• Exporting as VSTi/AUi on M1

    11
    1 Votes
    11 Posts
    1k Views
    David HealeyD

    @DanH said in Exporting as VSTi/AUi on M1:

    @d-healey ah xcode 12 is the missing link. Do you know if I can use it on mojave?

    I don't think, but I'm no Apple expert. Here are the docs - https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary

    Actually those docs aren't too useful for us, just check the app store and see if xcode 12.2 or higher is available.

  • Develop my sample and MIDI products

    1
    0 Votes
    1 Posts
    168 Views
    No one has replied
  • iOS app with HISE

    35
    1 Votes
    35 Posts
    10k Views
    bthjB

    Found an Internet Archive snapshot of the page at
    http://hise.audio/manual/ios.php
    which currently displays some error. There I found helpful information on the missing pieces:

    wasn't using the Xcode project generated at Binaries/Builds/iOS/ needed to add the Apple Team Development ID in the HISE User Settings and an App Group ID in the Project Settings

    Now the same basic project, which I've previously built as a desktop standalone and -plugin application, runs on an iOS simulator and an iPhone device, which is quite amazing.

  • cant use search properly...

    7
    0 Votes
    7 Posts
    591 Views
    LindonL

    Thank you everyone....@crd - yes I often do this...

  • This topic is deleted!

    9
    0 Votes
    9 Posts
    35 Views
  • Help needed

    8
    0 Votes
    8 Posts
    537 Views
    ulrikU

    @DanH Thank you for testing! :)

  • LAF Color Blending?

    3
    0 Votes
    3 Posts
    276 Views
    ?

    @Christoph-Hart Thank you!

  • This topic is deleted!

    1
    0 Votes
    1 Posts
    17 Views
    No one has replied
  • Script Node Tape FX

    1
    0 Votes
    1 Posts
    328 Views
    No one has replied
  • Samplers- loops -start points.....

    10
    0 Votes
    10 Posts
    784 Views
    LindonL

    @d-healey -well I can see why it isnt, the x-fade "data" hasnt been read the first time thru... but if it is a bug and it can get fixed colour me a happy camper...

    nope thinking about it more - I think you are right this is a bug...

  • ScriptSlider behaviour

    3
    0 Votes
    3 Posts
    186 Views
    ulrikU

    @d-healey Ok, I believe you 👍

  • Error Exporting Plugins in Develop HISE

    5
    0 Votes
    5 Posts
    716 Views
    David HealeyD

    @mwplugs Check in the project's .jucer file what the architectures are set to. If it's both x86 and Arm, and it compiles successfully, then it will work.

    You should also run your plugins through pluginval and auval

  • ShowControl Strange Behaviour

    9
    0 Votes
    9 Posts
    357 Views
    S

    @d-healey Ok, great. Thanks

  • Build fail - Semantics: "Reference to ‘Point’ is ambiguous"

    35
    0 Votes
    35 Posts
    6k Views
    ulrikU

    @Christoph-Hart this is your code and it works great in the standalone Hise, this is only 6 channels but it should work for more I guess :)

    // Bass side ---------------------------- inline function onOutBassControl(component, value) { // this variable checks if the output channel exists. local success = true; switch(value) { case 1: // Routes the first two input channels (= sine wave); // to the first to output channels matrix.addConnection(0, 0); matrix.addConnection(1, 1); break; case 2: // Routes the first two input channels // to the second stereo output matrix.addConnection(0, 2); // addConnection returns true if the connection could be added // if the host doesn't support multichannels, this returns false // and you can reset the connections to default later (see below) success = matrix.addConnection(1, 3); break; case 3: matrix.addConnection(0, 4); success = matrix.addConnection(1, 5); break; } if(!success) { // Reset to Channel 1+2 in case of an error matrix.addConnection(0, 0); matrix.addConnection(1, 1); } //SucessLabel.set("text", success ? "OK" : "Error"); }; Content.getComponent("OutBass").setControlCallback(onOutBassControl); // Treble side -------------------------------- inline function onOutTrebleControl(component, value) { // this variable checks if the output channel exists. local success = true; switch(value) { case 1: matrix.addConnection(2, 0); matrix.addConnection(3, 1); break; case 2: matrix.addConnection(2, 2); success = matrix.addConnection(3, 3); break; case 3: matrix.addConnection(2, 4); success = matrix.addConnection(3, 5); break; } if(!success) { matrix.addConnection(2, 0); matrix.addConnection(3, 1); } //SucessLabel.set("text", success ? "OK" : "Error"); }; Content.getComponent("OutTreble").setControlCallback(onOutTrebleControl);
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    2 Views
    No one has replied
  • Has the modulation system been "fixed" ?

    49
    0 Votes
    49 Posts
    8k Views
    C

    @Christoph-Hart Should I do something similar when modulating a simple gain with a similar system?

  • Reverse AudioWaveForm display?

    5
    0 Votes
    5 Posts
    323 Views
    ustkU

    Why not to grab the sample in a buffer and reverse it? Maybe not too much overhead if they are short enough?

  • Can't to export

    5
    0 Votes
    5 Posts
    732 Views
    David HealeyD

    @nouslou Try reinstalling xcpretty

  • Complile HLAC tool for standalone wav to monolith conversion

    13
    0 Votes
    13 Posts
    1k Views
    David HealeyD

    @bthj Yes you can run HISE from the terminal - I have a video about it on YouTube. I can't remember where in the source code it is but should be easy to do a text search for it once you know the available commands.

    https://www.youtube.com/watch?v=rwIfOB3WfIU

  • Shader Knobs

    9
    0 Votes
    9 Posts
    1k Views
    ?

    @crd Yeah! Me too... But getting my head around shader code, in general, is nonetheless a bit of a challenge I find! 🤯

27

Online

2.2k

Users

13.5k

Topics

117.6k

Posts