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    kameron

    @kameron

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    Best posts made by kameron

    • RE: Can't Compile DSP mac M1

      @HISEnberg @Lindon Thank you guys for the help! I just re-built the latest HISE on a different Mac which is M2 and is running an older version of MacOS and it is running Xcode 15.3. The compile worked on there. So, I am assuming is must've been an issue with Xcode version 16.2

      posted in ScriptNode
      K
      kameron
    • RE: One Click Button Instead of Two Clicks

      @ustk ahh that's what I was doing wrong. I didn't set the buttons to isMomentary. That just fixed it. Thank you !

      posted in General Questions
      K
      kameron
    • RE: macOS Big Sur Xcode Compile Semantic Fail Errors

      @nouslou No I ended up disabling IPP.

      I was getting IPP errors even though I had it installed. I haven't gone back to try to enable it yet

      posted in General Questions
      K
      kameron

    Latest posts made by kameron

    • RE: Can't Compile DSP mac M1

      @HISEnberg @Lindon Thank you guys for the help! I just re-built the latest HISE on a different Mac which is M2 and is running an older version of MacOS and it is running Xcode 15.3. The compile worked on there. So, I am assuming is must've been an issue with Xcode version 16.2

      posted in ScriptNode
      K
      kameron
    • RE: Can't Compile DSP mac M1

      @Lindon Version 16.2

      posted in ScriptNode
      K
      kameron
    • Can't Compile DSP mac M1

      I have been working on scriptnode recently. When I go to compile my DSP to Dll, I keep getting this same error and I can't figure out why:

      The following build commands failed:
      /Desktop/Testing/DspNetworks/Binaries/Builds/MacOSX/build/Testing.build/Release/Testing\ -\ Dynamic\ Library.build/Objects-normal/arm64/Main.o /Users/kameronclark/Desktop/Testing/DspNetworks/Binaries/Source/Main.cpp normal arm64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Testing - Dynamic Library' from project 'Testing')
      

      I am using a Mac M1. I recently updated the Mac and my Xcode. I am using the latest develop branch. For context, I was getting this same issue before I update the Mac as well.

      Has anyone come across this or know why my DSP isn't compiling ?

      posted in ScriptNode
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      kameron
    • RE: What does this mean, and how to fix it

      @ulrik were you ever able to solve this? Experiencing the same issue

      posted in ScriptNode
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      kameron
    • Sample Import Root Note

      I am trying to create a way where users can manually set the root note of an imported sampled. I am using the custom import sample demo project but am looking to add in this function.

      The idea would be to have a combo box or knob with note values and when one is selected it changes the root note of the imported sample.

      I can't seem to figure out how to do this. Is this possible? Can anyone direct me on how to do this?

      posted in General Questions
      K
      kameron
    • RE: Faust DSP to DLL errors

      @HISEnberg thanks for the advice :folded_hands: I was able to get it to work after installing the most recent Develop Branch.

      I also installed an older version of faust which may have helped

      posted in General Questions
      K
      kameron
    • RE: Faust On Latest Windows..

      Update..Hise build worked and faust errors have been fixed with the latest Develop branch that was just updated for latest Visual Studio 2022

      posted in General Questions
      K
      kameron
    • Faust On Latest Windows..

      Uploaded a post yesterday with compiling issues for faust effects on Windows (https://forum.hise.audio/topic/9683/faust-dsp-to-dll-errors/2?_=1716485513103)

      I've Been trying to debug this for a few days now

      What I am noticing is there is an issue either coming from the latest Visual Studio 2022 or the latest Faust.

      I've also noticed that the latest Visual Studio 2022 will not successfully build Hise :
      https://forum.hise.audio/topic/9675/snex-types-spanoperators-float-assign-is-not-a-valid-template-type-argument-for-parameter-_ty2/6

      This is what I am trying to build with currently:
      Visual Studio 2022 v17.10
      Faust v2.72.14

      I've also tried to roll back VS2022 to 17.8. This seems to build HISE but shows an error when trying to compile "The System Cannot Find the Path Specified"

      My question is, those who are successfully creating faust effect plugins on Windows what Visual Studio 2022 version are you using and what Faust version are you using?

      posted in General Questions
      K
      kameron
    • RE: 'snex::Types::SpanOperators<float *>::assign' is not a valid template type argument for parameter '_Ty2'

      @Orvillain what version of Visual Studio are you using? I just updated to the latest VS2022 and I am getting the same errors

      posted in Bug Reports
      K
      kameron
    • Faust DSP to DLL errors

      I have just started to work with Faust. I was able to create some effects and successfully export them on Mac.

      When I move over to windows I keep getting the same error every time I try to compile DSP to DLL. No matter what faust effect I have loaded up this same error shows:

      Error When Compile.png

      I went ahead and made an empty project with one Faust effect loaded in and tried to compile and received the same error

      Faust project.png

      I have faust installed at C:\Program Files\Faust and I have it enabled in my HISE build. Does anyone have any idea why I keep getting this same error ?

      posted in General Questions
      K
      kameron