• AI takeover the plugin industry

    AI discussion
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    SampleScienceS

    @dannytaurus said in AI takeover the plugin industry:

    @SampleScience You were the person who inspired me to start!

    I've used your plugins from way back. I built my first Maize plugin around 2016 but didn't follow up on it.

    Then I saw you included in a Gumroad article about creators who had made over $100,000 selling digital products on the platform. That really inspired me to start properly with plugins and now Meat Beats has been my living for 3 years now.

    I'm very concerned about the future. I don't think AI is going away.

    That's so cool to hear! It made my day!

    I'm also very concerned about the future because of the disruption caused by AI pretty much everywhere. It's changing the way people find my business, how they learn about updates and new releases.

    On the plus side, I've never had better feedback from my customers and after 10+ years I have a loyal following, but for how long?

    That's the question!

    Personally, I'm currently moving from software to reviewing hardware under a new brand name. I want to stay in that industry for as long as possible as I don't see myself doing anything else.

  • Where's Christoph?

    General Questions
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    dannytaurusD

    Whatever happens with HISE now might be too little, too late.

  • How to Crop button bounding boxes

    General Questions
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    David HealeyD

    @Jeetender Yeah

  • Update your site's PHP today

    General Questions
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    No one has replied
  • EMPIRE VST // Create Audio Plugins Without Coding \\

    General Questions
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    2 Posts
    244 Views
    tsempireT

    Capture d’écran 21-10-2026 11.33.44.png

    Empire VST v3.5 is ready! 🚀

    Create your own instrument and effect plugins without writing a single line of code.

    Have any questions? Feel free to DM me!

    TS EMPIRE 🔥

  • HISE Activate

    Newbie League
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    Dominik MayerD

    Hey @jimbo

    We are currently in a big refactor and refresh of the HISE Activate service.

    It's up and running solidly, but in the future will have much better onboarding, Product creation and smooth embedding in your HISE project.

    If you want i can send you the current unlocker_demo (which is the scripts + UI that connects the plugin to the Activation server) which still works with the current setup. But if you have a few weeks to spare I think i would wait for this update. (can't promise exact ETA, though ;)

    All best
    Dominik

  • 1 Votes
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    S

    Thanks, that’s really useful. 10 hours is a lot. Which part of those steps would you most want to skip? And if someone made the plugin capture and sync part for you, would that be worth paying for, or would you rather keep control of it?

  • Payment providers compared

    General Questions
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    soundsyncS

    Quick follow-up on the documentation gaps raised earlier: we’ve expanded SoundSync’s public pages so the features, fees, and commercial policies are easier to find.

    Product migration is now supported. You can bring a catalog from another platform using public store/product pages or a supported spreadsheet/JSON export. Imports become drafts for review before publishing. Customer accounts and existing recurring payments are separate from catalog migration. Migration details

    Security and integrations have expanded too. We support authenticator-based two-factor authentication, recovery codes, and team accounts with role and product-specific access. HISE developers have both HISEScript and native C++ integration paths, alongside the JUCE package. The API documentation now covers substantially more of the platform, including licensing, refunds, subscriptions, and partner integrations.
    Account security · Developer documentation

    We’ve also expanded the Website Builder and branding tools, including root-domain support and SoundSync-provided SSL, plus native affiliate and collaborator programs alongside reseller integrations.

    The commercial details are now explicit: Stripe and PayPal checkout, USD-only pricing, and one 10% SoundSync fee covering ordinary payment processing on SoundSync-managed checkout. Developer, affiliate, and collaborator payouts follow the same schedule: the 1st and 15th, after the minimum 14-day hold.

    The updated pages also explain Merchant of Record responsibilities, tax handling, refunds, disputes, and payout eligibility.
    Pricing · Trust Center · Payout policy

    Thanks again for pointing out what was missing. That feedback helped us make the information much clearer.

  • Enable Specific Sampler for Synth.playNote()

    Solved General Questions
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    O

    Thank you for the help @David-Healey ! This worked perfectly.

    I would like to include a few additional notes. There is a good bit of information that needed to be passed to each sampler. The interface relayed this information to controls in the MIDI Processors via interface control callbacks in the following format:
    scriptProcessor.setAttribute(controlIdx, value);

    In the onNoteOn block, Message.ignoreEvent(true) and Message.makeArtificial() were called. The note IDs produced by the Synth.playNote() command were stored in an array that was referenced when turning off the notes with Synth.noteOffByEventId() in the onNoteOff block.

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  • Overview, intro videos and AI....

    General Questions
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    David HealeyD

    Not something I've explored for demo videos but might be something Claude Design can help with.

  • 1 Votes
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    J

    @dannytaurus hey thanks for the updated fix! You are right the knob movements weren't being recorded with mine. I haven't got around to integrating your fixed version yet but appreciate you sharing it.
    @AxiomCrux this is my first HISE plugin so not sure when the issue appeared with Ableton, and I would look at that other PR if you want knob movements recorded - my proposed fix indeed broke that.

  • Problems with SAMPLE_DIALOG_SHOW_INSTALL etc.

    General Questions
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    LindonL

    @David-Healey - well that seems to work so thanks again.

  • Moonbase

    General Questions
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    D

    Tobias just informed me that their newer C++ module is indeed JUCE 6 compatible: https://github.com/Moonbase-sh/moonbase-cpp

    Just swapped out my self-built solution with the C++ module with the help of Opus 5.5 - works like a charm! Nevertheless looking forward to see a official integration with HISE in the future :)

  • Vibe Coding Custom Nodes

    ScriptNode
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    griffinboyG

    @scottmire said in Vibe Coding Custom Nodes:

    Now, I'm trying to do as much as I can on my own without bothering too many people

    Feel free to bother me, I could talk about DSP all day. It's already the thing I do day and night.

  • 0 Votes
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    David HealeyD

    @duma That is the only way - compiling HISE and compiling plugins is the same process whether you use a precompiled build of HISE or not.

  • 2 Votes
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    C

    @cartemtune thanks folks! So Australia, New Zealand, and Japan seem to be the countries that I need to take a look at. I actually can easily unblock these countries on my store and set up custom tax rates on my store so I can at least collect the taxes, but I definitely need to do more research on how to remit them correctly. maybe after that then I'll start thinking about moving to an MOR if I need to. I'm just already so cozy here lol migrating platforms is so much work :')

  • macOS Golden Gate! Compatibility Issues?

    General Questions
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    ILIAMI

    @dannytaurus Thank you so much!

    Started the process and Whish me LUCK :)

  • container.repitch failing to compile DLL

    ScriptNode
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    MorsM

    @resonant Yes sir im using A1, A2 isn't working for me at all it just crashes everytime when i try to load it, apparently its something to do with the top level architecture of A2 being SlimmableContainer which HISE isn't liking and A1 being top level WaveNet which works fine! Any ideas if im doing something wrong there?