• Why isn't my smoothie smoother, smoother...?

    2
    0 Votes
    2 Posts
    155 Views
    ustkU

    @Christoph-Hart Well, apparently fastMode is set to true by default, so the smoothingTime has no effect.

    Setting fastMode to false actually makes the upward ramp smother but still not usable (probably due to the yellow circle transition part) Also, how to make the downward ramp smooth too (red circle)? Should I compute my own S-shape interpolation and not use a smoothed_gainer? Would using samples instead of buffer in the processBlock callback change anything?

    Untitled.png

  • Getting todays date in HISE

    33
    2 Votes
    33 Posts
    4k Views
    ustkU

    @LeeC look for Engine.getSystemTime(bool includeDividerCharacters)

  • Latest commit - Filter LFO behaviour change?

    3
    0 Votes
    3 Posts
    157 Views
    DanHD

    @Christoph-Hart Thank you, I had just seen this and was running some tests. Still running them, but it seems that changing the Bi-Polar Freq setting won't change the filter display (but will change the lfo behaviour as expected etc).

  • Button using an png image created on figma

    6
    0 Votes
    6 Posts
    382 Views
    S

    @Natan Yeah!! Thanks!

  • Is a OSX developer account necessary?

    4
    0 Votes
    4 Posts
    221 Views
    LindonL

    @d-healey said in Is a OSX developer account necessary?:

    @DanH You only need a developer account to codesign and notarize plugins for MacOS, and to sell apps in their app store.

    If I remember correctly - not on the Mac right now - you codesign with your (free) apple ID and noterize with your ($99/year) Apple developer account. So if you are not building installers or stand-alones you dont need to noterize just codesign so you should be able to avoid the fees

  • Auto Threshold Detector

    5
    0 Votes
    5 Posts
    502 Views
    LindonL

    @D-Williams23 said in Auto Threshold Detector:

    @Lindon Okay I looked at it. I've never used this function before so I don't even know where to begin.

    so for a number of modules (including simple gain modules) you can obtain the current audio level for the left and right channels:

    leftLevel = Engine.getDecibelsForGainFactor(MasterGain.getCurrentLevel(0));

    so your script would (at this point) know the current level - you just need to place this inside a timer callback to get a realtime-ish level value in your script.

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    5 Views
    No one has replied
  • Look and Feel

    4
    0 Votes
    4 Posts
    366 Views
    Casey KolbC

    😉

  • Routing Matrix

    7
    0 Votes
    7 Posts
    686 Views
    D.Williams23D

    @Lunacy-Audio

    Wow, I guess I should go back to @d-healey's video of scripting 101 in Hise all over again haha. Thank you that fixed it now project complete.

  • EQ display weirdness on MacOS

    3
    0 Votes
    3 Posts
    188 Views
    d.healeyD

    Yep that was it, Mac Mini thought 16Khz was cool :p

  • 2 vector knobs that controlled by 2 sliders

    3
    0 Votes
    3 Posts
    203 Views
    ?

    @ustk Yes, that's exactly what I mean. Thank you so much sir :)

  • Passing array from a script to SNEX/JIT node

    5
    0 Votes
    5 Posts
    275 Views
    ustkU

    @Christoph-Hart Oh I see... 😬

  • Project compiler settings

    6
    0 Votes
    6 Posts
    531 Views
    Christoph HartC

    Project and User settings are stored in the project, the rest is system-wide. I try to sort the settings based on whether it should be applied to all projects or not into these categories...

  • Ingnoring notes

    3
    0 Votes
    3 Posts
    149 Views
    orangeO

    @d-healey said in Ingnoring notes:

    if (Message.getNoteNumber() < 36 || Message.getNoteNumber() > 95)
    {
    Console.print(Message.getNoteNumber());
    Message.ignoreEvent(true);
    }

    Thank you! I inserted that code into onNoteOn function, and it worked ✌

  • fixed expansion hr1 archiving

    21
    0 Votes
    21 Posts
    3k Views
    DalartD

    @d-healey Alrighty.

  • Even Order Harmonics.

    22
    0 Votes
    22 Posts
    1k Views
    ?

    @Lindon No idea then ☹ sorry

  • Midi FX Export Arp Pattern - Drag n Drop

    12
    0 Votes
    12 Posts
    1k Views
    M

    @Christoph-Hart said in Midi FX Export Arp Pattern - Drag n Drop:

    The MIDI player has the drag to DAW functionality, but the Arp's notes are just generated internally, so there's nothing to export.

    Can you give a brief explanation of how this is done? I'm not worried about the arp notes but the MIDI Player drag to DAW... How can one implement this?

  • About Plugin Code?!!!

    7
    0 Votes
    7 Posts
    271 Views
    NatanN

    @d-healey Thank You Sir
    I Get The Idea Now 👏

  • Babayaga - horror fx/noise plugin

    37
    5 Votes
    37 Posts
    5k Views
    C

    This looks great. Well done. 🙂

  • Xcode 12

    5
    0 Votes
    5 Posts
    458 Views
    hisefiloH

    @arminh Wow

16

Online

2.0k

Users

12.8k

Topics

110.9k

Posts