• [bug] Exporting project fails when using Loris

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    d.healeyD

    Attempting to export the toolbox project I get this error:

    ../../Source/Plugin.cpp:2:10: fatal error: JuceHeader.h: No such file or directory 2 | #include "JuceHeader.h"
  • Websites Don't Display in Compiled Markdown Tiles

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  • [bug] Mouse sensitivity doesn't affect horizontal or vertical sliders

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  • Markdown Renderer warning

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  • 0 Votes
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    d.healeyD

    @d-healey said in [bug] Unwanted pitch shifting when using Apply sample map properties to sample files:

    @Christoph-Hart The only thing that is missing now is that the sample map properties are not applied to all mic positions

    Ok I've figured out what's causing this. The samples are all there in the list. But (for a reason that I don't know) you are removing the properties from the property list after each file has been processed. However before processing you are checking if the property is in the list. Of course this means once the first mic position has been processed, and the property has been removed, the subsequent mic positions won't be processed.

    Short version, comment out this line and it works - https://github.com/christophhart/HISE/blob/develop/hi_backend/backend/BackendApplicationCommandWindows.cpp#L2390

    @Christoph-Hart Any downsides?

  • Polyphonic Filter display isnt defaulting to the correct Filter type....

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    LindonL

    @Christoph-Hart any chance of getting this looked at?

  • Develop Loris build errors

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    d.healeyD

    @d-healey said in Develop Loris build errors:

    But... Loris no longer works (the scripted API that is, I haven't tested the wavetable).

    Bump

  • Mark Dev Status

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    clevername27C

    @Christoph-Hart They wouldn't be Apple unless they were constantly changing everything. Would you recommend us shifting to X15 now?

  • Effect Slot Crash

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    Rosace_PonyR

    @aaronventure Thanks, i've been trying to build it now but my build fails, i did opened the project in the projucer and checked if the SDK where unzipped wich it was here,
    When it fails i can see one error only, i'm in visual studio 2022 on Windows

    f9209f44-ea3d-4e0a-8f2f-1f0c685d9cfd-image.png

  • [bug] createSelectionFromIndexes doesn't accept int

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  • Build fail related on multipage system

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  • 0 Votes
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    d.healeyD

    @modularsamples VMs are great :D

  • High-pitched noise with RR group XFades with low buffer sizes

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    Christoph HartC

    @tomekslesicki There you go...

  • HISE Crashes using "AudioFile linkTo"

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    F

    Found a workaround using "loadFile" on slots created in the processor Id

    // Create Buffer with Slots const bufStretch1 = Engine.createAndRegisterAudioFile(0); const bufStretch2 = Engine.createAndRegisterAudioFile(1); const var bufScriptFX = Synth.getAudioSampleProcessor("Script FX1"); const bufScript1 = bufScriptFX.getAudioFile(0); const bufScript2 = bufScriptFX.getAudioFile(1); // Load Script buffers bufScript1.loadFile("{PROJECT_FOLDER}MySound.wav"); bufScript2.loadFile("{PROJECT_FOLDER}MySound.wav");

    The Snippet

    HiseSnippet 1413.3oc6X0raabCDlqrYRrRJPLPy0BAeRAHUPxIMsnEE9GYoTkFaIn00MEv.Fz6RIQncIWvkxxJA4du2Wf9nzGkdnO.8buzNjbk1csTDTDZRQAhMfs4v4mONblONxcjBOZbrPhb15zIQTjy8vtS3pA0GPXbTqiPN2E23ZRXT.sztnCmDQhio9HGmMdlVAms1DY95O26PR.g6QSEgPmIXdzWvBYpToc1+6YAAMI9zSYgYz9I62xSvqKBDi.vrAtJJh3MjzmdBQqVALx4VM7YJgzUQTzXjC9Pg+D2Ahwbq9mwhYWFP0KpgbAGYE2TD3qQrVZ6qnxqXzwoxphP0GvB76LMQDiPNa1IMsrgMs7o3iY9rYxSSO22rQoTKxlibJjGxajCx0xB4pYf7BfjSFHgsPZarqmjEoR2wdc0hqnxdD3pHKTNYT3Ai7Yhlr.Sxyo.jzsN.U3YEv0EfYbUkPxPZSIrXlaJ+zpUeTI3GO7aJVDtihUktbTOWkjp7FTqz2VpAuOiSq3Iovo7.teWZeVLX7r3UVa5Msb2UxxZ5flX6UDowdCna9RvdSoZk9Tkw.WSY5rzQ4crZVp4KqsSdrajqgdF2MyMK.wFU1cY5awYpuqDHH9lc140c5194Mpe5EMa+hiZz8MGOwULh6WYL4JMrR8+JaSuQbOESvKI3mHTz17xOr3qKtUw2TrzM2pWuEtm91VJBBnxEtst0TtLCKyGEdIU9H3NIXDclhPqyx5Qq815Q8rEeYTTvawYp1Qzj0y2RfRpX0MGInBnHTlViGjzZXte9QxUzdBYHh4qaWyIqFxb.xRZ4STDjyCwO6qO+v1c6dP2y6R49TI6UDeQ74FygeAh3UBidLRR38ov4UpzcUZOXjzf6qW+WeVGD5GZcj1oI.EvLbNhnRESmhbNhdEPSZ6o2BeDMdnRDYzMLRv0mPma+NertN8H8S6OI6hno4vV94YKFy7UCzX94voX.k0ef4D4aXsSYe1zhTf2S3OJfnxSFpeUHYCnfIGCjNR7XlZR1WMtIC4lqFCYVR8ETZrhvcabGFvDsX7VXA3EtBeei2j2a9Dbid8ndpTvtIt4K+v83RQ7TdNSvuGNkKckeVw4mwoTGQRZDQROUzIfLobrgptK.7GU5x.g2PW1qnyy2jTqdnVixdCHbNMHdcnkt0JmppszTEpqXjhw6eLQIYPOFFN+.yrziVOAcSyAIqqNkTvEHQLK9a3qjMqoW6jrYsoalRrgNgpFKjCM2QI+MPFXuPhMI4K5ccMzAAAhwZ5BVRYLbwXj0QDLIZffy7zhrZLEoGDBunnlB2uiDeJgEnq6cGECzt9s4tfxlI5b13LpL133aiqVA9F5CNQ3CagaR7fD6jNDM2w1XMSNTwRkU7lU4lCq4Jd.WLchOaVBfXngwSOu2FYnIsEo5UP6XAqWaEeldWOR.5LKKNbTz9zlur3Sq5CvikjnX6bGWDAEfTYMzaE4wQAvDqqKPmgfBYPv8w4id9f+.H3RZkanxZC.88b.85ou4jo+L6JfQoE7H10ScXCnywGHoLlkTJdLimjYs5bL45bqQcHRX7b3EDsuwyVAMbollRdlZd5C.tJZjt4OmrgvH5lDTVo573sfGXTTzbdAs7P+66MenQ6OengNwaF5e8Wp9G6YGrVOUTWcC16b7K+ayG+xqV7mczus8wJzbYUz6+z9cvM3DMA465A+eifeWbcyKDS3dK3vmoIaa7Raw+OuKy4icYerK6+mcYYq.yu3PgXXHwLixZ84b9fLQUHwSJtvyNjntI5NFIPKM27eWZK7w50kl8wAw5wbPgLe1Edd5Yu+bXt8EaytqgMOdMr4IqgMewZXySWCa9x0vluZo1n+mpcvHkHzNPKHnSCKmoisIwPXi9Gv898WH
  • Presets containing Macro controls causing DAW crashes

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    ThinkTankT

    @Adam_G Thanks for the heads up!

  • Audio stops when Envelope Decay reaches -61 dBFs – Bug or setting?

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    A

    Today's

    65fb14f - - added HISE_SILENCE_THRESHOLD_DB preprocessor for changing the silence detection threshold for envelope decay values etc.

    seems to be about addressing this.

    /** This can be used to change the threshold of what is considered "silence" in HISE. This value is used at different places to figure out whether to stop smoothing, stop a decaying envelope curve, etc. It tries to use a sensible default here, but you can override this (as a positive value, it will calculate the gain factor by taking the number as negative dB value and convert it to a gain factor). */ #ifndef HISE_SILENCE_THRESHOLD_DB #define HISE_SILENCE_THRESHOLD_DB 60 #endif
  • [bug] Reapeatble crash when clicking on empty waveform editor

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    Christoph HartC

    @d-healey ah, you have to select the sample mod start area (by clicking on the S), then a click makes boom.

  • Flat style keyboard colours

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    ThinkTankT

    @d-healey

    Touché

  • [bug] Loading full expansion crashes player with latest commit

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    d.healeyD

    Bump bump, a build from November 16th works, but nothing after that.

  • Plugin crashing FL Studio...

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    DanHD

    @ThinkTank yes this certainly isn’t an issue for me any more

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