• Sampler.ID constant doesn't work

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    griffinboyG

    @ustk

    I'm having this issue now.
    Is there a solution to get the id / name of a sampler from a sampler object variable?

  • [bug] Release trigger attenuation table causes instant crash

    Solved
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    Christoph HartC

    @d-healey Ah yes, why can't everything be as simple a fix as that?

  • Script slider with an attached filmstrip

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    DabDabD

    I have found

    s->enableShiftTextInput = value.getProperty("showTextBox", true);

    in ScriptTableListModel.cpp and

    setDefaultValue(ScriptSlider::Properties::sendValueOnDrag, true);

    in ScriptingApiContent.cpp
    I guess they are causing the issue.

    However I am trying to make the true to false

    setDefaultValue(ScriptSlider::Properties::showTextBox, true);
  • 0 Votes
    6 Posts
    502 Views
    Dan KorneffD

    @orange If low ratio is 1, high works independently for me:

    highalone.gif

  • Instant crash when loading Hardcoded Polyphonic FX in Slot FX

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    Christoph HartC

    @ally the effect slot can only host master effects but good reminder to remove the polyfx from the list.

  • This topic is deleted!

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  • Sampler Waveform not being Updated. Showing Incorrect Samples Waveform

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    No one has replied
  • Logic AU Validation Fail with the latest commit

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    S

    @DabDab I Tried with different Current Projects with the same results, im going to try with a fresh project with the last days commits.

  • Apple does not recognise otf font?

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    A

    @griffinboy does it work if you paint in a panel's paint routine??

    https://github.com/christophhart/HISE/issues/480

  • Monophonic Glide Script Weirdness

    Solved
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    11 Posts
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    M

    @johnmike works like a charm with Sampler! Many thanks to @ulrik for this one!!

  • AU problem...Clicks/Pops reduced at higher buffer sizes

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    virtuscapeaudioV

    @virtuscapeaudio @d-healey I think something is up with the Release Trigger Time Attenuation which makes sense with this issue.

    In Logic, the clicks/pops dont happen when I hold the notes for the duration of the Time Attenuation in the instrument's HISE project.

    I exported the same project without Time Attenuation checked and the issue is still there but definitely less severe.

    When I try to click a node in the time attenuator it crashes HISE. I can right click to remove a node, but when I left click it crashes...Here's a screen recording of it happening a few times:

    alt text

  • NUM_HARDCODED_FX_MODS - fails pluginval

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  • Are scriptnode delays not accounting for block size and oversampling?

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    A

    @Christoph-Hart If I do it with Faust, here's what I get:

    faustcomb.gif

    it behaves fine on all blocksizes except frame,which I imagine is because Faust already does frame processing, so it manages to ignore whatever is happening above it.

    It behaves fine on no OS, OS2x, OS4x, but on 8x and 16x it jumps up one octave and two octaves respectively.

  • Replace in Floating Window

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  • Custom Layout Bugs & Work-Arounds

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  • g.getStringWidth is broken in 4.0.0 and g.setFont will not display Oxygen

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    C

    @Lindon That makes sense, thanks!

    Loading fonts seems to have fixed the issue with g.getStringWidth() in 4.0.0 too.

    It's weird that it worked correctly even on unloaded fonts in 3.6.2, but in 4.0.0 using it on unloaded fonts gives you an incorrect pixel width. It's like the Windows fonts were loaded by default in 3.6.2, but in 4.0.0 they're loaded wrong. Could that difference in behaviour between versions indicate some kind of problem?

    And is it worth adding a warning to users (whether in the software or in the documentation) when they use g.setFont() on unloaded fonts if the intention is that fonts should always be loaded in code? To me, the font loading part in the documentation reads as an option for adding your own fonts rather than a necessary step. I think I just read the correct syntax for setting a font, tried it and it worked, so I never had an indication that anything was wrong until now.

    Either way, it looks like neither method is bugged, they just misbehave when you don't load fonts properly, so problem solved!

  • Polyshape FX bug

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    325 Views
    ulrikU

    @Soundavid yes I know

  • HISE 4.x FAUST Build Failed "Command Ld failed"

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    310 Views
    DabDabD

    At the very end after waiting long long time Xcode finishes with the error.

    I have tried recent Develop version, old Master branch..nothing is working.
    Even I have tried without FAUST. NO luck.
    What is the reason? I am clueless.

  • Notch Filter makes noise after you play a note (Ableton only)

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    bendursoB

    @aaronventure Thanks, yes I'm using the filter modules. I will try the scriptnode :)

  • Monophonic table envelope produces audio glitches

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    1 Posts
    92 Views
    No one has replied

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