• how to build release multichannel version not stereo version on xcode?

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    ulrikU

    @mwplugs
    Open the "plugin" version with projucer

    Skärmavbild 2021-07-15 kl. 09.38.59.png

    In projucer, chose "Standard 64-bit" for all 4 versions of the plugin, Debug, Release, Debug MultiChannel....etc

    Skärmavbild 2021-07-15 kl. 09.41.45.png

    Save from projucer and open in Xcode, open the "Edit Scheme..."
    Skärmavbild 2021-07-15 kl. 09.47.47.png

    and make sure to change all options on the left side to the "MultiChannel version, so if "Debug" is ticked, change to "Debug MultiChannel", if "Release", change to Release MultiChannel

    Skärmavbild 2021-07-15 kl. 09.47.23.png

    Then you build as usual..

  • Critical Vulnerability Detected in WooCommerce

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  • OK so now I'm getting AU compile errors....

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    LindonL

    @Fortune - just started working I think - its a long time ago - so cant really remember....

  • Questions

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    UD AUDIOU

    @d-healey Alright! Project paused :D

  • no sound output in my plugin

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    David HealeyD

    @huen97 Get a screen recording app, I couldn't see what you were doing for half of the video.

  • Custom Draggable Eq

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  • Sound but no voices

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    David HealeyD

    I figured out the problem. When changing presets I was purging/loading mic positions, but for the sample map without multi-mics it was freaking out, so I prevented the purging happening when the sample map has only a single channel.

  • One usage case. Is it possible?

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    J

    @Lindon Voting done (currently 10 votes).

  • nested for in loop scope convention

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    ustkU

    @d-healey @Christoph-Hart So perhaps Hise Script could handle it? This shouldn't break the backward compatibility, right?

  • Exported plugin no sound (SAD😪

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    MikeBM

    @huen97 What irritates me about your Launchpad is that it doesn't glow?
    Mine lights up like a Christmas tree when it's switched on.

  • Routing Samplers

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    Felipe FloresF

    @d-healey Yes, everything is there, but nothing happens, I think it has something to do with the code, I don't know very well the programming, but maybe I should change something there.

  • Open HISE in DAW

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    Felipe FloresF

    @d-healey Thanks. It worked!

  • HERE IS MY 3D KNOB DESIGN [FREE DOWNLOAD]

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  • Button triggers another button

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    UD AUDIOU

    @d-healey Ohh you got me! :D That topic is more as funny! Made my day

  • Arpeggiator sync

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    UD AUDIOU

    Hahaha...das ist jetzt mein Lieblingsforumbeitrag 😬

  • SNEX Workbench

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    L

    Just figured it out I think.

    Needed to add a SNEX node first 😄

  • Xcode Issues

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    David HealeyD

    That error message isn't very helpful as it doesn't say which library it can't find. Try doing what it says and use the -v option to get more detail.

  • Sample Start Offset Not Working

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    ?

    @musictop Ahh I see, thanks for that!

  • Livelink for graphic design software or solutions?

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    MikeBM

    @UD-AUDIO

    Use exactly the same - without the path with () at the end! - then it applies to all ImageFiles

    Engine.loadImageIntoPool();
  • LAF For CustomSettings, Can't Find The Thread :/

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    NatanN

    Okey, I removed the first dialog and kept the choose sample folders.
    Evrything works just fine, except one thing,

    By selecting a sample map, if I click on a button ( I found which one is it )
    The sample goes one octave up, and down.

    Samples are just wav files, and I didn't exported them into monoliths yet.

    EDIT:
    Is CH1 Files Contains The Mapping System?

    Edit 2 Looks like Sample Maps Gets Embedded Into The Plugin.

    So I'm Going To Ship The Plugin With CH1 Format, And Yeah 🚀

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