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    dannytaurus

    @dannytaurus

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    Website meatbeats.com
    Location Los Angeles

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    Best posts made by dannytaurus

    • Happy New Year! 🥳 🎉

      Just wanted to wish everyone a happy, productive and prosperous new year!

      posted in General Questions
      dannytaurusD
      dannytaurus
    • Goals for 2026? 🚀

      Anyone care to share their overall plans and goals for the coming year? 🚀

      My main goal is to start releasing HISE plugins. I've been learning HISE for a while and it's time to start exporting my efforts!

      1. A series of 4 free synth plugins, first one Sublime posted here for design feedback, and another 3, each based around one simple preset concept. Sublime is all about bass.

      2. Then I have 2 collaborations I want to work on, both with UK house music producers. One is a multi-output drum plugin based on a series of expansions, the other is a chord synth with some interesting features.

      3. I also have a lot of vintage reverb impulses recorded and processed, which I'd like to turn into a suite of free reverbs.

      My user base is mostly house music producers & related genres - rave, techno, classic house, etc. I've built a decent brand and I think my customers will love the move from Maize-based ROMpler plugins to way more fully-featured HISE-based plugins.

      What are your goals?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • [PR] Overlay image toggle button

      I like using overlay images to ensure my Figma design is translated properly to HISE. Currently, the only way I know to toggle the image visibility is to select/unselect the image, or quickly slide the alpha slider, which is difficult because of the 'invert' half of the slider.

      This PR adds a toggle button between the image dropdown and the alpha slider. It uses an existing image icon for the button and respects the alpha slider value.

      This allows me to toggle the image without taking my eyes off the interface, making it easier to spot changes.

      PR here: https://github.com/christophhart/HISE/pull/825

      HISE-Overlay-Image-Toggle.gif

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Look & Feel - ComboBox Background.

      @David-Healey I just had a go at fixing this. Is that what you mean?

      HISE-PopupTransparentBackground.gif

      HiseSnippet 1112.3ocsVs2aaaCDmJIJKwacqEne.H7e4roYH+pIcACMO8pwxCi4rhMDDTPKcxhKRjFRTMwXneH12z8MH6ndXKO6klZfI.av6Eue2wi2w9QRGHNVFQLpb0jw.w3qLGLQn7O1mwEjdmPL9ZyyYwJHhlw5nIiYwwfKwvX8eRyvX6MHoe+8aNhEvDNvLVDx6jbG3LdHWMia+C9YdPPWlKbEOrj1sOnmiTbrLPlf3YcSaxXlysrQvELsZqYRdKK1mX7sl1scX60zqSqVu9061wcH330.FtqCytCyqCC41l0tSi1DiMO0kqjQCTLEDia5QR2IC7k2Ixbv63w7gAflnAY.54L1ji84At8KRNwDhwF8mkpVOKU8Ryy4t7o7mkxddp.5LKJmzLV6wfTiOCHYTBRajAoWXNvIhOVMShFOeoYOAdB5wvylxPISWxZ+05lGKQMDp5gragtQHwTKp0z11hh+sy9UpfmOwJZ.yi9izBSbh.LRNS5vBNSJu8PgaW.BpoUGUrdDLhqqe5lHbTbonVU2H1c8kiSFeNHRNBOhGEISDtUsndE5LxhJG9G6T4OqPwuQ0iAUVcQsp12am+UEcQlXOrd5W.GUsqssrsz.F+cCJ9iOQTzSAg+29+CrHJCiXjUcFFs3dVvdLy8PjCJ7Z1012P+NZSKJ65FSW07F52SaqW0Jc0M6uPHo2Vd7a4i7CveJvk9FZln35ih.PP+gozCCRf4CacpCb0QOSLJ.pkiHK5d6TBmJ3dUAPy0HCt6YUDCHnmsNE1Md0LFstYIHu.U24yUyfEJuKVaTq5IfGKIPgI1FsqaOUtNyeHFpBv8JDVowuFeVSQoEsZ.3opVbBlU1crLbn7H48MJU7MRikvwRAnc3TMzVNkPCnEJOwhhc1u37lJEWHUvkhZ5i7sq7wJz+sHOukJSiiHYP.DsTw5FbQOlg0DIgCgHK7PRexVnHdgd9tDa9z5R3jkVJonTzSvUWNFxo6JCb0290qWrmBIOup6tjiPTUUZukmm2aoHuR3t5VKSSyjzPnbyexu16DlhUrY39h9ZLDo35Px3D3C3vgrFWaadBDeqRNF6yO8.kXrUlqeVQaMl.BR86VloqaPturCmTl.KICKFlr8lDxCOLO2lkYeG2U4OyZ9A9f9tXYNjR35KdhoDDclFMyPlowKwEgrTdqunO+8CzXCSLei4kBnxU2IqbkOd8GGXtPedbBizMIfoleridfbt.rJatd8594hXtZR4A1eFyhrezYQOUH9By9bki+xw3ZKAiXsy+GXLeB9yLO0yC6bNCfaX182V0w0eB2icpUbwnyYpHttF3hjvAXYnCfdWf0xw55h0z2Ayns0z5Lv.P3lR7.9kKrgl1HWXiBgX0kSj78NY2b0uQXqTNHlDougZa7wbHMcIWVCwmr7dGm42pELr4pZXqU0v1qpgcVUCe0pZ3tqpg68oMT+hxCSTxvrqMDx48OMs4pgwoBFVAlVsR9GztgJYG
      
      Content.makeFrontInterface(200, 200);
      
      const laf = Content.createLocalLookAndFeel();
      
      laf.registerFunction("drawPopupMenuBackground", function(g, obj)
      {
          g.setColour("0x00000000"); // any transparent colour
          g.fillRect([0,0,200,200]);
      });
      
      laf.registerFunction("drawPopupMenuItem", function(g, obj)
      {
          var a = obj.area;
      
          var padArea = [a[0] + 2, a[1] + 2, a[2] - 4, a[3] - 4];
          g.setColour(obj.isHighlighted ? Colours.green : Colours.blue);
          g.fillRoundedRectangle(padArea, 8);
      
          var textArea = [padArea[0] + 8, padArea[1], padArea[2] - 16, padArea[3]];
          g.setColour(Colours.white);
          g.setFont("Default", 14.0);
          g.drawAlignedText(obj.text, textArea, "left");
      });
      
      const ComboBox1 = Content.getComponent("ComboBox1");
      ComboBox1.setLocalLookAndFeel(laf);
      

      The drawPopupMenuBackground object should probably include an area, and the popup menu items still have a subtle drop shadow. But they're both fixes for another day.

      PR here, if it's useful: https://github.com/christophhart/HISE/pull/805

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Turn a unit on/off

      @bendurso Today I learned that right-clicking a module in edit mode shows a different context menu to right-clicking not in edit mode. 😀

      posted in General Questions
      dannytaurusD
      dannytaurus
    • Prevent Waveform Floating Tile paths clipping at the tile bounds

      Posting this in case it helps anyone else. I just banged my head against a brick wall for too long before I realised how simple this was! 😂

      When using a Floating Tile with content type Waveform (to display the waveform of Sine Wave Generator or Waveform Generator, for example) the default waveform path is a filled shape.

      You can override this with LAF function drawAnalyserPath and draw a line path instead of a filled path:

      laf.registerFunction("drawAnalyserPath", function(g, obj)
      {
      	g.setColour(Colours.white);
      	g.drawPath(obj.path, obj.area, 5);
      });
      

      However, this means that the path is clipped at the bounds of the floating tile, especially at wider line thicknesses:

      CleanShot 2026-01-14 at 23.30.35@2x.png

      To prevent the clipping, I fudged around with it for longer than I want to admit before I realised the answer is to simply reduce the area that the path is drawn in, by half the thickness of the path:

      laf.registerFunction("drawAnalyserPath", function(g, obj)
      {
      	g.setColour(Colours.white);
      	g.drawPath(obj.path, obj.area.reduced(2.5), 5);
      });
      

      Voila! No more clipped paths! 🙌 Top row is using obj.area, bottom row is using area reduced by half line thickness:

      HISE-Unclipping-Waveform-Paths.gif

      You might want the left/right of the path to bleed out of bounds, in which case change the reduction from all-round to y-only:

      obj.area.reduced(5) 👈 all-round
      obj.area.reduced(0, 5) 👈 y-only
      

      Note: you might need to compile with HISE_USE_SCRIPT_RECTANGLE_OBJECT=1 for the reduced and other Rectangle helper functions, as per the docs: https://docs.hise.dev/scripting/scripting-api/rectangle/index.html. Not sure if it's still the same, or if it's built-in to all new builds.

      posted in Newbie League
      dannytaurusD
      dannytaurus
    • Added phase offset to Waveform Generator

      PR that adds StartPhase1 and StartPhase2 to Waveform Generator.

      Coded for my own needs but someone else might find it useful.

      Works great for setting a random phase offset on MIDI note-on.

      Works independently for Osc1 and Osc2.

      https://github.com/christophhart/HISE/pull/792

      EDIT: from this conversation https://forum.hise.audio/topic/13720/free-running-or-randomised-phase-for-waveform-generator-oscillators/9

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: How/Where do you actually market/sell your plugins?

      I'm fortunate that I started with a (small) audience, and I'm selling to a focussed crowd. My plugins serve a very specific niche and the producers there are always hungry for more authentic products.

      I've never done any paid ads. I might do an experiment on Instagram one day. I see a lot of adverts for plugins in my feed and I'm curious how effective they are.

      I sell on Gumroad. They take about 15% fee, then you pay payment processor fees. I haven't done the maths for the total cut but I'd say it's less than 20%.

      It's a good deal for me because it includes basic web presence, file hosting, secure delivery, payment processing (cards, Apple Pay, Google and PayPal), email marketing and analytics.

      I started selling in September 2022. I'd done a couple of free plugins before that through various platforms like SimpleGoods and SendOwl but didn't take it seriously until later.

      When I started selling I posted each new product on my Facebook and Instagram accounts. The engagement was pretty good to start with but I noticed that over time, I got more results from sending emails to my ever-growing email list. When I launch a new product now, I only send it to my email list at first. Then later I post short clips to Instagram but they're supplemental to the email list.

      You NEED an email list. They say "the money's in the list" and in my experience, that's 100% correct.

      Free products are a great way to build your email list. Most people stay subscribed and as long as you don't flood them with emails, they're happy to receive them.

      This is my email strategy:

      • Launch email for every new product with 20% discount code, valid for 2 weeks
      • Reminder email 48 hours before the launch discount ends
      • One email per month with 20% discount off a single product, valid for 2-3 days

      That's it. I don't like to bombard my list with too many emails. I'm on some Gumroad seller lists where they send continual discounts, sometimes daily. This would be way too much for me as a customer.

      Gumroad includes email marketing, which is a bonus because when your list gets large things like Mailchimp, ConvertKit, etc get into the $100's/month.

      I can target emails to people who have or haven't bought specific products. Very handy for offering a discount only to those who haven't bought something. Or offering a discount for a product Y to those who have already bought product X. You can also target by how much someone has spent, so you can offer extra discounts or free stuff to your most loyal customers.

      Gumroad also includes extra features like affiliates (having others push your products for a % split), collaborators (where you can split a products revenue with someone else), email automations (for sending drip emails to customers - I don't use those) and upsells (recommended products at checkout).

      It does have some downsides. The download links in the receipt emails sometimes don't work and you have to send a link manually to the customer (Gumroad have so far refused to acknowledge this as an issue). I also find their fees to be expensive compared to other services, but for what I get built-in I still think it's worth it for now.

      Something else that might be of interest is that Gumroad recently made the source code available, so if there's a feature you want to add and you're handy with Ruby on Rails and JavaScript you might be able to contribute.

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Any interest in a SemiTones control for Waveform Generator?

      Happy to report this has been merged in to develop branch! 🎉

      posted in Feature Requests
      dannytaurusD
      dannytaurus
    • RE: Colour Palette

      @ustk Just made a quick proof of concept in Claude. Haven't read all the code yet, so no idea if it's well implemented or performant, but it does look kinda nice!

      CleanShot 2026-01-08 at 21.39.06@2x.png

      posted in Feature Requests
      dannytaurusD
      dannytaurus

    Latest posts made by dannytaurus

    • RE: Settings Window Bugs

      @Christoph-Hart Wait.. does that actually work? I thought we had to do that manually?

      We're talking about plugin builds, right - not HISE builds?

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Settings Window Bugs

      @David-Healey said in Settings Window Bugs:

      what about the team ID? I don't think that's used.

      Looks like only in the redundant iOS code, but Christoph would know best on that. Just in case it messes with Mac exports.

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Settings Window Bugs

      @David-Healey said in Settings Window Bugs:

      MIDI channel is stored in GeneralSettings.xml, not DeviceSettings.xml

      Seems odd.

      It's been there for 9 years, so I guess it's just where it started out.

      Here's the PR: https://github.com/christophhart/HISE/pull/850

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Can't build AU on macOS Tahoe

      @xxx FWIW Xcode 26.1.1 works fine for me, but I'm on Sequoia 15.7.3, not Tahoe.

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: Settings Window Bugs

      @David-Healey

      Should we remove the Extra Definitions IOS field entirely? Same for App Group ID?

      Just for kicks, should we update the (c)2017 default in Company Copyright to the current year?

      Should Visual Studio Version be updated to 2022 if it's the new default?

      The tooltip icon for the MIDI Device still shows when there's no MIDI Device connected, nor field visible.

      Tooltips:

      Tweak the Embed Image Files tooltip to mention image files instead of audio files.

      Extra Definitions has empty Examples section, either add examples or remove the header.

      We should probably update the tooltip on VST3 Support now that it's standard.

      Enable Callstack has a broken Examples section.

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Settings Window Bugs

      @David-Healey said in Settings Window Bugs:

      Selected MIDI channel isn't restored - all channels are enabled on each start. I also don't see the channel in DeviceSettings.xml

      That's because it isn't saved to the XML. I've got a fix for it, just need to make a PR 👍

      EDIT: for clarity, MIDI channel is stored in GeneralSettings.xml, not DeviceSettings.xml but the code is missing to update it when you update in Settings. My PR should fix that issue.

      posted in Bug Reports
      dannytaurusD
      dannytaurus
    • RE: Can't build AU on macOS Tahoe

      @xxx HISE 4.1.0 sounds like you might be using the downloaded release from GitHub.

      Did you build HISE from the source code? If so, which branch and which commit?

      posted in General Questions
      dannytaurusD
      dannytaurus
    • Prevent Waveform Floating Tile paths clipping at the tile bounds

      Posting this in case it helps anyone else. I just banged my head against a brick wall for too long before I realised how simple this was! 😂

      When using a Floating Tile with content type Waveform (to display the waveform of Sine Wave Generator or Waveform Generator, for example) the default waveform path is a filled shape.

      You can override this with LAF function drawAnalyserPath and draw a line path instead of a filled path:

      laf.registerFunction("drawAnalyserPath", function(g, obj)
      {
      	g.setColour(Colours.white);
      	g.drawPath(obj.path, obj.area, 5);
      });
      

      However, this means that the path is clipped at the bounds of the floating tile, especially at wider line thicknesses:

      CleanShot 2026-01-14 at 23.30.35@2x.png

      To prevent the clipping, I fudged around with it for longer than I want to admit before I realised the answer is to simply reduce the area that the path is drawn in, by half the thickness of the path:

      laf.registerFunction("drawAnalyserPath", function(g, obj)
      {
      	g.setColour(Colours.white);
      	g.drawPath(obj.path, obj.area.reduced(2.5), 5);
      });
      

      Voila! No more clipped paths! 🙌 Top row is using obj.area, bottom row is using area reduced by half line thickness:

      HISE-Unclipping-Waveform-Paths.gif

      You might want the left/right of the path to bleed out of bounds, in which case change the reduction from all-round to y-only:

      obj.area.reduced(5) 👈 all-round
      obj.area.reduced(0, 5) 👈 y-only
      

      Note: you might need to compile with HISE_USE_SCRIPT_RECTANGLE_OBJECT=1 for the reduced and other Rectangle helper functions, as per the docs: https://docs.hise.dev/scripting/scripting-api/rectangle/index.html. Not sure if it's still the same, or if it's built-in to all new builds.

      posted in Newbie League
      dannytaurusD
      dannytaurus
    • RE: Anyone got a Cubase LE license going spare?

      @HISEnberg Steinberg hooked me up! Thanks for the tip! 🙌

      EDIT: Ugh - another Rosetta installer! 😂 When are the audio companies going to catch up to Silicon? Apple will phase out Rosetta in a couple of years and then they'll be in trouble! 😜

      posted in General Questions
      dannytaurusD
      dannytaurus
    • RE: JUCE submodule PSA

      @Christoph-Hart said in JUCE submodule PSA:

      Was the previous build codesigned & notarized?

      FWIW I don't think I've ever seen a gatekeeper dialog for Projucer.

      posted in General Questions
      dannytaurusD
      dannytaurus