Thank you for the tutorial. As someone new to this, I'd like to understand a few things. Apart from when we need to export script nodes to other projects, when exactly is it necessary to compile script nodes? Sometimes, I find that I need to compile the script node to get the sound output, while other times everything works smoothly without needing to compile
Best posts made by Mighty23
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RE: Quick ScriptNode Tutorial
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RE: Missing Binaries (vst3) but XCode notifies "Build Succeeded"
@Mighty23 said in Missing Binaries (vst3) but XCode notifies "Build Succeeded":
@d-healey said in Missing Binaries (vst3) but XCode notifies "Build Succeeded":
@Mighty23 said in Missing Binaries (vst3) but XCode notifies "Build Succeeded":
HISE-master.
I thought you were using the latest develop branch?
I'm using the the develop branch
You've found the issue, I feel so silly. Again, thank you for the always prompt assistance.
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RE: Change Sample Map via ComboBox
@pgaudioworks try someting like this, where "cmbSampleMap" is my Combo Box
// My Sample Map on Combobox const var sampleMaps = Sampler.getSampleMapList(); // get a Sample Map List const var cmbSampleMap = Content.getComponent("cmbSampleMap"); //combo box const var Sampler1 = Synth.getChildSynth("Sampler1"); // Sampler Reference // populate combo box with sample maps cmbSampleMap.set("items", sampleMaps.join("\n")); inline function oncmbSampleMapControl(component, value) { //Console.print(value); Sampler1.asSampler().loadSampleMap(sampleMaps[value-1]); }; Content.getComponent("cmbSampleMap").setControlCallback(oncmbSampleMapControl);
Latest posts made by Mighty23
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Help me understand 'tempo_sync' module in scriptnode
I'd like to set the frequency of the LFO so that a certain number of cycles corresponds to a specific duration of musical time, like a quarter note or an eighth note, etc.
In this scriptnode, I've managed to emulate the 'disconnected' Flangering from time; how do I complete this implementation? -
RE: Quick ScriptNode Tutorial
@clevername27 said in Quick ScriptNode Tutorial:
You don't need to compile them at all.
The non-compilation requirement for Script Node also applies in cases where there are Faust nodes?
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RE: Buttons only work with a double click the first time you press them
@meto396 Are you using filmstrip images? If yes, double check size and number of frames.
For smooth and relevant animation, if you're using Lottie, check the number of frames in the animation. -
Release Ready Saturation
While searching for information on the forum, I came across this post. I'd like to know some tips on how to approach 'release saturation.' I'm not asking for your factory secrets, just a minimal workflow for something decent.
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RE: Quick ScriptNode Tutorial
@Lindon said in Quick ScriptNode Tutorial:
CPU
Are we talking about CPU performance in HISE or in compiled files?
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RE: Seeking Help: Bipolar Modulation, UI from Scriptnode
@Mighty23 said in Seeking Help: Bipolar Modulation, UI from Scriptnode:
Hello, I'm using the scriptnode template:
template.bipolar_mod
to modulate the signal of
template.dry_wet
. I believe everything is working as I expect, but I can't figure out how to dynamically visualize the increase or decrease of the signal. I'm seeking help to visualize the PMA as it appears in scriptnode; I'm attaching a screenshot to explain it better.Perhaps I need to refresh the UI with a Timer. Does anyone have a simplified example I can look at?
I'm looking for a way to allow the user to understand how and when modulation is affecting the signal -
RE: String Concatenation Using the '+' Operator
@ulrik "Thank you for taking a few minutes to address my issue. I understand it was a very simple matter, but I was stuck on the syntax. Thanks again."
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RE: Quick ScriptNode Tutorial
Thank you for the tutorial. As someone new to this, I'd like to understand a few things. Apart from when we need to export script nodes to other projects, when exactly is it necessary to compile script nodes? Sometimes, I find that I need to compile the script node to get the sound output, while other times everything works smoothly without needing to compile
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String Concatenation Using the '+' Operator
Hello, I have a very simple question but I can't seem to find the answer. I would like to concatenate two strings using the '+' operator. I understand that for many this may seem a bit trivial, but I'm stuck on the syntax.
lblMsLeft.set("text", Engine.doubleToString(value, 0));
In this line of code, I've transformed the milliseconds value into a string to obtain 0 decimals. Now, I'd like to append the string 'ms' to the converted string value.
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RE: Change Sample Map via ComboBox
@pgaudioworks try someting like this, where "cmbSampleMap" is my Combo Box
// My Sample Map on Combobox const var sampleMaps = Sampler.getSampleMapList(); // get a Sample Map List const var cmbSampleMap = Content.getComponent("cmbSampleMap"); //combo box const var Sampler1 = Synth.getChildSynth("Sampler1"); // Sampler Reference // populate combo box with sample maps cmbSampleMap.set("items", sampleMaps.join("\n")); inline function oncmbSampleMapControl(component, value) { //Console.print(value); Sampler1.asSampler().loadSampleMap(sampleMaps[value-1]); }; Content.getComponent("cmbSampleMap").setControlCallback(oncmbSampleMapControl);