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    Ben Catman

    @Ben Catman

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    Best posts made by Ben Catman

    • RE: Modeling an Analog EQ in HISE

      @andrei-s

      I would suggest Wave Digital models - Faust has a WD library , but you could also do it in C++ with (mentioned above) transfer functions based on the fuctions you want to model.

      Cheers

      posted in Scripting
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      Ben Catman
    • RE: WDF Model is not working in Faust

      @Lindon

      oh you were faster than me.

      @resonant
      PLEASE do not ask chatGPT - faust and ChatGPT is a NONO!!!

      :)

      posted in Faust Development
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      Ben Catman
    • RE: [Free Dsp] Analog Filter (24dB/oct)

      @griffinboy

      Awesome stuff! Thank you so much for creating this video. Will follow your instructions.

      Cheers

      posted in ScriptNode
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      Ben Catman
    • RE: WDF Model is not working in Faust

      @resonant

      check this https://faustlibraries.grame.fr/libs/#wdmodels

      As far as i can see there is no such thing as wd.WDFTriode.

      Btw i highly suggest to do some tutorials. you can simply state a thing like
      input_hp = highpass(...) - there is quite a bit more to it

      Also your model like you intend to code it would not work as there is so much more to this topic than simply sending a signal thru a triode. You might check out some basics here as well :)

      Best Ben

      Links:
      https://www.youtube.com/watch?v=VwoPt3h7DWM - on wdModels
      https://www.youtube.com/watch?v=hDkur8zOcv0&t=5545s - on Faust

      https://www.aikenamps.com/index.php/designing-common-cathode-triode-amplifiers

      posted in Faust Development
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      Ben Catman
    • Bug in Synth group "Spread" ?

      Hey guys,
      recently i was working on my new Synth, and i came across an interesting thing:
      When i open the Synthesizer Group Container and adjust the amount of voices and spread , everything works as expected. As soon as i CLOSE the SG Container the spread amount resets to 0 % ?

      Any ideas ?

      Best Ben

      posted in General Questions
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      Ben Catman
    • RE: Faust waveshaper

      i tried it myself and with my solution above the waveshaper works, but not the filter. sorry , i am quite sick , so i cant check it on my pc yet

      posted in General Questions
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      Ben Catman
    • RE: Container with parallel effects

      @Lindon

      oh my god, i get it! Now thats embarassing. Thank you so much!!

      posted in General Questions
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      Ben Catman
    • RE: Audio / DSP - how to start

      @d-healey @Lindon @TNTHM

      Guys thank you so much, OF COURSE, i did compile it as instrument first, and then , when compiling it as FX i forgot to enable vst3 support. Now its running , and i can take a deeper dive into this ! Thank you thank you thank you

      posted in General Questions
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      Ben Catman
    • RE: How can I make authentic chiptune sound via waveform generator?

      @OstinTheKr0t

      you need to be more specific on what you want to achieve? i am glad to help, as this community has also helped me a lot, but i need more information?

      Btw shall i do a written tutorial on how to combine c++ nodes with your project ? Would the community be interested in that ?

      posted in General Questions
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      Ben Catman
    • RE: How can I make authentic chiptune sound via waveform generator?

      Hey, i can figure that out in a few hours, i guess i can write a quick and dirty custom c++ node for bitcrushing and downsampling. Send me a dm if you like !

      81ee7492-d429-43ec-a5eb-34f3067bb677-image.png

      EDIT

      This is what i can offer 😼
      Already playing SMB Theme haha
      Cheers

      posted in General Questions
      B
      Ben Catman

    Latest posts made by Ben Catman

    • RE: How can I make authentic chiptune sound via waveform generator?

      @OstinTheKr0t

      okok, tehre you go:

      here is a short explaination -

      It combines Sample Rate Reduction (Sample & Hold) and Bit Depth Quantization in a single SNEX node.How it works:The node processes audio in two distinct stages to achieve that classic "crushed" digital sound.

      1. Sample Rate Reduction (Temporal Distortion)Instead of processing every incoming sample, the node "freezes" the amplitude for a set number of samples using a counter and a buffer.The Logic:

      • A holdCounter tracks the "steps." When it hits zero, it grabs a new "snapshot" of the input signal and stores it in holdLeft/Right.The Result: This creates a "staircase" waveform. In the frequency domain, this introduces Aliasing, giving it that metallic, ringing Lo-Fi character.

      2. Bit Depth Reduction (Amplitude Quantization)This stage reduces the dynamic resolution of the signal, simulating older AD/DA converters (like 8-bit or 12-bit systems).

      The Math:

      1. We calculate the available "steps" based on the bit depth
        2. We scale the signal up, round it to the nearest integer, and scale it back down

      The Result: This introduces Quantization Noise and "fuzziness," especially audible on tails and quiet signals.

      template <typename T> void processFrame(T& data)
              {
                  // --- Sample Rate Reduction (Sample & Hold) ---
                  int divider = jmax(1, (int)srDivider);
      
                  if (holdCounter <= 0)
                  {
                      holdLeft = data[0];
                      holdRight = data[1];
                      holdCounter = divider;
                  }
                  holdCounter--;
      
                  float outL = holdLeft;
                  float outR = holdRight;
      
                  // --- Bit Crusher ---
                  
                  float steps = std::pow(2.0f, bitDepth) - 1.0f;  // calculate steps
                  steps = jmax(1.0f, steps);
      
                  outL = std::round(outL * steps) / steps;
                  outR = std::round(outR * steps) / steps;
      
                  data[0] = outL;
                  data[1] = outR;
              }
      
              int handleModulation(double& ) { return 0; }
              void setExternalData(const ExternalData& , int ) {}
      
              // -------------------------------------------------------------------------
              // Parameters:  0 = BitDepth  |  1 = SampleRateReduction
              // -------------------------------------------------------------------------
              template <int P> void setParameter(double v)
              {
                  if constexpr (P == 0)   // Bit Depth  (1 – 16)
                      bitDepth = (float)jlimit(1.0, 16.0, v);
      
                  if constexpr (P == 1)   // SR Divider (1 – 32)
                      srDivider = (float)jlimit(1.0, 32.0, v);
              }
      

      Play around with the settings, and you will get the classic NES - Sound :)

      I can gice you the .h files if you send me a dm

      Cheers Ben

      posted in General Questions
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      Ben Catman
    • RE: Samplerobot Loop Points

      @Christoph-Hart

      Hallo Christoph ;)
      grüße aus Österreich :)

      I was thinking about doing a little python script that creates the loop point meta data Hise needs for user samples. TBH i have never looked that much into your sample engine. Are there any specific metadata that hise needs? Would such a little project help the community ?

      cheers

      posted in General Questions
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      Ben Catman
    • RE: How can I make authentic chiptune sound via waveform generator?

      @Lindon

      as i have read quite a few times there is need for a low / highpass with steeper slopes.... i could give the community the code and everything and show them how to implement that as third party c++ node, if that helps.

      Pretty sure soon a kind of AI will help us all with that part of the job, but as long as we dont have this feature, i am more than willing to help others

      Cheers

      posted in General Questions
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      Ben Catman
    • RE: How can I make authentic chiptune sound via waveform generator?

      @OstinTheKr0t

      well i get it, but one thing i want to mention in advance is , that i would not want my (simple) code to be used in projects that are public. As you mentioned , you want "the user" not to force to install samples. That implies for me that you want to distribute the vst.

      COMMUNITY: What would you do ? I really want to help, but if this project is not for personal use, i have some problems with that.

      Anyways, - First you need to create the waveform itself - then you need to downsample and bitcrush it, depending on your needs.

      posted in General Questions
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      Ben Catman
    • RE: How can I make authentic chiptune sound via waveform generator?

      @OstinTheKr0t

      you need to be more specific on what you want to achieve? i am glad to help, as this community has also helped me a lot, but i need more information?

      Btw shall i do a written tutorial on how to combine c++ nodes with your project ? Would the community be interested in that ?

      posted in General Questions
      B
      Ben Catman
    • RE: How can I make authentic chiptune sound via waveform generator?

      Hey, i can figure that out in a few hours, i guess i can write a quick and dirty custom c++ node for bitcrushing and downsampling. Send me a dm if you like !

      81ee7492-d429-43ec-a5eb-34f3067bb677-image.png

      EDIT

      This is what i can offer 😼
      Already playing SMB Theme haha
      Cheers

      posted in General Questions
      B
      Ben Catman
    • RE: Radio Button - wrong default value

      @ulrik

      SOLVED - my bad. I am a bit tired today. ;) Thank you so much ! Hope you have seen the comment in my code as well haha

      posted in General Questions
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      Ben Catman
    • RE: Radio Button - wrong default value

      @ulrik
      Hey Ulrik,

      would you please check out my snippet - i connected a delayfx to your buttons and

      on my side, when i save the preset and open hise again, i can experience the same thing .

      HiseSnippet 1112.3ocwWstSabDEdVLaS1MsQMR4AXDp+vzRI9FNPhpv3aXqBFKLMMnnpzgcmEOh0y3N6XHVU8+88Ku.8QnuAsmY2E7rfIPrRSsPfm4b9Nmu4LmKC8kBOZTjPhrbOZ5XJx5KsGLkqF1XHgwQcahrdrsj3yDmLQoD7HT8oiIQQTejkUtc05X4rLJ9yeuccRHg6QmsEB8JAyitGaDSMa2909QVXXahO8H1HCsqTqqmf2PDJl.7ImcAzXh2YjSo8HZ0VxF0gDMDY8s1aTprWE+m6WpzFaU0iTktU.IHnXY+JUpt4VEKuEoxlUoE1.Y8Es7YJgbfhnnQHqkqK7mNXn3BdhCdEKhcRHUunHZ.34jsaKB80GQ8tnFCYg98uLPEg.qzeVXKWRX6o16y7YWs+rv2WGK.OCgY.zZorzKWF5UzjdELn2bnjkAkVNgROwdfmjMVMShlOOxtKWQkAD3dxjJI5hV5M4raH.M3p0GQNi1VBKtBQ9pEJrFF90puzEtphT3yIRb83Tih3e.eIxSopFhQiEbXQ9URkuxb.U5N.UJKnlzPxTsihyQ0HZEDP8.0Sjn010P+C0YtIVJBP8l6feq4hu0O2AKWTnkWY0eA3LiGx3TbvDtmhI3XA2j5ZCHEg48tD8ZvoKbBcU2e20gEfymtxwAzLRDRWerjo8wNf0NmlFqwrnWfW46LM75LtO8cGDLyxqBQPGG3mj.55QT0NJkjAk+z7vc+8Dsqi6e35FHj37RLimAFvSo1tompFjvvSf577y8LqMn6ydVmVGiqeL9nNsv+7N5+9Zb6CND2o0d861aW72iazoUqCGfq2pmiqQTrmPQOfmONPALBecQAAyUVpyCox4JV21R9g.lmOYzITo40jVQnzLa8t8sWua1NxKIAxPQAuKmoNXLkeaMoPoYcPugborB9lJtyviS6LjDpQLnAficZU.Jlxlc0QeDvKcc3oD4dBu7bf+ScaRTDcKtzSDbJGSkJlN.Z0jdNLfIogmicSZzYJw33ibZJIx5A2iC86l4xuo1TyEWv7UCmsww0FRYmNzXZVyZwyG2UJlL9ZgsOBJTxfB090+WnPYSJH9TQgaNWBlHJ7mDRTYGSpeLQp.nVJyrI87GdDSM0zxexlcdeo3Sr6yTdCmOGWZNbDxY+ufiou33qrSl8MifKa290eFddwiR7+CriGQD64Gl78hY7d7V5Vk6QCLxTP0tRvgYygdZs1TpudVfAhZkK+9subeS.wB1SbQevgskze6J67muuVG1M1ExP2mYTl+WaeDEJNfGR3kIqJ28NjU7CeicnXhhwOceBL8D7qcuIiF.Or0iBWXbNMT292ZIc+wj0Ezq0jX.k6Gu3efOoBKpWakJr3kB+r3iQDOo3sdIMw04BOLdG3byieVti89503h2r28H3kuu0yKqotAvRKJvxKJvJKJvMVTfUWTfOeQAt4cCT+OlryDkXTR2LDZ+9shm0ZY0hSfr73xXz+x5SXOH
      

      Cheers

      posted in General Questions
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      Ben Catman
    • Radio Button - wrong default value

      Hey guys, me again :)

      Today my next challenge is to get my radio buttons to work:

      3 Buttons, on radio channel 1 - they switch between 3 values (0,1,2) in my hardcoded master fx.
      Everything works, except, when i reload HISE (standalone, plugin, and also compiled vst), the start value is always 2 , altough i need 0 as my starting point.

      Do you guys have any idea?

      Cheers , Ben

      posted in General Questions
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      Ben Catman
    • Cubase - Button Automation issue

      Hey , one more question

      I have a simple button that activates some effects. That said and done, cubase wont recorde the button trigger. My button has the "ispluginParameter" enabled, and i have given it a name.

      Do you have any ideas ?

      Cheers Ben

      posted in General Questions
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      Ben Catman