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    dannytaurus

    @dannytaurus

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    Website meatbeats.com
    Location United Kingdom

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    Best posts made by dannytaurus

    • Happy New Year! πŸ₯³ πŸŽ‰

      Just wanted to wish everyone a happy, productive and prosperous new year!

      posted in General Questions
      dannytaurusD
      dannytaurus
    • AI is the future

      Until you spend hours debugging an inaudible filter node because Claude set the smoothing to 20 seconds instead of 20ms! πŸ˜‚

      posted in AI discussion
      dannytaurusD
      dannytaurus
    • RE: Soundsync: HISE Ecosystem | UPDATE: WE ARE LIVE!

      @David-Healey In a conversation with ChatGPT today, it said to me

      Your mockup surprised meβ€”I expected to dislike it. I don't.

      AI is getting cheekier! πŸ˜‚

      posted in General Questions
      dannytaurusD
      dannytaurus
    • Goals for 2026? πŸš€

      Anyone care to share their overall plans and goals for the coming year? πŸš€

      My main goal is to start releasing HISE plugins. I've been learning HISE for a while and it's time to start exporting my efforts!

      1. A series of 4 free synth plugins, first one Sublime posted here for design feedback, and another 3, each based around one simple preset concept. Sublime is all about bass.

      2. Then I have 2 collaborations I want to work on, both with UK house music producers. One is a multi-output drum plugin based on a series of expansions, the other is a chord synth with some interesting features.

      3. I also have a lot of vintage reverb impulses recorded and processed, which I'd like to turn into a suite of free reverbs.

      My user base is mostly house music producers & related genres - rave, techno, classic house, etc. I've built a decent brand and I think my customers will love the move from Maize-based ROMpler plugins to way more fully-featured HISE-based plugins.

      What are your goals?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • [PR] Overlay image toggle button

      I like using overlay images to ensure my Figma design is translated properly to HISE. Currently, the only way I know to toggle the image visibility is to select/unselect the image, or quickly slide the alpha slider, which is difficult because of the 'invert' half of the slider.

      This PR adds a toggle button between the image dropdown and the alpha slider. It uses an existing image icon for the button and respects the alpha slider value.

      This allows me to toggle the image without taking my eyes off the interface, making it easier to spot changes.

      PR here: https://github.com/christophhart/HISE/pull/825

      HISE-Overlay-Image-Toggle.gif

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Look & Feel - ComboBox Background.

      @David-Healey I just had a go at fixing this. Is that what you mean?

      HISE-PopupTransparentBackground.gif

      HiseSnippet 1112.3ocsVs2aaaCDmJIJKwacqEne.H7e4roYH+pIcACMO8pwxCi4rhMDDTPKcxhKRjFRTMwXneH12z8MH6ndXKO6klZfI.av6Eue2wi2w9QRGHNVFQLpb0jw.w3qLGLQn7O1mwEjdmPL9ZyyYwJHhlw5nIiYwwfKwvX8eRyvX6MHoe+8aNhEvDNvLVDx6jbG3LdHWMia+C9YdPPWlKbEOrj1sOnmiTbrLPlf3YcSaxXlysrQvELsZqYRdKK1mX7sl1scX60zqSqVu9061wcH330.FtqCytCyqCC41l0tSi1DiMO0kqjQCTLEDia5QR2IC7k2Ixbv63w7gAflnAY.54L1ji84At8KRNwDhwF8mkpVOKU8Ryy4t7o7mkxddp.5LKJmzLV6wfTiOCHYTBRajAoWXNvIhOVMShFOeoYOAdB5wvylxPISWxZ+05lGKQMDp5gragtQHwTKp0z11hh+sy9UpfmOwJZ.yi9izBSbh.LRNS5vBNSJu8PgaW.BpoUGUrdDLhqqe5lHbTbonVU2H1c8kiSFeNHRNBOhGEISDtUsndE5LxhJG9G6T4OqPwuQ0iAUVcQsp12am+UEcQlXOrd5W.GUsqssrsz.F+cCJ9iOQTzSAg+29+CrHJCiXjUcFFs3dVvdLy8PjCJ7Z1012P+NZSKJ65FSW07F52SaqW0Jc0M6uPHo2Vd7a4i7CveJvk9FZln35ih.PP+gozCCRf4CacpCb0QOSLJ.pkiHK5d6TBmJ3dUAPy0HCt6YUDCHnmsNE1Md0LFstYIHu.U24yUyfEJuKVaTq5IfGKIPgI1FsqaOUtNyeHFpBv8JDVowuFeVSQoEsZ.3opVbBlU1crLbn7H48MJU7MRikvwRAnc3TMzVNkPCnEJOwhhc1u37lJEWHUvkhZ5i7sq7wJz+sHOukJSiiHYP.DsTw5FbQOlg0DIgCgHK7PRexVnHdgd9tDa9z5R3jkVJonTzSvUWNFxo6JCb0290qWrmBIOup6tjiPTUUZukmm2aoHuR3t5VKSSyjzPnbyexu16DlhUrY39h9ZLDo35Px3D3C3vgrFWaadBDeqRNF6yO8.kXrUlqeVQaMl.BR86VloqaPturCmTl.KICKFlr8lDxCOLO2lkYeG2U4OyZ9A9f9tXYNjR35KdhoDDclFMyPlowKwEgrTdqunO+8CzXCSLei4kBnxU2IqbkOd8GGXtPedbBizMIfoleridfbt.rJatd8594hXtZR4A1eFyhrezYQOUH9By9bki+xw3ZKAiXsy+GXLeB9yLO0yC6bNCfaX182V0w0eB2icpUbwnyYpHttF3hjvAXYnCfdWf0xw55h0z2Ayns0z5Lv.P3lR7.9kKrgl1HWXiBgX0kSj78NY2b0uQXqTNHlDougZa7wbHMcIWVCwmr7dGm42pELr4pZXqU0v1qpgcVUCe0pZ3tqpg68oMT+hxCSTxvrqMDx48OMs4pgwoBFVAlVsR9GztgJYG
      
      Content.makeFrontInterface(200, 200);
      
      const laf = Content.createLocalLookAndFeel();
      
      laf.registerFunction("drawPopupMenuBackground", function(g, obj)
      {
          g.setColour("0x00000000"); // any transparent colour
          g.fillRect([0,0,200,200]);
      });
      
      laf.registerFunction("drawPopupMenuItem", function(g, obj)
      {
          var a = obj.area;
      
          var padArea = [a[0] + 2, a[1] + 2, a[2] - 4, a[3] - 4];
          g.setColour(obj.isHighlighted ? Colours.green : Colours.blue);
          g.fillRoundedRectangle(padArea, 8);
      
          var textArea = [padArea[0] + 8, padArea[1], padArea[2] - 16, padArea[3]];
          g.setColour(Colours.white);
          g.setFont("Default", 14.0);
          g.drawAlignedText(obj.text, textArea, "left");
      });
      
      const ComboBox1 = Content.getComponent("ComboBox1");
      ComboBox1.setLocalLookAndFeel(laf);
      

      The drawPopupMenuBackground object should probably include an area, and the popup menu items still have a subtle drop shadow. But they're both fixes for another day.

      PR here, if it's useful: https://github.com/christophhart/HISE/pull/805

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Turn a unit on/off

      @bendurso Today I learned that right-clicking a module in edit mode shows a different context menu to right-clicking not in edit mode. πŸ˜€

      posted in General Questions
      dannytaurusD
      dannytaurus
    • Prevent Waveform Floating Tile paths clipping at the tile bounds

      Posting this in case it helps anyone else. I just banged my head against a brick wall for too long before I realised how simple this was! πŸ˜‚

      When using a Floating Tile with content type Waveform (to display the waveform of Sine Wave Generator or Waveform Generator, for example) the default waveform path is a filled shape.

      You can override this with LAF function drawAnalyserPath and draw a line path instead of a filled path:

      laf.registerFunction("drawAnalyserPath", function(g, obj)
      {
      	g.setColour(Colours.white);
      	g.drawPath(obj.path, obj.area, 5);
      });
      

      However, this means that the path is clipped at the bounds of the floating tile, especially at wider line thicknesses:

      CleanShot 2026-01-14 at 23.30.35@2x.png

      To prevent the clipping, I fudged around with it for longer than I want to admit before I realised the answer is to simply reduce the area that the path is drawn in, by half the thickness of the path:

      laf.registerFunction("drawAnalyserPath", function(g, obj)
      {
      	g.setColour(Colours.white);
      	g.drawPath(obj.path, obj.area.reduced(2.5), 5);
      });
      

      Voila! No more clipped paths! πŸ™Œ Top row is using obj.area, bottom row is using area reduced by half line thickness:

      HISE-Unclipping-Waveform-Paths.gif

      You might want the left/right of the path to bleed out of bounds, in which case change the reduction from all-round to y-only:

      obj.area.reduced(5) πŸ‘ˆ all-round
      obj.area.reduced(0, 5) πŸ‘ˆ y-only
      

      Note: you might need to compile with HISE_USE_SCRIPT_RECTANGLE_OBJECT=1 for the reduced and other Rectangle helper functions, as per the docs: https://docs.hise.dev/scripting/scripting-api/rectangle/index.html. Not sure if it's still the same, or if it's built-in to all new builds.

      posted in Newbie League
      dannytaurusD
      dannytaurus
    • RE: MEDIA BROWSER PLUGIN [NOT A HISE PLUGIN - but may be useful]

      @Chazrox said in MEDIA BROWSER PLUGIN [NOT A HISE PLUGIN - but may be useful]:

      The forum has definitely been less active since everyone has found their agentic work flows.

      I noticed that too. Bit sad really. Maybe we should all start sharing more wins we have with AI?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • Why I'm not making a Windows installer (nor code-signing)

      I just went down the Windows installer and code signing rabbit hole for my synth plugin and came out the other side with a decision I didn't expect: no installer at all.

      TLDR: if your plugin is one file going to one folder, a ZIP with clear instructions gives your users a smoother, less alarming experience than an unsigned installer, and costs you nothing.

      Sharing the findings here in case it saves someone else a day of research.

      My plugin is a single VST3 on Windows. Bundled presets/images/fonts/audio assets (for simple Audio Loop Players). That means one file, one destination folder. So the installer would exist mostly for polish, not necessity.

      Here's why I dropped it.

      The problem: an installer is an .exe, and an unsigned .exe looks scary

      If you ship an unsigned installer, SmartScreen will greet your users with the "Windows protected your PC" screen, and they have to click "More info" then "Run anyway" to proceed. I'm sure most Windows users, especially music producers, are used to this, but for a paid product from a developer they've never heard of, that's bad optics. I'd argue worse than no installer at all.

      Option 1: Azure Trusted Signing. Blocked for me.

      This is the modern route everyone recommends, and it's cheap. But it's only available to individuals in the US and Canada. In the UK you need a registered (Limited) company. I'm still a sole trader with no Ltd, and I'm not registering a company and wading through Azure bureaucracy just to unblock a release. Registering is on the roadmap but not worth bumping it up for this.

      Option 2: An individual code signing cert. Possible, but underwhelming.

      There is a middle path: Individual Validation (IV) certs. SSL.com and Certum both sell these to individuals with no company required, verified via passport and a face scan, turnaround in days not weeks. Certum even has a "Cloud CODE Signing for Individual Developer" product that a company literally cannot buy.

      But here's the catch that killed it for me: signing removes the "Unknown publisher" label, but SmartScreen reputation still builds up gradually per certificate. A fresh cert with no reputation can still trigger warnings. So you pay, you do the ID verification dance, and your users may still see scary screens for a while. And from March 2026 the CA/B Forum caps code signing cert validity at 458 days, so this becomes a recurring chore, not a one-off.

      The realisation: no .exe, no problem

      SmartScreen cares about executables. A ZIP containing a .vst3 and a text file doesn't trigger any of this.

      So the Windows release is:

      • MyPlugin.vst3
      • INSTALL.txt ("Copy MyPlugin.vst3 to C:\Program Files\Common Files\VST3 and approve the admin prompt")
      • LICENSE.txt

      That's the whole install. VST3 has one canonical system folder, so there's no per-DAW path confusion like the old VST2 days. I shipped earlier plugins as VST2/VST3 and had some support tickets, but those were usually because of the VST2 confusion. Oh, and I'm clearly not doing AAX either - another axis of complexity avoided.

      The installer isn't dead, just deferred

      When I register as a company, I'll 100% ship an Azure cloud-signed installer. Shipping an unsigned one in the meantime would be a downgrade from the ZIP.

      One extra risk: the ever-annoying Anti-Virus checks on Windows, and two practical mitigations. [1] Submit the ZIP and the .vst3 to Microsoft's file-submission portal once the release build is final (it whitelists the hash and hugely reduces the block-at-first-sight risk), and [2] run the final binary through VirusTotal before release so I know which of the ~70 engines flag it, if any. Both are free and take minutes.

      Very open to having my mind changed here, but given the fact that I've been distributing my previous (non-HISE) plugins for 3 years on Windows via the ZIP > extract > copy to folder method, I think this is a no-brainer approach for my first couple of self-contained HISE plugins.

      posted in General Questions
      dannytaurusD
      dannytaurus

    Latest posts made by dannytaurus

    • RE: Does everyone turn HISE_COMPLAIN_ABOUT_ILLEGAL_BUFFER_SIZE off?

      @David-Healey What was the issue?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Using customer data to grow a plugin business

      @soundsync What kind of product usage data does Soundsync collect from the end user?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Anyone else hit this Engine.getUptime() crasher?

      @David-Healey Of course, just don't draw most of the meter. Nice.

      Converted the timer approach to LAF and it works exactly the same, except with 1.2s hard-coded hold instead of 1.5s, which actually feels better.

      Thanks!

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Anyone else hit this Engine.getUptime() crasher?

      @David-Healey I'm just doing a ring around the knob. Can the peak meter display be coerced into something like this?

      CleanShot 2026-09-17 at 18.46.01.gif

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Anyone else hit this Engine.getUptime() crasher?

      @David-Healey Sorry, I mean output level greater than 1.0, so I can show a red ring around the level knob to indicate 'over'.

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Anyone else hit this Engine.getUptime() crasher?

      @David-Healey Switched the overs timer to a tick counter and removed the fancy easing in the wave display - it won't be missed.

      So no more getUptime() calls in my plugin now. But I'll leave the PR so Christoph can judge if it's worth merging.

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Anyone else hit this Engine.getUptime() crasher?

      @David-Healey Maybe. I'm looking at whether I can ditch timers completely. Never liked using them in web app front ends, and don't like using them in HISE either.

      Is there a more HISE-y way to keep an overs indicator showing for 1.5s after an over hits?

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Velocity layers overlapping issue

      @lijas90 said in Velocity layers overlapping issue:

      I still get quite a noticeable jump between the different samples.

      What kind of jump? Volume, tone, pitch, stereo field, something else?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Anyone else hit this Engine.getUptime() crasher?

      @David-Healey These are both quite short animations - the Overs one is 1.5s and the wave display is 150ms.

      The Overs one only runs when the level goes over, but the wave display one runs on every note.

      The timer runs throughout the life of the plugin instance, but the calls to getUptime() are limited to the short ranges above, and it's the getUptime() calls that were triggering the crash bug.

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Anyone else hit this Engine.getUptime() crasher?

      @David-Healey For updating UI stuff.

      1. The latch clock on an Overs indicator around the level knob, so it stays visible for 1.5 seconds
      2. A fancy 'ease back' in a custom wave display - easy to get rid of that one and no great loss
      posted in Bug Reports
      dannytaurusD
      dannytaurus