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    Christoph Hart

    @Christoph Hart

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    Best posts made by Christoph Hart

    • Roadmap to HISE 5

      So as you can see yesterday I've dumped the work of the last month to the repo and now that the CI build goes through it's expected to be compilable on macOS and Windows.

      The vast amount of new features included here justify a major version bump, so I would suggest we label the next HISE meetup "HISE Release 5 party" and work our way towards that. My todo list for this includes:

      • adding docs for all the new features - they will be more like references and for a high-level explanation for all the features I'll prepare a small presentation for the talk.
      • creating snippets & example projects that cover the features.
      • fixing bugs & regressions that I encounter when loading up different projects & stuff). It's FeatureStop (tm) at this point so we just need to round the edges of the new things.

      But I could benefit from some cloud power here so if you guys could:

      • making sure that everything compiles. MacOS & Windows should be covered, but my homies on Linux might want to report back if there is something going on in the land of the free over there.
      • making sure there are no regressions. There were a few rather intrusive changes I had to make especially in the modulation system so if you have a project that uses a complex modulation system, please let me know if anything broke there. Especially the bridge between modulators and scriptnode is completely rewritten and there are definitively a few breaking changes that require you to tweak your nodes to adjust to the new system, but I tried to be as backwards compatible as possible and as far as I'm aware there is nothing substantive being removed.
      • give me a few suggestions for snippets that cover the new feature set and I'll try to encorporate these suggestions.
      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: Finally: Fully customize stock UI elements with a scripted LookAndFeel

      PresetBrowser

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • Sorry for the code dump...

      Bear with me, I somehow got mixed at multiple places and now I had to commit everything to the dev branch, but todays commit history gives serial killer vibes.

      There are a few gems in there that will be documented over the span of the next days:

      • complete rewrite of the profiling suite (basically a extended version of Perfetto with much tighter integration into HISE). Profile your scripts down to each line of code, quickly check the DSP tree for the worst runtime & see event dependencies across different threads (broadcaster events etc).
      • complex sample group manager (the UX is still all over the place and some functions are missing but the basics are there)
      • WebSocket server communication for fast data transfer between web view and HISE. Oh and the Webview should now work on Linux too - David let me know if that is the case and what needs to be done to make it REALLY work.

      I tried to focus on it not breaking stuff (most of the profiling tools can be completely removed with a preprocessor flag which is disabled by default), but if something behaves nasty let me know. When it's dusted off and documented, we'll call this bad boy HISE 4.5.0...

      I suggest we make these things the topics of the next HISE meetup :)

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • 4.0.0 is here

      Alright everybody,

      it was time to finally bump the version and upload new installers. Enjoy

      https://github.com/christophhart/HISE/releases/tag/4.0.0

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • New Feature: SuspendOnSilence

      Hi everybody,

      I'm currently profiling a project I'm working on and noticed a rather significant optimization possibility: when there is no signal input, some FX can be suspended until a signal is detected and save some CPU. This might highly improve the idle performance of your plugin, which is important for big DAW sessions.

      This is not a new idea (some DAWs implement this already) and in certain parts of the HISE codebase this is already implemented, but now I refactored it to a general system and also allow DSP networks to set the flag.

      HiseSnippet 1427.3oc2X0raabCDlqrobkSbRSQP+AnG1C8fCfqgTRZZAxAKaYqTgFYK3UwMsWLn2kxhP6RtkKkrUK58donmys9Zza8Qn25w9J32f1gbWIsqzZAaE2DzJCXHNbH42Ly2LbnZIEtznHgDYUp8vPJx51XmgbU2ZcILNpwtHq6faRhTTocrncFFRhhndHKqkdlVfUokQlOWr0NDeB2kNQDBcjf4ReNKfolHsU0uh46Wm3QayBRo8iq1vUvqI7E8A7rDtLJj31ibJcehVsBXjUw87XJgzQQTzHPmcDdCc5JNiGq+QrH1I9T8fJHGXihEip0k460ZjsFgPV3VSr7khs76iax7XikOwC7tlIrmrhz9.qByCRUtFPxJEjVNFR2C63JYgpIynwysvM3P.oCAb0ogRrtHqeGWS.JvUaFP5QqKgAiWv5Oob4Mrg+8fm1oO2UwDbaAeeghd.e8Gr5OrZoU+wUsmdpNcxcN8wHE99TYtSqitx4sv048CNgJ2vd.wuOcrhf4m0mV7p4Scis5TJJ3M3L0Agzjw0E9dZek96yFAPItM3aunwtDEQGTRjA5ERkJlFNV6RG.r53PTI7tzndJQHvqmI9ALGgWeehJKcRm2jLA3OxDC0AJdDSMLcd00fiUdtbrqJDuGtES41MeLVHGLBdp+MvXRl4Z385zg5pl.vkw0e4hlFV9ZmFtZRZHbl5C+1ICsq+xJ4l.9S3Ij8PIMjHosEs7ICWOhDD5SODv3F1m3Kb64v9d5rYHgwPXGsFq61kv4T+nEIQp3MTwIzgh9JF+zlDkjcNT9b+9ANPYZWZsDzAxrJnyghGWVOVyKbnbOyf+F9jLYE8XqjIqLZxToe6SUmIj8LgijuirVI12GYbxG247Jns88EmUSDDxRXoPLvHqkveXXWAm4pEEqwHjtcfnObHIv8KIQsILeMs1oeDTnv6.tCnr4ZLqBGQkQlMdEb4Mg+.Z99BOXph0ItficXKhpqNeQW6AHmT4ltiIoYvZZdhdKFcMWrWBfXf1z0WxoiOsHR3NOnlstbSAqkRU9IlgpGA4eEhOmFQGom0k3iNRy.zKBoOkXOnAwXspqg6vN+QO7XC2CkwF9fT1PZkt5.+0ClERAy6iiBDBUWp2wgi7DYQ6GaPKP82LGMuwfbQcwQ5HvtF94f2gHsODxhQnIUGaSjmRUQIWWvotwjQiE0vSuMJBuKZbPUKaEb7thREp0vYrQXsRSFO4jmTlsI47ojcwVNJZntNRZ8b5QOK1gkVSsMM5fmYq2tuRD.0IL03Qo.Rwo.xu9pW8aaMCPp9KUmBHF8tbfbWriIzAkUL8ANEf9lpyCCWCmwEyACkv6wIPEPOzLaDJEe7tXw.H.YJdW4ImmkJ9QoRbxp1apTmzY3IbsLH7VXHt1cSyDWCLUHMlxxSslOO8hYoGnpUuQ3oWr0kvSmFiWNfKFu86JYCnna9jrwK8a8d5ecvO+maktpvkWjH2Zd4WxXGgnW.wb+3qcmp2Idxagc.Br4oel6tdeyX6ulLfZ+LJPs0MHVYNu96Otpu9K7J+5uCbUvw2VR3QghnrddZ.qsfqswIBeQD7XG52cntlbZ40DDYtScwV0AiL203PT8klh6i5WHUqtKksqpkuZcUksq+T5mSSnK+V34o2LOc3s3qaxz5doQXzgoKGuGe.0GRLLX78fLgNj99pQRyRraJ3hQcONIpeHEZ88zSoYKTkmAssRQfFmFK49UOj5SIoYveR03VILsWrX9hq+ulPtwqODGCWac1n8+ceU5R+u9UouQd+0ahyHf3JEGmz6tlm9NFIfcyM+HekvM0isqfFDeMJV+vKT.Tg6XWWsK9SgBl4ulGt.q4QKvZd7BrlOaAVySVf074KvZ9h4tF8kKIsboS4.As1yzxgk0ndmAlN5eLgWzyA
      

      This is a simple overdrive going into a 16x oversample node. With the new SuspendOnSilence flag enabled, the CPU usage goes down to literally 0% if there is no signal present. You can try to disable the flag to check the effect (it's in the DspNetwork properties, next to the AllowCompilation and HasTail properties. The flag will be passed to the node compilation, so the HardcodedFX will inherit the behaviour of the network.

      Be aware that this flag should not be used if your algorithm produces any sound from silence (eg. a test tone generator or a background noise player), because it will obviously mute the output when the input is silent.

      You can also see the suspend state in the Module Tree, if a FX is suspended, it will show a S over the peak meters like this:

      dac35fca-916f-4a69-80b7-8f129037138b-image.png

      I've tested it rather thorougly and tried to cater in all use cases (polyphonic FX will also be suspended if the voice is not producing any sound), but please let me know if you find any issues.

      There's also a preprocessor macro in the hi_dsp module (HISE_SUSPENSION_TAIL_MS) which defines the time that the processing stays active after the first silence detection (the silence detection is pretty sensitive, so it looks for a -90dB threshhold), if you prefer a different default value, let me know.

      In my project it yields a ~40% CPU improvement in idle mode and ~10% CPU improvement when in usage (because some channels of the plugin are not always busy). I also improved the performance of reading the peak values of routing matrixes, so this might also be a contributing factor though...

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • Faust is here...

      Hi everybody,

      I'm very thrilled to announce that the Faust integration is merged into the develop branch and ready to test.

      The implementation of the Faust integration was a Google Summer of Code project that I was mentoring together with Stéphane Letz, @sletz from the GRAME Research Lab. The project was carried out by @etXzat which I would like to introduce with a warm welcome and I'm sure he's happy to answer some questions about the process or anything Faust related as he knows much more about the actual language than I do.

      The Faust language allows you to write DSP algorithms using a very concise language. It's been around for quite some time and has a lively community of developers and a vast library of existing DSP algorithms that I know all of you are dying to play around with.

      Bildschirmfoto 2022-10-11 um 23.12.59.png

      The current state of the Faust integration allows the full production cycle of using Faust within a HISE project:

      • add the core.faust node
      • write / import Faust code using the LLVM Jit compiler. Parameters will be parsed automatically and show up as node parameters that can be connected / modulated like any other parameter
      • export faust code as C++ nodes (a DSP network with a faust node will create a C++ class from the faust node and use the C++ class instead when you export the network to the DLL)
      • reload them as HardcodedFX modules or nodes in scriptnode

      @etXzat has written a extensive blog post about the integration process as well as the build instructions and a quick getting started guide:

      https://resonant-bytes.de/blog/gsoc-final-submission/

      By default Faust is disabled in HISE because it requires a few non-trivial configuration steps and let's be honest, HISE isn't the most easiest software to get started with so there's no need to make it even harder...

      So if you want to dive into Faust development in HISE, make sure to read the build instructions on the blog post and let us know if there are any roadblocks (we've been testing it on all three platforms the last week but I wouldn't be too surprised if we missed some build issues).

      Also we would like to start the discussion on what steps should be next as there are quite a few features that we couldn't realize within the projects timeframe but hopefully will be added over the next months:

      • support for MIDI and polyphony (at the moment it's only possible to use Faust for audio effects)
      • enhanced IDE features (editing within HISE, SVG path diagram preview, etc).
      • support for complex data communication (tables / slider packs / audio files in Faust)

      I've also added a new category in the HISE forum for anything faust related, so that this topic will not explode with all kinds of different questions.

      posted in Faust Development
      Christoph HartC
      Christoph Hart
    • Who is back? The master branch is back.

      After what might be the single most offensive violation of the git flow branching model in the history of software development, I finally found the motivation to merge the develop branch back into the master branch, which had a pre-pandemic state.

      Also from now on, I vow to respect the traditions of software development:

      • keep the master branch stable and build at all times so it can be a valid entry point for HISE newbies.
      • use the develop branch for testing new features / daily development work.
      • whenever I merge the develop branch into the master branch, I'll run a CI test that ensures that it builds HISE and exports a test project on macOS / windows so that @ulrik can stop being my human build bot for macOS and notify my that I broke macOS again... I will also try to bump the version numbers with each merge to master.

      I'll expect the frequency of master releases to be a few weeks to months so the general advice that David healey gave in all videos since 2019 to use the develop branch for actual development stays valid.

      Oh and I've thrown in VS2022 support so you don't need to crawl the web for an ancient version of 2017 anymore...

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • Updated Build instructions

      So time went on and I simplified the build process for Faust a bit so I thought I'll post the build instructions (or the link to the instructions) here and update the post once it changes:

      Windows

      No Projucer modifications necessary!

      • Download and install Faust to the default path (C:\Program Files\Faust). The latest version is available here: https://github.com/grame-cncm/faust/releases
      • Open projects/standalone/HISE Standalone.jucer and click on Save and Open in IDE
      • Change the build configuration in Visual Studio to either Debug with Faust or Release with Faust. This can be done with a drop down menu in the toolbar (which initially says Debug).
      • Compile this configuration. HISE will have a text label in the top bar indicating that Faust is enabled.

      macOS

      See here: https://github.com/christophhart/HISE/tree/develop/tools/faust

      Linux

      See here:
      https://resonant-bytes.de/blog/gsoc-final-submission/

      Then you just need to add the directory of the Faust installation to your HISE settings under FaustPath so that it can find the Faust libraries and you're good to go.

      I'll lock this topic and pin it to the top now.

      posted in Faust Development
      Christoph HartC
      Christoph Hart
    • New feature: Code templates

      What's the best way to return to coding after a vacation break? Yes, adding a fun feature that is easy on the brain cells. So here I present to you:

      Code snippet templates

      These extend the autocomplete items with templates of commonly used code snippets. Check out how it creates a CSS definition for a button LAF within seconds:

      snippets.gif

      These are the features:

      • use the stock templates that come with HISE or add your own templates in a JSON file for the ultimate customization
      • use the preselect range feature to create multiple selections after inserting the template

      Docs:

      https://docs.hise.audio/glossary/code_snippets.html

      Have fun! Also I'm happy to accept snippets to be added to the default list, so post them if you find them useful!

      posted in Feature Requests
      Christoph HartC
      Christoph Hart
    • RE: Ability to move sampler / synth / container modules around

      Alright guys, here we go:

      https://github.com/christophhart/HISE/commit/888851ed2353eec4684cd94ea0d5db5d2dae84ff

      I tried to cover a few common edge cases, but I'm sure there's lots to discover when doing monkey testing, so let me know if you find glitches...

      drag.gif

      posted in Feature Requests
      Christoph HartC
      Christoph Hart

    Latest posts made by Christoph Hart

    • RE: Reference External C++ Node as Audio Sample script - is it possible?

      @HISEnberg what's wrong with the recorder node?

      posted in Feature Requests
      Christoph HartC
      Christoph Hart
    • RE: Dynamic reassignment of effect slots

      @Oli-Ullmann Alright this is fixed now - you can call this on modules with child elements now but the child elements will not be modified at all - the rule that rebuilding child elements is dangerous still stands, but this is a valid use case to restore a module without its modulation slots (which are restored by the script modulation matrix anyways).

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: Reference External C++ Node as Audio Sample script - is it possible?

      @HISEnberg what's the high level concept that you're trying to implement? Maybe there's another route.

      posted in Feature Requests
      Christoph HartC
      Christoph Hart
    • RE: Dynamic reassignment of effect slots

      those things will be recalled both in the module tree and the connected UI parameters, regardless of if saveInPreset is enabled????

      It will be recalled to the module tree, not sure about the UI parameters but Christoph seems to indicate that with this dynamic effect slot system that it will be.

      No UI parameters are not part of the module that is restored with its state so they won't update automatically. But you can call this method after loading a user preset to ensure that all connected sliders are synced to their internal values:

      https://docs.hise.dev/scripting/scripting-api/userpresethandler/index.html#updateconnectedcomponentsfrommodulestate

      Is it not possible to use Engine.addModuleStateToUserPreset with a HardcodedMasterFX?

      Do you have any modulation slots enabled? If yes then this is preventing you from restoring the hardcoded FX because currently you can only restore modules that have no child modules with this function. But I might have to change this to allow it for hardcoded modules as this would be very limiting.

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: Reference External C++ Node as Audio Sample script - is it possible?

      @griffinboy ah ok, I think you can use a global cable's data callback for that. The buffer will be copied though so it's not the fastest way (and definitely not realtime compatible).

      posted in Feature Requests
      Christoph HartC
      Christoph Hart
    • RE: Reference External C++ Node as Audio Sample script - is it possible?

      @HISEnberg sure, just set static constexpr int NumAudioFiles=0 to 1.

      posted in Feature Requests
      Christoph HartC
      Christoph Hart
    • RE: callWithPOST change content type

      @Daanyoo Alright, good to see it resolved.

      Ah but if I don't convert to string it seems to lose the authentication header, strange..

      I just looked at the code and it makes sense:

      if(isComplexObject)
      {
      	extraHeader = "Content-Type: application/json";
      	url = url.withPOSTData(JSON::toString(parameters, true));
      }
      

      this is the branch if you pass in a JSON with an Array and as you can see it replaces the extraHeader content with the JSON type definition. However this trashes whatever you've set before so your Authentication token goes out the window.

      There are multiple ways to solve this, but I'm not sure which route to take:

      1. append (or prepend) the Content Type definition to the existing header (unless there is already a Content type set, then ignore it)
      2. just don't fiddle with the content type at all here and let the user figure that out.

      Both are potentially breaking changes (while the first one is less intrusive) so let's proceed with caution here.

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: Dynamic reassignment of effect slots

      Why should we use “addToModuleState”?

      Because it stores everything (including audio files & sliderpacks if applicable) and you don't need to reroute components to the new modules.

      To save the modulation of the sliders, they have to be “saveInPreset” anyway, right?

      No. The modulation connections are not part of the slider's data model. For loading / saving matrix connections you just use this method and store the string somewhere.

      EDIT: Actually you don't need to do this manually, as soon as you create a ScriptModulationMatrix, it registers itself and writes / loads its state from user presets.

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: Dynamic reassignment of effect slots

      Just a small heads up that we have this now:

      https://docs.hise.dev/tutorials/ui/index.html#draggable-fx-chain

      Which should integrate well with the other ideas you‘re suggesting so the reordering is not too much out there.

      Oh and yeah definitely go with addToModuleState and not the saveInPreset route for every component.

      posted in General Questions
      Christoph HartC
      Christoph Hart
    • RE: callWithPOST change content type

      @d-healey ah yes true this is because the JSON has an Array element - HISE checks this and then converts it to a String internally (because it cannot pass an array as post parameter).

      posted in General Questions
      Christoph HartC
      Christoph Hart