMfwyjWaxJjPIRqrB5JSIqFe457wAEMzx9Ivi6nXzi6.+Eue54b75rdBI2x.wNRifyn.tBDeLHY7TOl7JJjfqhCQhz3jbXGroEVV164c3cT3RxcvBnEfMIBKvCJitEPk5C9Svev3HPxIXfwibRFmB02bdnmzBcCTWudc0RkqnqWrTsp0JSbCL7dKgWOTfQtzEZv0PNZhs+oUWWstdcFr5Zx0KTqN7WEsZkKppWsXb7qRopZUqoUsnZkxZ0pfvO30VhH8ioKJq4k+DjAsXV3XxiHaxKzgeEF0o+zEd9IYKnqwLQhuGDZpD7nZUX9QJWSO8ycoDB3ib5XSRokL73HiDeZhNDd1nFRYEDSk3c.KtrZRFQG4NfzYkEu4NRhDXtteh5zBTl8XciwX3off0.DME3OCR.IqxVSI+YDfkzqomSddwT5zh13DhyLg2FMhKPiXNvD2GmWedyDhrhbjHr0SKdiS+BI9K9uPh4mvB0XMG61TB3omq8oEswIuuVhYYDzmnx13TQ8+xqDNNOIYkZiQMSDN1o2YudQxwj.+jpSvM92JJZhhIUzD3lNslIF+ZlXd7o10zpObH610IZggdcF8vfVwphi6rrpPg9KwB3Tqi9rbE9.iHdLCDtzyRD0r3pdfoCS6yQjl9vYApoFxdsioTGMOada.fkWPVeLTZmwTVNurttZpSNXlJAC3TpfuCqltkfAzTnu4Dtqcd4M2GdyIMYk.FwpbpR2ZhFj7r1SGt2JRMB.F79EnsI1bDs0i2ZchZBIcFXmStuowABcHC0f3POPMMhkwrGCUzz3ptH1oMb74a8kk6.AFsXR4Hr+0rUbJauDWQFbcYbTkedYZs2MFklW3fONjWgJ+ppx8SabKUuSR0J0bGS0J00.6uqnUrZoh55UJVudEfwjDNNKozVoe5Gq0R0bxnxkJqkREYXS8JoJTbNx182Zqvn4k0XOGo4jKOYmcQ5KxHRr93K65QJANx5ZIzqBhWWw7hpHXmQMcshZkqWsbc8TWbIIEL2PO8K5cccFn7UKOgUASxQcFIgruwJqnv8Wi96IfngHm72Z7byNNtckFUrnIdbb5SDgMLEAIHSeh6L4Je5YxcB4L43t3oSwovMoeZ0S5wxwguhCbmoCSqhM5RxOqUHT4Py2k3ZVqgiV7PXTAcL0hPHoOXhjSPZJx.ZN4cn2k0o86QHZH7E0E3zVoJkqopVtVwhUzKWsdQhGj3v4yX0EM2vrqUTrCr0pTqrN.CpUpBrldHE0F4xd93e9gU0T8xv7nnURujdEhFS50sbzbnnM5uDCAwtlrzAwXF8dJWZJHrLkJ2D98NQLLGHJJvCGrjyjKGNcwYJdECgCj0lBxtSWTN7JOO9EtCU9bJHvOcQZlap72Dd.M7al0Jmdyr959FiAe4L+mA93PQUwGiLtsoUYGccYOzQqZ1d29Aas4vw+lfSoTPOEghBAYlJMoYFZ8FcI4G.HXFtJaA1SLj5UcZcTko+X.yx2Y46Ddl1nDREwt9wVs9Jxm.F4geg.lm1DJPHFlmJQbBVhHwLCOK1QExE5epyJS5MnKT6wHyUGKZoebfVhkgeCmukWG1V6Zzx0YWxNd3B5bn2.1Tzib.Ka.eVQS547+KDgD7eJYr1sUKdPEaf5i6.KNtCrz3Nvxi6.qLtCr53NvZidfa.dlnjCJqCTDr4p3ul4YnJJ.NtH8+O8qUVK
      

      Example

      mod.gif

      Overview

      This script implements a flexible, modular FX interface that allows you to:

      • Drag and drop effect panels to rearrange them
      • Automatically reassign slots when effects are moved
      • Save and recall effect order in presets
      • Enable/disable effects individually
      • Use any HISE component (floating tile analyser, knobs, buttons, etc.)

      How It Works:

      The system uses a data-based approach where effects are defined in a central EFFECTS array. Each panel represents a single effect and is linked to a dedicated FX slot. When panels are dragged and dropped, the system detects the panel's new position in the grid, updates its value to reflect this position. It then reconnects the panel and components to the appropriate slot.

      Adding a New Effect

      To add a new effect to the system (for example, a "Chorus" effect):

      1. Create UI Components in the Interface Designer
      • Panel: Create a panel with ID pnl_Chorus
      • Knobs: Create knobs with prefix knb_Chorus (e.g., knb_ChorusMix, knb_ChorusRate)
      • Enable Button: Create a button with ID btn_EnableChorus
      • Analyzer (optional): If your effect needs an analyzer, create it with ID ft_ChorusDisplay
      1. Add your new effect to the EFFECTS array in the script:
      const var EFFECTS = [
          // ... existing effects ...
          {id: "Chorus", displayName: "Chorus", knobPrefix: "knb_Chorus", hasAnalyzer: true}
      ];
      

      The analyzers are really just there to show you how to add something that isn't a knob...

      1. Create a Knob Handler Function
        Add a new handler function for your effect's knobs:
      inline function onChorusKnob(component, value)
      {
          local index = knobGroups[6].indexOf(component); // Use the correct index
          if (index != -1)
              fxSlotRefs[6].setAttribute(index, value);
      }
      
      1. Add the Handler to the knobHandlers Array
      const var knobHandlers = [
          // ... existing handlers ...
          onChorusKnob
      ];
      
      1. Create the FX Chain in HISE
        Make sure to create an actual FX slot in HISE's processor chain with the new effect type.
      posted in Snippet Waiting Room
      HISEnbergH
      HISEnberg

    Latest posts made by HISEnberg

    • RE: The delay module temposync slider popup

      @pcs800 I noticed 2 things in your snippet. 1 is the mix knob is all the way to zero. The other is the delay time is super short.

      But assuming that is not the issue it could be related to the nature of the delay. I don't know if this is necessarily true for this particular delay. However, some models are designed to output the difference between the delay time and the input signal. This happens to me in Gen~ all the time where the delayed signal isn't processed until there is a change in the delay time itself.

      So you're solution might work, you maybe able to script it to change values with a delayed callback, and then an even later delayed callback to set it back to it's initial value.

      I don't recommend this though. I would recommend just building your own delay in scriptnode.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Why does this project refuse to save correctly?

      @pcs800 The autosave is a .hip file, it's just a backup.

      The .xml should be save in XmlPresetsBackUp. Even still, select File and you can load the xml or open recent and load the xml from there...

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: How do you Tempo Sync ADSR?

      @Delamere You can use the Synthesizer Group to load in several samplers and control them with the same envelope. You can also use a Container for that

      Link Preview Image
      HISE | Audio Modules | Syntesiser Group

      A container for other Sound generators that allows FM and other additional synthesis types.

      favicon

      (docs.hise.audio)

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Enable/Disable GLSL and keep it permanent?

      Oh and if you load a Floating Tile with Custom Settings you can also enable/disable open gl from there.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Enable/Disable GLSL and keep it permanent?

      @Gab For your first issue of enabling or disabling openGl, I think you need to use Settings.setEnableOpenGL(bool shouldBeEnabled) As far as I know this is the only way of enabling/disabling it. If your panel is hidden, it won't get processed but openGl can (I believe) still effect how other componens' graphics are being processed.

      Link Preview Image
      HISE | Scripting | Settings

      Access to the plugins settings

      favicon

      (docs.hise.audio)

      With regards to making the value permanent so the user doesn't need to reset it each time, I actually just wrote a script for doing just this. My example is a bit verbose for what you need but it will work nonetheless (it doesn't need to be written to JSON for instance, and you don't need an array here).

      In this example the button state is dumped into a JSON file which I am saving in the expansions folder (AppData is a better location when you release the plugin). When the plugin is initialized the script will run and set the corresponding control callbacks to whatever state it is saved to. At the same time, toggling the button will update it's state.

      HiseSnippet 1652.3ocsXstaaaCEVJIpnwqsXEXO.D4WJqAN1oN2PV2hiiSm2xEupzf0UTDPKQayFYRCIpj5UTf8drWx8Frc3EYQeI8RvpPPrIO293ge7nCc6DdHIMkm33V57QCINtOvKXDSzuQeLk4z5PG2G40ISH3r.AVPRcNXzPbZJIxw0cwmK0wc4kbTO+yOc.NFyBIES43bAmFRNlNfJJls89+JMN9HbD4b5.KsqseqPNqAOlmA3YQuJNCwgWg6QNEKUaAOmeFm12w8685TMrB4ocBw3N3cI6rylcpsy16hIUipt8las6lU1syVat8VgNt2qYDUvSLf2coC3QiB5yugoCvEzTZmXhbPUm.Hx5oOhGGIWhxYcZzmFG0NOQk5.docQZaQcZ667NgFQGOeQ56aUBPEVXm.cWXR3s3DvqpM7pXAu4.IWKHsjFRO1KHLgNTTHQhmuwqESPR5hg8Iann00Yg+tjWCNnASTd.9JxQIvfwV3WsRk0Pv+VcuRkVeczyl4AcQ8Wzp9AG2LXNBMpr95kf84TA5ZbBpMlQhqhdFJOp8HhF7AC4LXf+JZwq.wqvjCT7wa2Fi7IMRShSuLUlpkDpTv9WaT8M1Zpz3xtzXBCTCzZE6C.keaJmshd4+JdFJDyPg8IgWgD8IHx6FhYoTvWntRNTB7QBHgBiAGhvrHD4ZBCcCVD1GQEfsXVOBh1EMB7FeHHClkxPuqAOhr9EohrHJ2NZoCIgzti.eMR6zgXQeTeRBYMTKTBIjOX.AhS8gCODKvnTJblTiA3uajJpvZVJ.ugIjThHEggI6ShijAJfidaV5XncDDifQoBR4lEqNAuX9AkMgZ5jnTi1Rv8LakgMK04qDeqIKb8ppcSIAWJ1excCIuKgzC0QvZxvvQiHv2UtUxXySkTw0OrUf7yOJiDbfhqgtVdliFSEiPvxQjviQcyXgB.aknrXJiLdLBRcJiLXw+ZbbFY0RuuDBdzT2xfN9qbs9f7JqgzprWoObaXNn9EMW+3ypeH5fWd94mcJJ375mO6wIIlmFNbllO2Pia+v7yD4g0frXdHNFQk4twpHy5sh7AjI0HEeM4fBVuOMp.4R4p+AbVeoSfSHiOxok7d8GxmI1o7s8gJNyMAtm17OXRRA.XLme07JE8SRIlcCATUeNUSbRyWxMY8.EKGkMXX8zeI3rSMxWaRlZYAOPjPY87qrpAlIDQVBCIRxH46ZGywQSBnY.RLnhUBL0OGHxj1jgjlpH5qtpN0MN2n2krq8.YPy5P5dnz7fhUxGYEXsJr81dljrk32+g8ry4JGqpfgMUcngFWL2LuMiQqVqHSBdRpWZ9xY1zjg+oF85bm7FPU0TSrkL6lcN5eNQ7EAdf6OerGQ5hyhEWL6omO4Rn3HR5gjtP3h7mdUMyVd9BaJ8r2orS.1n6iTQo0osNuU8ia8GM+bJhPYTAEGS+Sy1YA0UlK8opBtHJ5GlyqTKCUo6I5ChexSlOcVUzYVCeM8MSV.xJQC6xQpTKX4TaTxxRUrrX9NFJxnRQ9EtZ0YRoSTmZpvLt7lLZx5cUMrzopdU3CYILX+3KMioyV25pvTWuANNtCzYr+T060z+4r+sGrOiZMd9btKVn6YA5Uf2U80TUSfVuO4TtfbFSw.VFbNZZQc6NWYF.ECuiedhks8m7wLzmkMnCIw50VJEgVamreYuaueY614C0sIZoHbrBRGmAcacaM46X5sT1asAUfpBUm0OxzYsNA6PgFnW1yvQbTP19JPNurkr4nbGA9DhyPRhfJWBtGRtFthjtk8k8NjjdkfODtsy3FZgqloC6CyanWx4TQ89d5lLbdmc.GAIFW4WtgFI5WH4U62mP60u3lX+0usOEZ9J+FWOvq1F6V4oUqsQsJNEB1vHo1101rxN63zoWtAKeu+Edjd557Du0x1ZAbuOi71zKgBL9oVFN+39Nyd8G3hW7nrXrXxaiIuypQ.P4l3JPxq4.8fJFYem1+2th1mKDerWaJb2f4iwElCFAh0WCLZtX6C8Z1sKITT.vk7N52+5bKVmWvyDPqKmfgNX.9f2oYCB.lVHAhNCH5xi7tKH4V5wUxY5APQL0.IgzHrpbrqQX0bgNCvgI7KMs1Ku578Uy.Xho9YFV16D4XzbNIO.tI+kggS5pYLbi6pgO8tZXs6pgadWMbq6pgaeWMbmOsgxenk5YB9.8wFGmSZ2TU40007ZYIa04+TotZFH
      
      Content.makeFrontInterface(100, 100);
      
      // ================== VARIABLES ======================== //
      const var Panel1 = Content.getComponent("Panel1");
      const var Button1 = Content.getComponent("Button1");
      const var buttons_stateNames = [Button1];
      const var state_filename = "buttonStates.json";
      
      // You can check the expansions folder for this file and even watch it change if you open it in xCode/Vstudio
      // You can specify any file path here, I recommend AppData since this is where the user presets are held
      // So just change FileSyste.Expansions to FileSystem.AppData
      const var stateFilePath = FileSystem.getFolder(FileSystem.Expansions).getChildFile(state_filename);
      
      reg btnEnabled = 0;
      
      // ================== ENABLE/DISABLE ======================== //
      // Panel visibility control function
      inline function setPanelEnabled(value)
      {
          Panel1.set("visible", value);
      }
      
      // ================== SAVE/LOAD BUTTON STATES =============== //
      inline function onButtonControl(component, value)
      {
          local id = component.getId();
          saveButtonState(id, value);
          
          if (id == "Button1") 
          { 
              btnEnabled = (value);
              setPanelEnabled(value); 
          }
      }
      
      // Save button states to file
      inline function saveStates(states)
      {
          Engine.dumpAsJSON(states, stateFilePath.toString(0));
          return true;
      }
      
      // Load button states
      inline function loadButtonStates()
      {
          if (stateFilePath.isFile())
          {
              local buttonStates = Engine.loadFromJSON(stateFilePath.toString(0));
              return buttonStates;
          }
          return {};
      }
      
      // Save state for a specific button
      inline function saveButtonState(buttonId, state)
      {
          local states = loadButtonStates();
          states[buttonId] = state;
          return saveStates(states);
      }
      
      // Get state for a specific button
      inline function getButtonState(buttonId, defaultValue)
      {
          local states = loadButtonStates();
          
          if (isDefined(states[buttonId]))
          {
              return states[buttonId];
          }
          
          return defaultValue;
      }
      
      // ================== INITIALIZE =============== //
      inline function initializeButtons()
      {
          for (i = 0; i < buttons_stateNames.length; i++)
          {
              local id = buttons_stateNames[i].getId();
              local savedState = getButtonState(id, 0);
              buttons_stateNames[i].setValue(savedState);
          }
          
          btnEnabled = getButtonState("Button1", 0) == 1;
          setPanelEnabled(btnEnabled); 
      }
      
      for (i = 0; i < buttons_stateNames.length; i++)
      {
          buttons_stateNames[i].setControlCallback(onButtonControl);
      }
      
      initializeButtons(); // Initialize states at the end of the script
      
      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: How do you Tempo Sync ADSR?

      @Delamere I haven't used it but I think you can accomplish this with the Transport Handler

      Link Preview Image
      HISE | Docs

      favicon

      (docs.hise.audio)

      Something similar could be done with scriptnode but I would look into the transport handler first.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Midi out plugin is not sending any midi.

      Ahhh okay, unless you figured this out already it appears to be an issue related to the VST3 SDK rather than something with HISE. Most certainly there is a workaround to get VST3 working but VST works perfectly fine. I plan to do some more digging on how to get it setup with VST3 but my only advice is to just use VST for now.

      https://forum.juce.com/t/solved-vst-midi-effect-plugin/51475/8

      https://forum.juce.com/t/vst3-midi-and-juce/31100/23

      @Christoph-Hart apologies I know I should improve my skills a bit but could we add this to the HISE wishlist? Even better if you could point us in the right direction to solving this I'd be happy to try and take it on. Even when I export the plugin as an instrument I can't seem to get the MIDI out.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Midi out plugin is not sending any midi.

      @oskarsh Did you have any luck with this? I am having a hard time getting FL Studio to receive any MIDI. Pretty much the same setup as yours. I am trying this on Windows for now.

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Inverted threshold knob for compressor / dynamics module

      @goldee It's quite simple to do, you just need to invert the value (if I understand you correctly).

      This should help you get started

      posted in General Questions
      HISEnbergH
      HISEnberg
    • RE: Inverted threshold knob for compressor / dynamics module

      @goldee You need to script the control callback for both knobs. Then you can update both Knob 1 and the compressor module.

      HiseSnippet 1117.3ocuWEsaaaCEkxNZcVqdasXe.BA6Amg1BI2XmjELDWamrYz4Ti3rf0m5nnniIhDofDUV8J5GReaOs+g8V9T1mP+CxHkjknsURJL1hdwf7xy8dH48dtziBYHbTDKDnYb5r.LP6g5imQ4S6MERnfA8AZekNgdINjicMufxb.cmE.ihvt.Msp+nbQZ01.j78wC5B8fTDtXJ.3LFAg+YhOgWL6nNuj34cDzEeJwWY0a2Y.hQ6w7XwBBUU2BD.QW.OGeLTtrJ5feBFMEn8c5N1HK7ycPPnCbO7t61xY6c2YOH110dmVs2qk0dNsasSaDP6yNzkvYgi4PNNBnsQWl6rwSY+NMM.mQhHNdX4.avXQjSm9HlmqbKJmEzaJwycz7SpHfvKiJN2pldt8M5CItj74KN+95DClEHTO.0prH8pt.8rUomkB8JgRZJTZiTJ8H8wnPR.uvhjOeg9.JGGNAJtmToR5ZAU9qJ58XhUP4OyGdA9nPwfbDMZaY8DyVVVaseci5FhaqHt4kvPyWJRMrM+Ay4POGy6w7CXTwfFalXcys1eI.MuU.M2TFjBD8mQg9DTjLLI4nRLGNYBFI.jaTFk5FDpGghMmDSQbBiZxnIdTFrPlWCz7H8Dgm8hwaU23c0MpkPymEg4mImrwSssrdZp88Mpk5B6azEBt99jCkjHI8R1R6A87bD4wMVjDR.F2.Qu4nX7NiZ46UYPdAmGRbh43FESKOHCStwOcp32ohj4bVJHogQ9FsbJZmSQCEhcLiieEsQBELdug4xllLoTaY9xCGVpYoBP3sArAM12AGpd.HWnHKewRG8atzQsxFkluorPFc.kveU.ldS06frjTYYVFqDKkmTj8kYEYi8Ht3P.QTK8.8jCQPBgyT29mqu96uB7KC5C4v4tQ3QQTBDZqD4FPqO9RgVYZsaM893nK3r.grWdcgPj9NC5aKjS61YVwfS63ybybLh3f8.9pZ2u9Je3aU0si33fwj+XN++yO7g+9fn3ISHhUoqa51Uf200COhEQjWXEXadEPgwO7NXbSEF+aTEF2YbmH3k3AzQhTXLWJQEL+NYfaR2f6wczppqBcclarGjunXurkXlAoOTUXkpnTgumo1x7+rN.epT7Q5iHbzzx4XkR3nHc8+CNl02rtdpDdAA2P+ne8dnI4iSiug9bcyrti4xnK8RGN9PJTDFW0SF4z4ZrKaPHMKzTUurkydB1CCiTd0yq6TnWuRH93AkHlqpoTX9D4sY4HWlIeqRHKgOIOWCGVx9MyRoa4LaqtqyLrRfTYwPwSMhCJwcqZPq5mb5f8smMdBKlSnmODJZgJEANN1er3omHrHYjRwdxtJZUj5+oisjikTXLl5lL3ZwWlQa4XsLi1yMduDCeHJj8FTZmIYd9mmLiXeSSd3bM8gxwlK1RJ4SH4QdCBsnqVAXy0E3yWWfaut.ast.aut.2YcAt6cCT9WGdQLm4mpTC.CGcXxSHzzxqN0pB9W.ddAzb.
      
      posted in General Questions
      HISEnbergH
      HISEnberg