• Exported vst3 for Windows, now macOS?

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    d.healeyD

    @aaronventure said in Exported vst3 for Windows, now macOS?:

    EVs don't automatically remove smart screen anymore as of last year, why even go for EV

    Tell me more?! As you can see in my screenshot above it claims it does.

    And wow that screenshot came out massive! I posted that from my phone.

    @aaronventure said in Exported vst3 for Windows, now macOS?:

    Also having only third party availability is kinda baffling.

    I'm sure Microsoft are getting a piece of the pie somewhere along the line.

  • C++ in Hise, general question

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    Christoph HartC

    If you just want to write a custom DSP module, your best bet is to create a C++ template for a node and then hotload the DLL with your custom C++ code into HISE. This will create a dummy template file with all callbacks that you then can use to implement your actual code.

    File -> Create C++ Third party node template Export -> Compile DSP networks (make sure it includes the node you've created in step 1 in the list) Open the DLL IDE project found in DspNetworks/Binaries/Builds, and run HISE in the debugger Add a hardcoded FX module where you load your DSP module

    Once you've set it up it becomes a pretty lean development workflow where you can attach your IDE to HISE.

    Besides this there are other ways to use C++ in HISE (or HISE in C++), you can create a custom C++ UI object within a HISE interface or create the entire project in C++ and use HISE as a C++ addition to JUCE. There are examples in the HISE tutorial repositories for both use cases, but chances are great that they don't work anymore :)

  • Midi Effects Plugins in Ableton Live

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    ulrikU

    @ulrik said in Midi Effects Plugins in Ableton Live:

    @Christoph-Hart said in Midi Effects Plugins in Ableton Live:

    Interesting. I've looked in the code and HISE will break down audio (and midi) buffers into smaller chunks if the buffer size exceeds the preprocessor value but it appears that it doesn't copy the temporary (smaller) midi buffers back to the original buffer, which would explain the behaviour.

    I've just fixed that but please check if it solves the problem (you should not rely on the preprocessor flag to get it working).

    Could this be a fix for this as well you think?
    https://forum.hise.audio/topic/8056/midifx-plugin-issues-in-logic-pro-x/21

    Yes it fixed that problem, I'm able to switch tracks in Logic and the recorded midi will still trigger! Hallelujah! Thank you @Christoph-Hart

    VIDEO

  • preset text is hidden

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    X

    @d-healey It seems that GBT T knows nothing :grinning_face_with_smiling_eyes: :grinning_face_with_smiling_eyes: I appreciate your advice. I will start learning from your YouTube channel. Thank you

  • Pitch fx

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    HISEnbergH

    @DanH Found the ~gen pitch shifter to be a bit more robust and produce less artefacts than RNBO's. Unfortunately, RNBO's fft~ is quite terrible and high in CPU so for now it doesn't seem like developing a pitch shifter using RNBO's fft is an ideal alternative either.

  • This topic is deleted!

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  • Mapping samples for a sample selector??

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    O

    @observantsound
    What about automatically setting the root for factory samples though?
    It seems like I can either do set root automatically OR use the token parser but not both... : / ?

    Maybe I do it like this?
    Drop everything in, detect root note automatically, export sample map as xml, then process the file to set each sample in its own group?

  • How to Delay Audio Signal by Number of Samples?

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    clevername27C

    Thanks, mate - I was trying to figure out what I needed to modulate! Cheers!

    @Christoph-Hart said in How to Delay Audio Signal by Number of Samples?:

    HiseSnippet 1087.3ocuW8riZaDFeLrd2.MsJQoO.bjHsBAoooUpGBKvRKpEVqXJJ8z1YGOrLB6YrFOd2kTUobL2Zula80n2x6P6qPuW0Wf1uwiAaCnsKnzBRHOe+Y7uuee+YFbjBBMJRHQVUFuHjhrtus6BtZV2YXFGMnGx5irGhiTTYMinNKBwQQTOjkU4uTKvpxAnjO+4y6f8wbBMSDBMQvHzugEvTYRcZ+0Le+9XO5XVPNqeZ6ADAuqvWDC3orcSTHlLGeIcDVaVIaj0gm5wTBoqBqnQfMcDdKbmItlareBKhcgOUunExE1HiXT2YLeOmkwZDBYcfSVjW1D4er8PlGak7LF3AIJpk4QdNvpzsAoV6.jrxAoCLP5g1tDIKTkoQimOvd.GRHSw.UmGJFaQVuytq.LfqZDfmS6KgEqbn9yZ173ZvOO9KlFyIJlfWSvGITzy30eb0enZkp+X0ZqqZ5zspS+ZjBeepbqp0YW4s4XcdbvET4w0tB6GSWYHD9E4zCuabJwD04LTvGvYpyBooq6K78zbk94My.nTZCd5aGzCqv5jRpLvtPpTwzvwpG8Jnp1jhpX2iFMWIBg55MxePkivK1GqJVNo6aRU.7QgbnNQwiXpE46q1gZrl2ZM1cEhOz1goHy1NFKsELBL0+EXLsy7CsOc5TJQkAvCr6+x8sMr4N2FVMsMDdm5W98SWVq+Kas0Fv2XmUrGJogXIcrvwGundDNHzm9B.iGW6BeAYtK6UzM6PBMPni1h5jYXNm5GsOMRG9dZ3D5EhXEie4PrRxtAYYOJNvEFSSncSQGHypjtGxrtodsttvkx8RV72vmTkszqsRU1ZoxbseinpqEx4IoizmQVGY39nDR97o2zBchuu35thfPVZUJjCRj4H7WDNSvYDsHiEKQ5IAhX3kjB2uBGMFy70k0twQvfBuy3tfwIGiYUdBUFkrwGY2rA7EJyGI7.U18wDfXW3fUyz8K5YOPwIU1frpHs.VyWmn2hkGyYXI.hA5PO4Ptx4F1XpG0qftsRlccPzDsVB1GMQmu0fGo2Ss4Kwm4fB.VWA1RknB38QI3EJbZjYv6M.dndhBcIzflkjZ9nmLDLNahxXr7RpJJcDKmRLIvD3OvSi8oraN2iBcMHGrDtA..RihdZgIWcHSiAHKWAfXHimhfrYTCw2TP1qeyez1UQC0Mg4m25NmdsguxKUGaGYa1fBay69qeuMp.smA8Bz9C.ZWRajocG37R447hwcobw8Q2k3F09mVOt+k291ecy396eTue64lPJizWa6+t1mDqDAv.ljCGP6ZR.g94cLIT0d0cGWamdc6BLCpiPLO.mLHY+NR++iwdAXhTbdZCoNeduDIPaFO4duUfKfCqq0Bc05bY.buzyIjha0FN9j80wOYec7o6qie5953y1WG+r80wO+e2Q8eaHs4PObCp8cNMoHzx5TNFN3MowG8O.OVqsJC

    d

  • This topic is deleted!

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  • Switching presets causes crash on Windows

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    P

    I think this was related to changing presets too quickly. I've added a 'loading' panel which prevents this, so rather than cycling through multiple presets quickly, it's essentially forcing the loading of presets one at a time.

  • Legato/glide pitch to high

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    LindonL

    @elemen8t no problem.

  • HISE build fails on MacOS - Proper protocols and recommended Xcode versions

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    HISEnbergH

    @clevername27 Thank you for the tip! Can confirm that Xcode15 is compiling just fine in AU and VST formats.

  • Possible to fold all indented code in script editor?

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    LindonL

    @observantsound

    Here's a partial list showing the sort of thing I (and it seems David) do:

    // THE SOUND SOURCES include("VoiceModels.js"); // LAF // include("LAF.js"); include("PatternPreLoader.js"); // THE HEADER CONTROLS include("HeaderControls.js"); // MASTER CONTROLS include("MasterControls.js"); // EDITOR CONTROLS include("EditorControls.js"); // REALISM CONTROLS include("RealismControls.js"); // THE STD CONTROLS // include("StdControls.js"); // SAMPLER AREA include("Samplers.js"); // SYNTH OSCILATOR AREA //include("Synths.js"); // ENVELOPES AREA // include("GainEnvelopes.js"); // FILTER AREA // include("Filters.js"); // FILTER ENVELOPES include("FilterEnvelopes.js"); // TREM VIB AREA include("VibTremSpace2.js"); // UNISON AREA include("UnisonSpace.js"); // CONTROL AREA include("ControlSpace2.js"); // FM AREA include("FMSpace.js"); // LOOP PLAYER //include("LoopPlayerAndBrowser.js"); // THE FX AREA // include("SendEffects2.js"); include("MasterEffects2.js"); //include("update.js"); // the ARP include("Arp.js"); // the CHORD PLAYER include("chordplayer.js"); /// the RANGE SETTERS include("RangeSetters.js"); // SETTINGS // include("settingsspace.js"); // SOUND BROWSER // //include("SoundDataLoader.js"); //include("SoundBrowser.js"); include("VoiceExpansions.js"); include("voicetaggingSelector.js"); // SOUND randomisation include("SoundRandomiser.js"); // Authorisation & Demo include("Authorisation.js"); // THE GLOBAL MODULATORS // include("GlobalModulators.js"); //PRESET BROWSER include("PresetBrowser.js"); include("presettagging01.js"); //PATHS include("Paths.js");
  • programming language.

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    X

    @DanH Thank you brother, I appreciate your help

  • use dll on Mac?

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    d.healeyD

    @Gudru No it needs to be compiled on OSX.

  • How to Use Dictionaries?

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    clevername27C

    @Christoph-Hart Cheers - did not know that, thank you again.

  • Trigger Audio Loop Player with a Button

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    F

    @fellowfinch

    edit:

    needed to add this in inteface

    Button1.setControlCallback(onControl);

    and this in MIDI processor

    processorButton.setControlCallback(playAtmo);

    works fine now! however, I still get MIDI keyboard (floating tile) that plays the audio loop. What would be the best way to have the keyboard fltile be hooked only to the main sampler?

  • Load file From AudioWaveform into Stretch Player node

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    F

    @Christoph-Hart Thanks for sharing the post!

    I followed it and put this lines on the project:

    const var buf1 = Synth.getAudioSampleProcessor("Script FX1").getAudioFile(0); const var buf2 = Synth.getAudioSampleProcessor("Script FX1").getAudioFile(1); buf2.linkTo(buf1);

    But the audio isn´t showing in the second buffer after dragging the audio. Do you know what´s wrong?

    Also, when changing from the interface designer to the script workspace, HISE crashes. Here´s a video:

    crashHise1.gif

  • USE_HARD_CLIPPER=1

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    A

    @DanH

    f8550c5b-dcf6-4a5a-80da-eab38d264dfc-image.png

    If i play a couple of pedal notes with the saw in waveform generator at 0.0dB.

    But if I set the gain down even -0.1 dB and play 11 notes.

    07cb4460-9085-4255-8e86-ed3f745c2ea5-image.png

  • Synth.addPan(int eventID, int panPosition)

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    LindonL

    @Lindon said in Synth.addPan(int eventID, int panPosition):

    @d-healey

    @Lindon If you use a polyphonic modulator, like the note number mod, each note will get its own panning.

    -- well I cant get the script voice start modulator to behave in a polyphonic manner then - probably becuase I dont know what Im doing..

    ..got it. Thank you.

    HiseSnippet 1336.3oc2X8taaaCDmJNrcNMKnYHXX.CXSnXevAHKvdqqa.EC4+NynMIFQttcepfQhNlvTjZTTIwsXea60YuBqOB6UXnu.8MX6HkjsTla9iWaw5R.BDOdG4Od2u63wzVI8owwRExoZmgQTjy7XugBc+s5SXBTqsQNKf2iDqoJ2TQaNLhDGSCPNNU10Hvo5rH6OuZsMIbhvmNVDB0Ux7oOjExzik1d8Gv37lj.ZGVXAsu65s7khsjbYBfmJ35nHh+.xwz8IF0lAibtwNALsT4oIZZLxY1MkAC85KOUjpeWVL6HN0LnAxCVnTwMk7.ChMRQa0mwCZmetiQHGb6wdgJodgkv6wBXijO1aba6Dtisnn+vYlxvqRI30nH7pW.dS.RNEfzroPZQrmuhEoGOiAO2B2R.AmdDvsWDJo5hbdAdKInfPuZHY.soBFLxfZ2qd8Ubg+r786kH70LovUJ1WpoGHps7bOetpy8yy4d9o50ahyY1FkjyopINsIRqtHCqIRBOhpVw8DBOgNRQ33W1mhe89zhgb+zScAEkhVBl9fHp30QDPYtJ3qG0ZahlXBDYx.8hnJMy.Amsom.r5zvRU71z3AZYDvq+GwLfsHCR3DcYJjIuIaBvGTJtYBNhXldXw7p2X7pqJDWD2lo86OYLNyDvH3odafwrrwODuSudTe8X.NKt4Sd6j5Ub6WHc6uE1iIn1xh1M+isiceL4Dp6tTAUYbdMtfJi+wUsxXzUtx3A9ZX66nHh3HYboE1iFx5HEFuvXgOJFR9o+zglnYQ4aIIpIN0qVqIbHmnMdDchxRK1HTlHzknAUtnJzMlxJzy9etJzuGjrW5Rjp4XziEFwo6HNgxgJZVL9QPIrdjDtNWZYt7dRgLpuTv7KFnOjpUriOlpJh8Idf1PqgqwGKYo0Ojxojhj1uX8GBjMhB7SzozWz3Zeg5DiWeBNEttlDP22eKRW4+0EoKENwo6+bXOnuFpD1SylOe1P2lOoLctMoPk4eb8GyBfx5ED7tmycaLfo+UbsqcU1KEu2HEueZVSm1KqfcSoGgeKz+7r4csJ3Z0vcjJMt7SxlrHImnLsUj2x5KwtvkcwZnSPkKb4l626l2CKIH3AB4Q0tCHlYbU2YE25qznT+qigZsSLe1RDPOy1OohB2aILK4pGS0cM8YVa46et1QyLWFcdqud86dYc0heCQxF2yZZqpvdBppsAuExBNdbV.TmlEXRRx8bHKhxBEu3y90WtFZep9ToZfkJj8Mx4loISaGGkKZCNWd5VxvHVFcEhsVYsk7g4WT3TIUCJPyEBJOuSAryLv98Cj3NDF2F0ShgVxCNP3AJaaQxoRWpJ1tv2DWeU3Wnt091aFvMI9fWaXahImcQroKeHKhpV0eT1TIrVj+YVh7VnvNoM+DFZ7c1mVVoPK9o4BlQ.YclzUsUbWyr9DNpapqCNJl0zVNjnf2nBEbLC1TJGDRrNxo5gDFcCifN3LPa9qRr7r7SzPyGluh0CMzmafM4KnPVP.m1NW8w4e+N7x9HO1yrDgmuzus6e9reYsvh8thPgjyJlwFmzqG6LqOqGiGFCsAD0JDdktoQBnMS2fzlIbiG.qCmIFPC5Hs5iNTlnYhi2i.FYv79IgdP7vOmkDmSPxFWO+b4ATD6f+B9IaxF4mUyjMxm7cxdDR7Uxm5mluYnKefUBPhD1+UEUw6YF61HOKCaHxlv.6o99laF+xFHzjs4qlBa95ovl6NE17MSgM2aJr4amBa9tKzFyaB1HQKCSKYABZuiMyzwYGAAJ0ZKQf9aT1.JQ.

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