@sophiejean Hello, welcome to the forum. Please post in English so it's easier for us to help. I did a quick Google translate.
Hello HISE community!
I'm brainstorming a creative concept I'm calling "Chicken Road Games," envisioned as an interactive and gamified sampling engine (or plugin) integrated into HISE.
The main idea: simulate the metaphor of a "chicken crossing the road" using layered samples and random path logic.
Imagine that each step of the "chicken" triggers a different set of samples (clucks, footsteps, ambient road noises), and that users guide the "chicken" through musical "paths" (keys/samples) in real time.
Desired features: user interface with a road pattern, sample banks mapped to paths, random or user-controlled movements, adaptive modulation (e.g., tempo/time stretching during rapid crossing), and possibly a "road hazard" effect (interruptions, glitch samples) for an unpredictable experience.
Has anyone tried a similar concept in HISE, using its scripting and sampling engine to simulate non-traditional interactive behaviors?
What HISE modules or techniques would you recommend for mapping "lanes" to sample groups and managing random path logic (e.g., ScriptNode, JS scripts, state machines)?
For the UI: What are some best practices in HISE for drawing a "roadmap"-like interface and animating movements?
Do you have any suggestions for managing CPU load when randomizing sample paths and applying real-time effects (such as a "hazard glitch" when the chicken crosses incorrectly)?
If anyone is interested in collaborating: I would love to co-develop a prototype Chicken Road Game in HISE and share the project files.
Thanks in advance for your ideas, comments, or suggestions!