• 0 Votes
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  • 0 Votes
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    clevername27C

    @d-healey I'll aim to get a snippet, but maybe this is enough.

    Here's the code:

    // ------------- Mic Target Combos const var mictarget_Options = [ "Kick Drum", "Snare Drum", "Tom", "Hi-Hat", "Ride", "Bell Cymbal", "Splash Cymbal", "China Cymbal", "Crash Crash Cymbal", "Cymbal Stack", "___", "~~Custom~~" ]; const var list_mictarget_Options = mictarget_Options.join("\n"); combo_GLOBAL_CreateSession_Viewport_MicTarget_1.set("items", list_mictarget_Options);

    And here's what happens:

    Untitled.gif

  • [bug] .changed() not working

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    clevername27C

    @Christoph-Hart Thank you,

  • Copmonent Tree Corruption Bug

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  • Sample.set weirdness

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    ?

    @Lindon yeh my attack & release samples are in their own samplers with their own processing, i'm avoiding synthGroups because i need individual midiProcessors

    mind you, i haven't tried this technique for anything except picked guitars/bass, it SHOULD translate to percussion (glocks, marimbas, things like djembes etc) and maybe piano, but im not sure how well it would go for brass/strings without adding a more complex multi-dimensional setup :man_shrugging:

  • FileSystem.findFileSystemRoots() returns no attached drives on MacOS

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    gorangroovesG

    @Christoph-Hart I am delighted to report that the method you provided here works like a charm! Thank you so much!

    For anyone using it, just remember to set the condition that if

    Engine.getOS() == "OSX"

    use the method above and place those variables as 'var' inside the condition.

  • API Tab No-Longer click to paste !

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    ustkU

    @d-healey alt text

  • Compiling a hardcoded network stuck with multiple channels

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    Christoph HartC

    @tomekslesicki Just took a look at this. Are you using a frame container with the full 12 channels?

    I commented out the code that forwards the calls for channel counts > 2 because it blows up the code generation size, but I can add a macro that you can use to increase the number of available channels for frameprocessing.

  • Another HISE Scriptnode Compile Error?

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    LindonL

    @Casmat slowly remove each scriptnode from the compile process until you find the culprit.

  • 0 Votes
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    LindonL

    @clevername27 said in XML Component Tree / ScriptNode Apparent Corruption / Modulators Connections Failure / Filter Display Update Failure:

    h. According to the screen display in the Table view, data was now getting through.

    But the modulated effect (a filter) did not display any updates in the filter-view. And everything had a message I haven't seen before: "Not Assigned".

    Yeah I can confirm this is what was happening - seems the latest build might have a problem with the Global Modulators -> filter freq.

  • Longstanding XML Component Tree Corruption Bug

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    clevername27C

    @d-healey Thank you for asking; it's inconsistent. I'll make a screen capture video next time it happens.

  • Playback Head Animation

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  • HISE crashes when using a compiled network with 22+ parameters.

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    CyberGenC

    @ulrik Yes, same here. To clarify, I'm able to compile the network and the knobs work without issue. But several kinds of crashes start to happen. Thanks for confirming.

  • This topic is deleted!

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  • Time Stretch Crashing OSX

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  • [bug] Module browser right click menu off by 1

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  • addPitchFade() bug?

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    ulrikU

    @Lindon said in addPitchFade() bug?:

    @ulrik said in addPitchFade() bug?:

    @ulrik in other words

    we have the opportunity to set NoteOn and NoteOff delayed

    local id = Synth.addNoteOn(1, n, 60, amount of delay in samples); Synth.noteOffDelayedByEventId(id, amount of delay in samples); Could we have Synth.addDelayedPitchFade(id, fade time, pitch, fine pitch, amount of delay in samples)

    or is it possible to achieve this, if so, how?

    To be honest I'd like this too... in my case Im already running a timer - its a custom arp - so it would be MUCH more convenient to not have to fiddle with the timer to get this effect - or add a second timer... ugly...

    Yes, I'm building a custom arp as well, and having problems with the combination of strumming and pitch fade together.

    I have tried using timers and it works but not very good in my case, (might be bad coding...)
    Anyway I tried using a midi player with some good results (haven't tried it in real situations yet

    Here's a test, implementing in it my arp will make it more reliable when the seq is already is set, here I just test it with pressed keys but I think it's promising.

    HiseSnippet 2495.3oc6Z0saabbEdojV6PZ2Fm.azd4Vg1hU1BqDkUjkQfgo92BQRj1TVI0AoIq2cVxwZ4Lr6NqrUJLZtL20Wg9JzmfFfdWupn8EH8MvuAsmyL6OyRRIQqZ231JAAANm4bNy24m4blYnZEw8Hww7HiJU2+39DiJW0r8wLQ2055RYFautQkOzbkn9VO2ZWpOsen6wjHiUOtuabLw2nRkI2B4qR0oLj+7p6upanKyiTPxv3.N0irCsGUTPsUiOgFFtoqOYeZOMtWrw1db1Z7PdBfoIMm2nuq2gtcH64hrMgoQkKsgOUviZKbEjXiJSsJ2+31c4Omo3+.ZL8ogDbPci1fhTj2jG5iHF+rwZcog9sxr8XCiJlsJ7DSp7DW2DM4b5EdjqImvpPBc+QkIJCuIKAu55vadM3MBHMgFjtbVvQBIUT.gRUycaMbLYsjnHBSzl7aRHkhEu59oSseD3U0ouCm2eClKfLe8PGp7mBr1tOQehWc+JSN1lY8S0LMPKZSZHAM4JYC.tQyCB2q6JbMp7UlKsrCa+k9jkW6E68q1xwY2GtwSd1JNNNeliyJNsb5QeT682dgm.TbNzw4Y24YGDbWm8exJezws3avZt0gGDt4JOnoy5rlNqzJ3t6rtCL2CcbN5VINNF3hVjhUASJaS6vbEIQ.sKsWRuUcA3p4A1i2iByK25j4uZrNgMLYk2E7TQBceqxkWxqtOoWedAgecCCsbfoT4.efYauHZeQwLnm5JlayDjn.WHbqmJn30Xh+VUy03.GLgSO2CIaFACxkvdo4meVK3Oy7w0pEQ5XcH43XeHVZcOqO+K93LRGQB4dTAkDCz2f0gxHNdQDHA.Ca6PiE1nBf8uwBqz7RfSY8DmNDQQtq8zoSOcg.sEQI8.1yfIHvZbvcvfA1SKmE4Vw7dbAYGBqin6IJQAKEh0hJ75hEcNQox4nPnrhTmnLYLTVjlrvi2wMVf33TEUmQo+Xt4pQYgf20JHg4InblULQj54lo1usVUHN3FZQNBzQbZLpZspyMWUHcPXQCrhQ2EjH1wJtKOIz2pC2JHh2yJj+bKA2pKsSWKFrf0plEqcPYw.Hno.djkMyhxxyDloVUXcSWXOdBS.qatnTlO4EMCrYn3oLEmFOkQNzrOvMLgXOi0MUxiblyLmMTJEjaCk8e.V1NxVSu7ffwfW3WNXRDAtowF9H5capvmZBndNiQBsqqQCYB1p+TPK5rdfJw+X6RaBJrI1LZLiYBwB2d8skdfbzDDT.G3yR7DDnDTM2.HRQbXHkpnxKi0sxbI.pZCjgBpaxidXBTzgDsJ3khs26.njygOt+mWr0PKt7E2bwYx.qJyxoeRbWv2IoVhjB2uDSUzB1gYaHKPh95CvIEX1ClSLyMySkTJQlElVi.sVr7r8zSOqEHHYVq.2vXBBgLVT4A165BljGgFdV15sz.7LyZUG9UWcAgfYllUIqqordcVviBYiELeYMUMyrUD2OtLTMcVqEm051yZs.p9Z2dNXT84vAycab3x3mjzVBGVeI7iRh0W.IbaIqJxKrHRYII2J5KtLrkenpDbVg0h0ah3g1dYEal05Hz3k0OxIh9V6oEjWH.eaQXS1GBaGZqjAMSX8N6BsxzX0JulaXHdzA6QfJrJ2.ntISuzFDNCYpBmogAbQ01KnpSAU5r+YYLPiWIRPCndT2PHkRUvJexNLdDYCLLZi4PYY544cxD6rkUNa4M6wYIOY7LqNxxqPn1BoUtNaeBAxXUPBAcdaF8MAvb37RFFrwv.7oXTx4I3ert28x8hRIpVU0H102Oe00EV5a112F1Nj0PSaQm0ZTPdVq4k1qzUVM0FesVp4OCE+xZoJOW2u8rhWhgpWVav8SPUZUpYdtRDoG+HxI44k0DzURZReXV26AlFw3nmIaOLSpY8MvHivIBKeFbyw6L3dpcwZLxYaynhl8IoiGwozS25i2TJEU.qB4AR+woGHscHEZ+ZPgycdYSYEdCIfyOOa0+XCiwP3qZVTuX.MXb8wRCWwLOLOnBLFKETyL+lokk+aRNY4WMQH3Lo7en4f6eGBGFFOda4cafSom5bAGdeRDVsAnsN4H3Vypi7W0bcR7gBdeo2OsvKfxyz++hhE7m23X8AOm5Cd2LBM9pFcIvQB0tex1M5Q88CIs3wTLcLelu8O2nmagh+1+diXAoea5WW5dlwIAAzWfdRqXUSeLGZLfdonewx7cO80G+Znz3NiDkmfIZ7KafsDAusIzBtDvuxXkzUrvVQu13dz.UCc1eWISy9jhTvOYgASHLHFSCQK4uXU99u9eK+eie+qi+uwuqQFvmxrWrQOtOdIbSIlzMhK+5rCTKYROn7MGLfwX3OjwrdZ9vMjZ0BUo7JnV3BXLhKoeMyc49Ig36.n+tQ3ikkNAZu5WTGuLNC7CGW5UVl3zdqqS7wjJdqqQVKeLg6GnRnGMdmXD3Eeyp2x3M8o49QlaDDP7DEfcJyM+rS8c3diCk2uz6ktUDOouDIWWQfDSiIQVR50eS7hoyO1uXp5c71bWcMtlaTDkDsMdQcsE+OkG2GZlGynwbFWBkU5g2XWGKoytNQjvx.yeXq+we49oSztOb3yRusEh91D.p9RUFeZuln438ltk2NoEbO8nXk26s0i89ez8m+.TN4Lem5pY3sMEa5uACuAEPQUOYcRfaRnHmpNf2ERZ52kynd5osOhHhnc5PJ8Zpiz1VQHJ8j1WuwiHgD2XhdWqcf625FsqrcxI6VN2ukckJiYn6mZpfqk7cEempiv6ofcMyrqzJA7MxGZkaN0Oaz93Xx9tR3nG8NBNja4ulg0IdzmRBKGXfxfoqoTGpuHfeg4BK5T9miZB+I3V3Gu6ZK530sowarH5ajdkS9+88JOMW2UMUMQvDq2wOQDzqW1V6cDndCETuh4m5dDQdniz8p33.dTOqsHLRzv6UKeBj+53dBj9i8IPZ5I.HrejKKtOOlTWWyCL2BkqCfYB0GlTItPyaSv7z36ZMxHtfNwVtrRJCFWRS6R0Nxy2ee0AmTGRoYrGXrC9E40JILl7o30EpqKXA4EzI+.2HeHtTpi1fG0YpwqzzYbhlKcwIZdG6BRWTz+zizvVOq+qIR+SLgxAKnd7Xqe3i2OhmHnrN65BGNFebm8R50Fp85QR+FDwaPUYB7VepwyiiQ3zlv7kC9mvOoSVGGWIcx5YSdN6yrvE8YtnOyE8YtnOyE8YtnOyX0m4+UVidtdQ7uzS8cCJejQIEv2xj+aEV0bWbrU8g+l.6AkI+ROuxpZHAW37J3sOuBt34UvO57J3RmWAuy4UvkOaAwtXqjH38T6Egt4s1P8XTUx+OlsxjF+KPAX+jC
  • Switch statement breaks if value changes after on init

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    Christoph HartC

    @d-healey I got one like so it‘s not nothing…

  • Filter Display Bug?

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    LindonL

    @ulrik said in Filter Display Bug?:

    @Christoph-Hart a friendly bump

    @Christoph-Hart - another friendly bump.....

  • Gain Envelope Intensity <100% - Tail Cutoff

    Unsolved
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    304 Views
    A

    @CyberGen check this, maybe it'll help

    Link Preview Image [Bug] Using a global simple envelope breaks Sampler's retrigger handling · Issue #453 · christophhart/HISE

    Create a global modulator container. Create a Simple Envelope. Create a Sampler. Set the retrigger mode to "Do Nothing" so you can play repeating notes indefinitely. Hold the pedal for sustain to check that they are in fact stacking. Rep...

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